using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using System.Threading.Tasks; namespace Zeromus; [ScriptType(guid: "1d6d7238-e986-408c-9c25-b24955542ee0", name: "泽罗姆斯歼灭战", territorys: [1168], version: "0.0.0.3", author: "Tetora", note: noteStr)] public class Zeromus { const string noteStr = """ v0.0.0.2: LV90 泽罗姆斯歼灭战 初版绘制 TTS请在“用户设置”中二选一启用,请勿同时开启 """; [UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; [ScriptMethod(name: "深渊回声(地板黑洞钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35578"])] public void 深渊回声(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深渊回声"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(12f); dp.DestoryAt = 15700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "漆黑射线(直线分摊)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:35567"])] public void 漆黑射线(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "漆黑射线"; dp.Color = accessory.Data.DefaultSafeColor.WithW(0.8f); dp.Scale = new (12,60f); dp.Owner = @event.SourceId(); dp.TargetObject = @event.TargetId(); dp.DestoryAt = 11700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "暗物质(圆形死刑)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:016C"])] public void 暗物质(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "暗物质"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.TargetId(); dp.Scale = new Vector2(8f); dp.Delay = 4000; dp.DestoryAt = 4000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "旋骨利爪", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^3558[0134]$"])] public void 旋骨利爪(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "旋骨利爪"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.DestoryAt = 8500; switch (@event.ActionId()) { case 35580: // 左上 短 dp.Scale = new (28, 29f); break; case 35581: // 右上 长 dp.Scale = new (28, 60f); dp.Offset = new Vector3(-14, 0, 0); break; case 35583: // 右上 短 dp.Scale = new (28, 29f); break; case 35584: // 左上 长 dp.Scale = new (28, 60f); dp.Offset = new Vector3(14, 0, 0); break; } accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "日珥焰棘(火球直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35606"])] public void 日珥焰棘(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "日珥焰棘"; dp.Scale = new (10, 60f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "虚空毒菌_有毒气泡", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:16556"])] public void 有毒气泡(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"有毒气泡{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(2.25f); dp.InnerScale = new Vector2(2.2f); dp.Radian = float.Pi * 2; dp.DestoryAt = 20000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "有毒气泡销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:35608"],userControl: false)] public void 飞散(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"有毒气泡{@event.SourceId()}"); } [ScriptMethod(name: "宇宙大爆炸 & 宇宙大挤压(地板黄圈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(35589|36144)$"])] public void 宇宙大黄圈(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "宇宙大黄圈"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(5f); dp.DestoryAt = 7700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "黑暗侵蚀:重击(分摊)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0064"])] public void 黑暗侵蚀重击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "黑暗侵蚀重击"; dp.Color = accessory.Data.DefaultSafeColor.WithW(0.8f); dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 8000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "加速度炸弹", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:2657"])] public async void 加速度炸弹(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; uint AccelerationBomb = @event.DurationMilliseconds(); TimeSpan delay = TimeSpan.FromMilliseconds(Math.Max(0, AccelerationBomb - 2000)); await Task.Delay(delay); if (isText) accessory.Method.TextInfo("停止行动", duration: 1500, true); if (isTTS) accessory.Method.TTS("停止行动"); if (isEdgeTTS) accessory.Method.EdgeTTS("停止行动"); } [ScriptMethod(name: "黑龙闪 起始位置指路", eventType: EventTypeEnum.StartCasting, eventCondition:["ActionId:36134"])] public void 黑龙闪Start(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "黑龙闪Start"; dp.Scale = new(1); dp.Color = accessory.Data.DefaultSafeColor; dp.Owner = accessory.Data.Me; dp.ScaleMode |= ScaleMode.YByDistance; if (@event.TargetPosition().X < 91) { dp.TargetPosition = new Vector3 (85, 0, 85); } else { dp.TargetPosition = new Vector3 (115, 0, 85); } dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "黑洞 最大范围", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:36134"])] public void 黑洞(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "黑洞"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(35f); dp.Delay = 18800; dp.DestoryAt = 2800; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "陨石冲击 彗星危险范围", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:35601"])] public void 彗星(Event @event, ScriptAccessory accessory) { if ( @event.TargetId() != accessory.Data.Me) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "彗星"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(5f); dp.DestoryAt = 12800; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深渊激流_次元涌动(场边直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35637"])] public void 次元涌动(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "次元涌动"; dp.Scale = new (14, 60f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); dp.DestoryAt = 8700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "天光轮回预备", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0017"])] public void 天光轮回预备(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "天光轮回预备"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.4f); dp.Owner = @event.TargetId(); dp.Scale = new Vector2(5f); dp.DestoryAt = 5200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "天光轮回", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:35619"])] public void 天光轮回(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "天光轮回"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(5f); dp.Delay = 2400; dp.DestoryAt = 5600; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深渊连爪", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(3562[89]|3563[012])$"])] public void 深渊连爪(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深渊连爪"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(60); dp.Radian = 40f.DegToRad(); dp.Delay = @event.ActionId() == 35628 ? @event.DurationMilliseconds() - 1700 : @event.DurationMilliseconds() - 900; dp.DestoryAt = @event.ActionId() == 35628 ? 1700 : 600 ; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } #region 计算函数 public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } #endregion 计算函数