using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using KodakkuAssist.Extensions; using System.Threading.Tasks; namespace Shiva; [ScriptType(guid: "cddb93a8-e01e-40fe-989c-5153ad62bfbc", name: "希瓦歼灭战", territorys: [377], version: "0.0.0.2", author: "Tetora", note: noteStr)] public class Shiva { const string noteStr = """ v0.0.0.1: LV50 希瓦歼灭战 初版绘制 """; [UserSetting("TTS开关")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; uint FrostStaff = 0; // 冰霜之杖 uint FrostBlade = 0; // 冰霜之剑 uint Melt = 0; // 武器融化 public void Init(ScriptAccessory accessory) { FrostStaff = 0; FrostBlade = 0; Melt = 0; } [ScriptMethod(name: "冰霜之杖 变身提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2453"])] public void 冰霜之杖(Event @event, ScriptAccessory accessory) { FrostStaff = 1; FrostBlade = 0; Melt = 0; if (isText)accessory.Method.TextInfo("分散", duration: 2000, false); if (isTTS)accessory.Method.TTS("分散"); if (isEdgeTTS)accessory.Method.EdgeTTS("分散"); } [ScriptMethod(name: "冰雹(分散)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:001D"])] public void 冰雹(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "冰雹"; dp.Color = new Vector4(1f, 0.4f, 0f, 1.6f); dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6.4f); dp.DestoryAt = 3400; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "冰柱冲击(圆形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2462"])] public void 冰柱冲击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "冰柱冲击"; dp.Color = new Vector4(0f, 1f, 1f, 1f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.Delay = 2000; dp.DestoryAt = 2700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "冰印剑(顺劈死刑)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2451"])] public void 冰印剑(Event @event, ScriptAccessory accessory) { FrostBlade = 1; FrostStaff = 0; Melt = 0; var boss = accessory.Data.Objects.GetByDataId(3100).FirstOrDefault(); if (boss == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "冰印剑"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = boss.GameObjectId; dp.TargetObject = @event.TargetId(); dp.TargetResolvePattern = PositionResolvePatternEnum.OwnerEnmityOrder; dp.TargetOrderIndex = 1; dp.Scale = new Vector2(14); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 5200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } /* [ScriptMethod(name: "天降一击(小击退)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2454"])] public void 天降一击(Event @event, ScriptAccessory accessory) { // 注:在 “冰河怒击(顺劈)” 后平A几次也会发生,且在P3时 时间轴不一定固定(基本都压了) if (FrostBlade == 1) { if (isText)accessory.Method.TextInfo("小击退", duration: 5600, false); if (isTTS)accessory.Method.TTS("小击退"); if (isEdgeTTS)accessory.Method.EdgeTTS("小击退"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "天降一击"; dp.Scale = new(1f, 5); dp.Color = accessory.Data.DefaultDangerColor.WithW(2f); dp.Owner = accessory.Data.Me; dp.TargetObject = @event.SourceId(); dp.Rotation = float.Pi; dp.DestoryAt = 6300; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp); } } */ [ScriptMethod(name: "防击退销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(7548|7559)$"],userControl: false)] public void 防击退销毁(Event @event, ScriptAccessory accessory) { if ( @event.TargetId() != accessory.Data.Me) return; accessory.Method.RemoveDraw("天降一击"); } [ScriptMethod(name: "冰河怒击(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2465"])] public void 冰河怒击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "冰河怒击"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "钻石星尘(冻结)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2466"])] public void 钻石星尘(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("AOE", duration: 8700, false); if (isTTS)accessory.Method.TTS("AOE"); if (isEdgeTTS)accessory.Method.EdgeTTS("AOE"); } [ScriptMethod(name: "永久冻土 结冰提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2457"])] public void 强化寒冰咆哮(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("地面结冰", duration: 1200, true); if (isTTS)accessory.Method.TTS("停止移动"); if (isEdgeTTS)accessory.Method.EdgeTTS("停止移动"); } } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } #region 计算函数 public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } #endregion 计算函数