using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; // using Dalamud.Game.ClientState.Objects.Subkinds; // using Dalamud.Game.ClientState.Objects.Types; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using KodakkuAssist.Extensions; using System.Threading.Tasks; namespace Omicron_Recall_Killing_Order; [ScriptType(guid: "b73d07ef-aa90-45a9-ab4b-fc3ccce8791b", name: "侵略兵器召回指令:破坏侵略兵器希", territorys: [960], version: "0.0.0.3", author: "Tetora", note: noteStr)] public class Chi { const string noteStr = """ v0.0.0.2: LV90 特殊Fate 绘制 侵略兵器召回指令:破坏侵略兵器希 """; [ScriptMethod(name: "迷失连线", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:regex:^758[67]$"])] public void 迷失连线(Event @event, ScriptAccessory accessory) { // Data ID 7586: 迷失少女 ;7587:迷失者 accessory.Method.TextInfo("迷失出现", duration: 5000, true); accessory.Method.TTS("迷失出现"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "迷失连线"; dp.Owner = accessory.Data.Me; dp.Color = accessory.Data.DefaultSafeColor; dp.ScaleMode |= ScaleMode.YByDistance; dp.TargetObject = @event.SourceId(); dp.Scale = new(1); dp.DestoryAt = 60000; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "迷失连线销毁", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:regex:^758[67]$"],userControl: false)] public void 迷失连线销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("迷失连线"); } [ScriptMethod(name: "终端攻击(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(25172|2595[356])$"])] public void 月环(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "月环"; dp.Color = new Vector4(1f, 1f, 0f, 0.8f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(60f); dp.InnerScale = new Vector2(16f); dp.Radian = float.Pi * 2; dp.DestoryAt = @event.ActionId() == 25953 ? 4700 : 7700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "终端攻击(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(25173|2595[478])$"])] public void 直线(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "直线"; dp.Owner = @event.SourceId(); dp.Color = new Vector4(1f, 1f, 0f, 0.4f); dp.Scale = new(32f, 120f); dp.DestoryAt = @event.ActionId() == 25954 ? 4700 : 7700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); } [ScriptMethod(name: "前方扫荡 & 后方扫射", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(25959|2596[023]|2652[34])$"])] public void 半场扇形(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Color = new Vector4(1f, 1f, 0f, 0.8f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(45); dp.Radian = 180f.DegToRad(); dp.DestoryAt = 5700; switch (@event.ActionId()) { case 26523: case 25959: case 25960: // 前方扫荡·零式后方扫射 dp.Name = "前方扫荡"; dp.Rotation = 0f.DegToRad(); break; case 26524: case 25962: case 25963: // 后方扫射·零式前方扫荡 dp.Name = "后方扫射"; dp.Rotation = 180f.DegToRad(); break; } accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "零式前方扫荡 & 后方扫射", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(2595[5-8]|2596[03])$"])] public void 零式半场扇形(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Color = new Vector4(1f, 1f, 0f, 0.8f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(45); dp.Radian = 180f.DegToRad(); switch (@event.ActionId()) { case 25955: //终端攻击·零式前方扫荡 直接显示 case 25957: dp.Name = "前方扫荡"; dp.Rotation = 0f.DegToRad(); dp.DestoryAt = 12200; break; case 25956: //终端攻击·零式后方扫射 直接显示 case 25958: dp.Name = "后方扫射"; dp.Rotation = 180f.DegToRad(); dp.DestoryAt = 12200; break; // 画第二刀 方向相反 , 第一刀跟前面的普通画一起了 case 25960: //前方扫荡·零式后方扫荡 dp.Name = "后方扫射"; dp.Rotation = 180f.DegToRad(); dp.Delay = 5800; dp.DestoryAt = 4400; break; case 25963: //后方扫射·零式前方扫荡 dp.Name = "前方扫荡"; dp.Rotation = 0f.DegToRad(); dp.Delay = 5800; dp.DestoryAt = 4400; break; } accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "地下贯通爆弹(三穿一)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:25101"])] public void 地下贯通爆弹1(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "地下贯通爆弹1"; dp.Owner = @event.SourceId(); dp.Color = new Vector4(1f, 0f, 0f, 0.6f); dp.Scale = new(20f, 20f); dp.Delay = 7700; dp.DestoryAt = 2000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); } [ScriptMethod(name: "地下贯通爆弹(随机)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:25976"])] public void 地下贯通爆弹2(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "地下贯通爆弹2"; dp.Owner = @event.SourceId(); dp.Color = new Vector4(1f, 0f, 0f, 0.6f); dp.Scale = new(20f, 20f); dp.Delay = 9800; dp.DestoryAt = 2000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); } [ScriptMethod(name: "地下贯通爆弹(随机)提前一炸显示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:25976"])] public void 地下贯通爆弹3(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "地下贯通爆弹3"; dp.Owner = @event.SourceId(); dp.Color = new Vector4(1f, 1f, 0f, 0.4f); dp.Scale = new(20f, 20f); dp.Delay = 8800; dp.DestoryAt = 1000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); } [ScriptMethod(name: "电视死亡销毁", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:13515"],userControl: false)] public void 电视死亡销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw(".*"); } } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } public static class Extensions { public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS) { if (isDRTTS) { accessory.Method.SendChat($"/pdr tts {text}"); } else if (isTTS) { accessory.Method.TTS(text); } } } #region 计算函数 public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } #endregion 计算函数