using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using System.Threading.Tasks; namespace TetoraKodakkuScript._00_Other; [ScriptType(guid: "f85df3b8-baa4-42b7-8196-bc26c58fa251", name: "技能范围", territorys: [], version: "0.0.0.1", author: "Tetora", note: noteStr)] public class ActionArea { const string noteStr = """ v0.0.0.1: 技能范围绘制,全场景可用 请先自行设置合适亮度并用任意技能测试 """; #region 用户控制 [UserSetting("位移技能预测显示距离圆")] public bool IsMoveActionsCircle { get; set; } = true; [UserSetting("位移技能预测显示时间(ms)")] public int MoveActionsTime { get; set; } = 10000; [UserSetting("位移技能预测颜色")] public ScriptColor MoveActionsColor { get; set; } = new() { V4 = new(0f, 1f, 1f, 1f) }; [UserSetting("常驻AOE技能绘制一键开关")] public bool IsPersistentAoEs { get; set; } = true; [UserSetting("常驻AOE技能颜色")] public ScriptColor PersistentAoEsColor { get; set; } = new() { V4 = new(0f, 1f, 1f, 2f) }; [UserSetting("常驻AOE描边亮度(推荐10以上)")] public float PersistentOutlineBrightness { get; set; } = 15; [UserSetting("常驻AOE填充亮度(推荐小于1)")] public float PersistentFillBrightness { get; set; } = 0.2f; [UserSetting("其它AOE技能颜色")] public ScriptColor ActionAoEsColor { get; set; } = new() { V4 = new(0f, 1f, 0f, 1f) }; [UserSetting("其它AOE描边亮度(推荐10以上)")] public float ActionOutlineBrightness { get; set; } = 15; [UserSetting("其它AOE填充亮度(推荐小于1)")] public float ActionFillBrightness { get; set; } = 0.3f; [UserSetting("选择位移预测或范围描边绘制类型")] public BlendModeEnum BlendMode { get; set; } = BlendModeEnum.Default; private static List _blendMode = ["Imgui", "VFX"]; public enum BlendModeEnum { Default = 0, Imgui = 1, VFX = 2, } #endregion [ScriptMethod(name: "位移技能预测圆", eventType: EventTypeEnum.Chat, eventCondition: ["Type:Echo", "Message:regex:^1[05]m[FB]?$"])] public void 位移技能预测圆 (Event @event, ScriptAccessory accessory) { if (!IsMoveActionsCircle) return; var dp = accessory.Data.GetDefaultDrawProperties(); /* switch (@event.) { case "10m": dp.Name = "10m圆"; dp.Scale = new Vector2(10f); dp.InnerScale = new Vector2(9.95f); break; case "15m": dp.Name = "15m圆"; dp.Scale = new Vector2(15f); dp.InnerScale = new Vector2(14.95f); break; } */ dp.Name = "15m圆"; dp.Scale = new Vector2(15f); dp.InnerScale = new Vector2(14.95f); dp.Owner = accessory.Data.Me; dp.Color = MoveActionsColor.V4.WithW(10f); dp.Radian = float.Pi * 2; dp.DestoryAt = MoveActionsTime; accessory.Method.SendDraw((DrawModeEnum)BlendMode, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "位移技能预测线 - 前", eventType: EventTypeEnum.Chat, eventCondition: ["Type:Echo", "Message:regex:^1[05]mF?$"])] public void 位移技能预测线前 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "15m前"; dp.Scale = new(0.5f, 15f); dp.Owner = accessory.Data.Me; dp.Color = MoveActionsColor.V4.WithW(2f); dp.DestoryAt = MoveActionsTime; dp.Rotation = float.Pi * 2; accessory.Method.SendDraw((DrawModeEnum)BlendMode, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "位移技能预测线 - 后", eventType: EventTypeEnum.Chat, eventCondition: ["Type:Echo", "Message:regex:^1[05]mB?$"])] public void 位移技能预测线后 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "15m后"; dp.Scale = new(0.5f, 15f); dp.Owner = accessory.Data.Me; dp.Color = MoveActionsColor.V4.WithW(2f); dp.DestoryAt = MoveActionsTime; dp.Rotation = float.Pi; accessory.Method.SendDraw((DrawModeEnum)BlendMode, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "位移技能预测销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(94|2440[12])$"],userControl: false)] public void 位移技能预测销毁 (Event @event, ScriptAccessory accessory) { if (@event.SourceId() != accessory.Data.Me) return; switch (@event.ActionId()) { case 94: // 龙骑 回避跳跃 accessory.Method.RemoveDraw($"15m.*"); break; case 16010: // 舞者 前冲步 accessory.Method.RemoveDraw($"10m.*"); break; case 24401: // 镰刀 地狱如境 accessory.Method.RemoveDraw($"15m.*"); break; case 24402: // 镰刀 地狱出境 accessory.Method.RemoveDraw($"15m.*"); break; case 34684: // 画家 速涂 accessory.Method.RemoveDraw($"15m.*"); break; case 37008: // 白魔 以太变移 accessory.Method.RemoveDraw($"15m.*"); break; // 诗人 后跃射击 // 盘子 必杀技夜天 // 赤魔 移转 } } [ScriptMethod(name: "[描边] 破阵法", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:17215"])] public void 破阵法描边 (Event @event, ScriptAccessory accessory) { if (@event.SourceId() != accessory.Data.Me) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "破阵法描边"; dp.Color = PersistentAoEsColor.V4.WithW(PersistentOutlineBrightness); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(5f); dp.InnerScale = new Vector2(4.98f); dp.Radian = float.Pi * 2; dp.DestoryAt = 720000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "[填充] 破阵法", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:17215"])] public void 破阵法填充 (Event @event, ScriptAccessory accessory) { if (@event.SourceId() != accessory.Data.Me) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "破阵法填充"; dp.Color = PersistentAoEsColor.V4.WithW(PersistentFillBrightness); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(5f); dp.DestoryAt = 720000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "常驻技能销毁", eventType: EventTypeEnum.CombatChanged, eventCondition: ["InCombat:False"],userControl: false)] public void 常驻技能销毁 (Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"破阵法.*"); } [ScriptMethod(name: "[描边] 标准舞步", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1818"])] public void 标准舞步描边 (Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "标准舞步描边"; dp.Color = ActionAoEsColor.V4.WithW(ActionOutlineBrightness); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(15f); dp.InnerScale = new Vector2(14.97f); dp.Radian = float.Pi * 2; dp.DestoryAt = 15000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "[填充] 标准舞步", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1818"])] public void 标准舞步填充 (Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "标准舞步填充"; dp.Color = ActionAoEsColor.V4.WithW(ActionFillBrightness); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(15f); dp.DestoryAt = 15000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "标准舞步销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1818"],userControl: false)] public void 标准舞步销毁 (Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"标准舞步.*"); } } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } public static class MathHelpers { public static float DegToRad(float degrees) { return degrees * (float)(Math.PI / 180.0); } public static double DegToRad(double degrees) { return degrees * Math.PI / 180.0; } public static float RadToDeg(float radians) { return radians * (float)(180.0 / Math.PI); } public static double RadToDeg(double radians) { return radians * 180.0 / Math.PI; } }