using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using KodakkuAssist.Extensions; using System.Threading.Tasks; namespace Mascot_Murder; [ScriptType(guid: "22134617-0ca4-463e-a40d-675ef1c20cf2", name: "亩鼠米卡:盛装巡游皆大欢喜", territorys: [1192], version: "0.0.0.3", author: "Tetora", note: noteStr)] public class Mica_the_Magical_Mu { const string noteStr = """ v0.0.0.2: LV100 特殊Fate 绘制 亩鼠米卡:盛装巡游皆大欢喜 """; #region 迷失相关 [ScriptMethod(name: "迷失连线", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:regex:^758[67]$"])] public void 迷失连线(Event @event, ScriptAccessory accessory) { // Data ID 7586: 迷失少女 ;7587:迷失者 accessory.Method.TextInfo("迷失出现", duration: 5000, true); accessory.Method.TTS("迷失出现"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "迷失连线"; dp.Owner = accessory.Data.Me; dp.Color = accessory.Data.DefaultSafeColor; dp.ScaleMode |= ScaleMode.YByDistance; dp.TargetObject = @event.SourceId(); dp.Scale = new(1); dp.DestoryAt = 60000; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "迷失连线销毁", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:regex:^758[67]$"],userControl: false)] public void 迷失连线销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("迷失连线"); } #endregion #region 卡牌机制 [ScriptMethod(name: "卡牌戏法_抽卡安全区", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:39156"])] public void 卡牌戏法Safe(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "卡牌戏法Safe"; dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultSafeColor; dp.Scale = new(14f, 20f); dp.DestoryAt = 1200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); } [ScriptMethod(name: "卡牌戏法_抽卡危险区", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:38679"])] public void 卡牌戏法Danger(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "卡牌戏法Danger"; dp.Owner = @event.SourceId(); dp.Color = new Vector4(1f, 0f, 0f, 0.5f); dp.Scale = new(14f, 20f); dp.DestoryAt = 1200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); } #endregion #region 卡牌机制 Debug #endregion #region 基础机制 [ScriptMethod(name: "骑滚球(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^3899[6-9]$"])] public void 骑滚球(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "骑滚球"; dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.Delay = 1700; switch (@event.ActionId()) { case 38996: dp.DestoryAt = 10200; dp.Scale = new(10, 20f); break; case 38997: case 38998: case 38999: dp.DestoryAt = 8500; dp.Scale = new(10, 52f); break; } accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "喝彩回应-魔术爆发(二段钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:38697"])] public void 魔术爆发(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "魔术爆发"; dp.Color = new Vector4(1f, 1f, 0f, 1.8f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.Delay = 4600; dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "盛装致敬-魔术环(二段月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:38700"])] public void 魔术环(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "魔术环"; dp.Color = new Vector4(1f, 1f, 0f, 1.5f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.InnerScale = new Vector2(10f); dp.Radian = float.Pi * 2; dp.Delay = 4600; dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "双重魔术雷(二段扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:38694"])] public void 双重魔术雷(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "双重魔术雷"; dp.Color = new Vector4(1f, 1f, 0f, 1.5f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(40); dp.Radian = 60f.DegToRad(); dp.Delay = 4600; dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "倾泻的闪烁(魔术环直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:38692"])] public void 倾泻的闪烁(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "倾泻的闪烁"; dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.Scale = new(5f, 42f); dp.Delay = 800; dp.DestoryAt = 2000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp); } #endregion [ScriptMethod(name: "鼠鼠死亡销毁", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:17387"],userControl: false)] public void 鼠鼠死亡销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw(".*"); } } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } public static class Extensions { public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS) { if (isDRTTS) { accessory.Method.SendChat($"/pdr tts {text}"); } else if (isTTS) { accessory.Method.TTS(text); } } } #region 计算函数 public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } #endregion 计算函数