using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using KodakkuAssist.Extensions; using System.Threading.Tasks; using FFXIVClientStructs.FFXIV.Client.Game.Object; using FFXIVClientStructs.FFXIV.Client.Game.Character; using System.Runtime.CompilerServices; using System.Runtime.Intrinsics; using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Client.Game.Control; using FFXIVClientStructs.FFXIV.Client.Game.UI; using FFXIVClientStructs.FFXIV.Client.UI.Agent; namespace Pilgrims_Traverse; [ScriptType(guid: "3f65b3c0-df48-4ef8-89ae-b8091b7690f1", name: "朝圣交错路", author: "Tetora", territorys: [1281, 1282, 1283, 1284, 1285, 1286, 1287, 1288, 1289, 1290, 1311, 1333], version: "0.0.0.7",note: noteStr)] public class Pilgrims_Traverse { const string noteStr = """ v0.0.0.7: 朝圣交错路测试绘制 未全部测试,可能部分有误,更新日志见dc 注:方法设置中的层数仅做分割线效果,并不是批量开关 出现问题请携带ARR反馈! """; #region 各种记录 /* StatusID * 变身 4708 [StackCount:54 Param:566 泥球 ] [StackCount:55 Param:567 爆弹之母 ] * 极速冲刺 4709 * 禁止使用杜松香 4591 * 诅咒 1087 (拟态怪 - 怨念) * 失明 1088 * 最大体力减少 1089 * 伤害降低 1090 * 加速 1091 * 能力封印 1092 * 最大体力魔力提升 1093 * 禁止使用道具 1094 * 禁止冲刺 1095 * 击退无效 1096 * 禁止体力自然恢复 1097 * 无法发动技能 1113 (形态变化) */ /* DataId * 传送装置 2014756 * 再生祭坛 2014755 * 光耀烛台 2014759 * 埋藏的宝藏 2007542 * * 金宝箱 2007358 * 银宝箱 2007357 * 铜宝箱(拟态怪)2006020 * 铜宝箱 [1~10层] 1882 [11~20层] 1881 [21~30层] 1883 1884 [31~40层] 1885 1886 [41~50层] 1887 1888 * [51~60层] 1889 1906 [61~70层] 1890 1907 [71~80层] 1891 1908 [81~90层] 1892 [91~100层] 1893 * * 地雷陷阱 2007182 * 诱饵陷阱 2007183 * 弱化陷阱 2007184 * 妨碍陷阱 2007185 * 妖灵陷阱 2014939 */ #endregion #region 基础控制 [UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; [UserSetting("是否启用遁地特殊绘制")] public bool isUnderGround { get; set; } = true; [UserSetting("遁地能打到的AOE颜色")] public ScriptColor UnderGround_AOEs { get; set; } = new() { V4 = new(1f, 0f, 0f, 1f) }; [UserSetting("启用小工具(已确认设置完毕)")] public bool isMiniTools { get; set; } = false; [UserSetting("设置传送装置查找颜色")] public ScriptColor teleporter { get; set; } = new() { V4 = new(0f, 1f, 0f, 2f) }; [UserSetting("设置光耀烛台查找颜色")] public ScriptColor votiveCandelabra { get; set; } = new() { V4 = new(1f, 0f, 1f, 1.4f) }; [UserSetting(note: "选择自动苏生之炎对象")] public RekindleEnum Rekindle { get; set; } = RekindleEnum.TargetsTarget; public enum RekindleEnum { [Description("")] TargetsTarget = 0, [Description("<2>")] PartyList2 = 1, [Description("")] Me = 2, } [UserSetting("启用底裤(需要对应插件与权限)")] public bool isHack { get; set; } = false; [UserSetting(note: "选择默认遁地深度")] public DepthsEnum Depths { get; set; } = DepthsEnum.Default; public enum DepthsEnum { [Description("0")] Default = 0, [Description("2")] Depths2 = 1, [Description("3")] Depths3 = 2, [Description("5")] Depths5 = 3, [Description("7")] Depths7 = 4, [Description("20")] Depths20 = 5, [Description("50")] Depths50 = 6, } [UserSetting("开发者模式")] public bool isDeveloper { get; set; } = false; #endregion #region 全局变量 public static class MapIds { public const uint PilgrimsTraverse0 = 1281; // 第 1~10朝圣路 public const uint PilgrimsTraverse1 = 1282; public const uint PilgrimsTraverse2 = 1283; public const uint PilgrimsTraverse3 = 1284; public const uint PilgrimsTraverse4 = 1285; public const uint PilgrimsTraverse5 = 1286; public const uint PilgrimsTraverse6 = 1287; public const uint PilgrimsTraverse7 = 1288; public const uint PilgrimsTraverse8 = 1289; public const uint PilgrimsTraverse9 = 1290; public const uint TheFinalVerse = 1333; // 卓异的悲寂歼灭战 public const uint TheFinalVerseQuantum = 1311; // 卓异的悲寂深想战 } [ScriptMethod(name: "伤头&插言 打断销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^75(38|51)$"], userControl: false)] public void 打断销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($".*{@event.TargetId()}"); } [ScriptMethod(name: "特殊状态销毁", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^(2|3|1511|1113)$"], userControl: false)] public void 特殊状态销毁(Event @event, ScriptAccessory accessory) { // 赋予对应怪物 眩晕[2]、睡眠[3]、石化[1511]、(形态变化)无法发动技能[1113] 等状态都需要销毁绘图 accessory.Method.RemoveDraw($".*{@event.TargetId()}"); } [ScriptMethod(name: "咏唱中断销毁", eventType: EventTypeEnum.CancelAction, eventCondition: [], userControl: false)] public void 咏唱中断销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($".*{@event.SourceId()}"); } [ScriptMethod(name: "死亡销毁", eventType: EventTypeEnum.Death, eventCondition: [], userControl: false)] public void 死亡销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($".*{@event.SourceId()}"); } [ScriptMethod(name: "防击退销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(7548|7559)$"],userControl: false)] public void 防击退销毁(Event @event, ScriptAccessory accessory) { if ( @event.TargetId() != accessory.Data.Me) return; accessory.Method.RemoveDraw(".*(击退|吸蚀).*"); } public bool KnockPenalty = false; [ScriptMethod(name: "天气:击退无效添加", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1096"],userControl: false)] public void 添加击退buff(Event @event, ScriptAccessory accessory) { KnockPenalty = true; } [ScriptMethod(name: "天气:击退无效移除", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1096"],userControl: false)] public void 删除击退buff(Event @event, ScriptAccessory accessory) { KnockPenalty = false; } /* [ScriptMethod(name: "死亡重置", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:0"], userControl: false)] public void 死亡重置(Event @event, ScriptAccessory accessory) { if (isDeveloper) accessory.Method.SendChat($"/e 调试信息:检测到死亡,已重置变量"); } */ #endregion // 通用内容 [ScriptMethod(name: "拟态怪_怨念提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44852"])] public void 拟态怪_怨念(Event @event, ScriptAccessory accessory) { if (isText) accessory.Method.TextInfo("打断拟态怪", duration: 2000, true); if (isTTS) accessory.Method.TTS("打断拟态怪"); if (isEdgeTTS)accessory.Method.EdgeTTS("打断拟态怪"); } #region 小工具部分 [ScriptMethod(name: "—————— 小工具部分(先自行关闭不需要的功能) ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 小工具部分(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "自身爆弹之母 大爆炸范围绘制", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44629"])] public void 爆弹之母_大爆炸Self (Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"爆弹之母_大爆炸{@event.SourceId()}"; dp.Color = accessory.Data.DefaultSafeColor.WithW(0.8f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(15f); dp.DestoryAt = 1500; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "传送装置查找", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2014756", "Operate:Add"])] public void 传送装置查找(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"传送装置查找"; dp.Owner = accessory.Data.Me; dp.TargetObject = @event.SourceId(); dp.Scale = new (1f); dp.ScaleMode |= ScaleMode.YByDistance; dp.Color = teleporter.V4; dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "光耀烛台查找", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2014759", "Operate:Add"])] public void 光耀烛台查找(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"光耀烛台"; dp.Owner = accessory.Data.Me; dp.TargetObject = @event.SourceId(); dp.Scale = new (1f); dp.ScaleMode |= ScaleMode.YByDistance; dp.Color = votiveCandelabra.V4; dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "光耀烛台销毁", eventType: EventTypeEnum.ObjectEffect, eventCondition: ["Id1:16", "Id2:32"], userControl: false)] public void 光耀烛台销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"光耀烛台"); } /* [ScriptMethod(name: "光耀烛台 温暖气息提示", eventType: EventTypeEnum.Chat, eventCondition: ["Type:SystemMessage", "Message:察觉到了灯火般温暖的神秘气息……"])] public void 光耀烛台_温暖气息提示(Event @event, ScriptAccessory accessory) { if (isTTS)accessory.Method.TTS("本层有烛台"); if (isEdgeTTS)accessory.Method.EdgeTTS("本层有烛台"); } */ /* [ScriptMethod(name: "队友爆弹之母 大爆炸范围绘制", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44629"])] public void 爆弹之母_大爆炸Party (Event @event, ScriptAccessory accessory) { if (@event.TargetId() == accessory.Data.Me) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"爆弹之母_大爆炸{@event.SourceId()}"; dp.Color = accessory.Data.DefaultSafeColor.WithW(0.4f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(15f); dp.DestoryAt = 1500; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } */ [ScriptMethod(name: "自动取消二段火神冲(防止遁地打不到导致自动循环卡死)", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4403"])] public void AutoRemoveCrimsonStrike(Event @event, ScriptAccessory accessory) { if(!isMiniTools || @event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/statusoff 深红强袭预备"); if (isDeveloper) accessory.Method.SendChat($"/e 鸭鸭:已取消《深红强袭预备》"); } [ScriptMethod(name: "自动尝试挂不死鸟热水(遁地了也很team)", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1868"])] public void AutoUseRekindle(Event @event, ScriptAccessory accessory) { string rekindleValue = Rekindle.GetDescription(); if(!isMiniTools || @event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/ac 星极超流 {rekindleValue}"); accessory.Method.SendChat($"/e 鸭鸭:已尝试自动给《{rekindleValue}》挂上不死鸟热水"); } #endregion #region 1~10层 [ScriptMethod(name: "—————— 1 ~ 10 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第1层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "10 花小人_百花齐放(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44855"])] public void 花小人_百花齐放 (Event @event, ScriptAccessory accessory) { // 44054 为无意义读条 (应是黄圈生成的过程), 伤害源为 44855 二者读条时间不同 var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"花小人_百花齐放"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(14f); dp.DestoryAt = 13200; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"花小人_百花齐放描边"; dp1.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(14f); dp1.InnerScale = new Vector2(13.9f); dp1.Radian = float.Pi * 2; dp1.DestoryAt = 13200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } [ScriptMethod(name: "10 花人_压花(跳跃钢铁)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:44058"])] public void 花人_压花 (Event @event, ScriptAccessory accessory) { // 花人本体读条 [ ActionId: 44055 ; Cast 9.7s] ,四连跳跃标记为 [ ActionId: 44058 ] 约在释放后 8.9s 造成伤害 每次间隔约 1.8s, 伤害源 [ ActionId: 44057 ; Cast 1.6s] var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"花人_压花"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(15f); dp.Delay = 2700; dp.DestoryAt = 6200; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"花人_压花描边"; dp1.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp1.Position = @event.EffectPosition(); dp1.Scale = new Vector2(15f); dp1.InnerScale = new Vector2(14.94f); dp1.Radian = float.Pi * 2; dp1.Delay = 2700; dp1.DestoryAt = 6200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } #endregion #region 11~20层 [ScriptMethod(name: "—————— 11 ~ 20 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第11层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "20 得到宽恕的模仿_爆炸(四连钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4345[6-9]$"])] public void 得到宽恕的模仿_爆炸 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的模仿_爆炸"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(11f); switch (@event.ActionId()) { case 43456: dp.Delay = 0; dp.DestoryAt = 1700; break; case 43457: dp.Delay = 1700; dp.DestoryAt = 1300; break; case 43458: dp.Delay = 3000; dp.DestoryAt = 1300; break; case 43459: dp.Delay = 4300; dp.DestoryAt = 1300; break; } accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "20 树根_缠绕(冰花)", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2014795", "Operate:Add"])] public void 树根_缠绕(Event @event, ScriptAccessory accessory) { // 放置的头标点名 TargetIconId: 0017 , 缠绕 ActionId: 43462 float[] degrees = { 0f, 45f, 90f, 135f }; foreach (float degree in degrees) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"树根_缠绕_{degree}°"; dp.Scale = new (6f, 60f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); dp.DestoryAt = 19200; dp.Rotation = degree * (float)Math.PI / 180f; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); } } #endregion #region 21~30层 [ScriptMethod(name: "—————— 21 ~ 30 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第21层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "フォーギヴン・トレチャリー_光耀讃詞(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^3964[2-4]$"])] public void 光耀讃詞 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・トレチャリー_光耀讃詞"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); switch (@event.ActionId()) { case 39642: dp.Scale = new Vector2(14f); dp.InnerScale = new Vector2(9f); break; case 39643: dp.Scale = new Vector2(19f); dp.InnerScale = new Vector2(14f); break; case 39644: dp.Scale = new Vector2(24f); dp.InnerScale = new Vector2(19f); break; } dp.Radian = float.Pi * 2; dp.Delay = 7000; dp.DestoryAt = @event.DurationMilliseconds() - 7000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "フォーギヴン・トレチャリー_救済の拳(左右刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(40401|40549)$"])] public void 救済の拳(Event @event, ScriptAccessory accessory) { // 右刀 40401 ; 左刀 40549 // var aid = JsonConvert.DeserializeObject(@event["ActionId"]); var isR = @event.ActionId == 40401; var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null) return; var hitboxRadius = IbcHelper.GetHitboxRadius(obj); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・トレチャリー_救済の拳"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f + hitboxRadius); // 30m + 目标圈 dp.Radian = 180f.DegToRad(); dp.Rotation = isR ? 270f.DegToRad() : 90f.DegToRad(); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } #endregion #region 31~40层 [ScriptMethod(name: "—————— 31 ~ 40 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第31层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "トラバース・ペガサス_天馬のいななき(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44703"])] public void 天馬のいななき (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"トラバース・ペガサス_天馬のいななき{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(12f); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "フォーギヴン・ナイヴテイ_ブレッシングブロウ(黄)(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42129"])] public void ナイヴテイ_ブレッシングブロウ (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・ナイヴテイ_ブレッシングブロウ(黄)"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(20f); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "フォーギヴン・ナイヴテイ_ラウンドタイド(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45169"])] public void ラウンドタイド (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・ナイヴテイ_ラウンドタイド"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(13f); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "フォーギヴン・ナイヴテイ_リングタイド(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45170"])] public void リングタイド (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・ナイヴテイ_リングタイド"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(28f); dp.InnerScale = new Vector2(8f); dp.Radian = float.Pi * 2; dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "フォーギヴン・ペチュランス_テンタクル(左右刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4469[01]$"])] public void テンタクル(Event @event, ScriptAccessory accessory) { // 右刀 44691 ; 左刀 44690 var isR = @event.ActionId == 44691; var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・ペチュランス_テンタクル"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(60f + IbcHelper.GetHitboxRadius(obj)); // 60m + 目标圈 dp.Radian = 180f.DegToRad(); dp.Rotation = isR ? 270f.DegToRad() : 90f.DegToRad(); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "トラバース・ストーンライオン_キャッチクロウ(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44698"])] public void キャッチクロウ(Event @event, ScriptAccessory accessory) { var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"トラバース・ストーンライオン_キャッチクロウ{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6.5f + IbcHelper.GetHitboxRadius(obj)); // 6.5m + 目标圈 dp.Radian = 90f.DegToRad(); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "トラバース・インクイジター_葬送击(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44694"])] public void 葬送击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"トラバース・インクイジター_葬送击{@event.SourceId()}"; dp.Scale = new (2f, 21f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } #endregion #region 41~50层 [ScriptMethod(name: "—————— 41 ~ 50 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第41层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "トラバース・ウェポン_怒りの旋風(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44715"])] public void 怒りの旋風 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"トラバース・ウェポン_怒りの旋風{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "トラバース・トルバ_トータスストンプ(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:41724"])] public void トータスストンプ (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"トラバース・トルバ_トータスストンプ{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } #endregion #region 51~59层 [ScriptMethod(name: "—————— 51 ~ 60 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第51层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "トラバース・ギガント_ヘビーラリアット(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44737"])] public void ヘビーラリアット (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"トラバース・ギガント_ヘビーラリアット{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "トラバース・サンドサーペント_アースオーガー(扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42091"])] public void アースオーガー (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"トラバース・サンドサーペント_アースオーガー{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.Radian = 270f.DegToRad(); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "トラバース・ハウラー_サイズテール(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44731"])] public void サイズテール (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"トラバース・ハウラー_サイズテール{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "トラバース・ハウラー_外环雷(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44732"])] public void 外环雷(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "トラバース・ハウラー_外环雷"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.InnerScale = new Vector2(5f); dp.Radian = float.Pi * 2; dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "トラバース・サイカニア_トラウンス(扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42147"])] public void トラウンス (Event @event, ScriptAccessory accessory) { var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"トラバース・サイカニア_トラウンス{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(40f + IbcHelper.GetHitboxRadius(obj)); // 40m + 目标圈 dp.Radian = 60f.DegToRad(); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "トラバース・サイカニア_マイティスピン(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42148"])] public void マイティスピン (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"トラバース・サイカニア_マイティスピン{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(14f); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } #endregion #region 60 BOSS 始祖马利克巨人掌 [ScriptMethod(name: "60 始祖马利克巨人掌_飞针射击(前后扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44866"])] public void 始祖马利克巨人掌_飞针射击 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"始祖马利克巨人掌_飞针射击"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.Radian = 60f.DegToRad(); dp.DestoryAt = @event.DurationMilliseconds(); float[] rotations = { 0f, 180f }; foreach (float rotation in rotations) { dp.Rotation = rotation.DegToRad(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } } [ScriptMethod(name: "60 始祖马利克巨人掌_飞针回旋(旋转扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44868"])] public void 始祖马利克巨人掌_飞针回旋 (Event @event, ScriptAccessory accessory) { // 飞针回旋 [ ActionId: 44868 - Cast: 4.7s ] ; 共判定 10 次,每次旋转 60° , 间隔约 1s , 伤害来源 ActionId: 44909 ; // 顺时针旋转 [ TargetIcon: 00A7 ] ; 逆时针旋转 [ TargetIcon: 00A7 ] var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"始祖马利克巨人掌_飞针回旋"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(60f); dp.Radian = 60f.DegToRad(); dp.DestoryAt = 15200; float[] rotations = { 0f, 180f }; foreach (float rotation in rotations) { dp.Rotation = rotation.DegToRad(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } } [ScriptMethod(name: "60 始祖马利克巨人掌_分株(仙人掌方形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4485[89]$"])] public void 始祖马利克巨人掌_分株(Event @event, ScriptAccessory accessory) { // 本体读条: 44857 var isBig = @event.ActionId == 44859; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"始祖马利克巨人掌_分株"; dp.Scale = isBig? new (30f, 30f): new (10f, 10f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); } #endregion #region 61~70层 [ScriptMethod(name: "—————— 61 ~ 70 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第61层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "61~64 得到宽恕的疑念 潜伏透视", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:18832"])] public void 得到宽恕的疑念_潜伏 (Event @event, ScriptAccessory accessory) { var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的疑念_潜伏{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(IbcHelper.GetHitboxRadius(obj)); // 目标圈为2.4m,只有在+5m内才可见,开怪后状态消失 dp.DestoryAt = 600000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "61~64 得到宽恕的疑念 潜伏面向", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:18832"])] public void 得到宽恕的疑念_潜伏面向 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的疑念_潜伏面向{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); // 参考视觉引战范围 dp.Radian = 90f.DegToRad(); dp.DestoryAt = 600000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "得到宽恕的疑念 潜伏销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:676"],userControl: false)] public void 得到宽恕的疑念_潜伏销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"得到宽恕的疑念_潜伏.*{@event.SourceId()}"); } [ScriptMethod(name: "得到宽恕的疑念 潜伏备用销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(44749|45130)"],userControl: false)] public void 得到宽恕的疑念_潜伏备用销毁(Event @event, ScriptAccessory accessory) { // 44749 滑跃 ; 45130 平A攻击 accessory.Method.RemoveDraw($"得到宽恕的疑念_潜伏.*{@event.SourceId()}"); } [ScriptMethod(name: "61~69 交错路塔罗斯_执行贯穿(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42516"])] public void 交错路塔罗斯_执行贯穿 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路塔罗斯_执行贯穿{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(6f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "61~69 交错路塔罗斯_地层俯冲(二段月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42516"])] public void 交错路塔罗斯_地层俯冲 (Event @event, ScriptAccessory accessory) { // 在 执行贯穿 [ActionId:42516 / 3.7s] 4s后 显示第2段月环 两次判定间隔约3.1s var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路塔罗斯_地层俯冲{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(11f); dp.InnerScale = new Vector2(5f); dp.Radian = float.Pi * 2; dp.Delay = 3700; dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "61~64 得到宽恕的疑念_躯体重压(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44748"])] public void 得到宽恕的疑念_躯体重压 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的疑念_躯体重压{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7f); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "61~63 交错路诺姆_平地捶打(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44753"])] public void 交错路诺姆_平地捶打 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路诺姆_平地捶打{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "61~63 交错路壁崖鼹鼠_冲顶(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44740"])] public void 交错路壁崖鼹鼠_冲顶(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路壁崖鼹鼠_冲顶{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "62~65 得到宽恕的暴动_左/右侧震荡波(二连左右刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4221[46]$"])] public void 得到宽恕的暴动_左右侧震荡波(Event @event, ScriptAccessory accessory) { // 先右刀 42214 ; 先左刀 42216 var isR = @event.ActionId == 42214; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的暴动_左右侧震荡波1{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.Radian = 180f.DegToRad(); dp.Rotation = isR ? 270f.DegToRad() : 90f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"得到宽恕的暴动_左右侧震荡波2{@event.SourceId()}"; dp1.Color = accessory.Data.DefaultDangerColor; dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(30f); dp1.Radian = 180f.DegToRad(); dp1.Rotation = isR ? 90f.DegToRad() : 270f.DegToRad(); dp1.Delay = 4700; dp1.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp1); } [ScriptMethod(name: "63~66 得到宽恕的怨恨_冰雹发射(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42515"])] public void 得到宽恕的怨恨_冰雹发射(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的怨恨_冰雹发射{@event.SourceId()}"; dp.Scale = new (4f, 45f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "64~66 得到宽恕的不公_岩石崩溃(十字)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44743"])] public void 得到宽恕的不公_岩石崩溃(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的不公_岩石崩溃{@event.SourceId()}"; dp.Scale = new (10f, 80f); // 范围待确定,可能是10,40 dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 3700; float[] rotations = { 0f, 90f }; foreach (float rotation in rotations) { dp.Rotation = rotation.DegToRad(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); } } [ScriptMethod(name: "65~67 得到宽恕的依恋_臭水(前后刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4475[01]$"])] public void 得到宽恕的依恋_臭水(Event @event, ScriptAccessory accessory) { // 前刀 44750 ; 后刀 44751 var isF = @event.ActionId == 44750; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的依恋_臭水"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(12f); dp.Radian = 180f.DegToRad(); dp.Rotation = isF ? 0f.DegToRad() : 180f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "65~68 交错路蜂后_未终针(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42510"])] public void 交错路蜂后_未终针(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路蜂后_未终针{@event.SourceId()}"; dp.Scale = new (3f, 8f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "66~69 得到宽恕的主见_几千针刺(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42220"])] public void 得到宽恕的主见_几千针刺(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的主见_几千针刺{@event.SourceId()}"; dp.Scale = new (8f, 20f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "67~69 交错路恩戈齐_泥石流(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44755"])] public void 交错路恩戈齐_泥石流(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路恩戈齐_泥石流{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(13f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "67~69 得到宽恕的贪食_石化凝视(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44746"])] public void 得到宽恕的贪食_石化凝视 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的贪食_石化凝视{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "67~69 得到宽恕的贪食_猛撞(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44747"])] public void 得到宽恕的贪食_猛撞 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的贪食_猛撞{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } // 70 BOSS 得到宽恕的热忱 [ScriptMethod(name: "70 得到宽恕的热忱_热忱怒视(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^434(06|11)$"])] public void 得到宽恕的热忱_热忱怒视(Event @event, ScriptAccessory accessory) { // 两个 ActionId对应 从近到远 (43406) / 从远到近 (43411) var ZealousGlower = @event.ActionId == 43411 ? "从远到近" : "从近到远"; if (isText)accessory.Method.TextInfo($"光球月环: {ZealousGlower}", duration: 4500, true); if (isTTS)accessory.Method.TTS($"{ZealousGlower}"); if (isEdgeTTS)accessory.Method.EdgeTTS($"{ZealousGlower}"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的热忱_热忱怒视"; dp.Scale = new (10f, 25f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 5200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "70 得到宽恕的热忱_光球 光轮(月环安全区)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43417"])] public void 得到宽恕的热忱_光球_光轮安全区 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的热忱_光球 光轮安全区"; dp.Color = accessory.Data.DefaultSafeColor.WithW(1f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(3f); dp.DestoryAt = 1700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"得到宽恕的热忱_光球 光轮描边"; dp.Color = accessory.Data.DefaultSafeColor.WithW(20f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(3f); dp1.InnerScale = new Vector2(2.95f); dp1.Radian = float.Pi * 2; dp1.DestoryAt = 1700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } /* [ScriptMethod(name: "70 得到宽恕的热忱_光球 光轮(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43417"])] public void 得到宽恕的热忱_光球 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的热忱_光球 光轮"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(20f); dp.InnerScale = new Vector2(3f); dp.Radian = float.Pi * 2; dp.DestoryAt = 1700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } */ [ScriptMethod(name: "70 得到宽恕的热忱_热忱之眼(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:^434(18|26)$"])] public void 得到宽恕的热忱_热忱之眼 (Event @event, ScriptAccessory accessory) { // 两个技能ID应该是对应 顺时针 (43418) / 逆时针 (43423) var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的热忱_热忱之眼"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.InnerScale = new Vector2(5f); dp.Radian = float.Pi * 2; dp.Delay = 5000; dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "70 得到宽恕的热忱_二千迈纳回转(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43429"])] public void 得到宽恕的热忱_二千迈纳回转 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的热忱_二千迈纳回转"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 6700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } // 八重横扫 ActionId: 43432 从开始读条到第8下判定约 26.2s , 预兆读条 43437 , 伤害源 4343[3456] 估计对应四个方向 #endregion #region 71~80层 [ScriptMethod(name: "—————— 71 ~ 80 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第71层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "フォーギヴン・アンビリーフ_グラベルシャワー(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44763"])] public void アンビリーフ_グラベルシャワー(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・アンビリーフ_グラベルシャワー{@event.SourceId()}"; dp.Scale = new (4f, 10f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "交错路爆岩怪_炸裂(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42770"])] public void 交错路爆岩怪_炸裂 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路爆岩怪_炸裂{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "交错路爆岩怪_自爆(距离衰减)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42771"])] public void 交错路爆岩怪_自爆 (Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("远离自爆(距离衰减)", duration: 4000, true); if (isTTS)accessory.Method.TTS("远离自爆"); if (isEdgeTTS)accessory.Method.EdgeTTS("远离自爆"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路爆岩怪_自爆{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(20f); dp.DestoryAt = 4700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "トラバース・フルドゥ_自爆(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44771"])] public void フルドゥ_自爆 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"トラバース・フルドゥ_自爆{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(15f); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "トラバース・シザージョウ_サンドブラスト(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44769"])] public void サンドブラスト(Event @event, ScriptAccessory accessory) { var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"トラバース・シザージョウ_サンドブラスト{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(3.3f + IbcHelper.GetHitboxRadius(obj)); // ??m + 目标圈 dp.Radian = 90f.DegToRad(); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "得到宽恕的恶意_双水流(钢铁月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(42578|42748)$"])] public void スパイト_双水流 (Event @event, ScriptAccessory accessory) { // 先钢铁: 42578 ; 先月环: 42748 if (@event.ActionId == 42578) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的恶意_圆环双水流_钢铁{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"得到宽恕的恶意_圆环双水流_月环{@event.SourceId()}"; dp1.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(40); dp1.InnerScale = new Vector2(10); dp1.Radian = float.Pi * 2; dp1.Delay = 4700; dp1.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } else { var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"得到宽恕的恶意_环圆双水流_月环{@event.SourceId()}"; dp1.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(40); dp1.InnerScale = new Vector2(10); dp1.Radian = float.Pi * 2; dp1.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的恶意_环圆双水流_钢铁{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10); dp.Delay = 4700; dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } } [ScriptMethod(name: "フォーギヴン・アロガンス_連蹴り(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44759"])] public void 連蹴り(Event @event, ScriptAccessory accessory) { var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・アロガンス_連蹴り{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f + IbcHelper.GetHitboxRadius(obj)); // 6m + 目标圈 dp.Radian = 180f.DegToRad(); dp.DestoryAt = 10000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "トラバース・ウォーム_地震(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44767"])] public void ウォーム_地震 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"トラバース・ウォーム_地震{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "トラバース・アメミット_トップル(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44765"])] public void トップル (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"トラバース・アメミット_トップル{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7f); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "フォーギヴン・ディセンション_トラウンス(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42522"])] public void ディセンション_トラウンス(Event @event, ScriptAccessory accessory) { var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・ディセンション_トラウンス{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(40f + IbcHelper.GetHitboxRadius(obj)); // 40m + 目标圈 dp.Radian = 60f.DegToRad(); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "得到宽恕的诋毁_造山风暴(点名圆形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44762"])] public void 地火喷发(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "地火喷发"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(8f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "得到宽恕的诋毁_变质岩波(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44761"])] public void メタモーフィックブラスト(Event @event, ScriptAccessory accessory) { var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・スランダー_メタモーフィックブラスト{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(15f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "得到宽恕的腐败_旋转火力(脱战大钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42523"])] public void 得到宽恕的腐败_旋转火力 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的腐败_旋转火力{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.5f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(45f); dp.DestoryAt = 15700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"得到宽恕的腐败_旋转火力描边{@event.SourceId()}"; dp1.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(45f); dp1.InnerScale = new Vector2(44.94f); dp1.Radian = float.Pi * 2; dp1.DestoryAt = 15700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } [ScriptMethod(name: "フォーギヴン・コラプション_フロントバラージ(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42577"])] public void フロントバラージ(Event @event, ScriptAccessory accessory) { var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・コラプション_フロントバラージ{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(5f + IbcHelper.GetHitboxRadius(obj)); // 5m + 目标圈 dp.Radian = 90f.DegToRad(); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "フォーギヴン・ヴァニティー_サークルレーザー(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44758"])] public void サークルレーザー (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・ヴァニティー_サークルレーザー{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(60f); dp.InnerScale = new Vector2(5f); dp.Radian = float.Pi * 2; dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "フォーギヴン・ヴァニティー_クロスレーザー(十字)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44757"])] public void クロスレーザー(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・ヴァニティー_クロスレーザー{@event.SourceId()}"; dp.Scale = new (10f, 120f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = @event.DurationMilliseconds(); float[] rotations = { 0f, 90f }; foreach (float rotation in rotations) { dp.Rotation = rotation.DegToRad(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); } } // 80 BOSS [ScriptMethod(name: "80 フォーギヴン・プロファニティー_紫雷の輪戒(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43468"])] public void 紫雷の輪戒 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・プロファニティー_紫雷の輪戒"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(48f); dp.InnerScale = new Vector2(8f); dp.Radian = float.Pi * 2; dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "80 フォーギヴン・プロファニティー_痛傷の円戒(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43472"])] public void 痛傷の円戒 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・プロファニティー_痛傷の円戒"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(12f); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "80 フォーギヴン・プロファニティー_冒涜の光(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43473"])] public void 冒涜の光(Event @event, ScriptAccessory accessory) { var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・プロファニティー_冒涜の光"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(40f + IbcHelper.GetHitboxRadius(obj)); // 40m + 目标圈 dp.Radian = 180f.DegToRad(); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } /* [ScriptMethod(name: "フォーギヴン・プロファニティー_雷気循環(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43476"])] public void 雷気循環 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"フォーギヴン・プロファニティー_雷気循環"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.DestoryAt = 8000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } */ // フォーギヴン・プロファニティー_死出の道行き #endregion #region 81~90层 [ScriptMethod(name: "—————— 81 ~ 90 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第81层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "81~83 召引格雷姆林_利爪(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44770"])] public void 召引格雷姆林_利爪(Event @event, ScriptAccessory accessory) {var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引格雷姆林_利爪{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "81~83 交错路异豺_夜冲击(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44774"])] public void 交错路异豺_夜冲击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路异豺_夜冲击{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "81~84 交错路卡部斯_昏暗(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44775"])] public void 交错路卡部斯_昏暗(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路卡部斯_昏暗{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(40f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "81~84 交错路骑兵_风暴斩(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43321"])] public void 交错路骑兵_风暴斩(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路骑兵_风暴斩{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "81~84 交错路骑兵_残杀(冲锋击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43319"])] public void 交错路骑兵_残杀(Event @event, ScriptAccessory accessory) { if (isTTS)accessory.Method.TTS("冲锋击退+三连击退"); if (isEdgeTTS)accessory.Method.EdgeTTS("冲锋击退+三连击退"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路骑兵_残杀{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.TargetObject = @event.TargetId(); dp.Scale = new (6f); dp.ScaleMode |= ScaleMode.YByDistance; dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "83~85 召引小恶灵_冰结陷阱(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44779"])] public void 召引小恶灵_冰结陷阱 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引小恶灵_冰结陷阱{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "84~86 召引上级恶魔_深渊回转(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44780"])] public void 召引上级恶魔_深渊回转(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引上级恶魔_深渊回转{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "84~88 交错路卡玛_飞踢后摆尾(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43132"])] public void 交错路卡玛_飞踢后摆尾1(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路卡玛_飞踢后摆尾1{@event.SourceId()}"; dp.Scale = new (3f, 8f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "84~88 交错路卡玛_飞踢后摆尾(扫尾)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43132"])] public void 交错路卡玛_飞踢后摆尾2(Event @event, ScriptAccessory accessory) { // 二段扫尾 ActionId: 43131 var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路卡玛_飞踢后摆尾2{@event.SourceId()}"; if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.Radian = 120f.DegToRad(); dp.Rotation = 180f.DegToRad(); dp.Delay = 2700; dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } /* [ScriptMethod(name: "インヴォークド・カイム_大凶眼(背对)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44782"])] public void 大凶眼(Event @event, ScriptAccessory accessory) { // if (isText)accessory.Method.TextInfo("背对", duration: 2000, true); // if (isTTS)accessory.Method.TTS("背对"); // if (isEdgeTTS)accessory.Method.EdgeTTS("背对"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"インヴォークド・カイム_大凶眼{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId; dp.TargetObject = accessory.Data.Me; dp.ScaleMode |= ScaleMode.YByDistance; dp.Scale = new(1); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } */ [ScriptMethod(name: "86~89 召引洪巴巴_三/四重强击 提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4332[34]$"])] public void 召引洪巴巴_三四重强击(Event @event, ScriptAccessory accessory) { string skullDasherCount = @event.ActionId == 43323 ? "三" : "四"; if (isText) accessory.Method.TextInfo($"{skullDasherCount}连平A + 大顺劈", duration: 4000, true); if (isTTS) accessory.Method.TTS($"{skullDasherCount}连平A接顺劈"); if (isEdgeTTS) accessory.Method.EdgeTTS($"{skullDasherCount}连平A接顺劈"); } [ScriptMethod(name: "86~89 召引洪巴巴_长啸(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44293"])] public void 召引洪巴巴_长啸 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引洪巴巴_长啸{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(25f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 1200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "84~86 召引梦魔_攻心欲火(热病点名)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43322"])] public void 召引梦魔_攻心欲火 (Event @event, ScriptAccessory accessory) { if (isText) accessory.Method.TextInfo($"踢晕 <召引梦魔> 范围热病", duration: 4300, true); if (isTTS) accessory.Method.TTS($"踢晕梦魔热病"); if (isEdgeTTS) accessory.Method.EdgeTTS($"踢晕梦魔热病"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引梦魔_攻心欲火{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.TargetId(); dp.Scale = new Vector2(10f); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "86~89 召引行吟诗人_昏暗(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44787"])] public void 召引行吟诗人_昏暗(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引行吟诗人_昏暗{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(20f); dp.Radian = 60f.DegToRad(); dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "86~89 召引行吟诗人_心魔(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44788"])] public void 召引行吟诗人_心魔 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引行吟诗人_心魔{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "86~89 召引刻耳柏洛斯_闪电(面前圆形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44784"])] public void 召引刻耳柏洛斯_闪电 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引刻耳柏洛斯_闪电{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(8f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "86~89 召引刻耳柏洛斯_地狱爪袭(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44785"])] public void 召引刻耳柏洛斯_地狱爪袭(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引刻耳柏洛斯_地狱爪袭{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(9f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "86-89 召引刻耳柏洛斯_摆尾(背后扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44786"])] public void 召引刻耳柏洛斯_摆尾(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引刻耳柏洛斯_摆尾{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(19f); dp.Radian = 90f.DegToRad(); dp.Rotation = 180f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "86-89 召引巴尔_火山泥流爆(脱战大钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43133"])] public void 召引巴尔_火山泥流爆 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引巴尔_火山泥流爆{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(46f); dp.DestoryAt = 15700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"召引巴尔_火山泥流爆描边{@event.SourceId()}"; dp1.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(46f); dp1.InnerScale = new Vector2(45.96f); dp1.Radian = float.Pi * 2; dp1.DestoryAt = 15700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } [ScriptMethod(name: "86~89 召引巴尔_深渊射线(穿墙直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43134"])] public void 召引巴尔_深渊射线(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引巴尔_深渊射线{@event.SourceId()}"; dp.Scale = new (20f, 40f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } // 90 BOSS [ScriptMethod(name: "90 马纳果达_旋背击(扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4425[01]$"])] public void 马纳果达_旋背击(Event @event, ScriptAccessory accessory) { // 左下安全: 44250 ; 右下安全: 44251 var isR = @event.ActionId == 44250; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"马纳果达_旋背击"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.Radian = 270f.DegToRad(); dp.Rotation = isR ? 315f.DegToRad() : 45f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "90 马纳果达_纵断击/横断击(前后/左右扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44262"])] public void 马纳果达_魔冲击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"马纳果达_魔冲击"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(35f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 7300; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } /* 90 马纳果达_纵断击/横断击(前后/左右扇形) - 遗产 [ScriptMethod(name: "90 马纳果达_纵断击/横断击(前后/左右扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4425[89]$"])] public void 马纳果达_纵断横断击(Event @event, ScriptAccessory accessory) { var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"马纳果达_纵断横断击"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f + IbcHelper.GetHitboxRadius(obj)); dp.Radian = 90f.DegToRad(); dp.DestoryAt = @event.DurationMilliseconds(); // 44258 前后(0°,180°),44259 左右(90°,270°) float[] rotations = @event.ActionId == 44258 ? new[] { 0f, 180f } : new[] { 90f, 270f }; foreach (float rotation in rotations) { dp.Rotation = rotation.DegToRad(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } } */ [ScriptMethod(name: "90 指向魔法阵_魔阵光(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(43796|44257)$"])] public void 指向魔法阵_魔阵光(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"指向魔法阵_魔阵光"; dp.Scale = new (10f, 50f); dp.Rotation = 180f.DegToRad(); // 实体为朝场外发射, 需要旋转回场内 dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = @event.ActionId == 43796 ? 5300 : 7300; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "90 马纳果达_陨星(地面黄圈判定时间)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44268"])] public void 马纳果达_陨星 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"马纳果达_陨星"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(6f); dp.DestoryAt = 2700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "90 马纳果达_灭尽 击退安全区", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44266"])] public void 马纳果达_灭尽安全区(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"马纳果达_灭尽安全区"; dp.Scale = new (40f, 10f); // 场地40m (10m x 4格), 击退距离30m, BOSS面前一行即为击退安全区 dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultSafeColor.WithW(0.8f); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "90 马纳果达_灭尽 击退预测", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44266"])] public void 马纳果达_灭尽击退预测(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("靠近击退", duration: 4300, true); if (isTTS)accessory.Method.TTS("靠近击退"); if (isEdgeTTS)accessory.Method.EdgeTTS("靠近击退"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "马纳果达_灭尽击退预测"; dp.Scale = new(1.5f, 30); dp.Color = new Vector4(0f, 1f, 1f, 3f); dp.Owner = accessory.Data.Me; dp.Rotation = @event.SourceRotation(); dp.FixRotation = true; dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp); } #endregion #region 91~98层 [ScriptMethod(name: "—————— 91 ~ 100 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第91层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "91~94 召引玩偶_呀一一(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44512"])] public void 召引玩偶_呀一一 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引玩偶_呀一一{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "91~98 召引梦祸_梦祸视线(穿墙直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44349"])] public void 召引梦祸_梦祸视线(Event @event, ScriptAccessory accessory) { if (isTTS)accessory.Method.TTS("穿墙直线"); if (isEdgeTTS)accessory.Method.EdgeTTS("穿墙直线"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引梦祸_梦祸视线{@event.SourceId()}"; dp.Scale = new (5f, 41f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 2700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "91~98 召引梦祸_死重爆(自爆钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44350"])] public void 召引梦祸_死重爆 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引梦祸_死重爆{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(18f); dp.DestoryAt = 4700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"召引梦祸_死重爆描边{@event.SourceId()}"; dp1.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(18f); dp1.InnerScale = new Vector2(17.96f); dp1.Radian = float.Pi * 2; dp1.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } [ScriptMethod(name: "91~93 交错路紫罗兰三尖树_藤枝伏地(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44499"])] public void 交错路紫罗兰三尖树_藤枝伏地(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路紫罗兰三尖树_藤枝伏地{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(9f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "91~93 交错路食人花_腐烂恶臭(穿墙直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44500"])] public void 交错路食人花_腐烂恶臭(Event @event, ScriptAccessory accessory) { if (isTTS)accessory.Method.TTS("穿墙直线"); if (isEdgeTTS)accessory.Method.EdgeTTS("穿墙直线"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路食人花_腐烂恶臭{@event.SourceId()}"; dp.Scale = new (12f, 45f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 2700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "93~95 交错路座狼_三/四重猛击 提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^443(39|40)$"])] public void 交错路座狼_三四重猛击(Event @event, ScriptAccessory accessory) { string skullDasherCount = @event.ActionId == 44339 ? "三" : "四"; if (isText) accessory.Method.TextInfo($"{skullDasherCount}连平A + 钢铁", duration: 4000, true); if (isTTS) accessory.Method.TTS($"{skullDasherCount}连平A接钢铁"); if (isEdgeTTS) accessory.Method.EdgeTTS($"{skullDasherCount}连平A接钢铁"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路座狼_重挥碎击预测{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.InnerScale = new Vector2(5.98f); dp.Radian = float.Pi * 2; dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "93~95 交错路座狼_重挥碎击(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44342"])] public void 交错路座狼_重挥碎击 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路座狼_重挥碎击{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 1200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "93~95 召引扎哈克_石化吐息(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44508"])] public void 召引扎哈克_石化吐息(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引扎哈克_石化吐息{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(28f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "93~95 召引扎哈克_尾部打击(瞬发扫尾)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:18854"])] public void 召引扎哈克_尾部打击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引扎哈克_尾部打击{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10.5f); // 参考值, 目标圈 3.5m dp.Radian = 90f.DegToRad(); dp.Rotation = 180f.DegToRad(); dp.DestoryAt = 600000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "召引扎哈克_尾部打击销毁", eventType: EventTypeEnum.RemoveCombatant, eventCondition: ["DataId:18854"],userControl: false)] public void 召引扎哈克_尾部打击销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"召引扎哈克_尾部打击{@event.SourceId()}"); } [ScriptMethod(name: "召引扎哈克_尾部打击备用销毁", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:18854"],userControl: false)] public void 召引扎哈克_尾部打击备用销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"召引扎哈克_尾部打击{@event.SourceId()}"); } [ScriptMethod(name: "93~98 召引锯齿花_前方/左侧/右侧花蜜喷吐", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4435[6-8]$"])] public void 召引锯齿花_花蜜喷吐(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引锯齿花_花蜜喷吐{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.DestoryAt = 6700; switch (@event.ActionId()) { case 44356: // 前方扇形 dp.Name = $"召引锯齿花_前方花蜜喷吐{@event.SourceId()}"; dp.Radian = 120f.DegToRad(); dp.Rotation = 0f; break; case 44357: // 左下半场 dp.Name = $"召引锯齿花_左侧花蜜喷吐{@event.SourceId()}"; dp.Radian = 180f.DegToRad(); dp.Rotation = 135f.DegToRad(); break; case 44358: // 右下半场 dp.Name = $"召引锯齿花_右侧花蜜喷吐{@event.SourceId()}"; dp.Radian = 180f.DegToRad(); dp.Rotation = 225f.DegToRad(); break; } accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "95~97 交错路恶意灵_碎震强击(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44513"])] public void 交错路恶意灵_碎震强击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路恶意灵_碎震强击{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(14f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "95~98 召引古恶魔_黑暗神圣(点名圆形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44514"])] public void 召引古恶魔_黑暗神圣 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引古恶魔_黑暗神圣{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(8f); dp.DestoryAt = 5700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "95_98 召引古恶魔_生命停止(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44515"])] public void 召引古恶魔_生命停止(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引古恶魔_生命停止{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(35f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "96~98 召引阿刻戎_权威斩(左右刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^445(09|10)$"])] public void 召引阿刻戎_权威斩(Event @event, ScriptAccessory accessory) { // 右刀 44509 ; 左刀 44510 var isR = @event.ActionId == 44509; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引阿刻戎_权威斩{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(40f); dp.Radian = 180f.DegToRad(); dp.Rotation = isR ? 270f.DegToRad() : 90f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "96~98 召引古辛_左/右侧震击(二连左右刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4434[57]$"])] public void 召引古辛_左右侧震击(Event @event, ScriptAccessory accessory) { // 先右刀 44345 ; 先左刀 44347 // 该小怪原形为 雪山奥窟冥魂石洞 的 BOSS1_白雪兽 其技能名及 (XAxis, EffectRange) 也一致,冥魂石洞中的场地为矩形,更方便看实际范围 var isR = @event.ActionId == 44345; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引古辛_左右侧震击{@event.SourceId()}"; dp.Scale = new (40f, 80f); dp.Offset = new Vector3(isR ? 20f : -20f, 0f, 0f); // dp.Rotation = isR ? 270f.DegToRad() : 90f.DegToRad(); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"召引古辛_右左侧震击{@event.SourceId()}"; dp1.Color = accessory.Data.DefaultDangerColor; dp1.Owner = @event.SourceId(); dp1.Scale = new (40f, 80f); dp1.Offset = new Vector3(isR ? -20f : 20f, 0f, 0f); // dp1.Rotation = isR ? 90f.DegToRad() : 270f.DegToRad(); dp1.Delay = 5000; dp1.DestoryAt = 4000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp1); } [ScriptMethod(name: "96~98 召引破坏本能_怪光线(穿墙直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44354"])] public void 召引破坏本能_怪光线(Event @event, ScriptAccessory accessory) { if (isTTS)accessory.Method.TTS("穿墙直线"); if (isEdgeTTS)accessory.Method.EdgeTTS("穿墙直线"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引破坏本能_怪光线{@event.SourceId()}"; dp.Scale = new (8f, 60f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "96~98 召引破坏本能_死亡视线(背对连线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44355"])] public void 召引破坏本能_死亡视线连线(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("背对 <召引破坏本能>", duration: 2300, true); if (isTTS)accessory.Method.TTS("背对大眼"); if (isEdgeTTS)accessory.Method.EdgeTTS("背对大眼"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引破坏本能_死亡视线连线{@event.SourceId()}"; dp.Color = new Vector4(1f, 0f, 1f, 1f); dp.Owner = @event.SourceId; dp.TargetObject = accessory.Data.Me; dp.ScaleMode |= ScaleMode.YByDistance; dp.Scale = new(1); dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "96~98 召引破坏本能_死亡视线(背对范围描边)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44355"])] public void 召引破坏本能_死亡视线(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "召引破坏本能_死亡视线"; dp.Color = new Vector4(1f, 0f, 1f, 10f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(60f); dp.InnerScale = new Vector2(59.95f); dp.Radian = float.Pi * 2; dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } #endregion #region 99层 BOSS 卓异的悲寂 // 卓异的悲寂 NPCID: 14037 目标圈 28.5m // 被侵蚀的食罪灵 NPCID: 14038 目标圈 15.0m // 深渊烈焰(步进地火)Q0 先上下 ActionId: 44075 / 后左右 ActionId: 44076 / 召唤晶体: 44078 / 晶体爆炸: 44079 // 深渊烈焰(步进地火)Y99 先左右 ActionId: 44074 / 后上下 ActionId: 44077 / 召唤晶体: 44078 / 晶体爆炸: 44079 // 以太吸取 Q0&Y99 暗 6.7s ActionId: 44088 / 光 10.7s ActionId: 44092 [无范围] / 暗 11.7s ActionId: 44093 (但是暗比光快) [ScriptMethod(name: "99 烈焰锢(热病)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4406[39]$"])] public void 烈焰锢(Event @event, ScriptAccessory accessory) { // 本体无意义读条 快: 44063 源: 44064 / 慢: 44069 源:44070 , 其中 源 比 无意义 读条更多 0.7s // 烈焰锢 (热病) StatusID: 4562 , 赋予时间约 2.6s var chara = accessory.Data.Objects.OfType().FirstOrDefault(); var nameId = chara?.NameId; if (chara == null) return; int duration = @event.ActionId == 44069 ? 10900 : 7900; if (isText) accessory.Method.TextInfo("停止移动", duration: duration, true); if (isTTS) accessory.Method.TTS("停止移动"); if (isEdgeTTS) accessory.Method.EdgeTTS("停止移动"); } [ScriptMethod(name: "99 火球(旋风)预备提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4406[18]$"])] public void 火球预备(Event @event, ScriptAccessory accessory) { int duration = @event.ActionId == 44061 ? 5000 : 8000; if (isText) accessory.Method.TextInfo("旋风预备", duration: duration, true); if (isTTS) accessory.Method.TTS("旋风预备"); if (isEdgeTTS) accessory.Method.EdgeTTS("旋风预备"); } [ScriptMethod(name: "99 火球(旋风)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44062"])] public void 火球 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"火球"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(6f); dp.DestoryAt = 1800; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "99 卓异的悲寂_棘刺尾(穿刺点名直线预兆)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:00EA"])] public void 棘刺尾预兆(Event @event, ScriptAccessory accessory) { if (HelperExtensions.GetCurrentTerritoryId() != MapIds.TheFinalVerse) return; var dp = accessory.Data.GetDefaultDrawProperties(); var boss = accessory.Data.Objects.GetByDataId(18666).FirstOrDefault(); // 歼灭战 - 卓异的悲寂 DataId: 18666 if (boss == null) return; dp.Owner = boss.GameObjectId; dp.Name = $"棘刺尾预兆"; dp.Scale = new (4f, 60f); dp.Color = accessory.Data.DefaultSafeColor.WithW(0.6f); dp.FixRotation = true; dp.DestoryAt = 6400; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "99 卓异的悲寂_棘刺尾(穿刺点名直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45118"])] public void 棘刺尾(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("快躲开", duration: 800, true); if (isTTS)accessory.Method.TTS("快躲开"); if (isEdgeTTS)accessory.Method.EdgeTTS("快躲开"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"棘刺尾"; dp.Scale = new (4f, 60f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 1500; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "99 光耀之剑(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^440(67|73)$"])] public void 光耀之剑(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"光耀之剑"; dp.Scale = new (15f, 30f); dp.Owner = @event.SourceId(); dp.Offset = new Vector3 (0, 0 ,15); // 原本实体在直线中间,应用 Straight,但考虑到omen效果还是选用 Rect偏移 dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "99 净罪之环 TTS", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44082"])] public void 强化寒冰咆哮(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("抓人牢狱", duration: 3000, true); if (isTTS)accessory.Method.TTS("抓人牢狱"); if (isEdgeTTS)accessory.Method.EdgeTTS("抓人牢狱"); } [ScriptMethod(name: "99 净罪之环(抓人牢狱 - 判定动画)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44083"])] public void 净罪之环 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"净罪之环"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(3f); dp.DestoryAt = 2700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } #endregion #region 卓异的悲寂深想战 满贡品难度Q40 [ScriptMethod(name: "—————— 卓异的悲寂深想战 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 卓异的悲寂深想战(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "火球(旋风)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44098"])] public void Q40_火球 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"Q40_火球"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(6f); dp.DestoryAt = 1800; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深渊爆焰(地火)读条提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4479[78]$"])] public void Q40_深渊爆焰提示(Event @event, ScriptAccessory accessory) { // 44797 先东西 ; 44798 先南北 ; 水晶DataId: 2014832 var isFirst = @event.ActionId == 44797 ? "左右" : "上下"; var isSecond = @event.ActionId == 44797 ? "上下" : "左右"; if (isText) accessory.Method.TextInfo($"地火: 先{isFirst} , 再{isSecond}", duration: 16700, true); if (isTTS) accessory.Method.TTS($"先{isFirst}, 后{isSecond}"); if (isEdgeTTS) accessory.Method.EdgeTTS($"先{isFirst}, 后{isSecond}"); accessory.Method.SendChat($"/e [Kodakku] 地火记录: 先{isFirst},再{isSecond}"); } [ScriptMethod(name: "净罪之环(抓人牢狱)读条TTS提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4479[78]$"])] public void Q40_净罪之环提示(Event @event, ScriptAccessory accessory) { if (isTTS) accessory.Method.TTS($"抓人牢狱"); if (isEdgeTTS) accessory.Method.EdgeTTS($"抓人牢狱"); } [ScriptMethod(name: "净罪之环(抓人牢狱 - 判定动画)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44122"])] public void Q40_净罪之环 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"Q40_净罪之环"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(3f); dp.DestoryAt = 2700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } // TargetIconId: 0061 拉线预兆 uint Spinelash = 0; // 棘刺尾 读条点名直线记录 public void Init(ScriptAccessory accessory) { Spinelash = 0; } [ScriptMethod(name: "棘刺尾(点名分摊提示)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:020F"])] public void Q40_棘刺尾提示(Event @event, ScriptAccessory accessory) { if (HelperExtensions.GetCurrentTerritoryId() != MapIds.TheFinalVerseQuantum) return; // 深想战 - 卓异的悲寂 DataId: 18670 Spinelash++; if (isTTS)accessory.Method.TTS("挡枪分摊"); if (isEdgeTTS)accessory.Method.EdgeTTS("挡枪分摊"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"棘刺尾预兆"; dp.Scale = new (1f, 30f); dp.Color = accessory.Data.DefaultSafeColor.WithW(1.4f); switch (Spinelash) { case 1 : dp.Position = new Vector3(-613.4f, 0f, -315f); // 左 break; case 2 : dp.Position = new Vector3(-586.6f, 0f, -315f); // 右 break; case 3 : dp.Position = new Vector3(-600f, 0f, -315f); // 中 break; } dp.DestoryAt = 6400; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); if (isDeveloper) accessory.Method.SendChat($"/e [DEBUG] 当前点名次数:{Spinelash}"); } [ScriptMethod(name: "棘刺尾(直线分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45119"])] public void Q40_棘刺尾(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"棘刺尾"; dp.Scale = new (8f, 60f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultSafeColor; dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "戒律的光链:恢复 [奶妈治疗热风]", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4564"])] public void Q40_戒律的光链_恢复 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"Q40_戒律的光链_恢复"; dp.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp.Owner = @event.TargetId(); dp.Scale = new Vector2(21f); dp.InnerScale = new Vector2(20.95f); dp.Radian = float.Pi * 2; dp.DestoryAt = 65000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "戒律的光链:能力 [DPS]", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4565"])] public void Q40_戒律的光链_能力 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"Q40_戒律的光链_能力{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(6f); dp.Owner = @event.TargetId(); dp.Scale = new Vector2(8f); dp.InnerScale = new Vector2(7.96f); dp.Radian = float.Pi * 2; dp.DestoryAt = 65000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "戒律的光链备用销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:regex:^456[45]$"],userControl: false)] public void 戒律的光链备用销毁(Event @event, ScriptAccessory accessory) { if (@event.StatusId == 4564) accessory.Method.RemoveDraw("Q40_戒律的光链_恢复"); if (@event.StatusId == 4565) accessory.Method.RemoveDraw($"Q40_戒律的光链_能力{@event.SourceId()}"); } [ScriptMethod(name: "尾连击(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44161"])] public void Q40_尾连击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"尾连击"; dp.Scale = new (9f, 42f); dp.Offset = new Vector3(0f, 0f, 10f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 2000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } #endregion #region 底裤部分 [ScriptMethod(name: "—————— 底裤部分(需要对应插件与权限) ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 底裤部分(Event @event, ScriptAccessory accessory) { } // 这次 BOSS房 不可能变身 不用考虑 , 由于变身全是烛台给的buff, 也不用考虑过层时触发的 Duration [ScriptMethod(name: "[DR] 变身泥球时,移速改为1.2倍", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4708", "StackCount:54"])] public void AddMudPieSpeed(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/pdrspeed 1.2"); accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:1.2x"); if (isTTS)accessory.Method.TTS("移速已更改至1.2倍"); if (isEdgeTTS)accessory.Method.EdgeTTS("移速已更改至1.2倍"); } [ScriptMethod(name: "[DR] 泥球取消时,移速复原至默认值", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:4708", "StackCount:54"])] public void RemoveMudPieSpeed(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/pdrspeed -1"); accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:默认"); if (isTTS)accessory.Method.TTS("移速已复原至默认值"); if (isEdgeTTS)accessory.Method.EdgeTTS("移速已复原至默认值"); } [ScriptMethod(name: "[DR] 变身爆弹之母时,移速改为1.5倍", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4708", "StackCount:55"])] public void AddProgenitrixSpeed(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/pdrspeed 1.5"); accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:1.5x"); if (isTTS)accessory.Method.TTS("移速已更改至1.5倍"); if (isEdgeTTS)accessory.Method.EdgeTTS("移速已更改至1.5倍"); } [ScriptMethod(name: "[DR] 爆弹之母取消时,移速复原至默认值", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:4708", "StackCount:55"])] public void RemoveProgenitrixSpeed(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/pdrspeed -1"); accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:默认"); if (isTTS)accessory.Method.TTS("移速已复原至默认值"); if (isEdgeTTS)accessory.Method.EdgeTTS("移速已复原至默认值"); } [ScriptMethod(name: "[IC] 变身泥球时,取消遁地", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4708", "StackCount:54"])] public void AddMudPieDepths(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/i-ching-commander y_adjust 0"); accessory.Method.SendChat($"/e 鸭鸭:[IC] 已取消遁地"); if (isText) accessory.Method.TextInfo("已取消遁地", duration: 1300, true); // if (isTTS)accessory.Method.TTS("已取消遁地"); // if (isEdgeTTS)accessory.Method.EdgeTTS("已取消遁地"); } [ScriptMethod(name: "[IC] 泥球取消时,自动遁地", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:4708", "StackCount:54"])] public void RemoveMudPieDepths(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; // 获取深度的描述值 string depthValue = Depths.GetDescription(); accessory.Method.SendChat($"/i-ching-commander y_adjust -{depthValue}"); accessory.Method.SendChat($"/e 鸭鸭:[IC] 已自动遁地 -{depthValue}m"); if (isText) accessory.Method.TextInfo($"已自动遁地 -{depthValue}m", duration: 1300, true); // if (isTTS)accessory.Method.TTS("已自动遁地"); // if (isEdgeTTS)accessory.Method.EdgeTTS("已自动遁地"); } [ScriptMethod(name: "[IC] 变身爆弹之母时,取消遁地", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4708", "StackCount:55"])] public void AddProgenitrixDepths(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/i-ching-commander y_adjust 0"); accessory.Method.SendChat($"/e 鸭鸭:[IC] 已取消遁地"); if (isText) accessory.Method.TextInfo("已取消遁地", duration: 1300, true); // if (isTTS)accessory.Method.TTS("已取消遁地"); // if (isEdgeTTS)accessory.Method.EdgeTTS("已取消遁地"); } [ScriptMethod(name: "[IC] 爆弹之母取消时,自动遁地", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:4708", "StackCount:55"])] public void RemoveProgenitrixDepths(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; // 获取深度的描述值 string depthValue = Depths.GetDescription(); accessory.Method.SendChat($"/i-ching-commander y_adjust -{depthValue}"); accessory.Method.SendChat($"/e 鸭鸭:[IC] 已自动遁地 -{depthValue}m"); if (isText) accessory.Method.TextInfo($"已自动遁地 -{depthValue}m", duration: 1300, true); // if (isTTS)accessory.Method.TTS("已自动遁地"); // if (isEdgeTTS)accessory.Method.EdgeTTS("已自动遁地"); } #endregion } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } public static class EnumExtensions { public static string GetDescription(this Enum value) { var field = value.GetType().GetField(value.ToString()); var attribute = field?.GetCustomAttributes(typeof(DescriptionAttribute), false) .FirstOrDefault() as DescriptionAttribute; return attribute?.Description ?? value.ToString(); } } public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } public enum MarkType { None = -1, Attack1 = 0, Attack2 = 1, Attack3 = 2, Attack4 = 3, Attack5 = 4, Bind1 = 5, Bind2 = 6, Bind3 = 7, Ignore1 = 8, Ignore2 = 9, Square = 10, Circle = 11, Cross = 12, Triangle = 13, Attack6 = 14, Attack7 = 15, Attack8 = 16, Count = 17 } public static class IbcHelper { public static IGameObject? GetById(this ScriptAccessory sa, ulong gameObjectId) { return sa.Data.Objects.SearchById(gameObjectId); } public static IGameObject? GetMe(this ScriptAccessory sa) { return sa.Data.Objects.LocalPlayer; } public static IEnumerable GetByDataId(this ScriptAccessory sa, uint dataId) { return sa.Data.Objects.Where(x => x.DataId == dataId); } public static string GetPlayerJob(this ScriptAccessory sa, IPlayerCharacter? playerObject, bool fullName = false) { if (playerObject == null) return "None"; return fullName ? playerObject.ClassJob.Value.Name.ToString() : playerObject.ClassJob.Value.Abbreviation.ToString(); } public static float GetStatusRemainingTime(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId) { if (battleChara == null || !battleChara.IsValid()) return 0; unsafe { BattleChara* charaStruct = (BattleChara*)battleChara.Address; var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId); return charaStruct->GetStatusManager()->GetRemainingTime(statusIdx); } } public static bool HasStatus(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId) { if (battleChara == null || !battleChara.IsValid()) return false; unsafe { BattleChara* charaStruct = (BattleChara*)battleChara.Address; var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId); return statusIdx != -1; } } /// /// 获取指定标记索引的对象EntityId /// public static unsafe ulong GetMarkerEntityId(uint markerIndex) { var markingController = MarkingController.Instance(); if (markingController == null) return 0; if (markerIndex >= 17) return 0; return markingController->Markers[(int)markerIndex]; } /// /// 获取对象身上的标记 /// /// MarkType public static MarkType GetObjectMarker(IGameObject? obj) { if (obj == null || !obj.IsValid()) return MarkType.None; ulong targetEntityId = obj.EntityId; for (uint i = 0; i < 17; i++) { var markerEntityId = GetMarkerEntityId(i); if (markerEntityId == targetEntityId) { return (MarkType)i; } } return MarkType.None; } /// /// 检查对象是否有指定的标记 /// public static bool HasMarker(IGameObject? obj, MarkType markType) { return GetObjectMarker(obj) == markType; } /// /// 检查对象是否有任何标记 /// public static bool HasAnyMarker(IGameObject? obj) { return GetObjectMarker(obj) != MarkType.None; } private static ulong GetMarkerForObject(IGameObject? obj) { if (obj == null) return 0; unsafe { for (uint i = 0; i < 17; i++) { var markerEntityId = GetMarkerEntityId(i); if (markerEntityId == obj.EntityId) { return markerEntityId; } } } return 0; } private static MarkType GetMarkerTypeForObject(IGameObject? obj) { if (obj == null) return MarkType.None; unsafe { for (uint i = 0; i < 17; i++) { var markerEntityId = GetMarkerEntityId(i); if (markerEntityId == obj.EntityId) { return (MarkType)i; } } } return MarkType.None; } /// /// 获取标记的名称 /// public static string GetMarkerName(MarkType markType) { return markType switch { MarkType.Attack1 => "攻击1", MarkType.Attack2 => "攻击2", MarkType.Attack3 => "攻击3", MarkType.Attack4 => "攻击4", MarkType.Attack5 => "攻击5", MarkType.Bind1 => "止步1", MarkType.Bind2 => "止步2", MarkType.Bind3 => "止步3", MarkType.Ignore1 => "禁止1", MarkType.Ignore2 => "禁止2", MarkType.Square => "方块", MarkType.Circle => "圆圈", MarkType.Cross => "十字", MarkType.Triangle => "三角", MarkType.Attack6 => "攻击6", MarkType.Attack7 => "攻击7", MarkType.Attack8 => "攻击8", _ => "无标记" }; } public static float GetHitboxRadius(IGameObject obj) { if (obj == null || !obj.IsValid()) return -1; return obj.HitboxRadius; } } public static class HelperExtensions { public static unsafe uint GetCurrentTerritoryId() { return AgentMap.Instance()->CurrentTerritoryId; // 额外进行地图ID判断 } }