using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using KodakkuAssist.Extensions; using System.Threading.Tasks; using KodakkuAssist.Extensions; namespace Battle_in_the_Big_Keep; [ScriptType(guid: "90783a42-7947-4392-9c3e-f3162d52c248", name: "无限城的死斗", territorys: [396], version: "0.0.0.3", author: "Tetora", note: noteStr)] public class Battle_in_the_Big_Keep { const string noteStr = """ v0.0.0.2: LV50 无限城的死斗 初版绘制 TTS请在“用户设置”中二选一启用,请勿同时开启 """; [UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; [ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Chat, eventCondition: ["Type:NPCDialogueAnnouncements", "Message:regex:^(一起上吧.*|To my side.*|行くぞ.*)$"])] public void 开场(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("只需攻击 <恩奇都>", duration: 5000, true); if (isTTS)accessory.Method.TTS("攻击恩奇都"); if (isEdgeTTS)accessory.Method.EdgeTTS("攻击恩奇都"); } [ScriptMethod(name: "烈风(点名圆形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:3316"])] public void 烈风(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "烈风"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.TargetId(); dp.Scale = new Vector2(4f); dp.DestoryAt = 700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "缩小旋律 连线提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:438"])] public void 缩小旋律(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; if (isText)accessory.Method.TextInfo("靠近连线队友", duration: 5000, true); if (isTTS)accessory.Method.TTS("靠近连线队友"); if (isEdgeTTS)accessory.Method.EdgeTTS("靠近连线队友"); } [ScriptMethod(name: "加重&减速 驱散提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:9"])] public void 驱散debuff提示(Event @event, ScriptAccessory accessory) { var isHealer = accessory.Data.MyObject?.IsHealer() ?? false; if (isHealer && isText)accessory.Method.TextInfo("驱散队友debuff", duration: 5000, false); if (isHealer && isTTS)accessory.Method.TTS("驱散队友debuff"); if (isHealer && isEdgeTTS)accessory.Method.EdgeTTS("驱散队友debuff"); } uint Chicken = 0; public void Init(ScriptAccessory accessory) { Chicken = 0; } [ScriptMethod(name: "鸡之诗_变鸡记录", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:644"] ,userControl:false)] public void 鸡之诗(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; Chicken = 1; } [ScriptMethod(name: "变鸡销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:644"] ,userControl:false)] public void 小鸡销毁(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; Chicken = 0; } [ScriptMethod(name: "踩风圈提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:3623"])] public void 踩风圈提示(Event @event, ScriptAccessory accessory) { if (Chicken != 1) return; if (isText)accessory.Method.TextInfo("踩风圈", duration: 2500, false); if (isTTS)accessory.Method.TTS("踩风圈"); if (isEdgeTTS)accessory.Method.EdgeTTS("踩风圈"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "突风"; dp.Owner = accessory.Data.Me; dp.Color = accessory.Data.DefaultSafeColor; dp.ScaleMode |= ScaleMode.YByDistance; dp.TargetObject = @event.SourceId(); dp.Scale = new(1); dp.DestoryAt = 30000; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "突风销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:3318"],userControl: false)] public void 突风销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("突风"); } [ScriptMethod(name: "导弹(点名圆形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:3320"])] public void 导弹(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "导弹"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "捕获 连线提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:3335"])] public void 捕获(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; if (isText)accessory.Method.TextInfo("远离扯线", duration: 3000, true); if (isTTS)accessory.Method.TTS("远离扯线"); if (isEdgeTTS)accessory.Method.EdgeTTS("远离扯线"); } [ScriptMethod(name: "剑舞(连续顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:3333"])] public void 剑舞(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "剑舞"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.Radian = 180f.DegToRad(); dp.DestoryAt = 4000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "正宗(直线冲锋)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:3325"])] public void 正宗(Event @event, ScriptAccessory accessory) { // NpcYell Id:2436 ; ActionId:3325 var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "正宗"; dp.Scale = new (8f); dp.ScaleMode |= ScaleMode.YByDistance; dp.Owner = @event.SourceId(); dp.TargetObject = @event.TargetId; dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "攻击龙头提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:3626"])] public void 攻击龙头提示(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("攻击龙头", duration: 2500, false); if (isTTS)accessory.Method.TTS("攻击龙头"); if (isEdgeTTS)accessory.Method.EdgeTTS("攻击龙头"); } [ScriptMethod(name: "电击_放电(钢铁)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:3650"])] public void 放电(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "放电"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 4600; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } #region 计算函数 public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } #endregion 计算函数