using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; // using Dalamud.Game.ClientState.Objects.Subkinds; // using Dalamud.Game.ClientState.Objects.Types; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using KodakkuAssist.Extensions; using ECommons; using ECommons.DalamudServices; using ECommons.GameFunctions; using ECommons.MathHelpers; using System.Threading.Tasks; namespace FRU_DLC; [ScriptType(guid: "981e39b5-ea99-4b85-a4b1-0e698d4c4036", name: "FRU_DLC [光暗未来绝境战_额外补充]", territorys: [1238], version: "0.0.0.1", author: "Tetora", note: noteStr)] public class FRU_DLC { const string noteStr = """ v0.0.0.1: 光暗未来绝境战 额外补充部分 可以与灵视的与连桑的Patch同时使用,并无冲突部分 """; #region 基础控制 [UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; [UserSetting("P4二运自动防击退 [Y字击退打法]")] public bool isAutoAntiKnockback { get; set; } = false; [UserSetting("龙骑开荒小提示")] public bool isDRG { get; set; } = false; [UserSetting("[龙骑] 光暴自动提前猛枪(踩塔前)")] public bool isAutoLanceCharge { get; set; } = false; [UserSetting("开发者模式")] public bool isDeveloper { get; set; } = false; #endregion #region 记录与转换 public enum FRU_Phase { Init, // 初始 Fatebreaker, // P1 FallOfFaith, // P1 罪壤断(雷火线) UsurperOfFrost, // P2 LightRampant, // P2 光之失控 OracleOfDarkness, // P3 Les, // P4 DarklitDragonsong, // P4一运 光与暗的龙诗 CrystallizeTime, // P4二运 时间结晶 Pandora, // P5 } FRU_Phase phase = FRU_Phase.Init; // uint BurnishedGlory=0; public void Init(ScriptAccessory accessory) { phase = FRU_Phase.Init; } [ScriptMethod(name: "P1 开场转换(记录暴风破)", userControl: false, eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4014[48]$"])] public void P1开场转换(Event @event, ScriptAccessory accessory) { phase = phase switch { FRU_Phase.Init => FRU_Phase.Fatebreaker, }; if(isDeveloper) accessory.Method.SendChat($"/e [虎のDebug]:阶段成功转换至开场"); } [ScriptMethod(name: "P1 阶段转换 - 罪壤断", userControl: false, eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:40140"])] public void P1罪壤断转换(Event @event, ScriptAccessory accessory) { phase = phase switch { FRU_Phase.Fatebreaker => FRU_Phase.FallOfFaith, }; if(isDeveloper) accessory.Method.SendChat($"/e [虎のDebug]:阶段成功转换至雷火线"); } [ScriptMethod(name: "P2 开场转换", userControl: false, eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:17823"])] public void P2开场转换(Event @event, ScriptAccessory accessory) { phase = phase switch { FRU_Phase.FallOfFaith => FRU_Phase.UsurperOfFrost, }; if(isDeveloper) accessory.Method.SendChat($"/e [虎のDebug]:阶段成功转换至P2"); } [ScriptMethod(name: "P2 阶段转换 - 光之失控", userControl: false, eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:40212"])] public void P2光之失控转换(Event @event, ScriptAccessory accessory) { phase = phase switch { FRU_Phase.UsurperOfFrost => FRU_Phase.LightRampant, }; if(isDeveloper) accessory.Method.SendChat($"/e [虎のDebug]:阶段成功转换至光暴"); } [ScriptMethod(name: "P3 开场转换", userControl: false, eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:40226"])] public void P3开场转换(Event @event, ScriptAccessory accessory) { phase = phase switch { FRU_Phase.LightRampant => FRU_Phase.OracleOfDarkness, }; if(isDeveloper) accessory.Method.SendChat($"/e [虎のDebug]:阶段成功转换至P3"); } [ScriptMethod(name: "P4 开场转换", userControl: false, eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:40246"])] public void P4开场转换(Event @event, ScriptAccessory accessory) { // 注:P4的 [希瓦·米特隆] DataId为 [17833] 且圣龙出现时会再次生成一个 ,[暗之巫女] 为 [17835] ; [圣龙] [17834] [琳的幻影] [17844] [盖娅的幻影] [17845] phase = phase switch { FRU_Phase.OracleOfDarkness => FRU_Phase.Les, }; if(isDeveloper) accessory.Method.SendChat($"/e [虎のDebug]:阶段成功转换至P4"); } [ScriptMethod(name: "P4 阶段转换 - 一运 [光与暗的龙诗]", userControl: false, eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:40301"])] public void P4光暗龙诗转换(Event @event, ScriptAccessory accessory) { phase = phase switch { FRU_Phase.Les => FRU_Phase.DarklitDragonsong, }; if(isDeveloper) accessory.Method.SendChat($"/e [虎のDebug]:阶段成功转换至P4一运[光与暗的龙诗]"); } [ScriptMethod(name: "P4 阶段转换 - 二运 [时间结晶]", userControl: false, eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:40298"])] public void P4时间结晶转换(Event @event, ScriptAccessory accessory) { phase = phase switch { FRU_Phase.DarklitDragonsong => FRU_Phase.CrystallizeTime, }; if(isDeveloper) accessory.Method.SendChat($"/e [虎のDebug]:阶段成功转换至P4二运[时间结晶]"); } #endregion [ScriptMethod(name: "P2.5 严冬风暴(大圈)判定时间绘制", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:40256"])] public void 严冬风暴(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"严冬风暴{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(7f); dp.DestoryAt = 3000; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "严冬风暴销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:40256"],userControl: false)] public void 严冬风暴销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"严冬风暴{@event.SourceId()}"); } [ScriptMethod(name: "P4 盖娅出现横幅倒计时", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:40186"])] public async void P4AddGaia(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("盖娅即将出现,注意团辅时机", duration: 5300, true); if (isTTS)accessory.Method.TTS("盖娅即将出现"); if (isEdgeTTS)accessory.Method.EdgeTTS("盖娅即将出现"); } #region 龙骑妙妙小工具 [ScriptMethod(name: "————龙骑妙妙小工具(此选项并无实际意义)————", eventType: EventTypeEnum.StartCasting, eventCondition: ["DataId:1"])] public void 龙骑妙妙小工具(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "P1 开场提示", eventType: EventTypeEnum.Chat, eventCondition: ["Message:距离战斗开始还有5秒!"])] public async void FatebreakerStart(Event @event, ScriptAccessory accessory) { if (!isDRG) return; await Task.Delay(3000); if (isText)accessory.Method.TextInfo("1G高跳,2G连祷猛枪", duration: 7000, false); if (isTTS)accessory.Method.TTS("1G高跳,2G连祷猛枪"); if (isEdgeTTS)accessory.Method.EdgeTTS("1G高跳,2G连祷猛枪"); } [ScriptMethod(name: "P1 雾龙上天前提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:40168"])] public void UtopianSkyEarly(Event @event, ScriptAccessory accessory) { if (!isDRG) return; if (phase != FRU_Phase.Fatebreaker) return; if (isText)accessory.Method.TextInfo("提前后跳,强化标枪代替龙4收尾", duration: 10000, false); if (isTTS)accessory.Method.TTS("提前后跳,标枪收尾"); if (isEdgeTTS)accessory.Method.EdgeTTS("提前后跳,标枪收尾"); } [ScriptMethod(name: "P1 雾龙落地提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:40167"])] public void FatebreakerTargetable(Event @event, ScriptAccessory accessory) { if (!isDRG) return; if (isText)accessory.Method.TextInfo("1G后牵制,2G高跳,延后猛枪蓝炮,打完身位排队", duration: 6000, true); if (isTTS)accessory.Method.TTS("1G牵制,延后爆发"); if (isEdgeTTS)accessory.Method.EdgeTTS("1G牵制,延后爆发"); } [ScriptMethod(name: "P2 光之暴走 踩塔前猛枪提示(与自动猛枪)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4022[01]$"])] public void P2LanceCharge(Event @event, ScriptAccessory accessory) { if (!isDRG) return; if (phase != FRU_Phase.LightRampant) return; if (isText)accessory.Method.TextInfo("提前猛枪", duration: 5000, true); if (isTTS)accessory.Method.TTS("提前猛枪"); if (isEdgeTTS)accessory.Method.EdgeTTS("提前猛枪"); if (isAutoLanceCharge) accessory.Method.SendChat($"/ac 猛枪"); if (isAutoLanceCharge) accessory.Method.SendChat($"/e [DEBUG] 龙骑小工具:已尝试自动使用猛枪"); } [ScriptMethod(name: "P2.5 龙骑时间轴小抄", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:17829"])] public async void P25DRGTimeLine(Event @event, ScriptAccessory accessory) { if (!isDRG) return; if (isText)accessory.Method.TextInfo("[1G] 连祷爆发药 [2G] 高跳 [3G] 疾跑猛枪 \n [4G] 龙炎冲龙剑 [5G] 后撤放大圈 [6G] 蓝炮好了单插 \n [7G] 幻象冲+坠星冲 ", duration: 17500, false); await Task.Delay(8200); if (isTTS)accessory.Method.TTS("后撤引导大圈"); if (isEdgeTTS)accessory.Method.EdgeTTS("后撤引导大圈"); } [ScriptMethod(name: "P4 开场提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:17841"])] public async void P4AddFragmentOfFate(Event @event, ScriptAccessory accessory) { if (!isDRG) return; if (isText)accessory.Method.TextInfo("躲完天光轮回1G后,爆发药+猛枪 \n 盖娅出现开团辅", duration: 6000, false); if (isTTS)accessory.Method.TTS("注意爆发时机"); if (isEdgeTTS)accessory.Method.EdgeTTS("注意爆发时机"); } [ScriptMethod(name: "P4 天光轮回猛枪提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:40237"])] public async void P4AkhRhai(Event @event, ScriptAccessory accessory) { if (!isDRG) return; if (isTTS)accessory.Method.TTS("爆发药加猛枪"); if (isEdgeTTS)accessory.Method.EdgeTTS("爆发药加猛枪"); } #endregion } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } }