using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using KodakkuAssist.Extensions; using System.Threading.Tasks; using FFXIVClientStructs.FFXIV.Client.Game.Object; using FFXIVClientStructs.FFXIV.Client.Game.Character; using System.Runtime.CompilerServices; using System.Runtime.Intrinsics; using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Client.Game.Control; using FFXIVClientStructs.FFXIV.Client.Game.UI; using FFXIVClientStructs.FFXIV.Client.UI.Agent; using FFXIVClientStructs.FFXIV.Component.GUI; namespace Pilgrims_Traverse; [ScriptType(guid: "3f65b3c0-df48-4ef8-89ae-b8091b7690f1", name: "朝圣交错路", author: "Tetora", territorys: [1281, 1282, 1283, 1284, 1285, 1286, 1287, 1288, 1289, 1290, 1311, 1333], version: "0.0.1.7",note: noteStr)] public class Pilgrims_Traverse { const string noteStr = """ v0.0.1.7: 朝圣交错路 (Pilgrim's Traverse) 基础绘制 更新日志见dc,出现问题请带ARR录像文件反馈 注:方法设置中的层数仅做分割线效果,并不是批量开关 """; #region 各种记录 /* StatusID * 变身 4708 [StackCount:54 Param:566 泥球 ] [StackCount:55 Param:567 爆弹之母 ] * 极速冲刺 4709 * 禁止使用杜松香 4591 * 诅咒 1087 (拟态怪 - 怨念) * 失明 1088 (妖宫没有) * 最大体力减少 1089 * 伤害降低 1090 * 能力封印 1092(妖宫没有) * 最大体力魔力提升 1093 * 禁止使用道具 1094 * 禁止冲刺 1095 * 击退无效 1096 * 禁止体力自然恢复 1097 * 无法发动技能 1113 (形态变化) * 冲刺 1548 (天气的普通冲刺) * 加速 4718 (妖宫为魔陶器,不是天气) */ /* DataId * 传送装置 2014756 * 再生祭坛 2014755 * 光耀烛台 2014759 * 埋藏的宝藏 2007542 * * 金宝箱 2007358 * 银宝箱 2007357 * 铜宝箱(拟态怪)2006020 * 铜宝箱 [1~10层] 1882 [11~20层] 1881 [21~30层] 1883 1884 [31~40层] 1885 1886 [41~50层] 1887 1888 * [51~60层] 1889 1906 [61~70层] 1890 1907 [71~80层] 1891 1908 [81~90层] 1892 [91~100层] 1893 * * 地雷陷阱 2007182 * 诱饵陷阱 2007183 * 弱化陷阱 2007184 * 妨碍陷阱 2007185 * 妖灵陷阱 2014939 */ #endregion #region 基础控制 [UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; [UserSetting("是否启用遁地特殊绘制")] public bool isUnderGround { get; set; } = true; [UserSetting("遁地能打到的AOE颜色")] public ScriptColor UnderGround_AOEs { get; set; } = new() { V4 = new(1f, 0f, 0f, 1.2f) }; [UserSetting("设置吸引类技能颜色")] public ScriptColor InhaleColor { get; set; } = new() { V4 = new(0f, 1f, 1f, 0.4f) }; [UserSetting("启用小工具(已确认设置完毕)")] public bool isMiniTools { get; set; } = false; [UserSetting("设置传送装置查找颜色")] public ScriptColor teleporter { get; set; } = new() { V4 = new(0f, 1f, 0f, 2f) }; [UserSetting("设置光耀烛台查找颜色")] public ScriptColor votiveCandelabra { get; set; } = new() { V4 = new(1f, 0f, 1f, 1.4f) }; [UserSetting(note: "选择自动苏生之炎对象")] public RekindleEnum Rekindle { get; set; } = RekindleEnum.TargetsTarget; [UserSetting("深想战喝药提示总开关")] public bool isPotions { get; set; } = true; [UserSetting("烈焰领域自动防击退(T职除外,底裤防击退需要同时启用底裤选项)")] public AutoAntiKnockbackEnum AutoAntiKnockback { get; set; } = AutoAntiKnockbackEnum.None; private static List _AutoAntiKnockback = ["亲疏自行", "沉稳咏唱"]; public enum AutoAntiKnockbackEnum { None = -1, 亲疏自行 = 0, 沉稳咏唱 = 1, DR = 2, IChing = 3, } public enum RekindleEnum { [Description("")] TargetsTarget = 0, [Description("<2>")] PartyList2 = 1, [Description("")] Me = 2, } [UserSetting("启用底裤(需要对应插件与权限)")] public bool isHack { get; set; } = false; [UserSetting(note: "选择默认遁地深度")] public DepthsEnum Depths { get; set; } = DepthsEnum.Default; public enum DepthsEnum { [Description("0")] Default = 0, [Description("2")] Depths2 = 1, [Description("3")] Depths3 = 2, [Description("5")] Depths5 = 3, [Description("7")] Depths7 = 4, [Description("20")] Depths20 = 5, [Description("50")] Depths50 = 6, } [UserSetting("开发者模式")] public bool isDeveloper { get; set; } = false; #endregion #region 全局变量 public static class MapIds { public const uint PilgrimsTraverse0 = 1281; // 第 1~10朝圣路 public const uint PilgrimsTraverse1 = 1282; // 第 11~20朝圣路 public const uint PilgrimsTraverse2 = 1283; public const uint PilgrimsTraverse3 = 1284; public const uint PilgrimsTraverse4 = 1285; public const uint PilgrimsTraverse5 = 1286; public const uint PilgrimsTraverse6 = 1287; public const uint PilgrimsTraverse7 = 1288; public const uint PilgrimsTraverse8 = 1289; public const uint PilgrimsTraverse9 = 1290; public const uint TheFinalVerse = 1333; // 卓异的悲寂歼灭战 public const uint TheFinalVerseQuantum = 1311; // 卓异的悲寂深想战 } public void Init(ScriptAccessory accessory) { PerilousLair = 0; // 80 BOSS 伤痛圆戒 钢铁 RoaringRing = 0; // 80 BOSS 紫雷环戒 月环 _blackandwhite = 0; // 卓异的悲寂深想战 黑白配 点名记录 _spinelash = 0; // 卓异的悲寂深想战 棘刺尾 直线点名次数记录 ResetMechanic(); // 卓异的悲寂 地火晶体重置 } [ScriptMethod(name: "伤头&插言 打断销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^75(38|51)$"], userControl: false)] public void 打断销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($".*{@event.TargetId()}"); } [ScriptMethod(name: "特殊状态销毁", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^(2|3|1511|1113)$"], userControl: false)] public void 特殊状态销毁(Event @event, ScriptAccessory accessory) { // 赋予对应怪物 眩晕[2]、睡眠[3]、石化[1511]、(形态变化)无法发动技能[1113] 等状态都需要销毁绘图 accessory.Method.RemoveDraw($".*{@event.TargetId()}"); } [ScriptMethod(name: "咏唱中断销毁", eventType: EventTypeEnum.CancelAction, eventCondition: [], userControl: false)] public void 咏唱中断销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($".*{@event.SourceId()}"); } [ScriptMethod(name: "死亡销毁", eventType: EventTypeEnum.Death, eventCondition: [], userControl: false)] public void 死亡销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($".*{@event.TargetId()}"); } [ScriptMethod(name: "防击退销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(7548|7559)$"],userControl: false)] public void 防击退销毁(Event @event, ScriptAccessory accessory) { if ( @event.TargetId() != accessory.Data.Me) return; accessory.Method.RemoveDraw(".*(击退|吸蚀).*"); } public bool KnockPenalty = false; [ScriptMethod(name: "天气:击退无效添加", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1096"],userControl: false)] public void 添加击退buff(Event @event, ScriptAccessory accessory) { KnockPenalty = true; } [ScriptMethod(name: "天气:击退无效移除", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1096"],userControl: false)] public void 删除击退buff(Event @event, ScriptAccessory accessory) { KnockPenalty = false; } /* [ScriptMethod(name: "死亡重置", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:0"], userControl: false)] public void 死亡重置(Event @event, ScriptAccessory accessory) { if (isDeveloper) accessory.Method.SendChat($"/e 调试信息:检测到死亡,已重置变量"); } */ #endregion // 通用内容 [ScriptMethod(name: "拟态怪_怨念提示 / Mimics Malice Tip", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44852"])] public void 拟态怪_怨念(Event @event, ScriptAccessory accessory) { if (isText) accessory.Method.TextInfo("打断拟态怪", duration: 2000, true); if (isTTS) accessory.Method.TTS("打断拟态怪"); if (isEdgeTTS)accessory.Method.EdgeTTS("打断拟态怪"); } #region 小工具部分 [ScriptMethod(name: "—————— 小工具部分(先自行关闭不需要的功能) / Tools ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 小工具部分(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "自身爆弹之母 大爆炸范围绘制 / Immolation Big Burst Draw", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44629"])] public void 爆弹之母_大爆炸Self (Event @event, ScriptAccessory accessory) { if(!isMiniTools) return; if (@event.TargetId() != accessory.Data.Me) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"爆弹之母_大爆炸{@event.SourceId()}"; dp.Color = accessory.Data.DefaultSafeColor.WithW(0.8f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(15f); dp.DestoryAt = 1500; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "传送装置查找 / Teleportation Construct Finder", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2014756", "Operate:Add"])] public void 传送装置查找(Event @event, ScriptAccessory accessory) { if(!isMiniTools) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"传送装置查找"; dp.Owner = accessory.Data.Me; dp.TargetObject = @event.SourceId(); dp.Scale = new (1f); dp.ScaleMode |= ScaleMode.YByDistance; dp.Color = teleporter.V4; dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "光耀烛台查找 / Votive Candelabra Finder", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2014759", "Operate:Add"])] public void 光耀烛台查找(Event @event, ScriptAccessory accessory) { if(!isMiniTools) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"光耀烛台"; dp.Owner = accessory.Data.Me; dp.TargetObject = @event.SourceId(); dp.Scale = new (1f); dp.ScaleMode |= ScaleMode.YByDistance; dp.Color = votiveCandelabra.V4; dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "光耀烛台销毁", eventType: EventTypeEnum.ObjectEffect, eventCondition: ["Id1:16", "Id2:32"], userControl: false)] public void 光耀烛台销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"光耀烛台"); } /* [ScriptMethod(name: "光耀烛台 温暖气息提示", eventType: EventTypeEnum.Chat, eventCondition: ["Type:SystemMessage", "Message:察觉到了灯火般温暖的神秘气息……"])] public void 光耀烛台_温暖气息提示(Event @event, ScriptAccessory accessory) { if(!isMiniTools) return; if (isTTS)accessory.Method.TTS("本层有烛台"); if (isEdgeTTS)accessory.Method.EdgeTTS("本层有烛台"); } */ /* [ScriptMethod(name: "队友爆弹之母 大爆炸范围绘制", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44629"])] public void 爆弹之母_大爆炸Party (Event @event, ScriptAccessory accessory) { if(!isMiniTools) return; if (@event.TargetId() == accessory.Data.Me) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"爆弹之母_大爆炸{@event.SourceId()}"; dp.Color = accessory.Data.DefaultSafeColor.WithW(0.4f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(15f); dp.DestoryAt = 1500; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } */ [ScriptMethod(name: "自动取消二段火神冲(防止遁地打不到导致自动循环卡死)/ AutoRemove CrimsonStrike", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4403"])] public void AutoRemoveCrimsonStrike(Event @event, ScriptAccessory accessory) { if(!isMiniTools || @event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/statusoff 深红强袭预备"); if (isDeveloper) accessory.Method.SendChat($"/e 鸭鸭:已取消《深红强袭预备》"); } [ScriptMethod(name: "自动尝试挂不死鸟热水(遁地了也很team)/ TryAutoUse Rekindle", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1868"])] public void AutoUseRekindle(Event @event, ScriptAccessory accessory) { string rekindleValue = Rekindle.GetDescription(); if(!isMiniTools || @event.SourceId() != accessory.Data.Me || @event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/ac 星极超流 {rekindleValue}"); accessory.Method.SendChat($"/e 鸭鸭:已尝试自动给《{rekindleValue}》挂上不死鸟热水"); } #endregion #region 1~10层 [ScriptMethod(name: "—————— 1 ~ 10 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第1层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "1~2 交错路石莲猬_飞叶快刀(直线)/ Leafcutter", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44631"])] public void 交错路石莲猬_飞叶快刀(Event @event, ScriptAccessory accessory) { if (!isUnderGround) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路石莲猬_飞叶快刀{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (4f, 15f); dp.Color = UnderGround_AOEs.V4; dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "1~3 交错路草小人_草风(直线)/ Rustling Wind", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44641"])] public void 交错路草小人_草风(Event @event, ScriptAccessory accessory) { if (!isUnderGround) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路草小人_草风{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (4f, 15f); dp.Color = UnderGround_AOEs.V4; dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "6~7 交错路杀人蜂_未终针(直线)/ Unfinal Sting", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44637"])] public void 交错路杀人蜂_未终针(Event @event, ScriptAccessory accessory) { if (!isUnderGround) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路杀人蜂_未终针{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (3f, 9f); dp.Color = UnderGround_AOEs.V4; dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "6~9 交错路铁线莲_旋转攻击(直线)/ Spinning Attack", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44638"])] public void 交错路铁线莲_旋转攻击(Event @event, ScriptAccessory accessory) { if (!isUnderGround) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路铁线莲_旋转攻击{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (4f, 10f); dp.Color = UnderGround_AOEs.V4; dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "10 花小人_百花齐放(钢铁)/ Hedge Mazing", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44855"])] public void 花小人_百花齐放 (Event @event, ScriptAccessory accessory) { // 44054 为无意义读条 (应是黄圈生成的过程), 伤害源为 44855 二者读条时间不同 var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"花小人_百花齐放"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(14f); dp.DestoryAt = 13200; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"花小人_百花齐放描边"; dp1.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(14f); dp1.InnerScale = new Vector2(13.9f); dp1.Radian = float.Pi * 2; dp1.DestoryAt = 13200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } [ScriptMethod(name: "10 花人_压花(跳跃钢铁)/ Leafmash", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:44058"])] public void 花人_压花 (Event @event, ScriptAccessory accessory) { // 花人本体读条 [ ActionId: 44055 ; Cast 9.7s] ,四连跳跃标记为 [ ActionId: 44058 ] 约在释放后 8.9s 造成伤害 每次间隔约 1.8s, 伤害源 [ ActionId: 44057 ; Cast 1.6s] var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"花人_压花"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(15f); dp.Delay = 2700; dp.DestoryAt = 6200; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"花人_压花描边"; dp1.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp1.Position = @event.EffectPosition(); dp1.Scale = new Vector2(15f); dp1.InnerScale = new Vector2(14.94f); dp1.Radian = float.Pi * 2; dp1.Delay = 2700; dp1.DestoryAt = 6200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } #endregion #region 11~20层 [ScriptMethod(name: "—————— 11 ~ 20 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第11层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "11~12 交错路帕克_拍手(直线)/ Ovation", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44657"])] public void 交错路帕克_拍手(Event @event, ScriptAccessory accessory) { if (!isUnderGround) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路帕克_拍手{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (4f, 14f); dp.Color = UnderGround_AOEs.V4; dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "11~12 得到宽恕的无知_蛛网屏(直线)/ Silkscreen", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44646"])] public void 得到宽恕的无知_蛛网屏(Event @event, ScriptAccessory accessory) { if (!isUnderGround) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的无知_蛛网屏{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (4f, 16f); dp.Color = UnderGround_AOEs.V4; dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "16~17 得到宽恕的违命_冲顶(直线)/ Head Butt", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44651"])] public void 得到宽恕的违命_冲顶(Event @event, ScriptAccessory accessory) { if (!isUnderGround) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的违命_冲顶{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (3f, 10f); dp.Color = UnderGround_AOEs.V4; dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "20 得到宽恕的模仿_爆炸(四连钢铁)/ Burst", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4345[6-9]$"])] public void 得到宽恕的模仿_爆炸 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的模仿_爆炸"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(11f); switch (@event.ActionId()) { case 43456: dp.Delay = 0; dp.DestoryAt = 1700; break; case 43457: dp.Delay = 1700; dp.DestoryAt = 1300; break; case 43458: dp.Delay = 3000; dp.DestoryAt = 1300; break; case 43459: dp.Delay = 4300; dp.DestoryAt = 1300; break; } accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "20 树根_缠绕(冰花)/ Wood's Embrace", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2014795", "Operate:Add"])] public void 树根_缠绕(Event @event, ScriptAccessory accessory) { // 放置的头标点名 TargetIconId: 0017 , 缠绕 ActionId: 43462 float[] degrees = { 0f, 45f, 90f, 135f }; foreach (float degree in degrees) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"树根_缠绕_{degree}°"; dp.Scale = new (6f, 60f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); dp.DestoryAt = 19200; dp.Rotation = degree * (float)Math.PI / 180f; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); } } #endregion #region 21~30层 [ScriptMethod(name: "—————— 21 ~ 30 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第21层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "21~23 得到宽恕的贿赂_以太火花(直线)/ Aetherial Spark", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44680"])] public void 得到宽恕的贿赂_以太火花(Event @event, ScriptAccessory accessory) { if (!isUnderGround) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的贿赂_以太火花{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (4f, 12f); dp.Color = UnderGround_AOEs.V4; dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "24~25 交错路冰海天使_捕食行动 死刑提示 / Parasitism TTS", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44681"])] public void 交错路冰海天使_捕食行动(Event @event, ScriptAccessory accessory) { if (isTTS)accessory.Method.TTS("眩晕冰海天使死刑"); if (isEdgeTTS)accessory.Method.EdgeTTS("眩晕冰海天使死刑"); } [ScriptMethod(name: "26~29 得到宽恕的残忍_流明无限(直线)/ Lumen Infinitum", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44668"])] public void 得到宽恕的残忍_流明无限(Event @event, ScriptAccessory accessory) { if (!isUnderGround) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的残忍_流明无限{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (5f, 40f); dp.Color = UnderGround_AOEs.V4; dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "26~27 得到宽恕的奢望_撕裂利爪(顺劈)/ Ripper Claw", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44669"])] public void 得到宽恕的奢望_撕裂利爪(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的奢望_撕裂利爪{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "28~29 得到宽恕的狭隘_灾厄之语(直线)/ Words of Woe", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44683"])] public void 得到宽恕的狭隘_灾厄之语(Event @event, ScriptAccessory accessory) { if (!isUnderGround) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的狭隘_灾厄之语{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (6f, 47f); dp.Color = UnderGround_AOEs.V4; dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "28~29 得到宽恕的狭隘_重击(钢铁)/ Swinge", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44684"])] public void 得到宽恕的狭隘_重击 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的狭隘_重击{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(12f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "28~29 交错路魔像_巨像之光(穿墙直线)/ Stonelight", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44675"])] public void 交错路魔像_巨像之光(Event @event, ScriptAccessory accessory) { if (!isUnderGround) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路魔像_巨像之光{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (6f, 60f); dp.Color = UnderGround_AOEs.V4; dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "30 得到宽恕的背信_光耀颂词 光轮(月环)/ Brutal Halo", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^39(642|643|674|743)$"])] public void 得到宽恕的背信_光耀颂词_光轮 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的背信_光耀颂词_光轮"; dp.Color = accessory.Data.DefaultDangerColor.WithW(1.2f); dp.Owner = @event.SourceId(); switch (@event.ActionId()) { case 39642: dp.Scale = new Vector2(14f); dp.InnerScale = new Vector2(9f); break; case 39643: dp.Scale = new Vector2(19f); dp.InnerScale = new Vector2(14f); break; case 39674: dp.Scale = new Vector2(24f); dp.InnerScale = new Vector2(19f); break; case 39743: dp.Scale = new Vector2(29f); dp.InnerScale = new Vector2(24f); break; } dp.Radian = float.Pi * 2; dp.Delay = 7000; dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "30 得到宽恕的背信_救赎圣拳(左右刀)/ Grip of Salvation", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(40401|40549)$"])] public void 得到宽恕的背信_救赎圣拳(Event @event, ScriptAccessory accessory) { // 右刀 无意义 40401 伤害源 40551 接左刀 救赎圣臂 40552 ; 左刀 40549 接右刀 救赎圣臂 40553 var isR = @event.ActionId == 40401; var dp = accessory.Data.GetDefaultDrawProperties(); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的背信_救赎圣拳"; dp.Color = new Vector4(1f, 0f, 0f, 0.75f); dp1.Owner = dp.Owner = @event.SourceId(); dp.Scale = new (30f, 60f); dp.Offset = new Vector3(isR ? 15f : -15f, 0f, 0f); dp1.Delay = dp.DestoryAt = 7400; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); dp1.Name = $"得到宽恕的背信_救赎圣臂"; dp1.Color = new Vector4(1f, 0f, 0f, 1.5f); dp1.Scale = new (30f); dp1.Radian = 220f.DegToRad(); dp1.Rotation = isR ? 70f.DegToRad() : 290f.DegToRad(); dp1.DestoryAt = 7800; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp1); } [ScriptMethod(name: "30 恕罪圣环(旋转圆形)/ Bounds of Indulgence", eventType: EventTypeEnum.PlayActionTimeline, eventCondition: ["Id:7750", "SourceDataId:17930"])] public void 得到宽恕的背信_恕罪圣环 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的背信_恕罪圣环"; dp.Color = new Vector4(0f, 0f, 1f, 3f); dp1.Owner = dp.Owner = @event.SourceId(); dp1.Scale = dp.Scale = new Vector2(4f); dp1.DestoryAt = dp.DestoryAt = 60000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); dp1.Name = "得到宽恕的背信_恕罪圣环描边"; dp1.Color = new Vector4(0f, 0f, 1f, 10f); dp1.InnerScale = new Vector2(3.94f); dp1.Radian = float.Pi * 2; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } [ScriptMethod(name: "恕罪圣环销毁", eventType: EventTypeEnum.PlayActionTimeline, eventCondition: ["Id:7740", "SourceDataId:17930"] ,userControl:false)] public void 恕罪圣环销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("得到宽恕的背信_恕罪圣环.*"); } #endregion #region 31~40层 [ScriptMethod(name: "—————— 31 ~ 40 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第31层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "31~33 交错路天马_天马嘶啸(钢铁)/ Nicker", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44703"])] public void 交错路天马_天马嘶啸 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路天马_天马嘶啸{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(12f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "32~35 交错路飞翼兽_高山气流(直线)/ Alpine Draft", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44700"])] public void 交错路飞翼兽_高山气流(Event @event, ScriptAccessory accessory) { if (!isUnderGround) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路飞翼兽_高山气流{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (5f, 45f); dp.Color = UnderGround_AOEs.V4; dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "36~38 交错路判官_葬送击(直线)/ Death's Door", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44694"])] public void 交错路判官_葬送击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路判官_葬送击{@event.SourceId()}"; dp.Scale = new (2f, 21f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "36~39 得到宽恕的疫病_双重毒粉(二段扫尾)/ Poison Pollen Pair", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:41344"])] public void 得到宽恕的疫病_双重毒粉(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的疫病_双重毒粉{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.Radian = 120f.DegToRad(); dp.Rotation = 180f.DegToRad(); dp.Delay = 2700; dp.DestoryAt = 5600; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "36~39 交错路石兵_冲波炮(直线)/ Line of Fire", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:40891"])] public void 交错路石兵_冲波炮(Event @event, ScriptAccessory accessory) { if (!isUnderGround) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路石兵_冲波炮{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (8f, 60f); dp.Color = UnderGround_AOEs.V4; dp.DestoryAt = 2700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "36~39 交错路石兵_爆发拳(二段钢铁)/ Buster Knuckles", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:40558"])] public void 交错路石兵_爆发拳 (Event @event, ScriptAccessory accessory) { // 在 重拳波 [ActionId:40558 / 3.7s] 4s后 显示第2段钢铁 两次判定间隔约2s var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路石兵_爆发拳{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(15f); dp.Delay = 4000; dp.DestoryAt = 2000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "37~39 得到宽恕的暴躁_左/右触手(左右刀)/ Left & Right Tentacle", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4469[01]$"])] public void 得到宽恕的暴躁_左右触手(Event @event, ScriptAccessory accessory) { // 右刀 44691 ; 左刀 44690 var isR = @event.ActionId == 44691; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的暴躁_左右触手{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(60f); dp.Radian = 180f.DegToRad(); dp.Rotation = isR ? 270f.DegToRad() : 90f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "40 得到宽恕的天真_祝圣吹息 播报 / Blown Blessing TTS", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4212[34]$"])] public void 得到宽恕的天真_祝圣吹息 (Event @event, ScriptAccessory accessory) { if (@event.ActionId == 42123) { if (isText)accessory.Method.TextInfo("三连击退", duration: 2000, true); if (isTTS)accessory.Method.TTS("三连击退"); if (isEdgeTTS)accessory.Method.EdgeTTS("三连击退"); } else { if (isText)accessory.Method.TextInfo("三连钢铁", duration: 2000, true); if (isTTS)accessory.Method.TTS("三连钢铁"); if (isEdgeTTS)accessory.Method.EdgeTTS("三连钢铁"); } } [ScriptMethod(name: "40 得到宽恕的天真_光水弹(钢铁)/ Shining Shot", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42129"])] public void 得到宽恕的天真_光水弹 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的天真_光水弹"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(20f); dp.Delay = @event.SourceDataId() == 9020 ? 0 : 4800; dp.DestoryAt = @event.SourceDataId() == 9020 ? 9700 : 4900; dp.ScaleMode = @event.SourceDataId() == 9020 ? ScaleMode.ByTime : ScaleMode.None; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "40 得到宽恕的天真_震水弹(击退)/ Saltwater Shot", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42128"])] public void 得到宽恕的天真_震水弹击退(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "得到宽恕的天真_震水弹击退"; dp.Scale = new Vector2(1f, 21f); dp.Color = new Vector4(0f, 1f, 1f, 3f); dp.Owner = accessory.Data.Me; dp.TargetPosition = @event.TargetPosition(); dp.Rotation = float.Pi; dp.Delay = @event.SourceDataId() == 9020 ? 0 : 7500; dp.DestoryAt = @event.SourceDataId() == 9020 ? 9700 : 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "40 得到宽恕的天真_震水弹(第一次击退位置)/ Saltwater Shot FirstReference", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42128", "SourceDataId:18467"], suppress:9700)] public void 得到宽恕的天真_震水弹击退位置(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "得到宽恕的天真_震水弹击退位置"; dp.Color = accessory.Data.DefaultSafeColor.WithW(10f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(5f); dp.InnerScale = new Vector2(4.92f); dp.Radian = float.Pi * 2; dp.DestoryAt = 9700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "40 得到宽恕的天真_圆浪(钢铁)/ Near Tide", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45169"])] public void 得到宽恕的天真_圆浪 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的天真_圆浪"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(13f); dp.DestoryAt = 6700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "40 得到宽恕的天真_环浪(月环)/ Far Tide", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45170"])] public void 得到宽恕的天真_环浪 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的天真_环浪"; dp.Color = accessory.Data.DefaultDangerColor; dp1.Owner = dp.Owner = @event.SourceId(); dp.Scale = new Vector2(25f); dp.InnerScale = new Vector2(8f); dp1.Radian = dp.Radian = float.Pi * 2; dp1.DestoryAt = dp.DestoryAt = 6700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); dp1.Name = $"得到宽恕的天真_环浪安全区"; dp1.Color = accessory.Data.DefaultSafeColor.WithW(10f); dp1.Scale = new Vector2(7.9f); dp1.InnerScale = new Vector2(7.75f); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } #endregion #region 41~50层 [ScriptMethod(name: "—————— 41 ~ 50 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第41层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "42~45 交错路兵装_愤怒一击(直线)/ Smite of Rage", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44714"])] public void 交错路兵装_愤怒一击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路兵装_愤怒一击{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (4f, 6f); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "42~45 交错路兵装_愤怒旋风(钢铁)/ Whirl of Rage", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44715"])] public void 交错路兵装_愤怒旋风 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路兵装_愤怒旋风{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "43~46 交错路托尔巴龟_龟足踏(钢铁)/ Tortoise Stomp", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:41724"])] public void 交错路托尔巴龟_龟足踏 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路托尔巴龟_龟足踏{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 11700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "46~49 交错路塑像_吸引震动(吸引)/ Magnetic Shock", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:41427"])] public void 交错路塑像_吸引震动 (Event @event, ScriptAccessory accessory) { if (isTTS)accessory.Method.TTS("吸引"); if (isEdgeTTS)accessory.Method.EdgeTTS("吸引"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路塑像_吸引震动{@event.SourceId()}"; dp.Color = InhaleColor.V4; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(15f); dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"交错路塑像_吸引震动{@event.SourceId()}"; dp1.Color = InhaleColor.V4.WithW(5f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(15f); dp1.InnerScale = new Vector2(14.94f); dp1.Radian = float.Pi * 2; dp1.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } [ScriptMethod(name: "46~49 交错路塑像_平原震裂(钢铁)/ Plaincracker", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:41512"])] public void 交错路塑像_平原震裂 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路塑像_平原震裂{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(15f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "46~49 交错路三尖树_双重藤枝伏地(扫尾)/ Creeping Combination", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:41854"])] public void 交错路三尖树_双重藤枝伏地(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路三尖树_双重藤枝伏地{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.Radian = 90f.DegToRad(); dp.Rotation = 180f.DegToRad(); dp.DestoryAt = 6000; // 读条2.7s, 约3s后转向再打一次正面 accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "47~49 交错路蚁狮_二连行军(往返直线)/ One-two March", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4470[89]$"])] public void 交错路蚁狮_二连行军(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路蚁狮_二连行军{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (8f, 15f); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = @event.ActionId() == 44708 ? 2700: 700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); if ( @event.ActionId() == 44708) { var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"交错路蚁狮_二连行军折返预测{@event.SourceId()}"; dp1.Owner = @event.SourceId(); dp1.Scale = new (8f, 15f); if (isUnderGround) {dp1.Color = UnderGround_AOEs.V4; } else {dp1.Color = accessory.Data.DefaultDangerColor; } dp1.Rotation = 180f.DegToRad(); dp1.Delay = 2700; dp1.DestoryAt = 2500; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp1); } } // 50 BOSS 奥格布那巴利 [ScriptMethod(name: "50 奥格布那巴利_地面液化 提示 / Liquefaction Tip", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43531"])] public void 奥格布那巴利_地面液化(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("站在石头上", duration: 2000, true); if (isTTS)accessory.Method.TTS("站在石头上"); if (isEdgeTTS)accessory.Method.EdgeTTS("站在石头上"); } [ScriptMethod(name: "50 奥格布那巴利_进沙坑 点名提示 / Sandpit Tip", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0280"])] public void 奥格布那巴利_进沙坑点名(Event @event, ScriptAccessory accessory) { // 进沙坑 ActionId: 43533 if (HelperExtensions.GetCurrentTerritoryId() != MapIds.PilgrimsTraverse4) return; if (@event.TargetId() == accessory.Data.Me) { if (isText)accessory.Method.TextInfo("追踪AOE点名 (避开队友)", duration: 13800, true); if (isTTS)accessory.Method.TTS("追踪AOE点名"); if (isEdgeTTS)accessory.Method.EdgeTTS("追踪AOE点名"); } else { if (isText)accessory.Method.TextInfo("躲避追踪AOE (跟着跑,别挡路)", duration: 13800, true); if (isTTS)accessory.Method.TTS("躲避追踪AOE"); if (isEdgeTTS)accessory.Method.EdgeTTS("躲避追踪AOE"); } } [ScriptMethod(name: "50 奥格布那巴利_破坑而出(首次追踪)/ Pit Ambush First", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43534"])] public void 奥格布那巴利_破坑而出 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"奥格布那巴利_破坑而出"; dp.Color = accessory.Data.DefaultDangerColor.WithW(2f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 2700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "50 奥格布那巴利_冽风 提示 / Windraiser Tip", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43537"])] public void 奥格布那巴利_冽风(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("稍后进流沙躲避击退\n(防击退无效)", duration: 3000, true); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "冽风"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = new Vector3(-300f, 0f, -300f); dp.Scale = new Vector2(20f); dp.InnerScale = new Vector2(15f); dp.Radian = float.Pi * 2; dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "50 奥格布那巴利_烈风 提示 / Biting Wind Tip", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43538"])] public async void 奥格布那巴利_烈风(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("击退倒计时", duration: 7000, false); await Task.Delay(4700); if (isTTS)accessory.Method.TTS("进入流沙"); if (isEdgeTTS)accessory.Method.EdgeTTS("进入流沙"); } #endregion #region 51~59层 [ScriptMethod(name: "—————— 51 ~ 60 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第51层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "53~56 交错路巨蜥_火鳞甲 读条提示 / Smoldering Scales Tip", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42212"])] public void 交错路巨蜥_火鳞甲(Event @event, ScriptAccessory accessory) { if (isTTS)accessory.Method.TTS("巨蜥反伤"); if (isEdgeTTS)accessory.Method.EdgeTTS("巨蜥反伤"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路巨蜥_火鳞甲{@event.SourceId()}"; dp.Color = UnderGround_AOEs.V4.WithW(10f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(3.2f); dp.InnerScale = new Vector2(3f); dp.Radian = float.Pi * 2; dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "53~56 交错路巨蜥_火棘屏障 反伤提示 / Blaze Spikes Tip", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4579"])] public void 交错路巨蜥_火棘屏障(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路巨蜥_火棘屏障{@event.SourceId()}"; dp.Color = UnderGround_AOEs.V4.WithW(10f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(3.2f); dp.InnerScale = new Vector2(3f); dp.Radian = float.Pi * 2; dp.DestoryAt = 6000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "交错路巨蜥_火棘屏障销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:4579"],userControl: false)] public void 交错路巨蜥_火棘屏障销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"交错路巨蜥_火棘屏障{@event.SourceId()}"); } [ScriptMethod(name: "56~59 交错路沙地巨蟒_大地钻击(270°顺劈)/ Earthen Auger", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42091"])] public void 交错路沙地巨蟒_大地钻击 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路沙地巨蟒_大地钻击{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.Radian = 270f.DegToRad(); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "56~59 交错路巨人_蛮力金刚臂(钢铁)/ Heavy Scrapline", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44737"])] public void 交错路巨人_蛮力金刚臂 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路巨人_蛮力金刚臂{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "57~59 交错路怒嚎_高速撞击(直线冲锋)/ Barreling Smash", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44730"])] public void 交错路怒嚎_高速撞击(Event @event, ScriptAccessory accessory) { if (!isUnderGround) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路怒嚎_高速撞击{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.Scale = new (7f, 12f); dp.Color = UnderGround_AOEs.V4; dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "57~59 交错路怒嚎_尾镰(钢铁)/ Scythe Tail", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44731"])] public void 交错路怒嚎_尾镰 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路怒嚎_尾镰{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "57~59 交错路怒嚎_外环雷(月环)/ Master of Levin", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44732"])] public void 交错路怒嚎_外环雷(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路怒嚎_外环雷{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.InnerScale = new Vector2(5f); dp.Radian = float.Pi * 2; dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "57~59 交错路美甲兽_飞散性惑乱花粉块(精神失常)/ Bafflement Bulb", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42144"])] public void 交错路美甲兽_飞散性惑乱花粉块 (Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("打断美甲兽目押 (无任何抗性)", duration: 4300, true); if (isTTS)accessory.Method.TTS("打断或眩晕美甲兽"); if (isEdgeTTS)accessory.Method.EdgeTTS("打断或眩晕美甲兽"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路美甲兽_飞散性惑乱花粉块{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.2f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(40f); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"交错路美甲兽_飞散性惑乱花粉块描边{@event.SourceId()}"; dp1.Color = accessory.Data.DefaultDangerColor.WithW(8f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(40f); dp1.InnerScale = new Vector2(39.94f); dp1.Radian = float.Pi * 2; dp1.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } [ScriptMethod(name: "57~59 交错路美甲兽_呵斥(顺劈)/ Trounce", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42147"])] public void 交错路美甲兽_呵斥(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路美甲兽_呵斥{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(40f); dp.Radian = 60f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "57~59 交错路美甲兽_迅猛回旋(钢铁)/ Mighty Spin", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42148"])] public void 交错路美甲兽_迅猛回旋 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路美甲兽_迅猛回旋{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(14f); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } #endregion #region 60 BOSS 始祖马利克巨人掌 [ScriptMethod(name: "60 始祖马利克巨人掌_飞针射击(前后扇形)/ Spineshot", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44866"])] public void 始祖马利克巨人掌_飞针射击 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"始祖马利克巨人掌_飞针射击"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.Radian = 60f.DegToRad(); dp.DestoryAt = @event.DurationMilliseconds(); float[] rotations = { 0f, 180f }; foreach (float rotation in rotations) { dp.Rotation = rotation.DegToRad(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } } [ScriptMethod(name: "60 始祖马利克巨人掌_飞针回旋(旋转扇形)/ Spinning Needles", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44868"])] public void 始祖马利克巨人掌_飞针回旋 (Event @event, ScriptAccessory accessory) { // 飞针回旋 [ ActionId: 44868 - Cast: 4.7s ] ; 共判定 10 次,每次旋转 60° , 间隔约 1s , 伤害来源 ActionId: 44909 ; // 顺时针旋转 [ TargetIcon: 00A7 ] ; 逆时针旋转 [ TargetIcon: 00A7 ] var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"始祖马利克巨人掌_飞针回旋"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(60f); dp.Radian = 60f.DegToRad(); dp.DestoryAt = 15200; float[] rotations = { 0f, 180f }; foreach (float rotation in rotations) { dp.Rotation = rotation.DegToRad(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } } [ScriptMethod(name: "60 始祖马利克巨人掌_分株(仙人掌方形)/ Branch Out", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4485[89]$"])] public void 始祖马利克巨人掌_分株(Event @event, ScriptAccessory accessory) { // 本体读条: 44857 var isBig = @event.ActionId == 44859; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"始祖马利克巨人掌_分株"; dp.Scale = isBig? new (30f, 30f): new (10f, 10f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); } #endregion #region 61~70层 [ScriptMethod(name: "—————— 61 ~ 70 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第61层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "61~64 得到宽恕的疑念 潜伏透视 / Concealed Forgiven Doubt", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:18832"])] public void 得到宽恕的疑念_潜伏 (Event @event, ScriptAccessory accessory) { var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的疑念_潜伏{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(IbcHelper.GetHitboxRadius(obj)); // 目标圈为2.4m,只有在+5m内才可见,开怪后状态消失 dp.DestoryAt = 600000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "61~64 得到宽恕的疑念 潜伏面向 / Forgiven Doubt Face", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:18832"])] public void 得到宽恕的疑念_潜伏面向 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的疑念_潜伏面向{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); // 参考视觉引战范围 dp.Radian = 90f.DegToRad(); dp.DestoryAt = 600000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "得到宽恕的疑念 潜伏销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:676"],userControl: false)] public void 得到宽恕的疑念_潜伏销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"得到宽恕的疑念_潜伏.*{@event.SourceId()}"); } [ScriptMethod(name: "得到宽恕的疑念 潜伏备用销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(44749|45130)"],userControl: false)] public void 得到宽恕的疑念_潜伏备用销毁(Event @event, ScriptAccessory accessory) { // 44749 滑跃 ; 45130 平A攻击 accessory.Method.RemoveDraw($"得到宽恕的疑念_潜伏.*{@event.SourceId()}"); } [ScriptMethod(name: "61~69 交错路塔罗斯_执行贯穿(钢铁)/ Accelerate", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42516"])] public void 交错路塔罗斯_执行贯穿 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路塔罗斯_执行贯穿{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(6f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "61~69 交错路塔罗斯_地层俯冲(二段月环)/ Subduction", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42516"])] public void 交错路塔罗斯_地层俯冲 (Event @event, ScriptAccessory accessory) { // 在 执行贯穿 [ActionId:42516 / 3.7s] 4s后 显示第2段月环 两次判定间隔约3.1s var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路塔罗斯_地层俯冲{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(11f); dp.InnerScale = new Vector2(5f); dp.Radian = float.Pi * 2; dp.Delay = 3700; dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "61~64 得到宽恕的疑念_躯体重压(钢铁)/ Body Press", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44748"])] public void 得到宽恕的疑念_躯体重压 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的疑念_躯体重压{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7f); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "61~63 交错路诺姆_平地捶打(钢铁)/ Plain Pound", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44753"])] public void 交错路诺姆_平地捶打 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路诺姆_平地捶打{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "61~63 交错路壁崖鼹鼠_冲顶(顺劈)/ Head Butt", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44740"])] public void 交错路壁崖鼹鼠_冲顶(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路壁崖鼹鼠_冲顶{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "62~65 得到宽恕的暴动_左/右侧震荡波(二连左右刀)/ Shockwave", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4221[46]$"])] public void 得到宽恕的暴动_左右侧震荡波(Event @event, ScriptAccessory accessory) { // 先右刀 42214 ; 先左刀 42216 var isR = @event.ActionId == 42214; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的暴动_左右侧震荡波1{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.Radian = 180f.DegToRad(); dp.Rotation = isR ? 270f.DegToRad() : 90f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"得到宽恕的暴动_左右侧震荡波2{@event.SourceId()}"; dp1.Color = accessory.Data.DefaultDangerColor; dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(30f); dp1.Radian = 180f.DegToRad(); dp1.Rotation = isR ? 90f.DegToRad() : 270f.DegToRad(); dp1.Delay = 4700; dp1.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp1); } [ScriptMethod(name: "63~66 得到宽恕的怨恨_冰雹发射(直线)/ Hailfire", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42515"])] public void 得到宽恕的怨恨_冰雹发射(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的怨恨_冰雹发射{@event.SourceId()}"; dp.Scale = new (4f, 45f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "64~66 得到宽恕的不公_岩石崩溃(十字)/ Rockslide", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44743"])] public void 得到宽恕的不公_岩石崩溃(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的不公_岩石崩溃{@event.SourceId()}"; dp.Scale = new (10f, 80f); // 范围待确定,可能是10,40 dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 3700; float[] rotations = { 0f, 90f }; foreach (float rotation in rotations) { dp.Rotation = rotation.DegToRad(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); } } [ScriptMethod(name: "65~67 得到宽恕的依恋_臭水(前后刀)/ Sewer Water", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4475[01]$"])] public void 得到宽恕的依恋_臭水(Event @event, ScriptAccessory accessory) { // 前刀 44750 ; 后刀 44751 var isF = @event.ActionId == 44750; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的依恋_臭水"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(12f); dp.Radian = 180f.DegToRad(); dp.Rotation = isF ? 0f.DegToRad() : 180f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "65~68 交错路蜂后_未终针(直线)/ Unfinal Sting", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42510"])] public void 交错路蜂后_未终针(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路蜂后_未终针{@event.SourceId()}"; dp.Scale = new (3f, 8f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "66~69 得到宽恕的主见_几千针刺(直线)/ Several Thousand Needles", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42220"])] public void 得到宽恕的主见_几千针刺(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的主见_几千针刺{@event.SourceId()}"; dp.Scale = new (8f, 20f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "67~69 交错路恩戈齐_泥石流(顺劈)/ Landslip", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44755"])] public void 交错路恩戈齐_泥石流(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路恩戈齐_泥石流{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(13f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "67~69 得到宽恕的贪食_石化凝视(顺劈)/ Stone Gaze", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44746"])] public void 得到宽恕的贪食_石化凝视 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的贪食_石化凝视{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "67~69 得到宽恕的贪食_猛撞(钢铁)/ Body Slam", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44747"])] public void 得到宽恕的贪食_猛撞 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的贪食_猛撞{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } // 70 BOSS 得到宽恕的热忱 [ScriptMethod(name: "70 得到宽恕的热忱_热忱怒视(直线)/ Zealous Glower", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^434(06|11)$"])] public void 得到宽恕的热忱_热忱怒视(Event @event, ScriptAccessory accessory) { // 两个 ActionId对应 从近到远 (43406) / 从远到近 (43411) 为本体无意义读条,之后连续4个id为接下来的分段伤害 var zealousGlower = @event.ActionId == 43411 ? "从远到近" : "从近到远"; if (isText)accessory.Method.TextInfo($"光球月环: {zealousGlower}", duration: 8600, true); if (isTTS)accessory.Method.TTS($"月环{zealousGlower}"); if (isEdgeTTS)accessory.Method.EdgeTTS($"月环{zealousGlower}"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的热忱_热忱怒视"; dp.Scale = new (10f, 25f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 5200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "70 得到宽恕的热忱_月环安全区预测 / Dount Safe Predict", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^434(07|12|18|23)$"])] public void 得到宽恕的热忱_月环安全区预测 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.InnerScale = dp.InnerScale = new Vector2(2.92f); dp1.Scale = dp.Scale = new Vector2(3f); dp1.Radian = dp.Radian = float.Pi * 2; dp.Color = accessory.Data.DefaultSafeColor.WithW(10f); dp1.Color = accessory.Data.DefaultDangerColor.WithW(10f); switch (@event.ActionId()) { case 43407: // 热忱怒视 从近到远 dp1.Name = dp.Name = $"得到宽恕的热忱_热忱怒视_从近到远预边"; dp1.Position = dp.Position = @event.EffectPosition(); dp1.DestoryAt = dp.Delay = 4700; dp.DestoryAt = 6000; break; case 43412: // 热忱怒视 从远到近 dp1.Name = dp.Name = $"得到宽恕的热忱_热忱怒视_从远到近预测"; dp1.Position = dp.Position = @event.EffectPosition(); dp1.DestoryAt = dp.Delay = 4700; dp.DestoryAt = 6000; break; case 43418: // 热忱之眼 从左顺时针 dp1.Owner = dp.Owner = @event.SourceId(); dp1.Offset = dp.Offset = new Vector3(-7.5f, 0f, 0f); dp1.Name = dp.Name = $"得到宽恕的热忱_热忱之眼_从左顺时针预测"; dp1.DestoryAt = dp.Delay = 8400; dp.DestoryAt = 1600; break; case 43423: // 热忱之眼 从右逆时针 dp1.Owner = dp.Owner = @event.SourceId(); dp1.Offset = dp.Offset = new Vector3(7.5f, 0f, 0f); dp1.Name = dp.Name = $"得到宽恕的热忱_热忱之眼_从右逆时针预测"; dp1.DestoryAt = dp.Delay = 8400; dp.DestoryAt = 1600; break; } accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } /* [ScriptMethod(name: "70 得到宽恕的热忱_热忱怒视(分段直线绘制)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^434(0[789]|10)$"])] public void 得到宽恕的热忱_热忱怒视分段(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的热忱_热忱怒视分段"; dp.Scale = new (10f, 10f); dp.Position = @event.EffectPosition(); dp.Offset = new Vector3(0f, 0f, 5f); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } */ [ScriptMethod(name: "70 得到宽恕的热忱_光球 光轮(月环安全区)/ Brutal Halo Safe Extent", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43417"])] public void 得到宽恕的热忱_光球_光轮安全区 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的热忱_光球 光轮安全区"; dp.Color = accessory.Data.DefaultSafeColor.WithW(1f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(3f); dp.DestoryAt = 1700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"得到宽恕的热忱_光球 光轮描边"; dp.Color = accessory.Data.DefaultSafeColor.WithW(20f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(3f); dp1.InnerScale = new Vector2(2.94f); dp1.Radian = float.Pi * 2; dp1.DestoryAt = 1700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } /* [ScriptMethod(name: "70 得到宽恕的热忱_光球 光轮(月环)/ Brutal Halo ", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43417"])] public void 得到宽恕的热忱_光球 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的热忱_光球 光轮"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(20f); dp.InnerScale = new Vector2(3f); dp.Radian = float.Pi * 2; dp.DestoryAt = 1700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } */ [ScriptMethod(name: "70 得到宽恕的热忱_热忱之眼(月环)/ Ardorous Eye", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^434(18|23)$"])] public void 得到宽恕的热忱_热忱之眼 (Event @event, ScriptAccessory accessory) { // 两个技能id对应 从左顺时针 (43418) / 从右逆时针 (43423) var ardorousEye = @event.ActionId == 43418 ? "从BOSS左侧开始,顺时针" : "从BOSS右侧开始,逆时针"; if (isText)accessory.Method.TextInfo($"光球月环: {ardorousEye}", duration: 10000, true); if (isTTS)accessory.Method.TTS($"月环{ardorousEye}"); if (isEdgeTTS)accessory.Method.EdgeTTS($"月环{ardorousEye}"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的热忱_热忱之眼"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.InnerScale = new Vector2(5f); dp.Radian = float.Pi * 2; dp.Delay = 5000; dp.DestoryAt = 3400; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "70 得到宽恕的热忱_二千迈纳回转(钢铁)/ 2000-mina swing", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43429"])] public void 得到宽恕的热忱_二千迈纳回转 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的热忱_二千迈纳回转"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 6700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "70 得到宽恕的热忱_吼叫(击退)/ Disorienting Groan Tip", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43431"])] public void 得到宽恕的热忱_吼叫(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("中间击退(防击退有效)", duration: 6000, true); if (isTTS)accessory.Method.TTS("击退"); if (isEdgeTTS)accessory.Method.EdgeTTS("击退"); } [ScriptMethod(name: "70 得到宽恕的热忱_八重横扫(扇形)/ Octuple Swipe", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43432"])] public void 得到宽恕的热忱_八重横扫(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的热忱_八重横扫"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 24600; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } // 八重横扫 ActionId: 43432 从开始读条到第8下判定约 26.2s , 预兆读条 43437 , 伤害源 4343[3456] 估计对应四个方向 #endregion #region 71~80层 [ScriptMethod(name: "—————— 71 ~ 80 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第71层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "71~74 交错路爆岩怪_炸裂(钢铁)/ Fracture", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42770"])] public void 交错路爆岩怪_炸裂 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路爆岩怪_炸裂{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "71~74 交错路爆岩怪_自爆(距离衰减)/ Self-destruct", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42771"])] public void 交错路爆岩怪_自爆 (Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("远离自爆(距离衰减)", duration: 4000, true); if (isTTS)accessory.Method.TTS("远离自爆"); if (isEdgeTTS)accessory.Method.EdgeTTS("远离自爆"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路爆岩怪_自爆危险区{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(1.5f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(11f); dp.DestoryAt = 4700; // dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"交错路爆岩怪_自爆{@event.SourceId()}"; dp1.Color = accessory.Data.DefaultDangerColor.WithW(0.5f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(20f); dp1.DestoryAt = 4700; dp1.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp1); } [ScriptMethod(name: "71~74 得到宽恕的怀疑_砂砾雨(直线)/ Gravel Shower", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44763"])] public void 得到宽恕的怀疑_砂砾雨(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的怀疑_砂砾雨{@event.SourceId()}"; dp.Scale = new (4f, 10f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "71~73 交错路铰颌蚁_喷沙(顺劈)/ Sandblast", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44769"])] public void 交错路铰颌蚁_喷沙(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路铰颌蚁_喷沙{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "72~75 得到宽恕的恶意_双水流(钢铁月环)/ Ablution", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(42578|42748)$"])] public void 得到宽恕的恶意_双水流 (Event @event, ScriptAccessory accessory) { // 先钢铁: 42578 ; 先月环: 42748 const float innerScale = 10f; // 钢铁范围 / 月环内径 const float outerScale = 40f; // 月环外径 var dp = accessory.Data.GetDefaultDrawProperties(); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Color = dp.Color = accessory.Data.DefaultDangerColor; dp1.Owner = dp.Owner = @event.SourceId(); dp1.Delay = dp.DestoryAt = 4700; dp1.DestoryAt = 3000; if (@event.ActionId == 42578) { dp.Name = $"得到宽恕的恶意_圆环双水流_钢铁{@event.SourceId()}"; dp.Scale = new Vector2(innerScale); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); dp1.Name = $"得到宽恕的恶意_圆环双水流_月环{@event.SourceId()}"; dp1.Scale = new Vector2(outerScale); dp1.InnerScale = new Vector2(innerScale); dp1.Radian = float.Pi * 2; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } else { dp.Name = $"得到宽恕的恶意_环圆双水流_月环{@event.SourceId()}"; dp.Scale = new Vector2(outerScale); dp.InnerScale = new Vector2(innerScale); dp.Radian = float.Pi * 2; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); dp1.Name = $"得到宽恕的恶意_环圆双水流_钢铁{@event.SourceId()}"; dp1.Scale = new Vector2(innerScale); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp1); } } [ScriptMethod(name: "73~76 得到宽恕的傲慢_连踢(顺劈)/ Hail of Heels", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44759"])] public void 得到宽恕的傲慢_连踢(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的傲慢_连踢{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.Radian = 180f.DegToRad(); dp.DestoryAt = 9700; // 读条时间 2.7s, 会连续发动4次 accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "74~76 交错路巨虫_地震(钢铁)/ Earthquake", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44767"])] public void 交错路巨虫_地震 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路巨虫_地震{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "75~77 交错路阿米特_推翻(钢铁)/ Topple", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44765"])] public void 交错路阿米特_推翻 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路阿米特_推翻{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7f); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "75~78 得到宽恕的争执_呵斥(顺劈)/ Trounce", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42522"])] public void 得到宽恕的争执_呵斥(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的争执_呵斥{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(40f); dp.Radian = 60f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "75~78 得到宽恕的争执_迅猛回旋(钢铁)/ Mighty Spin", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42520"])] public void 得到宽恕的争执_迅猛回旋 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的争执_迅猛回旋{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(14f); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "76~79得到宽恕的腐败_旋转火力(脱战大钢铁)/ Rolling Barrage", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42523"])] public void 得到宽恕的腐败_旋转火力 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的腐败_旋转火力{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.5f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(45f); dp.DestoryAt = 15700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"得到宽恕的腐败_旋转火力描边{@event.SourceId()}"; dp1.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(45f); dp1.InnerScale = new Vector2(44.94f); dp1.Radian = float.Pi * 2; dp1.DestoryAt = 15700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } [ScriptMethod(name: "76~79 得到宽恕的腐败_正面火力(顺劈)/ Forward Barrage", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:42577"])] public void 得到宽恕的腐败_正面火力(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的腐败_正面火力{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "77~79 得到宽恕的诋毁_造山风暴(点名圆形)/ Orogenic Storm", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44762"])] public void 得到宽恕的诋毁_造山风暴(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "得到宽恕的诋毁_造山风暴"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(8f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "77~79 得到宽恕的诋毁_变质岩波(顺劈)/ Metamorphic Blast", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44761"])] public void 得到宽恕的诋毁_变质岩波(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的诋毁_变质岩波{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(15f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "77~79 得到宽恕的虚夸_环状射线(月环)/ Peripheral Lasers", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44758"])] public void 得到宽恕的虚夸_环状射线 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的虚夸_环状射线{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(60f); dp.InnerScale = new Vector2(5f); dp.Radian = float.Pi * 2; dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"得到宽恕的虚夸_环状射线{@event.SourceId()}"; dp1.Color = accessory.Data.DefaultDangerColor; dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(60f); dp1.InnerScale = new Vector2(59.95f); dp1.Radian = float.Pi * 2; dp1.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } [ScriptMethod(name: "77~79 得到宽恕的虚夸_十字射线(十字)/ Cross Lasers", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44757"])] public void 得到宽恕的虚夸_十字射线(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的虚夸_十字射线{@event.SourceId()}"; dp.Scale = new (10f, 120f); // 待纠正 dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 4700; float[] rotations = { 0f, 90f }; foreach (float rotation in rotations) { dp.Rotation = rotation.DegToRad(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); } } // 80 BOSS uint PerilousLair=0; // 伤痛圆戒 钢铁 uint RoaringRing=0; // 紫雷环戒 月环 [ScriptMethod(name: "80 得到宽恕的不敬_伤痛圆戒(钢铁)/ Perilous Lair", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43472"])] public void 得到宽恕的不敬_伤痛圆戒 (Event @event, ScriptAccessory accessory) { PerilousLair = 1; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的不敬_伤痛圆戒"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(12f); dp.DestoryAt = 5700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "80 得到宽恕的不敬_紫雷环戒(月环)/ Roaring Ring", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43468"])] public void 得到宽恕的不敬_紫雷环戒 (Event @event, ScriptAccessory accessory) { RoaringRing = 1; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的不敬_紫雷环戒"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(48f); dp.InnerScale = new Vector2(8f); dp.Radian = float.Pi * 2; dp.DestoryAt = 5700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "伤痛圆戒&紫雷环戒变量销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^434(68|72)$"],userControl: false)] public void 伤痛圆戒_紫雷环戒销毁(Event @event, ScriptAccessory accessory) { PerilousLair = 0; RoaringRing = 0; } [ScriptMethod(name: "80 得到宽恕的不敬_亵渎之光(光半场刀)/ Profane Waul", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43473"])] public void 得到宽恕的不敬_亵渎之光(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的不敬_亵渎之光"; dp.Color = new Vector4(1f, 1f, 1f, 1f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(40f); dp.Radian = 180f.DegToRad(); dp.DestoryAt = 5700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "80 得到宽恕的不敬_亡途黑暗 吃白色提示 / Shadow of Death Tip", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4518"])] public void 得到宽恕的不敬_亡途黑暗(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; if (isText)accessory.Method.TextInfo("吃白色半场刀", duration: 10000, true); if (isTTS)accessory.Method.TTS("吃白色半场刀"); if (isEdgeTTS)accessory.Method.EdgeTTS("吃白色半场刀"); } [ScriptMethod(name: "80 得到宽恕的不敬_亡途重负 少移动提示 / Nowhere to Run Tip", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4519", "Param:1"])] public void 得到宽恕的不敬_亡途重负(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; if (isText)accessory.Method.TextInfo("减少移动,别到8层", duration: 16300, true); if (isTTS)accessory.Method.TTS("减少移动"); if (isEdgeTTS)accessory.Method.EdgeTTS("减少移动"); } /* [ScriptMethod(name: "80 得到宽恕的不敬_雷气循环(钢铁)/ Stalking Static", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43476"])] public void 得到宽恕的不敬_雷气循环 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"得到宽恕的不敬_雷气循环"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.DestoryAt = 8000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } */ #endregion #region 81~90层 [ScriptMethod(name: "—————— 81 ~ 90 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第81层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "81~83 召引格雷姆林_利爪(顺劈)/ Claw", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44770"])] public void 召引格雷姆林_利爪(Event @event, ScriptAccessory accessory) {var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引格雷姆林_利爪{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "81~83 交错路异豺_夜冲击(顺劈)/ Nox Blast", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44774"])] public void 交错路异豺_夜冲击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路异豺_夜冲击{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "81~83 交错路异豺_咬杀(死刑提示)/ Maul TTS", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44773"])] public void 交错路异豺_咬杀(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("打断异豺死刑 (无任何抗性)", duration: 11300, true); if (isTTS)accessory.Method.TTS("打断异豺死刑"); if (isEdgeTTS)accessory.Method.EdgeTTS("打断异豺死刑"); } [ScriptMethod(name: "81~84 交错路卡部斯_昏暗(顺劈)/ Dark II", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44775"])] public void 交错路卡部斯_昏暗(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路卡部斯_昏暗{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(40f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "81~84 交错路骑兵_风暴斩(顺劈)/ Storm Slash", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43321"])] public void 交错路骑兵_风暴斩(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路骑兵_风暴斩{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "81~84 交错路骑兵_残杀(冲锋击退)/ Valfodr", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43319"])] public void 交错路骑兵_残杀(Event @event, ScriptAccessory accessory) { if (isTTS)accessory.Method.TTS("冲锋击退+三连击退"); if (isEdgeTTS)accessory.Method.EdgeTTS("冲锋击退+三连击退"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路骑兵_残杀{@event.SourceId()}"; dp.Owner = @event.SourceId(); dp.TargetObject = @event.TargetId(); dp.Scale = new (6f); dp.ScaleMode |= ScaleMode.YByDistance; dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "83~85 召引小恶灵_冰结陷阱(钢铁)/ Blizzard Trap", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44779"])] public void 召引小恶灵_冰结陷阱 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引小恶灵_冰结陷阱{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "84~86 召引上级恶魔_深渊回转(顺劈)/ Abyssal Swing", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44780"])] public void 召引上级恶魔_深渊回转(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引上级恶魔_深渊回转{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "84~88 交错路卡玛_飞踢后摆尾(直线)/ Claw and Tail Front", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43132"])] public void 交错路卡玛_飞踢后摆尾1(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路卡玛_飞踢后摆尾1{@event.SourceId()}"; dp.Scale = new (3f, 8f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "84~88 交错路卡玛_飞踢后摆尾(扫尾)/ Claw and Tail Back", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43132"])] public void 交错路卡玛_飞踢后摆尾2(Event @event, ScriptAccessory accessory) { // 二段扫尾 ActionId: 43131 var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路卡玛_飞踢后摆尾2{@event.SourceId()}"; if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.Radian = 120f.DegToRad(); dp.Rotation = 180f.DegToRad(); dp.Delay = 2700; dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "86~89 召引洪巴巴_三/四重强击 提示 / Triple & Quadruple Blow Tip", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4332[34]$"])] public void 召引洪巴巴_三四重强击(Event @event, ScriptAccessory accessory) { string skullDasherCount = @event.ActionId == 43323 ? "三" : "四"; if (isText) accessory.Method.TextInfo($"{skullDasherCount}连平A + 大顺劈", duration: 4000, true); if (isTTS) accessory.Method.TTS($"{skullDasherCount}连平A接顺劈"); if (isEdgeTTS) accessory.Method.EdgeTTS($"{skullDasherCount}连平A接顺劈"); } [ScriptMethod(name: "86~89 召引洪巴巴_长啸(顺劈)/ Bellows", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44293"])] public void 召引洪巴巴_长啸 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引洪巴巴_长啸{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(25f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 1200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "84~86 召引梦魔_攻心欲火(热病点名)/ Passions' Heat", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43322"])] public void 召引梦魔_攻心欲火 (Event @event, ScriptAccessory accessory) { if (isText) accessory.Method.TextInfo($"踢晕 <召引梦魔> 范围热病", duration: 4300, true); if (isTTS) accessory.Method.TTS($"踢晕梦魔热病"); if (isEdgeTTS) accessory.Method.EdgeTTS($"踢晕梦魔热病"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引梦魔_攻心欲火{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.TargetId(); dp.Scale = new Vector2(10f); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "86~89 召引行吟诗人_昏暗(顺劈)/ Dark II", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44787"])] public void 召引行吟诗人_昏暗(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引行吟诗人_昏暗{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(20f); dp.Radian = 60f.DegToRad(); dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "86~89 召引行吟诗人_心魔(钢铁)/ Inner Demons", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44788"])] public void 召引行吟诗人_心魔 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引行吟诗人_心魔{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "86~89 召引刻耳柏洛斯_闪电(面前圆形)/ Blitzen", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44784"])] public void 召引刻耳柏洛斯_闪电 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引刻耳柏洛斯_闪电{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(8f); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "86~89 召引刻耳柏洛斯_地狱爪袭(顺劈)/ Hellpounce", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44785"])] public void 召引刻耳柏洛斯_地狱爪袭(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引刻耳柏洛斯_地狱爪袭{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(9f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "86-89 召引刻耳柏洛斯_摆尾(背后扇形)/ Tail Blow", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44786"])] public void 召引刻耳柏洛斯_摆尾(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引刻耳柏洛斯_摆尾{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(19f); dp.Radian = 90f.DegToRad(); dp.Rotation = 180f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "86-89 召引巴尔_火山泥流爆(脱战大钢铁)/ Incinerating Lahar", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43133"])] public void 召引巴尔_火山泥流爆 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引巴尔_火山泥流爆{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(46f); dp.DestoryAt = 15700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"召引巴尔_火山泥流爆描边{@event.SourceId()}"; dp1.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(46f); dp1.InnerScale = new Vector2(45.96f); dp1.Radian = float.Pi * 2; dp1.DestoryAt = 15700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } [ScriptMethod(name: "86~89 召引巴尔_深渊射线(穿墙直线)/ Abyssal Ray", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:43134"])] public void 召引巴尔_深渊射线(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引巴尔_深渊射线{@event.SourceId()}"; dp.Scale = new (20f, 40f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 4700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } // 90 BOSS [ScriptMethod(name: "90 马纳果达_旋背击(扇形)/ Backhand", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4425[01]$"])] public void 马纳果达_旋背击(Event @event, ScriptAccessory accessory) { // 左下安全: 44250 ; 右下安全: 44251 var isR = @event.ActionId == 44250; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"马纳果达_旋背击"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.Radian = 270f.DegToRad(); dp.Rotation = isR ? 315f.DegToRad() : 45f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "90 马纳果达_纵断击/横断击(前后/左右扇形)/ Fore-hind Folly & Twin-winged Treachery", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44262"])] public void 马纳果达_魔冲击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"马纳果达_魔冲击"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(35f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 7300; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } /* 90 马纳果达_纵断击/横断击(前后/左右扇形) - 遗产 [ScriptMethod(name: "90 马纳果达_纵断击/横断击(前后/左右扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4425[89]$"])] public void 马纳果达_纵断横断击(Event @event, ScriptAccessory accessory) { var obj = IbcHelper.GetById(accessory, @event.SourceId); if (obj == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"马纳果达_纵断横断击"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f + IbcHelper.GetHitboxRadius(obj)); dp.Radian = 90f.DegToRad(); dp.DestoryAt = @event.DurationMilliseconds(); // 44258 前后(0°,180°),44259 左右(90°,270°) float[] rotations = @event.ActionId == 44258 ? new[] { 0f, 180f } : new[] { 90f, 270f }; foreach (float rotation in rotations) { dp.Rotation = rotation.DegToRad(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } } */ [ScriptMethod(name: "90 指向魔法阵_魔阵光(直线)/ Arcane Beacon", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(43796|44257)$"])] public void 指向魔法阵_魔阵光(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"指向魔法阵_魔阵光"; dp.Scale = new (10f, 50f); dp.Rotation = 180f.DegToRad(); // 实体为朝场外发射, 需要旋转回场内 dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = @event.ActionId == 43796 ? 5300 : 7300; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "90 马纳果达_陨星(地面黄圈判定时间)/ Komet Animation", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44268"])] public void 马纳果达_陨星 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"马纳果达_陨星"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(6f); dp.DestoryAt = 2700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "90 马纳果达_灭尽 击退安全区 / Skinflayer Safe", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44266"])] public void 马纳果达_灭尽安全区(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"马纳果达_灭尽安全区"; dp.Scale = new (40f, 10f); // 场地40m (10m x 4格), 击退距离30m, BOSS面前一行即为击退安全区 dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultSafeColor.WithW(0.8f); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "90 马纳果达_灭尽 击退预测 / Skinflayer Distance Prediction", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44266"])] public void 马纳果达_灭尽击退预测(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("靠近击退", duration: 4300, true); if (isTTS)accessory.Method.TTS("靠近击退"); if (isEdgeTTS)accessory.Method.EdgeTTS("靠近击退"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "马纳果达_灭尽击退预测"; dp.Scale = new(1.5f, 30); dp.Color = new Vector4(0f, 1f, 1f, 3f); dp.Owner = accessory.Data.Me; dp.Rotation = @event.SourceRotation(); dp.FixRotation = true; dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp); } #endregion #region 91~98层 [ScriptMethod(name: "—————— 91 ~ 100 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第91层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "91~94 召引玩偶_呀一一(钢铁)/ Whinge", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44512"])] public void 召引玩偶_呀一一 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引玩偶_呀一一{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "91~98 召引梦祸_梦祸视线(穿墙直线)/ Dark Vision", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44349"])] public void 召引梦祸_梦祸视线(Event @event, ScriptAccessory accessory) { if (isTTS)accessory.Method.TTS("穿墙直线"); if (isEdgeTTS)accessory.Method.EdgeTTS("穿墙直线"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引梦祸_梦祸视线{@event.SourceId()}"; dp.Scale = new (5f, 41f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 2700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "91~98 召引梦祸_死重爆(自爆钢铁)/ Endless Nightmare", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44350"])] public void 召引梦祸_死重爆 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引梦祸_死重爆{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(18f); dp.DestoryAt = 4700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"召引梦祸_死重爆描边{@event.SourceId()}"; dp1.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp1.Owner = @event.SourceId(); dp1.Scale = new Vector2(18f); dp1.InnerScale = new Vector2(17.96f); dp1.Radian = float.Pi * 2; dp1.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); } [ScriptMethod(name: "91~93 交错路紫罗兰三尖树_藤枝伏地(顺劈)/ Creeping Ivy", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44499"])] public void 交错路紫罗兰三尖树_藤枝伏地(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路紫罗兰三尖树_藤枝伏地{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(9f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "91~93 交错路食人花_腐烂恶臭(穿墙直线)/ Rotten Stench", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44500"])] public void 交错路食人花_腐烂恶臭(Event @event, ScriptAccessory accessory) { if (isTTS)accessory.Method.TTS("穿墙直线"); if (isEdgeTTS)accessory.Method.EdgeTTS("穿墙直线"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路食人花_腐烂恶臭{@event.SourceId()}"; dp.Scale = new (12f, 45f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 2700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "93~95 交错路座狼_三/四重猛击 提示 / Triple & Quadruple Skull Dasher Tip", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^443(39|40)$"])] public void 交错路座狼_三四重猛击(Event @event, ScriptAccessory accessory) { string skullDasherCount = @event.ActionId == 44339 ? "三" : "四"; if (isText) accessory.Method.TextInfo($"{skullDasherCount}连平A + 钢铁", duration: 4000, true); if (isTTS) accessory.Method.TTS($"{skullDasherCount}连平A接钢铁"); if (isEdgeTTS) accessory.Method.EdgeTTS($"{skullDasherCount}连平A接钢铁"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路座狼_重挥碎击预测{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.InnerScale = new Vector2(5.98f); dp.Radian = float.Pi * 2; dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "93~95 交错路座狼_重挥碎击(钢铁)/ Heavy Smash", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44342"])] public void 交错路座狼_重挥碎击 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路座狼_重挥碎击{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 1200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "93~95 召引扎哈克_石化吐息(顺劈)/ Petribreath", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44508"])] public void 召引扎哈克_石化吐息(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引扎哈克_石化吐息{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(28f); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "93~95 召引扎哈克_尾部打击(瞬发扫尾)/ Tail Drive", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:18854"])] public void 召引扎哈克_尾部打击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引扎哈克_尾部打击{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10.5f); // 参考值, 目标圈 3.5m dp.Radian = 90f.DegToRad(); dp.Rotation = 180f.DegToRad(); dp.DestoryAt = 600000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "召引扎哈克_尾部打击销毁", eventType: EventTypeEnum.RemoveCombatant, eventCondition: ["DataId:18854"],userControl: false)] public void 召引扎哈克_尾部打击销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"召引扎哈克_尾部打击{@event.SourceId()}"); } [ScriptMethod(name: "召引扎哈克_尾部打击备用销毁", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:18854"],userControl: false)] public void 召引扎哈克_尾部打击备用销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"召引扎哈克_尾部打击{@event.SourceId()}"); } [ScriptMethod(name: "93~98 召引锯齿花_前方/左侧/右侧花蜜喷吐 / Honeyed", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4435[6-8]$"])] public void 召引锯齿花_花蜜喷吐(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引锯齿花_花蜜喷吐{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.DestoryAt = 6700; switch (@event.ActionId()) { case 44356: // 前方扇形 dp.Name = $"召引锯齿花_前方花蜜喷吐{@event.SourceId()}"; dp.Radian = 120f.DegToRad(); dp.Rotation = 0f; break; case 44357: // 左下半场 dp.Name = $"召引锯齿花_左侧花蜜喷吐{@event.SourceId()}"; dp.Radian = 180f.DegToRad(); dp.Rotation = 135f.DegToRad(); break; case 44358: // 右下半场 dp.Name = $"召引锯齿花_右侧花蜜喷吐{@event.SourceId()}"; dp.Radian = 180f.DegToRad(); dp.Rotation = 225f.DegToRad(); break; } accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "95~97 交错路恶意灵_碎震强击(顺劈)/ Smashing Blow", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44513"])] public void 交错路恶意灵_碎震强击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"交错路恶意灵_碎震强击{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(14f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "95~98 召引古恶魔_黑暗神圣(点名圆形)/ Unholy Darkness", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44514"])] public void 召引古恶魔_黑暗神圣 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引古恶魔_黑暗神圣{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(8f); dp.DestoryAt = 5700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "95_98 召引古恶魔_生命停止(顺劈)/ Karma", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44515"])] public void 召引古恶魔_生命停止(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引古恶魔_生命停止{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(35f); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "96~98 召引阿刻戎_权威斩(左右刀)/ Authority's Edge", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^445(09|10)$"])] public void 召引阿刻戎_权威斩(Event @event, ScriptAccessory accessory) { // 右刀 44509 ; 左刀 44510 var isR = @event.ActionId == 44509; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引阿刻戎_权威斩{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(40f); dp.Radian = 180f.DegToRad(); dp.Rotation = isR ? 270f.DegToRad() : 90f.DegToRad(); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "96~98 召引古辛_左/右侧震击(二连左右刀)/ Left & Right Smite", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4434[57]$"])] public void 召引古辛_左右侧震击(Event @event, ScriptAccessory accessory) { // 先右刀 44345 ; 先左刀 44347 // 该小怪原形为 雪山奥窟冥魂石洞 的 BOSS1_白雪兽 其技能名及 (XAxis, EffectRange) 也一致,冥魂石洞中的场地为矩形,更方便看实际范围 var isR = @event.ActionId == 44345; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引古辛_左右侧震击{@event.SourceId()}"; dp.Scale = new (40f, 80f); dp.Offset = new Vector3(isR ? 20f : -20f, 0f, 0f); // dp.Rotation = isR ? 270f.DegToRad() : 90f.DegToRad(); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = $"召引古辛_右左侧震击{@event.SourceId()}"; dp1.Color = accessory.Data.DefaultDangerColor; dp1.Owner = @event.SourceId(); dp1.Scale = new (40f, 80f); dp1.Offset = new Vector3(isR ? -20f : 20f, 0f, 0f); // dp1.Rotation = isR ? 90f.DegToRad() : 270f.DegToRad(); dp1.Delay = 5000; dp1.DestoryAt = 4000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp1); } [ScriptMethod(name: "96~98 召引破坏本能_怪光线(穿墙直线)/ Stare", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44354"])] public void 召引破坏本能_怪光线(Event @event, ScriptAccessory accessory) { if (isTTS)accessory.Method.TTS("穿墙直线"); if (isEdgeTTS)accessory.Method.EdgeTTS("穿墙直线"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引破坏本能_怪光线{@event.SourceId()}"; dp.Scale = new (8f, 60f); dp.Owner = @event.SourceId(); if (isUnderGround) {dp.Color = UnderGround_AOEs.V4; } else {dp.Color = accessory.Data.DefaultDangerColor; } dp.DestoryAt = 2700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "96~98 召引破坏本能_死亡视线(背对连线)/ Mortal Gaze Line", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44355"])] public void 召引破坏本能_死亡视线连线(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("背对 <召引破坏本能>", duration: 2300, true); if (isTTS)accessory.Method.TTS("背对大眼"); if (isEdgeTTS)accessory.Method.EdgeTTS("背对大眼"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"召引破坏本能_死亡视线连线{@event.SourceId()}"; dp.Color = new Vector4(1f, 0f, 1f, 1f); dp.Owner = @event.SourceId; dp.TargetObject = accessory.Data.Me; dp.ScaleMode |= ScaleMode.YByDistance; dp.Scale = new(1); dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "96~98 召引破坏本能_死亡视线(背对范围描边)/ Mortal Gaze Extent", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44355"])] public void 召引破坏本能_死亡视线(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "召引破坏本能_死亡视线"; dp.Color = new Vector4(1f, 0f, 1f, 10f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(60f); dp.InnerScale = new Vector2(59.95f); dp.Radian = float.Pi * 2; dp.DestoryAt = 3000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } #endregion #region 卓异的悲寂 地火相关 private readonly Dictionary crystalDirections = new Dictionary(); private readonly HashSet processedCrystals = new HashSet(); private readonly Dictionary crystalPositionDirections = new Dictionary(); private int firstGroupCount = 0; private int secondGroupCount = 0; private int firstGroupAddCount = 0; private int secondGroupAddCount = 0; private bool isFirstGroupComplete = false; private string firstGroupDirection = "vertical"; private string secondGroupDirection = "horizontal"; private bool resetScheduled = false; // 生成水晶:44115(每次6个)/ 水晶DataId: 2014832 // 每次移动4m, 爆炸间隔 0.8~0.9s [ScriptMethod(name: "深渊爆焰晶体生成技能", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(44078|44115)"], userControl:false)] public void Q40_深渊爆焰晶体生成技能(Event @event, ScriptAccessory accessory) { Vector3 spawnPosition = @event.EffectPosition; string direction; if (HelperExtensions.GetCurrentTerritoryId() == MapIds.TheFinalVerseQuantum) // 深想战 为 6+6 个晶体 { if (firstGroupAddCount < 6) { direction = firstGroupDirection; firstGroupAddCount++; // if(isDeveloper) accessory.Method.SendChat($"/e [地火生成] 第一组{firstGroupAddCount}/6: 位置{spawnPosition}, 方向{direction}"); } else if (secondGroupAddCount < 6) { direction = secondGroupDirection; secondGroupAddCount++; // if(isDeveloper) accessory.Method.SendChat($"/e [地火生成] 第二组{secondGroupAddCount}/6: 位置{spawnPosition}, 方向{direction}"); } else { direction = "error"; if (isDeveloper) accessory.Method.SendChat($"/e [地火警告] Action生成晶体超出12个限制"); } // 直接记录位置和方向 crystalPositionDirections[spawnPosition] = direction; if (firstGroupAddCount + secondGroupAddCount == 12) { if (isDeveloper) accessory.Method.SendChat($"/e [地火] 通过ActionId完成12个晶体记录"); } } else // 普通 为 4+4 个晶体 { if (firstGroupAddCount < 4) { direction = firstGroupDirection; firstGroupAddCount++; // if(isDeveloper) accessory.Method.SendChat($"/e [地火生成] 第一组{firstGroupAddCount}/4: 位置{spawnPosition}, 方向{direction}"); } else if (secondGroupAddCount < 4) { direction = secondGroupDirection; secondGroupAddCount++; // if(isDeveloper) accessory.Method.SendChat($"/e [地火生成] 第二组{secondGroupAddCount}/4: 位置{spawnPosition}, 方向{direction}"); } else { direction = "error"; if (isDeveloper) accessory.Method.SendChat($"/e [地火警告] Action生成晶体超出8个限制"); } // 直接记录位置和方向 crystalPositionDirections[spawnPosition] = direction; if (firstGroupAddCount + secondGroupAddCount == 8) { if (isDeveloper) accessory.Method.SendChat($"/e [地火] 通过ActionId完成8个晶体记录"); } } } [ScriptMethod(name: "深渊爆焰晶体生成调试", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2014832"], userControl:false)] public void Q40_深渊爆焰晶体生成调试(Event @event, ScriptAccessory accessory) { uint crystalSourceId = @event.SourceId(); Vector3 crystalPosition = @event.SourcePosition(); // if(isDeveloper) accessory.Method.SendChat($"/e [地火调试] ObjectChanged: {crystalSourceId} 位置{crystalPosition}"); } [ScriptMethod(name: "深渊爆焰BOSS读条记录", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(4407[45]|4479[78])$"] ,userControl:false)] public void Q40_深渊爆焰BOSS读条记录(Event @event, ScriptAccessory accessory) { ResetMechanic(); switch (@event.ActionId) { case 44075: case 44798: firstGroupDirection = "vertical"; // 先上下 secondGroupDirection = "horizontal"; // 后左右 break; case 44074: case 44797: firstGroupDirection = "horizontal"; // 先左右 secondGroupDirection = "vertical"; // 后上下 break; default: firstGroupDirection = "???"; secondGroupDirection = "???"; break; } if(isDeveloper) accessory.Method.SendChat($"/e [地火] 重置: 先{firstGroupDirection}后{secondGroupDirection}, ActionId[{@event.ActionId}]计数清零"); } private string FindDirectionByPosition(Vector3 position, float tolerance = 0.5f) { foreach (var kvp in crystalPositionDirections) { if (IsPositionMatch(kvp.Key, position, tolerance)) { return kvp.Value; } } return null; } private bool IsPositionMatch(Vector3 pos1, Vector3 pos2, float tolerance = 0.5f) { return Math.Abs(pos1.X - pos2.X) < tolerance && Math.Abs(pos1.Y - pos2.Y) < tolerance && Math.Abs(pos1.Z - pos2.Z) < tolerance; } private List CalculateStepPositions(Vector3 startPos, string direction, int step) { float offset = 4f * step; var positions = new List(); switch (direction) { case "vertical": positions.Add(new Vector3(startPos.X, startPos.Y, startPos.Z + offset)); positions.Add(new Vector3(startPos.X, startPos.Y, startPos.Z - offset)); break; case "horizontal": positions.Add(new Vector3(startPos.X + offset, startPos.Y, startPos.Z)); positions.Add(new Vector3(startPos.X - offset, startPos.Y, startPos.Z)); break; default: positions.Add(startPos); break; } return positions; } private async void ScheduleDelayedReset(ScriptAccessory accessory) { int maxWaitTime = 30000; await System.Threading.Tasks.Task.Delay(maxWaitTime); if (processedCrystals.Count > 0) { ResetMechanic(); if(isDeveloper) accessory.Method.SendChat($"/e [Debug] 已重置地火晶体计数"); } } private void ResetMechanic() { firstGroupAddCount = 0; secondGroupAddCount = 0; crystalPositionDirections.Clear(); firstGroupDirection = "vertical"; secondGroupDirection = "horizontal"; resetScheduled = false; processedCrystals.Clear(); crystalDirections.Clear(); } #endregion #region 99层 BOSS 卓异的悲寂 // 卓异的悲寂 NPCID: 14037 目标圈 28.5m // 被侵蚀的食罪灵 NPCID: 14038 目标圈 15.0m // 深渊烈焰(步进地火)普通难度 先上下 ActionId: 44075 / 后左右 ActionId: 44076 // 召唤晶体: 44078 / 晶体爆炸: 44079 先左右 ActionId: 44074 / 后上下 ActionId: 44077 uint _myLightVengeance=0; uint _myDarkVengeance=0; [ScriptMethod(name: "99 烈焰锢(热病)/ Chains of Condemnation", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4406[39]$"])] public void Normal_烈焰锢(Event @event, ScriptAccessory accessory) { // 本体无意义读条 快: 44063 源: 44064 / 慢: 44069 源:44070 , 其中 源 比 无意义 读条更多 0.7s // 烈焰锢 (热病) StatusID: 4562 , 赋予时间约 2.6s bool isFastCast = @event.ActionId == 44063; bool isSlowCast = @event.ActionId == 44069; int duration = isFastCast ? 4000 : 7000; string timingType = isFastCast ? "前" : "后"; if (isText) accessory.Method.TextInfo($"直线{timingType}停止移动", duration: duration, true); if (isTTS) accessory.Method.TTS($"直线{timingType}停止移动"); if (isEdgeTTS) accessory.Method.EdgeTTS($"直线{timingType}停止移动"); } [ScriptMethod(name: "99 火球(旋风)预备提示 / Fireball Portent Tip", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4406[18]$"])] public void Normal_火球预备(Event @event, ScriptAccessory accessory) { bool isFastCast = @event.ActionId == 44061; bool isSlowCast = @event.ActionId == 44068; int duration = isFastCast ? 5000 : 8000; string timingType = isFastCast ? "前" : "后"; if (isText) accessory.Method.TextInfo($"直线{timingType}旋风", duration: duration, true); if (isTTS) accessory.Method.TTS($"直线{timingType}旋风"); if (isEdgeTTS) accessory.Method.EdgeTTS($"直线{timingType}旋风"); } [ScriptMethod(name: "99 火球(旋风)/ Fireball", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44062"])] public void Normal_火球 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"火球"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(6f); dp.DestoryAt = 1800; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "99 卓异的悲寂_棘刺尾(穿刺点名直线预兆)/ Spinelash Portent", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:00EA"])] public void Normal_棘刺尾预兆(Event @event, ScriptAccessory accessory) { if (HelperExtensions.GetCurrentTerritoryId() != MapIds.TheFinalVerse) return; var dp = accessory.Data.GetDefaultDrawProperties(); var boss = accessory.Data.Objects.GetByDataId(18666).FirstOrDefault(); // 歼灭战 - 卓异的悲寂 DataId: 18666 if (boss == null) return; dp.Owner = boss.GameObjectId; dp.Name = $"棘刺尾预兆"; dp.Scale = new (4f, 60f); dp.Color = accessory.Data.DefaultSafeColor.WithW(0.6f); dp.FixRotation = true; dp.DestoryAt = 6400; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "99 卓异的悲寂_棘刺尾(穿刺点名直线)/ Spinelash Danger", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45118"])] public void Normal_棘刺尾(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("快躲开", duration: 800, true); if (isTTS)accessory.Method.TTS("快躲开"); if (isEdgeTTS)accessory.Method.EdgeTTS("快躲开"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"棘刺尾"; dp.Scale = new (4f, 60f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 1500; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "99 光耀之剑(直线)/ Blade of First Light", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^440(67|73)$"])] public void Normal_光耀之剑(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"光耀之剑"; dp.Scale = new (15f, 30f); dp.Owner = @event.SourceId(); dp.Offset = new Vector3 (0, 0 ,15); // 原本实体在直线中间,应用 Straight,但考虑到omen效果还是选用 Rect偏移 dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = @event.DurationMilliseconds(); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "99 净罪之环 TTS / Bounds of Sin TTS", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44082"])] public void Normal_净罪之环tts(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("抓人牢狱", duration: 3000, true); if (isTTS)accessory.Method.TTS("抓人牢狱"); if (isEdgeTTS)accessory.Method.EdgeTTS("抓人牢狱"); } [ScriptMethod(name: "99 净罪之环(抓人牢狱 - 判定动画)/ Bounds of Sin Animation", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44083"])] public void Normal_净罪之环 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"净罪之环"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(3f); dp.DestoryAt = 2700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "99 深渊烈焰(地火)初始炸绘制 / Abyssal Blaze First", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44079"])] public void Normal_深渊烈焰初始(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深渊爆焰初始"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(5f); dp.DestoryAt = 6700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "99 深渊烈焰(地火)步进炸 / Abyssal Blaze Continue", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:44079"])] public void Normal_深渊烈焰步进(Event @event, ScriptAccessory accessory) { uint fireSourceId = @event.SourceId(); Vector3 firePosition = @event.SourcePosition(); string direction = FindDirectionByPosition(firePosition); if (string.IsNullOrEmpty(direction)) { direction = "vertical"; if(isDeveloper) accessory.Method.SendChat($"/e [地火警告] 未找到位置{firePosition}的方向记录"); return; } // if(isDeveloper) accessory.Method.SendChat($"/e [地火] 地火源{fireSourceId}使用方向: {direction}"); int maxSteps = (direction == "vertical") ? 7 : 10; for (int predictStep = 1; predictStep <= 2; predictStep++) { var predictPositions = CalculateStepPositions(firePosition, direction, predictStep); foreach (var predictPos in predictPositions) { var predictDp = accessory.Data.GetDefaultDrawProperties(); predictDp.Name = $"深渊爆焰步进{predictStep}预测"; predictDp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f); predictDp.Owner = fireSourceId; predictDp.Position = predictPos; predictDp.Scale = new Vector2(5f); predictDp.DestoryAt = 800 * predictStep; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, predictDp); } } for (int step = 1; step <= maxSteps; step++) { var stepPositions = CalculateStepPositions(firePosition, direction, step); foreach (var stepPos in stepPositions) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深渊爆焰步进{step}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(1f); dp.Owner = fireSourceId; dp.Position = stepPos; dp.Scale = new Vector2(5f); dp.DestoryAt = 1000; dp.Delay = 800 * step; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); for (int predictStep = step + 1; predictStep <= step + 2; predictStep++) { if (predictStep <= maxSteps) { var nextStepPositions = CalculateStepPositions(firePosition, direction, predictStep); foreach (var nextStepPos in nextStepPositions) { var predictDp = accessory.Data.GetDefaultDrawProperties(); predictDp.Name = $"深渊爆焰步进{predictStep}预测"; float alpha = predictStep == step + 1 ? 0.8f : 0.4f; predictDp.Color = accessory.Data.DefaultDangerColor.WithW(alpha); predictDp.Owner = fireSourceId; predictDp.Position = nextStepPos; predictDp.Scale = new Vector2(5f); predictDp.DestoryAt = 1000; predictDp.Delay = 800 * step; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, predictDp); } } } } } } [ScriptMethod(name: "99 以太吸取(buff检测)/ Drain Aether", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4409[02]$"])] public void Normal_以太吸取(Event @event, ScriptAccessory accessory) { // debuff: 4559 暗 / 4560 光 // 以太吸取 普通难度 44088 短暗 / 44089 长暗 / 44090 短光 / 44092 长光 (string firstDrainAether, string secondDrainAether) = @event.ActionId switch { // 44088 => ("吃光", "吃暗"), // 短暗 // 44089 => ("吃暗", "吃光"), // 长暗 44090 => ("吃暗", "吃光"), // 短光 44092 => ("吃光", "吃暗"), // 长光 _ => ("未知", "未知") }; if (isText)accessory.Method.TextInfo($"先{firstDrainAether},再{secondDrainAether}", duration: 10000, true); if (isTTS)accessory.Method.TTS($"先{firstDrainAether},再{secondDrainAether}"); if (isEdgeTTS)accessory.Method.EdgeTTS($"先{firstDrainAether},再{secondDrainAether}"); } #endregion #region 卓异的悲寂深想战 满贡品难度Q40 [ScriptMethod(name: "—————— 卓异的悲寂深想战 / the Final Verse (Quantum) ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 卓异的悲寂深想战(Event @event, ScriptAccessory accessory) { } // 卓异的悲寂 NPCID: 14037 目标圈 28.5m // 被侵蚀的食罪灵 NPCID: 14038 目标圈 15.0m // P1 深渊爆焰(黑白配 + 踩塔 + 地火) → 光耀之剑 + 烈焰锢 / 火球 + 拉线 & 十字火 → 棘刺尾(挡枪分摊) → 集火小怪后职能站位准备进P2 [ScriptMethod(name: "血量差提示 / HP gap Tip", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:2550"])] public void Q40_血量差提示(Event @event, ScriptAccessory accessory) { string targetName = @event.TargetName(); var bossNameMapping = new Dictionary { { "卓异的悲寂", "暗" }, { "Eminent Grief", "Dark" }, { "エミネントグリーフ", "暗" }, { "被侵蚀的食罪灵", "光" }, { "devoured eater", "Light" }, { "侵蝕された罪喰い", "光" } }; string displayName = bossNameMapping.ContainsKey(targetName) ? bossNameMapping[targetName] : targetName; // if (isText) accessory.Method.TextInfo($"血量差,打{displayName}", duration: 2000, true); if (isTTS) accessory.Method.TTS($"血量岔,打{displayName}"); if (isEdgeTTS) accessory.Method.EdgeTTS($"血量岔,打{displayName}"); } [ScriptMethod(name: "深渊爆焰(地火)读条提示 / Scourging Blaze Tip", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(4407[45]|4479[78])$"])] public void Q40_深渊爆焰提示(Event @event, ScriptAccessory accessory) { string isFirst, isSecond; switch (@event.ActionId) { case 44075: case 44798: isFirst = "上下"; isSecond = "左右"; break; case 44074: case 44797: isFirst = "左右"; isSecond = "上下"; break; default: isFirst = "未知"; isSecond = "未知"; break; } if (isText) accessory.Method.TextInfo($"地火: 先{isFirst} , 再{isSecond}", duration: 16700, true); if (isTTS) accessory.Method.TTS($"先{isFirst}, 后{isSecond}"); if (isEdgeTTS) accessory.Method.EdgeTTS($"先{isFirst}, 后{isSecond}"); accessory.Method.SendChat($"/e [Kodakku] 地火记录: 先{isFirst},再{isSecond}"); } [ScriptMethod(name: "深渊爆焰(地火)初始炸绘制 / Scourging Blaze First", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44118"])] public void Q40_深渊爆焰初始(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深渊爆焰初始"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(5f); dp.DestoryAt = 6700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深渊爆焰(地火)步进炸 / Scourging Blaze Continue ", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:44118"])] public void Q40_深渊爆焰步进(Event @event, ScriptAccessory accessory) { uint fireSourceId = @event.SourceId(); Vector3 firePosition = @event.SourcePosition(); string direction = FindDirectionByPosition(firePosition); if (string.IsNullOrEmpty(direction)) { direction = "vertical"; if(isDeveloper) accessory.Method.SendChat($"/e [地火警告] 未找到位置{firePosition}的方向记录"); return; } // if(isDeveloper) accessory.Method.SendChat($"/e [地火] 地火源{fireSourceId}使用方向: {direction}"); int maxSteps = (direction == "vertical") ? 7 : 10; for (int predictStep = 1; predictStep <= 2; predictStep++) { var predictPositions = CalculateStepPositions(firePosition, direction, predictStep); foreach (var predictPos in predictPositions) { var predictDp = accessory.Data.GetDefaultDrawProperties(); predictDp.Name = $"深渊爆焰步进{predictStep}预测"; predictDp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f); predictDp.Owner = fireSourceId; predictDp.Position = predictPos; predictDp.Scale = new Vector2(5f); predictDp.DestoryAt = 800 * predictStep; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, predictDp); } } for (int step = 1; step <= maxSteps; step++) { var stepPositions = CalculateStepPositions(firePosition, direction, step); foreach (var stepPos in stepPositions) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深渊爆焰步进{step}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(1f); dp.Owner = fireSourceId; dp.Position = stepPos; dp.Scale = new Vector2(5f); dp.DestoryAt = 1000; dp.Delay = 800 * step; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); for (int predictStep = step + 1; predictStep <= step + 2; predictStep++) { if (predictStep <= maxSteps) { var nextStepPositions = CalculateStepPositions(firePosition, direction, predictStep); foreach (var nextStepPos in nextStepPositions) { var predictDp = accessory.Data.GetDefaultDrawProperties(); predictDp.Name = $"深渊爆焰步进{predictStep}预测"; float alpha = predictStep == step + 1 ? 0.8f : 0.4f; predictDp.Color = accessory.Data.DefaultDangerColor.WithW(alpha); predictDp.Owner = fireSourceId; predictDp.Position = nextStepPos; predictDp.Scale = new Vector2(5f); predictDp.DestoryAt = 1000; predictDp.Delay = 800 * step; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, predictDp); } } } } } } [ScriptMethod(name: "深渊极光 踩塔提示 / Abyssal Sun Preparatory Hint", eventType: EventTypeEnum.EnvControl, eventCondition: ["Flag:2", "Index:27"])] public void Q40_深渊极光提示 (Event @event, ScriptAccessory accessory) { // 实际上 Index 为 27~30 ,对应场上4座塔 if (isText)accessory.Method.TextInfo($"吃白色,准备踩塔", duration: 2000, false); if (isTTS)accessory.Method.TTS($"吃白色,准备踩塔"); if (isEdgeTTS)accessory.Method.EdgeTTS($"吃白色,准备踩塔"); } [ScriptMethod(name: "深渊极光 踩塔喝药提示 / Abyssal Sun Use Potion Tip", eventType: EventTypeEnum.EnvControl, eventCondition: ["Flag:32", "Index:regex:^(2[789]|30)$"],suppress:5000)] public void Q40_深渊极光踩塔喝药提示(Event @event, ScriptAccessory accessory) { // 自身踩塔时,也会有 StatusID 2922 出血状态,但自己不一定是最先踩塔的,所以取用第一个人踩到塔就提示 if(!isPotions) return; // if (isText)accessory.Method.TextInfo("喝药", duration: 2000, true); if (isTTS)accessory.Method.TTS("喝药"); if (isEdgeTTS)accessory.Method.EdgeTTS("喝药"); } [ScriptMethod(name: "净罪之环(抓人牢狱)读条TTS提示 / Bounds of Sin TTS ", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4479[78]$"])] public void Q40_净罪之环提示(Event @event, ScriptAccessory accessory) { if (isTTS) accessory.Method.TTS($"抓人牢狱"); if (isEdgeTTS) accessory.Method.EdgeTTS($"抓人牢狱"); } [ScriptMethod(name: "净罪之环(抓人牢狱 - 判定动画)/ Bounds of Sin Animation", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44122"])] public void Q40_净罪之环 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"Q40_净罪之环"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(3f); dp.DestoryAt = 2700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } uint _blackandwhite = 0; // 黑白配 点名记录 [ScriptMethod(name: "黑白配 点名记录", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:regex:^004(D|E)$"] ,userControl:false)] public void Q40_黑白配点名记录 (Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; _blackandwhite = 1; if(isDeveloper) accessory.Method.SendChat($"/e [DEBUG]: 成功记录黑白配点名"); } [ScriptMethod(name: "黑白配 TTS提示 / Black & White TTS", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:regex:^004(D|E)$"])] public void Q40_黑白配TTS提示 (Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; if (isTTS)accessory.Method.TTS("黑白配"); if (isEdgeTTS)accessory.Method.EdgeTTS("黑白配"); } [ScriptMethod(name: "黑白配 判定提示 / Black & White Judgment", eventType: EventTypeEnum.Director, eventCondition: ["Command:80000026", "Instance:8003EA93"],suppress: 1000)] public async void Q40_黑白配判定提示 (Event @event, ScriptAccessory accessory) { if(!isTTS || isEdgeTTS) return; // 之后的参数为 [31~34|9|1|0],但是鸭子用不了.jpg // 光与暗的以太中和了…… if (_blackandwhite == 0)return; await Task.Delay(1000); Console.Beep(2000, 200); // if (isTTS)accessory.Method.TTS($"重!"); // if (isEdgeTTS)accessory.Method.EdgeTTS($"重!"); // accessory.Method.SendChat($"/e [黑白配] 中! "); _blackandwhite = 0; } [ScriptMethod(name: "光耀之剑(直线)/ Blade of First Light", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^441(04|10)$"])] public void Q40_光耀之剑(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"光耀之剑"; dp.Scale = new (15f, 30f); dp.Owner = @event.SourceId(); dp.Offset = new Vector3 (0, 0 ,15); // 原本实体在直线中间,应用 Straight,但考虑到omen效果还是选用 Rect偏移 dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = @event.ActionId() == 44104 ? 4700 : 7700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "火球(旋风)预备提示 / Fireball Preparatory Hint", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^44(097|105)$"])] public void Q40_火球预备(Event @event, ScriptAccessory accessory) { bool isFastCast = @event.ActionId == 44097; bool isSlowCast = @event.ActionId == 44105; int duration = isFastCast ? 4000 : 7000; string timingType = isFastCast ? "前" : "后"; if (isText) accessory.Method.TextInfo($"直线{timingType}旋风", duration: duration, true); if (isTTS) accessory.Method.TTS($"直线{timingType}旋风"); if (isEdgeTTS) accessory.Method.EdgeTTS($"直线{timingType}旋风"); } [ScriptMethod(name: "火球(旋风)/ Fireball Draw", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44098"])] public void Q40_火球 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"Q40_火球"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(6f); dp.DestoryAt = 1800; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "烈焰锢(热病)预备提示 / Chains of Condemnation Preparatory Hint", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^44(099|106)$"])] public void Q40_烈焰锢预备(Event @event, ScriptAccessory accessory) { // 本体无意义读条 快: 44099 源: 44100 / 慢: 44106 源:44107 , 其中 源 比 无意义 读条更多 0.7s // 烈焰锢 (热病) StatusID: 4562 , 赋予时间约 2.6s bool isFastCast = @event.ActionId == 44099; bool isSlowCast = @event.ActionId == 44106; int duration = isFastCast ? 4000 : 7000; string timingType = isFastCast ? "前" : "后"; if (isText) accessory.Method.TextInfo($"直线{timingType}停止移动", duration: duration, true); if (isTTS) accessory.Method.TTS($"直线{timingType}停止移动"); if (isEdgeTTS) accessory.Method.EdgeTTS($"直线{timingType}停止移动"); } [ScriptMethod(name: "烈焰锢(热病)提示 / Chains of Condemnation Tip", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4562"])] public void Q40_烈焰锢(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; if (isTTS) accessory.Method.TTS($"停止移动"); if (isEdgeTTS) accessory.Method.EdgeTTS($"停止移动"); } [ScriptMethod(name: "烈焰链 准备提示 / Searing Chains Preparatory Hint", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0061"])] public void Q40_烈焰链_准备提示(Event @event, ScriptAccessory accessory) { if (isPotions) { var isTank = accessory.Data.MyObject?.IsTank() ?? false; if (isTank) return; // T还要我提醒喝药吗? if (isText)accessory.Method.TextInfo("回中间准备拉线,准备火伤喝药", duration: 3000, true); if (isTTS)accessory.Method.TTS("回中间准备拉线,准备喝药"); if (isEdgeTTS)accessory.Method.EdgeTTS("回中间准备拉线,准备喝药"); } else { if (isText)accessory.Method.TextInfo("回中间准备拉线", duration: 2000, true); if (isTTS)accessory.Method.TTS("回中间准备拉线"); if (isEdgeTTS)accessory.Method.EdgeTTS("回中间准备拉线"); } } [ScriptMethod(name: "烈焰链 拉线提示 / Searing Chains Tip", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4563"])] public void Q40_烈焰链_拉线提示(Event @event, ScriptAccessory accessory) { if (@event.TargetId() != accessory.Data.Me) return; // if (isText)accessory.Method.TextInfo("扯断连线", duration: 2000, true); if (isTTS)accessory.Method.TTS("扯断连线"); if (isEdgeTTS)accessory.Method.EdgeTTS("扯断连线"); } uint _spinelash = 0; // 棘刺尾 读条点名直线记录 [ScriptMethod(name: "棘刺尾(点名分摊提示)/ Spinelash Position", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:020F"])] public void Q40_棘刺尾提示(Event @event, ScriptAccessory accessory) { if (HelperExtensions.GetCurrentTerritoryId() != MapIds.TheFinalVerseQuantum) return; // 深想战 - 卓异的悲寂 DataId: 18670 _spinelash++; if (isTTS)accessory.Method.TTS("挡枪分摊"); if (isEdgeTTS)accessory.Method.EdgeTTS("挡枪分摊"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"棘刺尾预兆"; dp.Scale = new (1f, 30f); dp.Color = accessory.Data.DefaultSafeColor.WithW(1.4f); switch (_spinelash) { case 1 : dp.Position = new Vector3(-613.4f, 0f, -315f); // 左 break; case 2 : dp.Position = new Vector3(-586.6f, 0f, -315f); // 右 break; case 3 : dp.Position = new Vector3(-600f, 0f, -315f); // 中 break; } dp.DestoryAt = 6400; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); if (isDeveloper) accessory.Method.SendChat($"/e [DEBUG] 当前点名次数:{_spinelash}"); } [ScriptMethod(name: "棘刺尾(直线分摊)/ Spinelash Stack", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45119"])] public void Q40_棘刺尾(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"棘刺尾"; dp.Scale = new (8f, 60f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultSafeColor; dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "仆从石像魔 转火提示 / Vodoriga minion Reminder", eventType: EventTypeEnum.Targetable, eventCondition: ["DataId:18672", "Targetable:True"])] public void Q40_仆从石像魔提示(Event @event, ScriptAccessory accessory) { // if (isText)accessory.Method.TextInfo("击杀 仆从石像魔", duration: 2000, true); if (isTTS)accessory.Method.TTS("击杀小怪"); if (isEdgeTTS)accessory.Method.EdgeTTS("击杀小怪"); } // P2 戒律的光链(职能debuff)→ 烈焰领域(引导牢笼连线 +吸引) → 引导三连黄圈 → 尾连击(死刑塔 + 斜线AOE) → 黑暗神圣(AOE+DOT)→ 尾连击(死刑塔 + 斜线AOE) // → 深渊爆焰(存储地火)+ 引导三连黄圈 → 净罪之环(抓人牢笼)+黑白配 → 地火判定 [ScriptMethod(name: "戒律的光链(职能debuff)读条提示 / Shackles of Sanctity Prompt", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44801"])] public void Q40_戒律的光链提示(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("职能debuff站位,准备刷新光暗", duration: 4000, true); if (isTTS) accessory.Method.TTS($"职能debuff站位"); if (isEdgeTTS) accessory.Method.EdgeTTS($"职能debuff站位"); } [ScriptMethod(name: "戒律的光链:恢复 [奶妈治疗热风] / Shackled Healing Draw", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4564"])] public void Q40_戒律的光链_恢复 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"Q40_戒律的光链_恢复"; dp.Color = accessory.Data.DefaultDangerColor.WithW(10f); dp.Owner = @event.TargetId(); dp.Scale = new Vector2(21f); dp.InnerScale = new Vector2(20.95f); dp.Radian = float.Pi * 2; dp.DestoryAt = 65000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "戒律的光链:能力 [DPS] / Shackled Abilities Draw", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4565"])] public void Q40_戒律的光链_能力 (Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"Q40_戒律的光链_能力{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor.WithW(6f); dp.Owner = @event.TargetId(); dp.Scale = new Vector2(8f); dp.InnerScale = new Vector2(7.96f); dp.Radian = float.Pi * 2; dp.DestoryAt = 65000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "戒律的光链备用销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:regex:^456[45]$"],userControl: false)] public void 戒律的光链备用销毁(Event @event, ScriptAccessory accessory) { if (@event.StatusId == 4564) accessory.Method.RemoveDraw("Q40_戒律的光链_恢复"); if (@event.StatusId == 4565) accessory.Method.RemoveDraw($"Q40_戒律的光链_能力{@event.SourceId()}"); } [ScriptMethod(name: "烈焰领域(吸引)读条提示 / Hellish Earth Prompt", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44153"])] public void Q40_烈焰领域提示(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("吸引,刷新buff,坦克最远引导连线", duration: 5000, true); if (isTTS) accessory.Method.TTS($"吸引,刷新buff"); if (isEdgeTTS) accessory.Method.EdgeTTS($"吸引,刷新buff"); } [ScriptMethod(name: "烈焰领域(吸引)自动防击退 [T职以外] / Hellish Earth Auto-AntiKnockback (Except Tank)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44153"])] public void Q40_烈焰领域自动防击退(Event @event, ScriptAccessory accessory) { var isTank = accessory.Data.MyObject?.IsTank() ?? false; if (isTank) return; if (AutoAntiKnockback == AutoAntiKnockbackEnum.亲疏自行) { accessory.Method.SendChat($"/ac 亲疏自行"); accessory.Method.SendChat($"/e [Kodakku]:已尝试自动使用防击退 - 亲疏自行"); } else if (AutoAntiKnockback == AutoAntiKnockbackEnum.沉稳咏唱) { accessory.Method.SendChat($"/ac 沉稳咏唱"); accessory.Method.SendChat($"/e [Kodakku]:已尝试自动使用防击退 - 沉稳咏唱"); } else if (AutoAntiKnockback == AutoAntiKnockbackEnum.DR && isHack) { accessory.Method.SendChat($"/pdr load AutoAntiKnockback"); accessory.Method.SendChat($"/e [Kodakku]:已尝试自动开启防击退 - DR"); } else if (AutoAntiKnockback == AutoAntiKnockbackEnum.IChing && isHack) { accessory.Method.SendChat($"/i-ching-commander anti_knock 0 0"); accessory.Method.SendChat($"/e [Kodakku]:已尝试自动开启防击退 - I-Ching"); } } [ScriptMethod(name: "尾连击(直线)/ Manifold Lashings", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44161"])] public void Q40_尾连击(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"尾连击"; dp.Scale = new (9f, 42f); dp.Offset = new Vector3(0f, 0f, 10f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 2000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "尾连击安全区指路 / Manifold Lashings SafeGuide", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^4415[78]$"])] public void Q40_尾连击指路(Event @event, ScriptAccessory accessory) { // 44157 打右上左下 左上安全 ; 44158 打左上右下 右上安全 var isTank = accessory.Data.MyObject?.IsTank() ?? false; if (!isTank) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "尾连击安全区指路"; dp.Owner = accessory.Data.Me; dp.Color = accessory.Data.DefaultSafeColor; dp.ScaleMode |= ScaleMode.YByDistance; dp.TargetPosition = @event.ActionId() ==44157 ? new Vector3(-603.5f, 0f, -312f) : new Vector3(-596.5f, 0f, -312.4f); dp.Scale = new(0.3f); dp.Delay = 1500; dp.DestoryAt = 4200; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "地火喷发(三连引导)/ Eruption", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44156"])] public void Q40_地火喷发 (Event @event, ScriptAccessory accessory) { var myObject = accessory.Data.MyObject; if (myObject == null) return; var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"Q40_地火喷发"; if (IbcHelper.HasStatus(accessory, accessory.Data.MyObject, 0x11D4) || IbcHelper.HasStatus(accessory, accessory.Data.MyObject, 0x11D5)) { dp.Color = accessory.Data.DefaultDangerColor.WithW(1.6f); } else { dp.Color = accessory.Data.DefaultDangerColor.WithW(1f); } dp.Position = @event.EffectPosition(); dp.Scale = new Vector2(6f); dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "立体魔法阵 转火提示 / Arcane sphere Reminder", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:18676"],suppress:1000)] public void Q40_立体魔法阵提示(Event @event, ScriptAccessory accessory) { // if (isText)accessory.Method.TextInfo("攻击 立体魔法阵", duration: 2000, true); if (isTTS)accessory.Method.TTS("攻击魔法阵"); if (isEdgeTTS)accessory.Method.EdgeTTS("攻击魔法阵"); } [ScriptMethod(name: "黑暗神圣(AOE)读条提示 / Unholy Darkness", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44164"])] public void Q40_黑暗神圣提示(Event @event, ScriptAccessory accessory) { // if (isText)accessory.Method.TextInfo("流血AOE", duration: 6000, true); if (isPotions) { var isTank = accessory.Data.MyObject?.IsTank() ?? false; if (isTank) return; // T还要我提醒喝药吗? if (isTTS)accessory.Method.TTS("流雪AOE,喝药"); if (isEdgeTTS)accessory.Method.EdgeTTS("流雪AOE,喝药"); } else { if (isTTS)accessory.Method.TTS("流雪AOE"); if (isEdgeTTS)accessory.Method.EdgeTTS("流雪AOE"); } } // P3 罪与罚(传毒) [第一次] 光耀之剑(直线)+ 烈焰锢 / 火球 → [第二次] 棘刺尾(挡枪分摊 + 小怪) → 净罪之环(抓人牢狱)+ 拉线+十字火 // → [第三次] 深渊爆焰 存储地火 + 黑白配 → 以太吸取(buff检测)+ 地火判定 → 黑暗神圣(AOE+DOT) // 一传同组 → 二传同职能 → 三传同组 [ T & D1 为一组;H & D2 为一组 ] // 一传:[辣翅辣尾后] 有毒在[场中右上]光地板里,接毒在旁边 ; 二传:直线分摊后同职能原地传,其它人躲开 ; 三传:黑白配站位直接传 [ScriptMethod(name: "罪与罚(传毒)读条提示 / Crime and Punishment Prompt", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44165"])] public void Q40_罪与罚提示(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("传毒阶段: 先吃暗", duration: 5000, true); if (isTTS) accessory.Method.TTS($"吃暗,准备传毒"); if (isEdgeTTS) accessory.Method.EdgeTTS($"吃暗,准备传毒"); } [ScriptMethod(name: "罪积蓄(毒)点名播报 / Sin Bearer Calling out names", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4567", "Param:1"])] public void 罪积蓄点名播报(Event @event, ScriptAccessory accessory) { string tname = @event["TargetName"]?.ToString() ?? "未知目标"; if (isTTS)accessory.Method.TTS($"毒点{tname}"); if (isEdgeTTS)accessory.Method.EdgeTTS($"毒点{tname}"); } [ScriptMethod(name: "罪积蓄(毒)绘制 / Sin Bearer Draw", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4567"])] public async void 罪积蓄绘制(Event @event, ScriptAccessory accessory) { uint layerCount = @event.StatusParam; var dp = accessory.Data.GetDefaultDrawProperties(); var dp1 = accessory.Data.GetDefaultDrawProperties(); dp1.Name = dp.Name = $"罪积蓄{layerCount}"; dp1.Owner = dp.Owner = @event.TargetId(); if (layerCount == 1) { accessory.Method.RemoveDraw($"罪积蓄.*"); await Task.Delay(50); dp.Color = new Vector4(1f, 1f, 1f, 2f); dp1.Color = new Vector4(1f, 1f, 1f, 10f); dp1.Scale = dp.Scale = new Vector2(0.7f); // 描边外径 dp1.InnerScale = new Vector2(0.65f); dp1.Radian = float.Pi * 2; dp1.DestoryAt = dp.DestoryAt = 30000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } else if (layerCount == 12) { accessory.Method.RemoveDraw($"罪积蓄.*"); await Task.Delay(50); dp.Color = new Vector4(1f, 1f, 1f, 0.8f); dp.Scale = new Vector2(4f); dp.DestoryAt = 12000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } else if (layerCount >= 12 && layerCount <= 15) { if (isTTS) accessory.Method.TTS($"{layerCount}"); if (isEdgeTTS) accessory.Method.EdgeTTS($"{layerCount}"); } else { return; } } [ScriptMethod(name: "罪积蓄销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:4567"],userControl: false)] public void 罪积蓄销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"罪积蓄.*"); } [ScriptMethod(name: "罪与罚(传毒)驱散死宣提示 / Doom Reminder", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4594"])] public void Q40_罪与罚驱散死宣提示(Event @event, ScriptAccessory accessory) { var isHealer = accessory.Data.MyObject?.IsHealer() ?? false; if (isHealer && isText)accessory.Method.TextInfo("驱散死宣", duration: 3300, true); if (isHealer && isTTS) accessory.Method.TTS($"驱散死宣"); if (isHealer && isEdgeTTS) accessory.Method.EdgeTTS($"驱散死宣"); } private const uint DarkVengeance = 0x11CF; // 4559 = 0x11CF 暗之回音 private const uint LightVengeance = 0x11D0; // 4560 = 0x11D0 光之回音 private const uint SinBearer = 0x11D7; // 4567 = 0x11D7 罪积蓄 [毒] [ScriptMethod(name: "以太吸取(buff检测)/ Drain Aether", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4413[13]$"])] public void Q40_以太吸取(Event @event, ScriptAccessory accessory) { (string firstDrainAether, string secondDrainAether) = @event.ActionId switch { // 44129 => ("吃光", "吃暗"), // 短暗 // 44130 => ("吃暗", "吃光"), // 长暗 44131 => ("吃暗", "吃光"), // 短光 44133 => ("吃光", "吃暗"), // 长光 _ => ("未知", "未知") }; var myObject = accessory.Data.MyObject; if (myObject == null) return; if (!IbcHelper.HasStatus(accessory, accessory.Data.MyObject, 0x11D7)) { if (isText)accessory.Method.TextInfo($"先{firstDrainAether},再{secondDrainAether}", duration: 10000, true); if (isTTS)accessory.Method.TTS($"先{firstDrainAether},再{secondDrainAether}"); if (isEdgeTTS)accessory.Method.EdgeTTS($"先{firstDrainAether},再{secondDrainAether}"); } else { if (isText)accessory.Method.TextInfo($"毒,始终保持为暗", duration: 10000, true); if (isTTS)accessory.Method.TTS($"保持为暗"); if (isEdgeTTS)accessory.Method.EdgeTTS($"保持为暗"); } } // P4 烈焰缠身 → 深渊爆焰(存储地火) // 1合法(田园郡)优点:近战不丢输出 ;2合双X法 优点:近战不丢输出 ;2合单X法 缺点:近战丢输出且对DPS要求更高 ; 3合法 优点:总伤更低 [ScriptMethod(name: "烈焰缠身(火人阶段)读条TTS提示 / Fevered Flame TTS", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44170"])] public void Q40_烈焰缠身提示(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("火人阶段就位,刷新buff,保持喝药", duration: 3000, true); if (isTTS) accessory.Method.TTS($"火人阶段就位,刷新buff"); if (isEdgeTTS) accessory.Method.EdgeTTS($"火人阶段就位,刷新buff"); } [ScriptMethod(name: "自爆(火人爆炸)TTS提示 / Self-destruct TTS", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44171"])] public void Q40_火焰分身_自爆(Event @event, ScriptAccessory accessory) { // if (isText)accessory.Method.TextInfo("AOE", duration: 1000, true); if (isTTS) accessory.Method.TTS($"AOE"); if (isEdgeTTS) accessory.Method.EdgeTTS($"AOE"); } #endregion #region 底裤部分 [ScriptMethod(name: "—————— 底裤部分(需要对应插件与权限) / Hack ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 底裤部分(Event @event, ScriptAccessory accessory) { } // 这次 BOSS房 不可能变身 不用考虑 , 由于变身全是烛台给的buff, 也不用考虑过层时触发的 Duration /* [ScriptMethod(name: "[DR] 天气冲刺时,移速复原至默认值", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1548"])] public void SprintSpeedDefault(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/pdrspeed -1"); accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:默认"); if (isTTS)accessory.Method.TTS("移速已复原至默认值"); if (isEdgeTTS)accessory.Method.EdgeTTS("移速已复原至默认值"); } */ [ScriptMethod(name: "[DR] 天气冲刺时,将移速固定至1.4倍", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1548"])] public void SprintSpeed(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/pdrspeed 1.4"); accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:1.4x"); if (isTTS)accessory.Method.TTS("移速已更改至1.4倍"); if (isEdgeTTS)accessory.Method.EdgeTTS("移速已更改至1.4倍"); } [ScriptMethod(name: "[DR] 极速冲刺时,移速复原至默认值", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4709"])] public void SwiftSprintSpeedDefault(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/pdrspeed -1"); accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:默认"); if (isTTS)accessory.Method.TTS("移速已复原至默认值"); if (isEdgeTTS)accessory.Method.EdgeTTS("移速已复原至默认值"); } [ScriptMethod(name: "[DR] 变身泥球时,移速改为1.2倍", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4708", "StackCount:54"])] public void AddMudPieSpeed(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/pdrspeed 1.2"); accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:1.2x"); if (isTTS)accessory.Method.TTS("移速已更改至1.2倍"); if (isEdgeTTS)accessory.Method.EdgeTTS("移速已更改至1.2倍"); } [ScriptMethod(name: "[DR] 泥球取消时,移速复原至默认值", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:4708", "StackCount:54"])] public void RemoveMudPieSpeed(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/pdrspeed -1"); accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:默认"); if (isTTS)accessory.Method.TTS("移速已复原至默认值"); if (isEdgeTTS)accessory.Method.EdgeTTS("移速已复原至默认值"); } [ScriptMethod(name: "[DR] 变身爆弹之母时,移速改为1.5倍", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4708", "StackCount:55"])] public void AddProgenitrixSpeed(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/pdrspeed 1.5"); accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:1.5x"); if (isTTS)accessory.Method.TTS("移速已更改至1.5倍"); if (isEdgeTTS)accessory.Method.EdgeTTS("移速已更改至1.5倍"); } [ScriptMethod(name: "[DR] 爆弹之母取消时,移速复原至默认值", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:4708", "StackCount:55"])] public void RemoveProgenitrixSpeed(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/pdrspeed -1"); accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:默认"); if (isTTS)accessory.Method.TTS("移速已复原至默认值"); if (isEdgeTTS)accessory.Method.EdgeTTS("移速已复原至默认值"); } [ScriptMethod(name: "[IC] 变身泥球时,取消遁地", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4708", "StackCount:54"])] public void AddMudPieDepths(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/i-ching-commander y_adjust 0"); accessory.Method.SendChat($"/e 鸭鸭:[IC] 已取消遁地"); if (isText) accessory.Method.TextInfo("已取消遁地", duration: 1300, true); // if (isTTS)accessory.Method.TTS("已取消遁地"); // if (isEdgeTTS)accessory.Method.EdgeTTS("已取消遁地"); } [ScriptMethod(name: "[IC] 泥球取消时,自动遁地", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:4708", "StackCount:54"])] public void RemoveMudPieDepths(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; // 获取深度的描述值 string depthValue = Depths.GetDescription(); accessory.Method.SendChat($"/i-ching-commander y_adjust -{depthValue}"); accessory.Method.SendChat($"/e 鸭鸭:[IC] 已自动遁地 -{depthValue}m"); if (isText) accessory.Method.TextInfo($"已自动遁地 -{depthValue}m", duration: 1300, true); // if (isTTS)accessory.Method.TTS("已自动遁地"); // if (isEdgeTTS)accessory.Method.EdgeTTS("已自动遁地"); } [ScriptMethod(name: "[IC] 变身爆弹之母时,取消遁地", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:4708", "StackCount:55"])] public void AddProgenitrixDepths(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/i-ching-commander y_adjust 0"); accessory.Method.SendChat($"/e 鸭鸭:[IC] 已取消遁地"); if (isText) accessory.Method.TextInfo("已取消遁地", duration: 1300, true); // if (isTTS)accessory.Method.TTS("已取消遁地"); // if (isEdgeTTS)accessory.Method.EdgeTTS("已取消遁地"); } [ScriptMethod(name: "[IC] 爆弹之母取消时,自动遁地", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:4708", "StackCount:55"])] public void RemoveProgenitrixDepths(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; // 获取深度的描述值 string depthValue = Depths.GetDescription(); accessory.Method.SendChat($"/i-ching-commander y_adjust -{depthValue}"); accessory.Method.SendChat($"/e 鸭鸭:[IC] 已自动遁地 -{depthValue}m"); if (isText) accessory.Method.TextInfo($"已自动遁地 -{depthValue}m", duration: 1300, true); // if (isTTS)accessory.Method.TTS("已自动遁地"); // if (isEdgeTTS)accessory.Method.EdgeTTS("已自动遁地"); } #endregion } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } public static class EnumExtensions { public static string GetDescription(this Enum value) { var field = value.GetType().GetField(value.ToString()); var attribute = field?.GetCustomAttributes(typeof(DescriptionAttribute), false) .FirstOrDefault() as DescriptionAttribute; return attribute?.Description ?? value.ToString(); } } public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } public enum MarkType { None = -1, Attack1 = 0, Attack2 = 1, Attack3 = 2, Attack4 = 3, Attack5 = 4, Bind1 = 5, Bind2 = 6, Bind3 = 7, Ignore1 = 8, Ignore2 = 9, Square = 10, Circle = 11, Cross = 12, Triangle = 13, Attack6 = 14, Attack7 = 15, Attack8 = 16, Count = 17 } public static class IbcHelper { public static IGameObject? GetById(this ScriptAccessory sa, ulong gameObjectId) { return sa.Data.Objects.SearchById(gameObjectId); } public static IGameObject? GetMe(this ScriptAccessory sa) { return sa.Data.Objects.LocalPlayer; } public static IEnumerable GetByDataId(this ScriptAccessory sa, uint dataId) { return sa.Data.Objects.Where(x => x.DataId == dataId); } public static string GetPlayerJob(this ScriptAccessory sa, IPlayerCharacter? playerObject, bool fullName = false) { if (playerObject == null) return "None"; return fullName ? playerObject.ClassJob.Value.Name.ToString() : playerObject.ClassJob.Value.Abbreviation.ToString(); } public static float GetStatusRemainingTime(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId) { if (battleChara == null || !battleChara.IsValid()) return 0; unsafe { BattleChara* charaStruct = (BattleChara*)battleChara.Address; var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId); return charaStruct->GetStatusManager()->GetRemainingTime(statusIdx); } } public static bool HasStatus(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId) { if (battleChara == null || !battleChara.IsValid()) return false; unsafe { BattleChara* charaStruct = (BattleChara*)battleChara.Address; var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId); return statusIdx != -1; } } /// /// 获取指定标记索引的对象EntityId /// public static unsafe ulong GetMarkerEntityId(uint markerIndex) { var markingController = MarkingController.Instance(); if (markingController == null) return 0; if (markerIndex >= 17) return 0; return markingController->Markers[(int)markerIndex]; } /// /// 获取对象身上的标记 /// /// MarkType public static MarkType GetObjectMarker(IGameObject? obj) { if (obj == null || !obj.IsValid()) return MarkType.None; ulong targetEntityId = obj.EntityId; for (uint i = 0; i < 17; i++) { var markerEntityId = GetMarkerEntityId(i); if (markerEntityId == targetEntityId) { return (MarkType)i; } } return MarkType.None; } /// /// 检查对象是否有指定的标记 /// public static bool HasMarker(IGameObject? obj, MarkType markType) { return GetObjectMarker(obj) == markType; } /// /// 检查对象是否有任何标记 /// public static bool HasAnyMarker(IGameObject? obj) { return GetObjectMarker(obj) != MarkType.None; } private static ulong GetMarkerForObject(IGameObject? obj) { if (obj == null) return 0; unsafe { for (uint i = 0; i < 17; i++) { var markerEntityId = GetMarkerEntityId(i); if (markerEntityId == obj.EntityId) { return markerEntityId; } } } return 0; } private static MarkType GetMarkerTypeForObject(IGameObject? obj) { if (obj == null) return MarkType.None; unsafe { for (uint i = 0; i < 17; i++) { var markerEntityId = GetMarkerEntityId(i); if (markerEntityId == obj.EntityId) { return (MarkType)i; } } } return MarkType.None; } /// /// 获取标记的名称 /// public static string GetMarkerName(MarkType markType) { return markType switch { MarkType.Attack1 => "攻击1", MarkType.Attack2 => "攻击2", MarkType.Attack3 => "攻击3", MarkType.Attack4 => "攻击4", MarkType.Attack5 => "攻击5", MarkType.Bind1 => "止步1", MarkType.Bind2 => "止步2", MarkType.Bind3 => "止步3", MarkType.Ignore1 => "禁止1", MarkType.Ignore2 => "禁止2", MarkType.Square => "方块", MarkType.Circle => "圆圈", MarkType.Cross => "十字", MarkType.Triangle => "三角", MarkType.Attack6 => "攻击6", MarkType.Attack7 => "攻击7", MarkType.Attack8 => "攻击8", _ => "无标记" }; } public static float GetHitboxRadius(IGameObject obj) { if (obj == null || !obj.IsValid()) return -1; return obj.HitboxRadius; } } public static class HelperExtensions { public static unsafe uint GetCurrentTerritoryId() { return AgentMap.Instance()->CurrentTerritoryId; // 额外进行地图ID判断 } }