using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using System.Threading.Tasks; namespace O11n; [ScriptType(guid: "2232ae84-c1e7-4382-88b4-d691887f27cf", name: "O11N", territorys: [800], version: "0.0.0.4" , author: "Tetora", note: noteStr)] public class O11n { const string noteStr = """ v0.0.0.3: LV70 欧米茄时空狭缝 阿尔法幻境3(欧米茄)初版绘制 支持DR 自动在雷力投射点上使用任务指令 (默认为打开状态,使用前请确保你已正确安装1.4.9.0及以上版本`DailyRoutines`插件) """; [UserSetting("TTS开关")] public bool isTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; [UserSetting("DR 自动雷力投射点蓄力")] public bool isDRHelper { get; set; } = true; [ScriptMethod(name: "雷力投射点 自动使用任务指令", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:9638"])] public void 雷力投射点Start(Event @event, ScriptAccessory accessory) { if (isDRHelper) accessory.Method.SendChat("/pdr load Alphascape3Helper"); } #region 自动在雷力投射点使用任务指令:DR模块源码 /* public unsafe class Alphascape3Helper : DailyModuleBase { public override void Init() { DService.ClientState.TerritoryChanged += OnZoneChanged; OnZoneChanged(DService.ClientState.TerritoryType); } private void OnZoneChanged(ushort zoneID) { FrameworkManager.Unregister(OnUpdate); if (zoneID != 800) return; FrameworkManager.Register(false, OnUpdate); } private static void OnUpdate(IFramework framework) { if (!Throttler.Throttle("Alphascape3Helper-OnUpdate", 1_500)) return; if (DService.ClientState.TerritoryType != 800) { FrameworkManager.Unregister(OnUpdate); return; } if (Control.GetLocalPlayer() == null) return; var obj = DService.ObjectTable.FirstOrDefault(x => x.DataId == 9638 && x.ObjectKind == ObjectKind.BattleNpc); if (obj == null || !obj.IsTargetable) return; new UseActionPacket(ActionType.Action, 12911, obj.EntityId, Control.GetLocalPlayer()->Rotation).Send(); } public override void Uninit() { DService.ClientState.TerritoryChanged -= OnZoneChanged; FrameworkManager.Unregister(OnUpdate); } } */ #endregion [ScriptMethod(name: "芥末爆弹(死刑)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12935"])] public void 芥末爆弹死刑(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "芥末爆弹死刑"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.TargetId(); dp.Scale = new Vector2(5f); dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "左/右舷齐射·波动炮", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(12929|1293[012])$"])] public void 齐射波动炮(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "齐射波动炮"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(60); dp.Radian = 210f.DegToRad(); switch (@event.ActionId()) { case 12929: dp.Rotation = 270f.DegToRad(); dp.DestoryAt = 4700; break; case 12930: dp.Rotation = 270f.DegToRad(); dp.DestoryAt = 2700; break; case 12931: dp.Rotation = 90f.DegToRad(); dp.DestoryAt = 4700; break; case 12932: dp.Rotation = 90f.DegToRad(); dp.DestoryAt = 2700; break; } accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "生成外设-火箭飞拳(直线)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:9622"])] public void 突进(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "突进"; dp.Scale = new (15f, 49f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 12500; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "突进销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:13724"],userControl: false)] public void 突进销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("突进"); } [ScriptMethod(name: "芥末爆弹(连线)", eventType: EventTypeEnum.Tether, eventCondition: ["Id:0054"])] public async void 冲击波(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("冲击波"); await Task.Delay(200); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "冲击波"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.TargetId(); dp.Scale = new Vector2(15f); dp.DestoryAt = 8400; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "冲击波销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:12928"],userControl: false)] public void 冲击波销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("冲击波"); } } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } public static class Extensions { public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS) { if (isDRTTS) { accessory.Method.SendChat($"/pdr tts {text}"); } else if (isTTS) { accessory.Method.TTS(text); } } } #region 计算函数 public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } #endregion 计算函数