using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using KodakkuAssist.Extensions; using System.Threading.Tasks; namespace the_Aery; [ScriptType(guid: "ac6caf4e-5eee-406c-8621-a5f3c5c7e9b0", name: "邪龙王座龙巢神殿", territorys: [1065], version: "0.0.0.2", author: "Tetora", note: noteStr)] public class the_Aery { const string noteStr = """ v0.0.0.1: LV55 邪龙王座龙巢神殿 初版绘制 TTS请在“用户设置”中二选一启用,请勿同时开启 """; [UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; [ScriptMethod(name: "BOSS1_琅妲巫龙 雷云放射(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:3889"])] public void 雷云放射(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "雷云放射"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(64.9f); dp.InnerScale = new Vector2(8f); dp.Radian = float.Pi * 2; dp.DestoryAt = 6700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "BOSS1_琅妲巫龙 引雷 提示", eventType: EventTypeEnum.Tether, eventCondition: ["Id:0006"])] public void 引雷(Event @event, ScriptAccessory accessory) { // StatusID:2574 引雷 if (@event.TargetId() != accessory.Data.Me) return; if (isText)accessory.Method.TextInfo("将连线传给场边柱子", duration: 9600, true); if (isTTS)accessory.Method.TTS("将连线传给场边柱子"); if (isEdgeTTS)accessory.Method.EdgeTTS("将连线传给场边柱子"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "避雷"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.TargetId(); dp.Scale = new Vector2(2f); dp.DestoryAt = 9600; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "避雷销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:2574"],userControl: false)] public void 避雷销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("避雷"); } [ScriptMethod(name: "BOSS1_琅妲巫龙 感电 击退提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:3890"])] public void 感电击退(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("击退", duration: 4000, false); if (isTTS)accessory.Method.TTS("击退"); if (isEdgeTTS)accessory.Method.EdgeTTS("击退"); /* var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "感电击退"; dp.Scale = new(1.5f, 15); dp.Color = accessory.Data.DefaultDangerColor.WithW(2f); dp.Owner = accessory.Data.Me; dp.TargetObject = @event.SourceId(); dp.Rotation = float.Pi; dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp); */ } [ScriptMethod(name: "BOSS1_琅妲巫龙 感电 直线AOE", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:3890"])] public void 感电(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "感电"; dp.Scale = new (5f, 64.9f); dp.Owner = @event.SourceId(); dp.TargetObject = accessory.Data.Me; dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 4300; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "防击退销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(7548|7559)$"],userControl: false)] public void 防击退销毁(Event @event, ScriptAccessory accessory) { if ( @event.TargetId() != accessory.Data.Me) return; accessory.Method.RemoveDraw("感电击退"); } [ScriptMethod(name: "BOSS2_格亚斯库图斯 可燃性气体(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:30181"],suppress:600000)] public void 可燃性气体(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "可燃性气体"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(26f); dp.InnerScale = new Vector2(20f); dp.Radian = float.Pi * 2; dp.DestoryAt = 4000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "BOSS2_格亚斯库图斯 爆炸(可燃性气体)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:30184"])] public void 爆炸(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "爆炸"; dp.Color = new Vector4(1f, 1f, 1f, 2.2f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.DestoryAt = 9700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "BOSS2_格亚斯库图斯 龙啸(AOE)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:31233"])] public void 龙啸2(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("AOE", duration: 3000, false); if (isTTS)accessory.Method.TTS("AOE"); if (isEdgeTTS)accessory.Method.EdgeTTS("AOE"); } [ScriptMethod(name: "BOSS2_格亚斯库图斯 圆焰(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:30191"])] public void 圆焰(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "圆焰"; dp.Color = new Vector4(1f, 1f, 0f, 1.2f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(12f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "BOSS2_格亚斯库图斯 环火(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:30190"])] public void 环火(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "环火"; dp.Color = new Vector4(1f, 1f, 0f, 1.2f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(20f); dp.InnerScale = new Vector2(11f); dp.Radian = float.Pi * 2; dp.DestoryAt = 7700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "小怪_龙巢变种龙 撕裂利爪(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:5137"])] public void 撕裂利爪(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "撕裂利爪"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "撕裂利爪销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:5137"],userControl: false)] public void 撕裂利爪销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("撕裂利爪"); } [ScriptMethod(name: "BOSS3_尼德霍格 龙啸(AOE)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:30206"])] public void 龙啸3(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("AOE", duration: 4000, false); if (isTTS)accessory.Method.TTS("AOE"); if (isEdgeTTS)accessory.Method.EdgeTTS("AOE"); } [ScriptMethod(name: "BOSS3_尼德霍格 恐惧咆哮(脚底圆形-Imgui)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:30200"])] public void 恐惧咆哮(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "恐惧咆哮"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "BOSS3_尼德霍格 邪炎俯冲 提前显示", eventType: EventTypeEnum.SetObjPos, eventCondition: ["Id:0197", "SourceDataId:14794", "SourcePosition:regex:^({\"X\":35.00,\"Y\":149.24,\"Z\":-304.00}|{\"X\":13.00,\"Y\":147.97,\"Z\":-304.00}|{\"X\":57.00,\"Y\":147.97,\"Z\":-304.00})$"])] public void 邪炎俯冲(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "邪炎俯冲"; dp.Scale = new (22f, 80f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 2500; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "BOSS3_漆黑之珠 漆黑火焰 集火提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:14795"])] public void 漆黑之珠(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("集火 <漆黑之珠>", duration: 5000, true); if (isTTS)accessory.Method.TTS("集火漆黑之珠"); if (isEdgeTTS)accessory.Method.EdgeTTS("集火漆黑之珠"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "漆黑之珠连线"; dp.Owner = accessory.Data.Me; dp.Color = accessory.Data.DefaultSafeColor; dp.ScaleMode |= ScaleMode.YByDistance; dp.TargetObject = @event.SourceId(); dp.Scale = new(1); dp.DestoryAt = 5700; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "漆黑火焰销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:30204"],userControl: false)] public void 漆黑火焰销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("漆黑之珠连线"); } [ScriptMethod(name: "BOSS3_尼德霍格 真红之珠(死刑)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:30205"])] public void 真红之珠(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("坦克死刑", duration: 4000, false); if (isTTS)accessory.Method.TTS("坦克死刑"); if (isEdgeTTS)accessory.Method.EdgeTTS("坦克死刑"); } [ScriptMethod(name: "BOSS3_尼德霍格 屠戮(AOE)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:30207"])] public void 屠戮(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("AOE", duration: 5000, false); if (isTTS)accessory.Method.TTS("AOE"); if (isEdgeTTS)accessory.Method.EdgeTTS("AOE"); } } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } #region 计算函数 public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } #endregion 计算函数