using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; // using Dalamud.Game.ClientState.Objects.Subkinds; // using Dalamud.Game.ClientState.Objects.Types; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using ECommons; using ECommons.DalamudServices; using ECommons.GameFunctions; using ECommons.MathHelpers; using System.Threading.Tasks; using KodakkuAssist.Extensions; namespace Bismarck_Extreme; [ScriptType(guid: "56751be8-113f-4496-8b46-982ff96d90c3", name: "俾斯麦歼殛战", territorys: [447], version: "0.0.0.1", author: "Tetora", note: noteStr)] public class Bismarck_Extreme { const string noteStr = """ v0.0.0.1: LV60 俾斯麦歼殛战 初版绘制 """; [UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; uint MagitekFieldGenerator = 1; public void Init(ScriptAccessory accessory) { MagitekFieldGenerator = 1; } [ScriptMethod(name: "魔导结界 记录", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:4778"],userControl: false)] public void 魔导结界(Event @event, ScriptAccessory accessory) { MagitekFieldGenerator = 0; } [ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])] public async void 开场提示(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("难度:☆\n小怪打异色蛇,转场注意天气", duration: 5000, true); accessory.Method.SendChat("/e ————小抄————\n蛇刷新后:蓝buff打绿怪,绿buff打蓝怪\n雷雨:分散,不打水炮\n小雨:中间钢铁,打水炮\n暴雨:中间击退接月环,打水泡"); } [ScriptMethod(name: "拉怪提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:3827"])] public void 拉怪提示(Event @event, ScriptAccessory accessory) { var isTank = accessory.Data.MyObject?.IsTank() ?? false; if (!isTank) return; if (isText)accessory.Method.TextInfo("将其他小怪拉至远程怪 <温杜乌麻义> 处", duration: 5000, false); if (isTTS)accessory.Method.TTS("将其他小怪拉到远程怪"); if (isEdgeTTS)accessory.Method.EdgeTTS("将其他小怪拉到远程怪"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "温杜乌麻义"; dp.Color = accessory.Data.DefaultSafeColor; dp.Scale = new Vector2(1f); dp.Owner = accessory.Data.Me; dp.TargetObject = @event.SourceId(); dp.ScaleMode |= ScaleMode.YByDistance; dp.DestoryAt = 5700; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "白鲸之怒 首次提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:4010"])] public void 白鲸之怒(Event @event, ScriptAccessory accessory) { if (MagitekFieldGenerator == 0) return; if (isText)accessory.Method.TextInfo("使用 <魔导结界发生器>", duration: 5000, true); if (isTTS)accessory.Method.TTS("使用魔导结界发生器"); if (isEdgeTTS)accessory.Method.EdgeTTS("使用魔导结界发生器"); } [ScriptMethod(name: "上背提示", eventType: EventTypeEnum.Targetable, eventCondition: ["Targetable:True", "SourceName:regex:^(角质甲壳|chitin carapace|強硬外殻)$"])] public void 上背提示(Event @event, ScriptAccessory accessory) { // if (isText)accessory.Method.TextInfo("在下面对他无法造成伤害", duration: 3000, true); if (isTTS)accessory.Method.TTS("上背"); if (isEdgeTTS)accessory.Method.EdgeTTS("上背"); } [ScriptMethod(name: "鲸须爆弹(诱导水圈提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:4021"])] public void 鲸须爆弹(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("诱导三连水圈", duration: 3000, false); if (isTTS)accessory.Method.TTS("诱导三连水圈"); if (isEdgeTTS)accessory.Method.EdgeTTS("诱导三连水圈"); } [ScriptMethod(name: "漏斗云(龙卷风)高亮", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:3830"])] public void 漏斗云(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "漏斗云"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(4.5f); dp.DestoryAt = 30000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp2 = accessory.Data.GetDefaultDrawProperties(); dp2.Name = "漏斗云描边"; dp2.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp2.Owner = @event.SourceId(); dp2.Scale = new Vector2(4.6f); dp2.InnerScale = new Vector2(4.5f); dp2.Radian = float.Pi * 2; dp2.DestoryAt = 30000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp2); } [ScriptMethod(name: "漏斗云销毁", eventType: EventTypeEnum.RemoveCombatant, eventCondition: ["DataId:3830"],userControl: false)] public void 漏斗云销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("漏斗云.*"); } [ScriptMethod(name: "死水/死风 读条提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:4032"])] public void 死风水(Event @event, ScriptAccessory accessory) { // ActionId:4032 死风; 4034 死水 var isTank = accessory.Data.MyObject?.IsTank() ?? false; if (isTank) { if (isText)accessory.Method.TextInfo("赋予buff,稍后挑衅反色目标", duration: 2000, false); if (isTTS)accessory.Method.TTS("赋予buff,稍后挑衅反色目标"); if (isEdgeTTS)accessory.Method.EdgeTTS("赋予buff,稍后挑衅反色目标"); } else { if (isText)accessory.Method.TextInfo("赋予buff,稍后攻击反色目标", duration: 2000, false); if (isTTS)accessory.Method.TTS("赋予buff,稍后攻击反色目标"); if (isEdgeTTS)accessory.Method.EdgeTTS("赋予buff,稍后攻击反色目标"); } } [ScriptMethod(name: "支配于风/水 buff提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^71[78]$"])] public void 支配于风水(Event @event, ScriptAccessory accessory) { // StatusID: 717 支配于风 ;718 支配于水 if (@event.TargetId() != accessory.Data.Me) return; var elemental = @event.StatusId == 717 ? "蓝色水蛇" : "绿色风蛇"; if (isText)accessory.Method.TextInfo($"攻击{elemental}", duration: 4000, true); if (isTTS)accessory.Method.TTS($"攻击{elemental}"); if (isEdgeTTS)accessory.Method.EdgeTTS($"攻击{elemental}"); } #region P3 天气机制 [ScriptMethod(name: "呼风唤雨 提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:4021"])] public void 呼风唤雨(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("雷雨:不打水泡+分散\n暴雨:打水泡,中间击退接月环\n小雨:打水泡,远离中间", duration: 10000, true); if (isTTS)accessory.Method.TTS("注意天气变化"); if (isEdgeTTS)accessory.Method.EdgeTTS("注意天气变化"); accessory.Method.SendChat("/e ————呼风唤雨————\n雷雨:分散,不打水炮\n小雨:中间钢铁,打水炮\n暴雨:中间击退接月环,打水泡"); } [ScriptMethod(name: "雷雨_分散提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:4016"])] public void 雷雨(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("分散,不打水泡", duration: 2000, true); if (isTTS)accessory.Method.TTS("分散,不打水泡"); if (isEdgeTTS)accessory.Method.EdgeTTS("分散,不打水泡"); } [ScriptMethod(name: "雷雨_落雷 & 雷暴云砧 分散", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^407[01]$"])] public void 落雷(Event @event, ScriptAccessory accessory) { // ActionId: 4070 雷暴云砧 ; 4071 落雷 var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "落雷"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.TargetId(); dp.Scale = new Vector2 ( @event.ActionId == 4071 ? 4 : 5 ); dp.DestoryAt = @event.ActionId == 4071 ? 3700 : 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "小雨_荒蛮之泪(中间钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:4014"])] public void 荒蛮之泪(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "荒蛮之泪"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Offset = new Vector3 (-15, 0, 0); dp.Scale = new Vector2(8); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "暴雨_锋利之风(中间击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:4015"])] public void 锋利之风(Event @event, ScriptAccessory accessory) { // 该击退为 随机方向 if (isText)accessory.Method.TextInfo("中间击退", duration: 5400, true); if (isTTS)accessory.Method.TTS("中间击退"); if (isEdgeTTS)accessory.Method.EdgeTTS("中间击退"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "击退连线"; dp.Owner = accessory.Data.Me; dp.Color = accessory.Data.DefaultSafeColor; dp.ScaleMode |= ScaleMode.YByDistance; dp.TargetPosition = @event.TargetPosition + new Vector3 (-15, 0,0); dp.Scale = new(1); dp.DestoryAt = 6100; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "防击退销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(7548|7559)$"],userControl: false)] public void 防击退销毁(Event @event, ScriptAccessory accessory) { if ( @event.TargetId() != accessory.Data.Me) return; accessory.Method.RemoveDraw("击退连线"); } [ScriptMethod(name: "暴雨_暴风骤雨(中间月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:4012"])] public void 暴风骤雨(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "暴风骤雨"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(20f); dp.InnerScale = new Vector2(5f); dp.Offset = new Vector3 (-15, 0, 0); dp.Radian = float.Pi * 2; dp.DestoryAt = 6100; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } #endregion } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } }