using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; // using Dalamud.Game.ClientState.Objects.Subkinds; // using Dalamud.Game.ClientState.Objects.Types; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using ECommons; using ECommons.DalamudServices; using ECommons.GameFunctions; using ECommons.MathHelpers; using System.Threading.Tasks; using KodakkuAssist.Extensions; namespace the_Whorleater_Extreme; [ScriptType(guid: "07f20e0e-9463-4a10-9dd1-956fde6a9c46", name: "利维亚桑歼殛战", territorys: [359], version: "0.0.0.3", author: "Tetora", note: noteStr)] public class the_Whorleater_Extreme { const string noteStr = """ v0.0.0.3: LV50 利维亚桑歼殛战 初版绘制 """; [UserSetting("TTS开关")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; [UserSetting("【开发用】Debug模式")] public bool isDebug { get; set; } = false; public static bool isTank { get; set; } public static bool isDps { get; set; } public static bool isHealer { get; set; } public void 职能检查(ScriptAccessory accessory) { var player = accessory.Data.MyObject; isTank = player?.IsTank() ?? false; isDps = player?.IsDps() ?? false; isHealer = player?.IsHealer() ?? false; } #region 记录 & 阶段转换 uint Dive = 0; uint Phase = 0; public void Init(ScriptAccessory accessory) { Dive = 0; Phase = 0; } [ScriptMethod(name: "阶段转换:P1", eventType: EventTypeEnum.Chat, userControl: false,eventCondition: ["Type:NPCDialogueAnnouncements", "Message:regex:^(被光明所污染的人们.*|You trespass upon my domain.*|我が海域を侵すか.*)$"])] public void 阶段转换1(Event @event, ScriptAccessory accessory) { Phase = 1; } [ScriptMethod(name: "阶段转换:P2", eventType: EventTypeEnum.Chat, userControl: false,eventCondition: ["Type:NPCDialogueAnnouncements", "Message:regex:^(蓝色清净的大海之水将会扫去一切污秽.*|Drink deep of the sea's bitter draught.*|清浄なる青き水を以て、穢れ清めん.*)$"])] public void 阶段转换2(Event @event, ScriptAccessory accessory) { Phase = 2; } [ScriptMethod(name: "阶段转换:P3", eventType: EventTypeEnum.Chat, userControl: false,eventCondition: ["Type:NPCDialogueAnnouncements", "Message:regex:^(竟然对我卖弄小伎俩.*|You challenge me with trickery.*|ぬぅ、小細工を弄したか.*)$"])] public void 阶段转换3(Event @event, ScriptAccessory accessory) { Phase = 3; } [ScriptMethod(name: "下潜记录", eventType: EventTypeEnum.Targetable, eventCondition: ["SourceName:regex:^(利维亚桑|Leviathan|リヴァイアサン)$", "Targetable:False"],userControl: false)] public void 下潜记录(Event @event, ScriptAccessory accessory) { Dive = 1; } [ScriptMethod(name: "下潜取消", eventType: EventTypeEnum.Targetable, eventCondition: ["SourceName:regex:^(利维亚桑|Leviathan|リヴァイアサン)$", "Targetable:True"],userControl: false)] public void 下潜取消(Event @event, ScriptAccessory accessory) { Dive = 0; } #endregion [ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])] public async void 开场提示(Event @event, ScriptAccessory accessory) { var player = accessory.Data.MyObject; isTank = player?.IsTank() ?? false; isDps = player?.IsDps() ?? false; isHealer = player?.IsHealer() ?? false; if (isTank && isText)accessory.Method.TextInfo("难度:★☆,不会建议退\nT:MT拉头,ST拉尾、小怪ST拉,晕波齿鱼人(60%血以下免晕) ", duration: 10000, true); if (isDps && isText)accessory.Method.TextInfo("难度:☆\nD:出黄球打黄球,蓝球不管,小怪优先波齿鱼人,注意避开T的平A", duration: 10000, true); if (isHealer && isText)accessory.Method.TextInfo("难度:★★,不会建议退\nH:ST交给小仙女和再生奶,群抬错开ST,尽量避免水镜debuff", duration: 10000, true); accessory.Method.SendChat("/e ————小抄————\nT:MT拉头,ST拉尾、小怪ST拉,晕波齿鱼人(60%血以下免晕)\n蓝球ST拉着溜,等一次拍击后拉离人群开大减炸掉 \nD:出黄球打黄球,小怪优先波齿鱼人,注意避开T的平A \nH:ST交给小仙女和再生奶,群抬错开ST,尽量避免水镜debuff"); } [ScriptMethod(name: "水神的面纱 提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2165"])] public void 水神的面纱(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("法系打头部,物理打尾巴\n龙舞赤DK额外注意自己的技能!\n尾巴有身位!", duration: 5000, true); } [ScriptMethod(name: "波齿鱼人 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2807"])] public void 波齿鱼人提示(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("优先击杀 < 波齿鱼人 >", duration: 2500, true); } [ScriptMethod(name: "波齿鱼人_恐慌风暴", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1865"])] public void 恐慌风暴(Event @event, ScriptAccessory accessory) { if (isTTS)accessory.Method.TTS("不要踩进恐慌圈"); if (isEdgeTTS)accessory.Method.EdgeTTS("不要踩进恐慌圈"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "恐慌风暴"; dp.Color = new Vector4(1f, 0f, 1f, 1.5f); dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(6f); dp.DestoryAt = 6000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "波齿鱼人_恐慌洗礼", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1866"])] public void 恐慌洗礼(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("眩晕 < 波齿鱼人 >", duration: 3200, true); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "恐慌洗礼"; dp.Color = new Vector4(1f, 0f, 1f, 2f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(1.5f); dp.DestoryAt = 3200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "下潜提示", eventType: EventTypeEnum.Targetable, eventCondition: ["SourceName:regex:^(利维亚桑|Leviathan|リヴァイアサン)$", "Targetable:False"])] public void 下潜提示(Event @event, ScriptAccessory accessory) { if (isText && Phase == 1)accessory.Method.TextInfo("去水柱对侧击退", duration: 5000, true); if (isText && Phase != 1)accessory.Method.TextInfo("中间集合,躲开南北俯冲,远离侧面水柱击退", duration: 5000, true); } [ScriptMethod(name: "旋转下潜 俯冲", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2804"])] public void 旋转下潜(Event @event, ScriptAccessory accessory) { if ( Dive != 1) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "旋转下潜"; dp.Scale = new (16, 40f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 6200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "巨浪(击退)", eventType: EventTypeEnum.Chat,eventCondition: ["Type:NPCDialogueAnnouncements", "Message:regex:^(竟然对我卖弄小伎俩.*|You challenge me with trickery.*|ぬぅ、小細工を弄したか.*)$"])] public void 巨浪(Event @event, ScriptAccessory accessory) { // 击退距离为25m ,实际Scale宽=36m即为安全 foreach (var item in accessory.Data.Objects.GetByDataId(2802)) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "巨浪"; dp.Scale = new (40f, 30f); dp.Owner = item.EntityId; dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } } [ScriptMethod(name: "巨浪泡沫 提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2810"])] public void 巨浪泡沫(Event @event, ScriptAccessory accessory) { var player = accessory.Data.MyObject; isTank = player?.IsTank() ?? false; if(isTank && isText)accessory.Method.TextInfo("ST接走蓝泡泡,避开人群溜溜球,转场完开减伤远离人群炸球", duration: 34500, false); if(isTTS)accessory.Method.TTS("ST拉蓝球,约半分钟后爆炸,人群远离"); if(isEdgeTTS)accessory.Method.EdgeTTS("ST拉蓝球,约半分钟后爆炸,人群远离"); } #region 绘制销毁 // 巨浪击退距离 25m , 场地长 40m [ScriptMethod(name: "猛撞销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2090"],userControl: false)] public void 猛撞销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("巨浪"); // 销毁水柱击退 } [ScriptMethod(name: "恐慌洗礼销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:1866"],userControl: false)] public void 恐慌洗礼销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("恐慌洗礼"); } [ScriptMethod(name: "旋转下潜销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2186"],userControl: false)] public void 旋转下潜销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("旋转下潜"); } #endregion } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } }