using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using System.Text.RegularExpressions; using Dalamud.Game.ClientState.Objects.Types; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using ECommons; using ECommons.DalamudServices; using ECommons.GameFunctions; using ECommons.MathHelpers; using System.Threading.Tasks; using FFXIVClientStructs.FFXIV.Client.Game.Character; namespace Thornmarch_Extreme; [ScriptType(guid: "fc6a6125-4a1d-4669-be4c-9b375dc70ae0", name: "莫古力贤王歼殛战", territorys: [364], version: "0.0.0.1", author: "Tetora", note: noteStr)] public class ThornmarchExtreme { const string noteStr = """ v0.0.0.1: LV50 莫古力贤王歼殛战 初版绘制 """; // Todo: 判断 莫古联合 的add目标以提前判断组合攻击类型 , 可以靠 NpcYell 判断 // 缺少机制:千库啵横扫 、 莫古助威歌 public static class IbcHelper { public static IBattleChara? GetById(uint id) { return (IBattleChara?)Svc.Objects.SearchByEntityId(id); } public static IEnumerable GetByDataId(uint dataId) { return Svc.Objects.Where(x => x.DataId == dataId); } } #region 副本提示 // BOSS复活技能 位高任重 计数 private volatile int timeMooglesseOblige=0; public void Init(ScriptAccessory accessory) { timeMooglesseOblige=0; } [ScriptMethod(name: "开场提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:236"])] public void 开场提示(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("难度:☆\n重点机制:修小怪血,并一起击杀 ", duration: 5000, true); accessory.Method.TTS("出啥躲啥,注意修血"); accessory.Method.SendChat("/e T:MT拉斧 & 贤王,ST拉壁,注意顺劈面向\nD:注意修血,前两次需要同时击杀\nH:组合技时注意驱散[莫古乱乱乱]与[怒发冲冠]、注意AOE"); } [ScriptMethod(name: "小怪出现提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2070"])] public void 小怪出现提示(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("MT拉 < 斧 > & < 贤王 > 、ST拉 < 壁 >,都有顺劈\n全部小怪需要同时击杀两次", duration: 5000, true); accessory.Method.TTS("注意面向,注意修血"); accessory.Method.SendChat("/e 拉怪提示:MT拉斧&贤王,ST拉壁,都有顺劈\n全部小怪需要同时击杀两次,随后AOE并狂暴"); } [ScriptMethod(name:"位高任重计数重置",userControl:false,eventType:EventTypeEnum.Chat, eventCondition:["Type:NPCDialogueAnnouncements","Message:regex:^家臣们,\n到你们出马的时候了库啵!","Sender:贤王莫古尔·莫古十二世"])] public void Reset_MooglesseOblige(Event @event, ScriptAccessory accessory) { timeMooglesseOblige=0; } [ScriptMethod(name: "位高任重 复活提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2069"])] public void 位高任重(Event @event, ScriptAccessory accessory) { ++timeMooglesseOblige; switch (timeMooglesseOblige) { case 1: { accessory.Method.TextInfo($"第{timeMooglesseOblige}次复活", duration: 2700, false); accessory.Method.TTS($"第{timeMooglesseOblige}次复活"); accessory.Method.SendChat($"/e 已复活次数:{timeMooglesseOblige}"); } break; case 2: { accessory.Method.TextInfo($"第{timeMooglesseOblige}次复活,即将超大AOE\n然后打死一只小怪后读条狂暴", duration: 2700, false); accessory.Method.TTS($"第{timeMooglesseOblige}次复活,即将超大AOE"); accessory.Method.SendChat($"/e 已复活次数:{timeMooglesseOblige}"); } break; default: { accessory.Method.SendChat($"/e 计数错误!当前计数:{timeMooglesseOblige}"); } break; } } #endregion #region 小怪基础机制 [ScriptMethod(name: "毛毛之斧_莫古之暗(顺劈)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2052"])] public void 莫古之暗(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "莫古之暗"; dp.Color = new Vector4(1f, 0f, 1f, 0.8f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6.9f); dp.Radian = 120f.DegToRad(); dp.Delay = 8000; dp.DestoryAt = 2000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "绒绒之壁_莫古之光(顺劈)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2054"])] public void 莫古之光(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "莫古之光"; dp.Color = new Vector4(1f, 1f, 1f, 0.5f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6.9f); dp.Radian = 120f.DegToRad(); dp.Delay = 8000; dp.DestoryAt = 2000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "绵绵之音_莫古力进行曲(增益圈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1623"])] public void 莫古力进行曲(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("将其它莫古拉出增益圈", duration: 5200, false); accessory.Method.TTS("将其它莫古拉出增益圈"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "莫古力进行曲"; dp.Color = new Vector4(0f, 1f, 1f, 0.6f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.DestoryAt = 5200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "莫古神准箭 点名提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:1635"])] public void 莫古神准箭(Event @event, ScriptAccessory accessory) { string tname = @event["TargetName"]?.ToString() ?? "未知目标"; if (@event.TargetId() == accessory.Data.Me) { accessory.Method.TextInfo("四连突刺点名", duration: 3700, true); accessory.Method.TTS("四连突刺点名"); accessory.Method.SendChat("四连突刺点名"); } else { accessory.Method.TextInfo($"四连攻击点 <{tname}>", duration: 3700, false); accessory.Method.TTS($"四连攻击点{tname}"); accessory.Method.SendChat($"/e 四连攻击点<{@event.TargetName()}>"); } } #endregion #region 组合技阶段 //【组合技:柔柔之力 + 茸茸之愈】 [ScriptMethod(name: "绒绒陨石(圆形AOE)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2056"])] public void 绒绒陨石(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "绒绒陨石"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(8f); dp.DestoryAt = 2700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } //【组合技:柔柔之力 + 茸茸之愈 + 毛毛之斧】 //莫古的诅咒:柔柔之力 对自身周围角色附加60s莫古乱乱乱,使受到 全屏AOE [莫古飞天乱] 的攻击伤害大幅提高。 //绒绒神圣:茸茸之愈 开始咏唱,咏唱完毕时对全场范围造成高伤害无属性魔法伤害。茸茸之愈 受到一定量伤害后停止咏唱。 [ScriptMethod(name: "莫古乱乱乱 驱散提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:473"])] public void 莫古乱乱乱(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("驱散 <莫古乱乱乱> ", duration: 5000, true); accessory.Method.TTS("驱散《莫古乱乱乱》"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"莫古乱乱乱{@event.TargetId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.TargetObject = @event.TargetId(); dp.Scale = new(1f); dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "莫古乱乱乱 驱散销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:473"],userControl: false)] public void 莫古乱乱乱驱散销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"莫古乱乱乱{@event.TargetId()}"); } [ScriptMethod(name: "茸茸之愈_绒绒神圣 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2059"])] public void 绒绒神圣(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("攻击 < 茸茸之愈 > 以打断 < 绒绒神圣 > ", duration: 3000, true); accessory.Method.TTS("攻击《茸茸之愈》打断读条"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "绒绒神圣"; dp.Owner = accessory.Data.Me; dp.Color = accessory.Data.DefaultSafeColor; dp.ScaleMode |= ScaleMode.YByDistance; dp.TargetObject = @event.SourceId(); dp.Scale = new(1); dp.DestoryAt = 7700; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "绒绒神圣 打断销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:2059"],userControl: false)] public void 绒绒神圣销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("绒绒神圣"); accessory.Method.SendChat("/e 绒绒神圣 已打断"); } //【组合技:蓬蓬之障 + 绒绒之壁 + 软软之弓】 //绒绒沼泽:蓬蓬之障 在场上召唤绿色毒圈,角色进入会赋予 猛毒。 //放马过来库啵!:绒绒之壁 对自身周围最近的3名角色连线,同时接近蓬蓬之障。稍后为角色附加18s怒发冲冠,[怒发冲冠]debuff中的玩家会被挑衅,在毒池里持续受到伤害。 //莫古死亡雨:软软之弓 随机指定任意3名角色为目标,为其附加3把小弓箭组成的褐色圆形 “莫古力剑雨目标” 标记,随后对角色所在位置造成圆形范围无属性突刺伤害。 [ScriptMethod(name: "放马过来库啵 远离提示", eventType: EventTypeEnum.Tether, eventCondition: ["Id:000D"])] public void 放马过来库啵(Event @event, ScriptAccessory accessory) { if ( @event.SourceId() != accessory.Data.Me) return; accessory.Method.TextInfo("远离 <蓬蓬之障> 与 <绒绒之壁>", duration: 5000, true); accessory.Method.TTS("远离连线目标"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "绒绒之壁连线"; dp.Color = new Vector4(1f, 0f, 0f, 1f); dp.Owner = @event.TargetId(); dp.TargetObject = accessory.Data.Me; dp.ScaleMode |= ScaleMode.YByDistance; dp.Scale = new(1); dp.DestoryAt = 4200; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); foreach (var item in IbcHelper.GetByDataId(229)) { var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = "蓬蓬之障连线"; dp1.Color = new Vector4(1f, 0f, 0f, 1f); dp1.Owner = item.EntityId; dp1.TargetObject = accessory.Data.Me; dp1.ScaleMode |= ScaleMode.YByDistance; dp1.Scale = new(1); dp1.DestoryAt = 4200; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp1); } } [ScriptMethod(name: "怒发冲冠 驱散提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:402"])] public void 怒发冲冠(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("驱散 <怒发冲冠> ", duration: 5000, true); accessory.Method.TTS("驱散《怒发冲灌》"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"怒发冲冠{@event.TargetId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.TargetObject = @event.TargetId(); dp.Scale = new(1f); dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); accessory.Method.RemoveDraw("(绒绒之壁|蓬蓬之障)连线"); } [ScriptMethod(name: "怒发冲冠 驱散销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:402"],userControl: false)] public void 怒发冲冠驱散销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"怒发冲冠{@event.TargetId()}"); } [ScriptMethod(name: "莫古死亡雨(点名圆形)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:1636"])] public void 莫古死亡雨(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "莫古死亡雨"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } #endregion #region 狂暴阶段 [ScriptMethod(name: "莫古陨石(AOE)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2072","SourceDataId:236"])] public void 莫古陨石(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("大AOE伤害 ", duration: 4700, true); accessory.Method.TTS("大AOE伤害"); } [ScriptMethod(name: "死亡莫古警告 狂暴提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2121"])] public void 死亡莫古警告(Event @event, ScriptAccessory accessory) { accessory.Method.TextInfo("攻击贤王,狂暴", duration: 5000, true); accessory.Method.TTS("集中攻击贤王"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "死亡莫古警告"; dp.Owner = accessory.Data.Me; dp.Color = accessory.Data.DefaultSafeColor; dp.ScaleMode |= ScaleMode.YByDistance; dp.TargetObject = @event.SourceId(); dp.Scale = new(1); dp.DestoryAt = 1500; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } #endregion } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } public static class Extensions { public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS) { if (isDRTTS) { accessory.Method.SendChat($"/pdr tts {text}"); } else if (isTTS) { accessory.Method.TTS(text); } } }