using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using KodakkuAssist.Extensions; using System.Threading.Tasks; using FFXIVClientStructs.FFXIV.Client.Game.Object; using FFXIVClientStructs.FFXIV.Client.Game.Character; using System.Runtime.CompilerServices; using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Client.Game.Control; using FFXIVClientStructs.FFXIV.Client.Game.UI; namespace PVPToy; [ScriptType(guid: "2312052e-6575-4a91-9e3d-b84699dca8fe", name: "PVP小玩具", territorys: [250, 431, 554, 888, 1273], version: "0.0.0.2", author: "Tetora", note: noteStr)] public class PVPToy { const string noteStr = """ v0.0.0.2: PVP小玩具,仅纷争前线可用 可在狼狱进行测试(小队画图在单人情况下不生效) 推荐先自行过一遍设置关闭不需要的功能,底裤功能使用后果自行承担 """; // 其它需求尝试:在赤魔没有选中目标的时候阻止LB释放,以防止三角死亡LB自动放自己身上 // 用户需求:查对方头标,只给有标记的人画(只给标记的四小画)以减少负荷 // 可以绘制的技能推荐:DK马桶、机工炮塔[DataId:14673]、骑士保护建立连线 #region 基础控制 [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; [UserSetting("启用目标标记播报")] public bool isTargetTTS { get; set; } = false; [UserSetting("启用自动选中目标标记")] public bool isAutoTarget { get; set; } = false; [UserSetting("启用自动诗人光阴神净化")] public bool isAutoWarden { get; set; } = false; [UserSetting("启用被抓自动防御")] public bool isAutoGuard { get; set; } = false; [UserSetting("请确认你已经有相关插件与对应权限")] public bool isHack { get; set; } = false; [UserSetting("开发者模式")] public bool isDeveloper { get; set; } = false; [UserSetting(note: "请选择冲天时的移速")] public SkySpeedEnum SkySpeed { get; set; } = SkySpeedEnum.Default; public enum SkySpeedEnum { Default = 0, AddPoint1 = 1, AddPoint2 = 2, AddPoint3 = 3, AddPoint4 = 4, AddPoint5 = 5, } [UserSetting(note: "请选择复原时的移速")] public RemoveSpeedEnum RemoveSpeed { get; set; } = RemoveSpeedEnum.Speed1; public enum RemoveSpeedEnum { Default = 0, Speed1 = 1, } #endregion #region 自动播报/执行 [ScriptMethod(name: "被狙自动开盾", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29415"])] public void MarksmansTarget(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; if (ActionExt.IsSpellReady(29054) && !IbcHelper.HasStatus(accessory, accessory.Data.MyObject, 0xBEE)) { if (isText) accessory.Method.TextInfo("已尝试自动使用《防御》", duration: 1800, true); accessory.Method.SendChat($"/pvpac 防御"); accessory.Method.SendChat($"/e 侦测到被狙!鸭鸭试着帮你开了盾! "); } } [ScriptMethod(name: "被战士抓自动防御", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29081"])] public void AutoGuardWhenDedication(Event @event, ScriptAccessory accessory) { // 献身 技能ID 29081 ; 附加减速 StatusID 1344 ; 生效间隔 约0.45s if (isAutoGuard) { if (@event.TargetId() != accessory.Data.Me) return; if (ActionExt.IsSpellReady(29054) && !IbcHelper.HasStatus(accessory, accessory.Data.MyObject, 0xBEE)) { if (isText) accessory.Method.TextInfo("已尝试自动使用《防御》", duration: 1800, true); accessory.Method.SendChat($"/pvpac 防御"); accessory.Method.SendChat($"/e 侦测到被战士抓了!鸭鸭试着帮你进行了防御! "); } } } [ScriptMethod(name: "被蛮荒崩裂播报", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29084"],suppress:2000)] public void PrimalRendTargetTTS(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.EdgeTTS("被晕了"); } [ScriptMethod(name: "被蛮荒崩裂自动诗人净化", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29084"])] public void PrimalRendAutoWarden(Event @event, ScriptAccessory accessory) { // 蛮荒崩裂 技能ID 29084 ; 附加眩晕 StatusID 1343 ; 生效间隔 约1s if (isAutoWarden) { if (@event.TargetId() != accessory.Data.Me) return; if (ActionExt.IsSpellReady(29400) && !IbcHelper.HasStatus(accessory, accessory.Data.MyObject, 0xC47)) { if (isText) accessory.Method.TextInfo("已尝试自动使用《光阴神净化》", duration: 1800, true); accessory.Method.SendChat($"/pvpac 光阴神的礼赞凯歌"); accessory.Method.SendChat($"/e 侦测到成为蛮荒崩裂目标!鸭鸭试着帮你开了光阴神净化! "); } } } [ScriptMethod(name: "被涤罪之心播报", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29230"],suppress:2000)] public void AfflatusPurgationTargetTTS(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.EdgeTTS("被晕了"); } [ScriptMethod(name: "被涤罪之心自动诗人净化", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29230"])] public void AfflatusPurgationAutoWarden(Event @event, ScriptAccessory accessory) { // 涤罪之心 技能ID 29230 ; 附加眩晕 StatusID 1343 ; 生效间隔 约0.8s if (isAutoWarden) { if (@event.TargetId() != accessory.Data.Me) return; if (ActionExt.IsSpellReady(29400) && !IbcHelper.HasStatus(accessory, accessory.Data.MyObject, 0xC47)) { if (isText) accessory.Method.TextInfo("已尝试自动使用《光阴神净化》", duration: 1800, true); accessory.Method.SendChat($"/pvpac 光阴神的礼赞凯歌"); accessory.Method.SendChat($"/e 侦测到成为涤罪之心目标!鸭鸭试着帮你开了光阴神净化! "); } } } #endregion #region 技能绘制 public bool isPartyMember(ScriptAccessory accessory, uint SourceId) { return accessory.Data.PartyList.Contains(SourceId); } private bool PartyFilter(ScriptAccessory sa, IGameObject? obj) { if (obj == null || !obj.IsValid()) return false; if (obj.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return false; var targetPlayer = obj as IPlayerCharacter; if (targetPlayer == null) return false; bool isInMyAlliance = false; isInMyAlliance = sa.Data.PartyList?.Any(p => p == targetPlayer.EntityId) ?? false; if (!isInMyAlliance) { if (targetPlayer.StatusFlags.HasFlag(Dalamud.Game.ClientState.Objects.Enums.StatusFlags.AllianceMember)) { isInMyAlliance = true; } } return isInMyAlliance; } [ScriptMethod(name: "自身冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])] public void SkyShatterSelf(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "冲天Self内圈"; dp.Color = new Vector4(0f, 1f, 1f, 0.8f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(5f); dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = "冲天Self外圈"; dp1.Color = new Vector4(0f, 1f, 1f, 0.5f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(10f); dp1.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp1); } [ScriptMethod(name: "自身冲天销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3180"],userControl: false)] public void 自身冲天销毁(Event @event, ScriptAccessory accessory) { // 考虑到意外死亡情况(如在天上死亡)所以不使用 ActionEffect 来销毁 if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.RemoveDraw($"冲天Self.*"); } [ScriptMethod(name: "团队队友冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])] public void SkyShatterAlliance(Event @event, ScriptAccessory accessory) { var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null || !obj.IsValid()) return; if (PartyFilter(accessory, obj)) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"队友冲天{@event.SourceId()}"; dp.Color = new Vector4(0f, 1f, 1f, 0.15f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } } [ScriptMethod(name: "团队队友冲天销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3180"],userControl: false)] public void 团队队友冲天销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"队友冲天{@event.SourceId()}"); } [ScriptMethod(name: "敌方冲天范围绘制", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])] public void SkyShatterEnmity(Event @event, ScriptAccessory accessory) { var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null || !obj.IsValid()) return; if (!PartyFilter(accessory, obj)) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"敌方冲天内圈{@event.SourceId()}"; dp.Color = new Vector4(1f, 0f, 0f, 1f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(5f); dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"敌方冲天外圈{@event.SourceId()}"; dp1.Color = new Vector4(1, 0f, 0f, 0.5f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(10f); dp1.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp1); } } [ScriptMethod(name: "敌方冲天销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3180"],userControl: false)] public void 敌方冲天销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"敌方冲天(内|外)圈{@event.SourceId()}"); } [ScriptMethod(name: "小队中庸之道绘制", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:29266"])] public void MesotesParty(Event @event, ScriptAccessory accessory) { // 中庸之道 施放者 StatusID:3118 持续15s ; 无敌效果 StatusID:3119 间隔判定,每次判定持续5s if (isPartyMember(accessory, @event.SourceId())) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"小队中庸之道{@event.SourceId()}"; dp.Color = accessory.Data.DefaultSafeColor.WithW(1f); dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(5f); dp.DestoryAt = 15000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } } [ScriptMethod(name: "小队中庸之道销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:3118"],userControl: false)] public void 小队中庸之道销毁(Event @event, ScriptAccessory accessory) { // 考虑到提前死亡,所以在持有者buff消失时就应销毁绘制 accessory.Method.RemoveDraw($"小队中庸之道{@event.SourceId()}"); } #endregion #region 目标标记播报 // 方块 11 ; 圆圈 12 ; 十字 13 ; 三角 14 ; 止步1 06 ; 止步2 07 ; 止步3 08 ; 禁止1 09 ; 禁止2 10 // 攻击1 01 ; 攻击2 02 ; 攻击3 03 ; 攻击4 04 ; 攻击5 05 ; 攻击6 15; 攻击7 16; 攻击8 17 [ScriptMethod(name: "三角标记播报", eventType: EventTypeEnum.Marker, eventCondition: ["Operate:Add", "Id:14"])] public void TriangleMark(Event @event, ScriptAccessory accessory) { if(isTargetTTS) accessory.Method.EdgeTTS("三角已标记"); if(isTargetTTS) accessory.Method.SendChat($"/e 三角已标记<> 》 <>"); } [ScriptMethod(name: "十字标记播报", eventType: EventTypeEnum.Marker, eventCondition: ["Operate:Add", "Id:13"])] public void CrossMark(Event @event, ScriptAccessory accessory) { if(isTargetTTS) accessory.Method.EdgeTTS("十字已标记"); if(isTargetTTS) accessory.Method.SendChat($"/e 十字已标记<> 》 <>"); } [ScriptMethod(name: "方块标记播报", eventType: EventTypeEnum.Marker, eventCondition: ["Operate:Add", "Id:11"])] public void SquareMark(Event @event, ScriptAccessory accessory) { if(isTargetTTS) accessory.Method.EdgeTTS("方块已标记"); if(isTargetTTS) accessory.Method.SendChat($"/e 方块已标记<> 》 <>"); } [ScriptMethod(name: "攻击1标记播报", eventType: EventTypeEnum.Marker, eventCondition: ["Operate:Add", "Id:01"])] public void Attack1Mark(Event @event, ScriptAccessory accessory) { if(isTargetTTS) accessory.Method.EdgeTTS("攻击1已标记"); if(isTargetTTS) accessory.Method.SendChat($"/e 攻击1已标记<> 》 <>"); } #endregion #region 自动选中目标标记 [ScriptMethod(name: "自动焦点大饼", eventType: EventTypeEnum.Marker, eventCondition: ["Operate:Add", "Id:12"])] public void CircleTarget(Event @event, ScriptAccessory accessory) { // if(isAutoTarget) accessory.Method.SendChat($"/target "); if(isAutoTarget) accessory.Method.SendChat($"/focustarget "); if(isAutoTarget) accessory.Method.SendChat($"/e 已自动焦点大饼 <> 》 <>"); } [ScriptMethod(name: "自动选中三角", eventType: EventTypeEnum.Marker, eventCondition: ["Operate:Add", "Id:14"])] public void TriangleTarget(Event @event, ScriptAccessory accessory) { if(isAutoTarget) accessory.Method.SendChat($"/target "); if(isAutoTarget) accessory.Method.SendChat($"/e 三角已选中<> 》 <>"); } [ScriptMethod(name: "自动选中十字", eventType: EventTypeEnum.Marker, eventCondition: ["Operate:Add", "Id:13"])] public void CrossTarget(Event @event, ScriptAccessory accessory) { if(isAutoTarget) accessory.Method.SendChat($"/target "); if(isAutoTarget) accessory.Method.SendChat($"/e 十字已选中<> 》 <>"); } [ScriptMethod(name: "自动选中方块", eventType: EventTypeEnum.Marker, eventCondition: ["Operate:Add", "Id:11"])] public void SquareTarget(Event @event, ScriptAccessory accessory) { if(isAutoTarget) accessory.Method.SendChat($"/target "); if(isAutoTarget) accessory.Method.SendChat($"/e 方块已选中<> 》 <>"); } [ScriptMethod(name: "自动选中攻击1", eventType: EventTypeEnum.Marker, eventCondition: ["Operate:Add", "Id:01"])] public void Attack1Target(Event @event, ScriptAccessory accessory) { if(isAutoTarget) accessory.Method.SendChat($"/target "); if(isAutoTarget) accessory.Method.SendChat($"/e 攻击1已选中<> 》 <>"); } #endregion #region 移速更改 [ScriptMethod(name: "[DR] 冲天时更改移速(不与敏捷共存)", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:3180"])] public void 冲天Add(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; if (SkySpeed == SkySpeedEnum.Default) { if(isHack) accessory.Method.SendChat($"/pdrspeed -1"); if(isHack && isDeveloper) accessory.Method.SendChat($"/e 移速已恢复为默认值"); } else if (SkySpeed == SkySpeedEnum.AddPoint1) { if(isHack) accessory.Method.SendChat($"/pdrspeed 1.1"); if(isHack && isDeveloper) accessory.Method.SendChat($"/e 移速已设置为1.1"); } else if (SkySpeed == SkySpeedEnum.AddPoint2) { if(isHack) accessory.Method.SendChat($"/pdrspeed 1.2"); if(isHack && isDeveloper) accessory.Method.SendChat($"/e 移速已设置为1.2"); } else if (SkySpeed == SkySpeedEnum.AddPoint3) { if(isHack) accessory.Method.SendChat($"/pdrspeed 1.3"); if(isHack && isDeveloper) accessory.Method.SendChat($"/e 移速已设置为1.3"); } else if (SkySpeed == SkySpeedEnum.AddPoint4) { if(isHack) accessory.Method.SendChat($"/pdrspeed 1.4"); if(isHack && isDeveloper) accessory.Method.SendChat($"/e 移速已设置为1.4"); } else if (SkySpeed == SkySpeedEnum.AddPoint5) { if(isHack) accessory.Method.SendChat($"/pdrspeed 1.5"); if(isHack && isDeveloper) accessory.Method.SendChat($"/e 移速已设置为1.5"); } } [ScriptMethod(name: "[DR] 恢复冲天移速", eventType: EventTypeEnum.Targetable, eventCondition: ["DataId:0", "Targetable:True"])] public void SpeedRestore1(Event @event, ScriptAccessory accessory) { // 考虑到可能会在空中死亡 没法正常判定 ActionEffect,所以使用自己的 Targetable 代替 if (@event.SourceId() != accessory.Data.Me) return; if (RemoveSpeed == RemoveSpeedEnum.Default) { if(isHack) accessory.Method.SendChat($"/pdrspeed -1"); if(isHack && isDeveloper) accessory.Method.SendChat($"/e 移速已恢复为默认值"); } else if (RemoveSpeed == RemoveSpeedEnum.Speed1) { if(isHack) accessory.Method.SendChat($"/pdrspeed 1"); if(isHack && isDeveloper) accessory.Method.SendChat($"/e 移速已恢复为1"); } } #endregion } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } public enum MarkType { None = -1, Attack1 = 0, Attack2 = 1, Attack3 = 2, Attack4 = 3, Attack5 = 4, Bind1 = 5, Bind2 = 6, Bind3 = 7, Ignore1 = 8, Ignore2 = 9, Square = 10, Circle = 11, Cross = 12, Triangle = 13, Attack6 = 14, Attack7 = 15, Attack8 = 16, Count = 17 } public static class IbcHelper { public static IGameObject? GetById(this ScriptAccessory sa, ulong gameObjectId) { return sa.Data.Objects.SearchById(gameObjectId); } public static IGameObject? GetMe(this ScriptAccessory sa) { return sa.Data.Objects.LocalPlayer; } public static IEnumerable GetByDataId(this ScriptAccessory sa, uint dataId) { return sa.Data.Objects.Where(x => x.DataId == dataId); } public static string GetPlayerJob(this ScriptAccessory sa, IPlayerCharacter? playerObject, bool fullName = false) { if (playerObject == null) return "None"; return fullName ? playerObject.ClassJob.Value.Name.ToString() : playerObject.ClassJob.Value.Abbreviation.ToString(); } public static float GetStatusRemainingTime(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId) { if (battleChara == null || !battleChara.IsValid()) return 0; unsafe { BattleChara* charaStruct = (BattleChara*)battleChara.Address; var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId); return charaStruct->GetStatusManager()->GetRemainingTime(statusIdx); } } public static bool HasStatus(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId) { if (battleChara == null || !battleChara.IsValid()) return false; unsafe { BattleChara* charaStruct = (BattleChara*)battleChara.Address; var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId); return statusIdx != -1; } } /// /// 获取指定标记索引的对象EntityId /// public static unsafe ulong GetMarkerEntityId(uint markerIndex) { var markingController = MarkingController.Instance(); if (markingController == null) return 0; if (markerIndex >= 17) return 0; return markingController->Markers[(int)markerIndex]; } /// /// 获取对象身上的标记 /// /// MarkType public static MarkType GetObjectMarker(IGameObject? obj) { if (obj == null || !obj.IsValid()) return MarkType.None; ulong targetEntityId = obj.EntityId; for (uint i = 0; i < 17; i++) { var markerEntityId = GetMarkerEntityId(i); if (markerEntityId == targetEntityId) { return (MarkType)i; } } return MarkType.None; } /// /// 检查对象是否有指定的标记 /// public static bool HasMarker(IGameObject? obj, MarkType markType) { return GetObjectMarker(obj) == markType; } /// /// 检查对象是否有任何标记 /// public static bool HasAnyMarker(IGameObject? obj) { return GetObjectMarker(obj) != MarkType.None; } private static ulong GetMarkerForObject(IGameObject? obj) { if (obj == null) return 0; unsafe { for (uint i = 0; i < 17; i++) { var markerEntityId = GetMarkerEntityId(i); if (markerEntityId == obj.EntityId) { return markerEntityId; } } } return 0; } private static MarkType GetMarkerTypeForObject(IGameObject? obj) { if (obj == null) return MarkType.None; unsafe { for (uint i = 0; i < 17; i++) { var markerEntityId = GetMarkerEntityId(i); if (markerEntityId == obj.EntityId) { return (MarkType)i; } } } return MarkType.None; } /// /// 获取标记的名称 /// public static string GetMarkerName(MarkType markType) { return markType switch { MarkType.Attack1 => "攻击1", MarkType.Attack2 => "攻击2", MarkType.Attack3 => "攻击3", MarkType.Attack4 => "攻击4", MarkType.Attack5 => "攻击5", MarkType.Bind1 => "止步1", MarkType.Bind2 => "止步2", MarkType.Bind3 => "止步3", MarkType.Ignore1 => "禁止1", MarkType.Ignore2 => "禁止2", MarkType.Square => "方块", MarkType.Circle => "圆圈", MarkType.Cross => "十字", MarkType.Triangle => "三角", MarkType.Attack6 => "攻击6", MarkType.Attack7 => "攻击7", MarkType.Attack8 => "攻击8", _ => "无标记" }; } } public static class ActionExt { public static unsafe bool IsReadyWithCanCast(uint actionId, ActionType actionType) { var am = ActionManager.Instance(); if (am == null) return false; var adjustedId = am->GetAdjustedActionId(actionId); // 0 = Ready) if (am->GetActionStatus(actionType, adjustedId) != 0) return false; ulong targetId = 0; var ts = TargetSystem.Instance(); if (ts != null && ts->GetTargetObject() != null) targetId = ts->GetTargetObject()->GetGameObjectId(); return am->GetActionStatus(actionType, adjustedId, targetId) == 0; } public static bool IsSpellReady(this uint spellId) => IsReadyWithCanCast(spellId, ActionType.Action); public static bool IsAbilityReady(this uint abilityId) => IsReadyWithCanCast(abilityId, ActionType.Ability); }