using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using KodakkuAssist.Extensions; using System.Threading.Tasks; using System.ComponentModel; namespace the_Palace_of_the_Dead; [ScriptType(guid: "4210c323-eba4-4d67-a7e7-b90799494729", name: "死者宫殿", author: "Tetora", territorys: [561,562,563,564,565,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607], version: "0.0.1.0",note: noteStr)] public class the_Palace_of_the_Dead { const string noteStr = """ v0.0.1.0: 死者宫殿绘制 注:方法设置中的层数仅做分割线效果,并不是批量开关 出现问题请携带ARR反馈! """; // 70 BOSS 会同时满足 170 BOSS 或天气的条件 导致触发重复 需要额外判断sid , 170 BOSS 的伤害提高 也与强化自身 冲突 需额外判断sid // 【已完成】1~99层 与 101~199层 大量怪物技能ID重复,需要额外判断sid #region 各种记录 /* StatusID * 变身 565 [StackCount:42 曼提克 ] [StackCount:43 梦魔 ] * 诅咒 1087 (拟态怪 - 怨念) * 失明 1088 * 最大体力减少 1089 * 伤害降低 1090 * 加速 1091 * 能力封印 1092 * 最大体力魔力提升 1093 * 禁止使用道具 1094 * 禁止冲刺 1095 * 击退无效 1096 * 禁止体力自然恢复 1097 * 无法发动技能 1113 (形态变化) */ #endregion #region 基础控制 [UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; // [UserSetting("测试性功能(慎用)")] // public bool isTest { get; set; } = false; [UserSetting("启用底裤(需要对应插件与权限)")] public bool isHack { get; set; } = false; [UserSetting(note: "选择默认遁地深度")] public DepthsEnum Depths { get; set; } = DepthsEnum.Default; public enum DepthsEnum { [Description("0")] Default = 0, [Description("2")] Depths2 = 1, [Description("3")] Depths3 = 2, [Description("5")] Depths5 = 3, [Description("7")] Depths7 = 4, [Description("20")] Depths20 = 5, [Description("50")] Depths50 = 6, } [UserSetting("开发者模式")] public bool isDeveloper { get; set; } = false; #endregion #region 全局变量 [ScriptMethod(name: "伤头&插言 打断销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^75(38|51)$"], userControl: false)] public void 打断销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($".*{@event.TargetId()}"); } [ScriptMethod(name: "特殊状态销毁", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^(2|3|1511|1113)$"], userControl: false)] public void 特殊状态销毁(Event @event, ScriptAccessory accessory) { // 赋予对应怪物 眩晕[2]、睡眠[3]、石化[1511]、(形态变化)无法发动技能[1113] 等状态都需要销毁绘图 accessory.Method.RemoveDraw($".*{@event.TargetId()}"); } [ScriptMethod(name: "咏唱中断销毁", eventType: EventTypeEnum.CancelAction, eventCondition: [], userControl: false)] public void 咏唱中断销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($".*{@event.SourceId()}"); } [ScriptMethod(name: "死亡销毁", eventType: EventTypeEnum.Death, eventCondition: [], userControl: false)] public void 死亡销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($".*{@event.SourceId()}"); } [ScriptMethod(name: "防击退销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(7548|7559)$"],userControl: false)] public void 防击退销毁(Event @event, ScriptAccessory accessory) { if ( @event.TargetId() != accessory.Data.Me) return; accessory.Method.RemoveDraw(".*(击退|吸蚀).*"); } public bool KnockPenalty = false; [ScriptMethod(name: "天气:击退无效添加", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:1096"],userControl: false)] public void 添加击退buff(Event @event, ScriptAccessory accessory) { KnockPenalty = true; } [ScriptMethod(name: "天气:击退无效移除", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:1096"],userControl: false)] public void 删除击退buff(Event @event, ScriptAccessory accessory) { KnockPenalty = false; } //190 治疗爆弹怪 计数 private int timesRemedyBomb = 0; private int Sap = 0; public void Init(ScriptAccessory accessory) { timesRemedyBomb=0; // 190 治疗爆弹怪 生成计数 Sap = 0; // 190 地面爆破 读条计数 } [ScriptMethod(name: "死亡重置", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:0"], userControl: false)] public void 死亡重置(Event @event, ScriptAccessory accessory) { timesRemedyBomb=0; // 190 治疗爆弹怪 生成计数 Sap = 0; // 190 地面爆破 读条计数 if (isDeveloper) accessory.Method.SendChat($"/e 调试信息:检测到死亡,已重置变量"); } #endregion // 通用内容 [ScriptMethod(name: "拟态怪_怨念提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6397"])] public void 拟态怪_怨念(Event @event, ScriptAccessory accessory) { if (isText) accessory.Method.TextInfo("打断拟态怪", duration: 2300, true); if (isTTS) accessory.Method.TTS("打断拟态怪"); if (isEdgeTTS)accessory.Method.EdgeTTS("打断拟态怪"); } #region 1~10层 没有东西可以画 [ScriptMethod(name: "—————— 1 ~ 10 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第1层(Event @event, ScriptAccessory accessory) { } #endregion #region 11~20层 没有东西可以画 [ScriptMethod(name: "—————— 11 ~ 20 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第11层(Event @event, ScriptAccessory accessory) { } #endregion #region 21~30层 [ScriptMethod(name: "—————— 21 ~ 30 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第21层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "地宫弥诺陶洛斯 百一十吨回转(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6364", "SourceDataId:5802"])] public void 地宫弥诺陶洛斯_百一十吨回转(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"地宫弥诺陶洛斯_百一十吨回转{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10.8f); // 表格8m + 目标圈 2.8m dp.DestoryAt = 4200; accessory.Method.SendDraw( DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "地宫斯卡尼特 唧唧咋咋(睡眠钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6365", "SourceDataId:5803"])] public void 斯卡尼特_唧唧咋咋(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"地宫斯卡尼特_唧唧咋咋{@event.SourceId()}"; dp.Color = new Vector4(1f, 0f, 1f, 0.2f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(21.6f); dp.DestoryAt = 2200; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "30 宁吉兹济达 恐惧迷雾(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6429"])] public void 宁吉兹济达_恐惧迷雾(Event @event, ScriptAccessory accessory) { // BOSS SourceDataId:5804 ,与 130层BOSS 技能ID不同 无需限制 if (isText)accessory.Method.TextInfo("靠近场中BOSS", duration: 5300, true); if (isTTS)accessory.Method.TTS("靠近场中BOSS"); if (isEdgeTTS)accessory.Method.EdgeTTS("靠近场中BOSS"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "宁吉兹济达_恐惧迷雾"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(58.8f); dp.InnerScale = new Vector2(4.8f); dp.Radian = float.Pi * 2; dp.DestoryAt = 5700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } #endregion #region 31~40层 [ScriptMethod(name: "—————— 31 ~ 40 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第31层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "噩梦鬼鱼 吸蚀(吸引)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6372", "SourceDataId:5811"])] public void 噩梦鬼鱼_吸蚀(Event @event, ScriptAccessory accessory) { if(!KnockPenalty) { if(isTTS) accessory.Method.TTS("吸引"); if(isEdgeTTS) accessory.Method.EdgeTTS("吸引"); } /* var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"噩梦鬼鱼_吸蚀{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); // 噩梦鬼鱼暂不知道会不会释放钢铁,忽略钢铁绘制 dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); */ } #endregion #region 41~50层 [ScriptMethod(name: "—————— 41 ~ 50 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第41层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "噩梦曼提克 撕裂利爪(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6394", "SourceDataId:5827"])] public void 噩梦曼提克_撕裂利爪(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"噩梦曼提克_撕裂利爪{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7.2f); // 表格 5m + 目标圈 2.2m dp.Radian = 120f.DegToRad(); dp.DestoryAt = 1900; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } #endregion #region 51~60层 [ScriptMethod(name: "—————— 51 ~ 60 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第51层(Event @event, ScriptAccessory accessory) { } // 不确定这边的 地宫小魔精 (SourceDataId:6180) 是否会使用 冰棘屏障 (ActionId:6943) [ScriptMethod(name: "60 深黑骑士 残杀(击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7089"])] public void 深黑骑士_残杀(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("击退到安全区", duration: 3300, true); if (isTTS)accessory.Method.TTS("击退到安全区"); if (isEdgeTTS)accessory.Method.EdgeTTS("击退到安全区"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深黑骑士_残杀击退"; dp.Scale = new(1.6f, 25f); dp.Color = new Vector4(0f, 1f, 1f, 3f); dp.Owner = accessory.Data.Me; dp.TargetObject = @event.SourceId(); dp.Rotation = float.Pi; dp.DestoryAt = 3400; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "60 妖异之影 怨念 钢铁提前显示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6374"])] public void 妖异之影_怨念(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "妖异之影_怨念"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7f); // 需要加1m的目标圈 dp.DestoryAt = 5500; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } #endregion #region 61~70层 [ScriptMethod(name: "—————— 61 ~ 70 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第61层(Event @event, ScriptAccessory accessory) { } // 不确定这边的 地宫笠头螈 (SourceDataId:6190) 是否会使用 粘膜 (ActionId:7014) /* [ScriptMethod(name: "70 水虎龙亚夸虏 浸泡 提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:226"])] public void 水虎龙亚夸虏_浸泡(Event @event, ScriptAccessory accessory) { // 与 170层 虹蛇 (SourceDataId:6174) 相同,都会附加 加速 buff 【甚至天气都会!】 if (isText)accessory.Method.TextInfo("将BOSS拉出水圈至buff消失", duration: 3000, true); if (isTTS)accessory.Method.TTS("将BOSS拉出水圈至buff消失"); if (isEdgeTTS)accessory.Method.EdgeTTS("将BOSS拉出水圈至buff消失"); } */ #endregion #region 71~80层 [ScriptMethod(name: "—————— 71 ~ 80 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第71层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "地宫独眼巨人 百吨回转(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6971", "SourceDataId:6203"])] public void 地宫独眼巨人_百吨回转(Event @event, ScriptAccessory accessory) { // 技能ID同 171~179层的 深宫独眼雪巨人 百吨回转(钢铁) var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"地宫独眼巨人_百吨回转{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10.8f); // 表格8m + 目标圈2.8m dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "地宫独眼巨人 眼魔之眼(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6972", "SourceDataId:6203"])] public void 地宫独眼巨人_眼魔之眼(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"地宫独眼巨人_眼魔之眼{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(15f); dp.InnerScale = new Vector2(4f); dp.Radian = float.Pi * 2; dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } // 80 BOSS 古丹纳 [ScriptMethod(name: "80 古丹纳 吸引(此选项无意义)【与180层共用】", eventType: EventTypeEnum.StartCasting, eventCondition: ["DataId:01"])] public void 古丹纳_吸引(Event @event, ScriptAccessory accessory) { } #endregion #region 81~90层 [ScriptMethod(name: "—————— 81 ~ 90 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第81层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "地宫奇美拉 寒冰咆哮(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7078","SourceDataId:6220"])] public void 地宫奇美拉_寒冰咆哮(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"地宫奇美拉_寒冰咆哮{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(9.7f); // 表格 6m + 目标圈 3.7m dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "地宫奇美拉 雷电咆哮(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7079","SourceDataId:6220"])] public void 地宫奇美拉_雷电咆哮(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"地宫奇美拉_雷电咆哮{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.InnerScale = new Vector2(6.7f); dp.Radian = float.Pi * 2; dp.DestoryAt = 4200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } // 90层 BOSS 爆弹怪教母 [ScriptMethod(name: "90 熔岩爆弹怪 自爆(钢铁)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6377"])] public void 熔岩爆弹怪_自爆(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"熔岩爆弹怪_自爆{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6.6f); dp.DestoryAt = 10000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "90 灰色爆弹怪 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6376"])] public void 灰色爆弹怪_击杀提示(Event @event, ScriptAccessory accessory) { if(isText) accessory.Method.TextInfo("击杀灰色爆弹怪", duration: 3000, true); if(isTTS) accessory.Method.TTS("击杀灰色爆弹怪"); if(isEdgeTTS) accessory.Method.EdgeTTS("击杀灰色爆弹怪"); } [ScriptMethod(name: "90 眩晕爆弹怪 寒霜弹提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6378"])] public void 眩晕爆弹怪_震撼弹(Event @event, ScriptAccessory accessory) { if(isText) accessory.Method.TextInfo("将眩晕爆弹怪推至BOSS脚下", duration: 3000, true); if(isTTS) accessory.Method.TTS("将眩晕爆弹怪推至BOSS脚下"); if(isEdgeTTS) accessory.Method.EdgeTTS("将眩晕爆弹怪推至BOSS脚下"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "眩晕爆弹怪_寒霜弹"; dp.Color = new Vector4(1f, 0f, 0f, 1.5f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7.2f); dp.DestoryAt = 24700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "眩晕爆弹怪 寒霜弹销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:7104"], userControl: false)] public void 眩晕爆弹怪_震撼弹销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"眩晕爆弹怪_寒霜弹"); } #endregion #region 91~100层 没有东西可以画 [ScriptMethod(name: "—————— 91 ~ 100 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第91层(Event @event, ScriptAccessory accessory) { } #endregion #region 101~110层 没有东西可以画 [ScriptMethod(name: "—————— 101 ~ 110 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第101层(Event @event, ScriptAccessory accessory) { } // 彩蛋怪物 帝国兵驾驶员 DataId:6404 , NpcYell Id 4223 "魔导死神改……只要有那个……" #endregion #region 111~120层 [ScriptMethod(name: "—————— 111 ~ 120 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第111层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "深宫蝾螈 粘膜 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7014", "SourceDataId:6249"])] public void 深宫蝾螈_粘膜(Event @event, ScriptAccessory accessory) { if(isText) accessory.Method.TextInfo("打断 <深宫蝾螈>", duration: 2300, true); if(isTTS) accessory.Method.TTS("打断深宫蝾螈"); if(isEdgeTTS) accessory.Method.EdgeTTS("打断深宫蝾螈"); } #endregion #region 121~130层 [ScriptMethod(name: "—————— 121 ~ 130 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第121层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "深宫斯卡尼特 唧唧咋咋(睡眠钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6365", "SourceDataId:6267"])] public void 深宫斯卡尼特_唧唧咋咋(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫斯卡尼特_唧唧咋咋{@event.SourceId()}"; dp.Color = new Vector4(1f, 0f, 1f, 0.1f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(21.6f); // 20m圆形 +目标圈1.6m dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫弥诺陶洛斯 百一十吨回转(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6364", "SourceDataId:6266"])] public void 深宫弥诺陶洛斯_百一十吨回转(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫弥诺陶洛斯_百一十吨回转{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10.8f); // 8m圆形 +目标圈2.8m dp.DestoryAt = 4200; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "130 埃尔法德 恐惧迷雾(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7141"])] public void 埃尔法德_恐惧迷雾(Event @event, ScriptAccessory accessory) { // BOSS SourceDataId:6170 ,技能ID与30层的不同 无需区分 if (isText)accessory.Method.TextInfo("靠近场中BOSS", duration: 1300, true); if (isTTS)accessory.Method.TTS("靠近场中BOSS"); if (isEdgeTTS)accessory.Method.EdgeTTS("靠近场中BOSS"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "埃尔法德_恐惧迷雾"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(58.8f); // 表格54m +目标圈4.8m dp.InnerScale = new Vector2(4.8f); dp.Radian = float.Pi * 2; dp.DestoryAt = 1700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } #endregion #region 131~140层 [ScriptMethod(name: "—————— 131 ~ 140 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第131层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "深宫鬼鱼 吸蚀(吸引)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6372", "SourceDataId:6274"])] public void 深宫鬼鱼_吸蚀(Event @event, ScriptAccessory accessory) { if(!KnockPenalty) { if(isTTS) accessory.Method.TTS("吸引后钢铁"); if(isEdgeTTS) accessory.Method.EdgeTTS("吸引后钢铁"); } var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫鬼鱼_吸蚀{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); // 8m 为吸引后的钢铁范围,直接提前绘制 dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫鬼鱼 洪水(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6373", "SourceDataId:6274"])] public void 深宫鬼鱼_洪水(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫鬼鱼_洪水{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫冥鬼之眼 5级石化 (扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7031", "SourceDataId:6272"])] public void 深宫冥鬼之眼_5级石化(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫冥鬼之眼_5级石化{@event.SourceId()}"; dp.Color = new Vector4(1f, 0f, 0f, 0.8f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7.1f); // 6m扇形 +目标圈1.1m dp.Radian = 120f.DegToRad(); dp.DestoryAt = 3200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } #endregion #region 141~150层 [ScriptMethod(name: "—————— 141 ~ 150 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第141层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "深宫浮灵 强麻痹 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6386", "SourceDataId:6284"])] public void 深宫浮灵_强麻痹(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("打断 <深宫浮灵>", duration: 4300, true); if (isTTS)accessory.Method.TTS("打断 <深宫浮灵>"); if (isEdgeTTS)accessory.Method.EdgeTTS("打断 <深宫浮灵>"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫浮灵_强麻痹{@event.SourceId()}"; dp.Color = new Vector4(1f, 0f, 0f, 0.6f); dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫假面 强麻痹 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6388", "SourceDataId:6286"])] public void 深宫假面_强麻痹(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("打断 <深宫假面>", duration: 4300, true); if (isTTS)accessory.Method.TTS("打断 <深宫假面>"); if (isEdgeTTS)accessory.Method.EdgeTTS("打断 <深宫假面>"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫假面_强麻痹{@event.SourceId()}"; dp.Color = new Vector4(1f, 0f, 0f, 0.6f); dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫曼提克 撕裂利爪(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6394", "SourceDataId:6289"])] public void 深宫曼提克_撕裂利爪(Event @event, ScriptAccessory accessory) { // 此绘制的技能ID同 31~49层的 噩梦曼提克 撕裂利爪,均为 5m + 目标圈 var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫曼提克_撕裂利爪{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7.2f); // 表格 5m + 目标圈 2.2m dp.Radian = 120f.DegToRad(); dp.DestoryAt = 1900; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } #endregion #region 151~160层 [ScriptMethod(name: "—————— 151 ~ 160 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第151层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "深宫小恶魔 冰棘屏障 打断提醒", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6943", "SourceDataId:6295"])] public void 深宫小恶魔_冰棘屏障(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("打断 <深宫小恶魔>", duration: 800, true); if (isTTS)accessory.Method.TTS("打断 <深宫小恶魔>"); if (isEdgeTTS)accessory.Method.EdgeTTS("打断 <深宫小恶魔>"); } [ScriptMethod(name: "160 非生骑士 残杀(击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7156"])] public void 非生骑士_残杀(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("击退到安全区", duration: 3300, true); if (isTTS)accessory.Method.TTS("击退到安全区"); if (isEdgeTTS)accessory.Method.EdgeTTS("击退到安全区"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "非生骑士_残杀击退"; dp.Scale = new(1.6f, 25f); dp.Color = new Vector4(0f, 1f, 1f, 3f); dp.Owner = accessory.Data.Me; dp.TargetObject = @event.SourceId(); dp.Rotation = float.Pi; dp.DestoryAt = 3400; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "160 大妖异之影 怨念 钢铁提前显示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6383"])] public void 大妖异之影_怨念(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "大妖异之影_怨念"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7f); // 需要加1m的目标圈 dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } #endregion #region 161~170层 [ScriptMethod(name: "—————— 161 ~ 170 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第161层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "深宫笠头螈 粘膜 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7014", "SourceDataId:6305"])] public void 深宫笠头螈_粘膜(Event @event, ScriptAccessory accessory) { // 61~70层 的 地宫笠头螈 (SourceDataId:6190) 暂未知是否会同款技能 if (isText)accessory.Method.TextInfo("打断 <深宫笠头螈>", duration: 2300, true); if (isTTS)accessory.Method.TTS("打断 <深宫笠头螈>"); if (isEdgeTTS)accessory.Method.EdgeTTS("打断 <深宫笠头螈>"); } /* [ScriptMethod(name: "170 虹蛇 浸泡 提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:290"])] public void 虹蛇_浸泡(Event @event, ScriptAccessory accessory) { // 70层的 水虎龙亚夸虏 (SourceDataId:6165) 没有 StatusID:290 的 伤害提高 buff if (isText)accessory.Method.TextInfo("将BOSS拉出水圈至buff消失", duration: 3000, true); if (isTTS)accessory.Method.TTS("将BOSS拉出水圈至buff消失"); if (isEdgeTTS)accessory.Method.EdgeTTS("将BOSS拉出水圈至buff消失"); } */ #endregion #region 171~180层 小怪 [ScriptMethod(name: "—————— 171 ~ 180 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第171层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "深宫独眼雪巨人 怒视(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7061", "SourceDataId:6317"])] public void 深宫独眼雪巨人_怒视(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫独眼雪巨人_怒视{@event.SourceId()}"; dp.Scale = new (7, 21f); // 表格长度17m +目标圈4m dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 3200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "深宫独眼雪巨人 百吨回转(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6971", "SourceDataId:6317"])] public void 深宫独眼雪巨人_百吨回转(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫独眼雪巨人_百吨回转{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(12f);// 表格圆形8m +目标圈4m dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫大脚巨猿 捶胸(脱战钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6973", "SourceDataId:6318"])] public void 深宫大脚巨猿_捶胸(Event @event, ScriptAccessory accessory) { // 从读条 [6973]吃香蕉(读条1.7s)开始 , 随后会给自己附加持续 约15s的 [53]物理伤害提高 buff,持续时间内会不断造成 7063 捶胸 大范围圆形伤害,进入战斗后不会发动该技能(但平A也吃物理伤害提高) var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫大脚巨猿_捶胸{@event.SourceId()}"; dp.Color = new Vector4(1f, 0.8f, 0f, 0.3f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(53.6f); // 50m圆形 +目标圈3.6m dp.Delay = 1700; // 读条吃香蕉时暂不显示 dp.DestoryAt = 15300; // 物理伤害提高buff存在时间 accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫大脚巨猿 捶胸销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:6499", "SourceDataId:6318"], userControl: false)] public void 深宫大脚巨猿_捶胸销毁(Event @event, ScriptAccessory accessory) { // 进入战斗状态后,触发平A即销毁捶胸绘制 accessory.Method.RemoveDraw($"深宫大脚巨猿_捶胸{@event.SourceId()}"); } [ScriptMethod(name: "深宫大脚巨猿 捶胸销毁备用", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:53", "SourceDataId:6318"], userControl: false)] public void 深宫大脚巨猿_捶胸销毁备用(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"深宫大脚巨猿_捶胸{@event.SourceId()}"); } [ScriptMethod(name: "深宫妖鸟 极乐之风 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7060", "SourceDataId:6316"])] public void 深宫妖鸟_极乐之风(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("打断 <深宫妖鸟>", duration: 2000, true); if (isTTS)accessory.Method.TTS("打断 <深宫妖鸟>"); if (isEdgeTTS)accessory.Method.EdgeTTS("打断 <深宫妖鸟>"); } #endregion #region 180层 BOSS 丹代恩索涅 [ScriptMethod(name: "180 古丹纳 & 丹代恩索涅 吸引(钢铁)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6384"])] public void 丹代恩索涅_吸引(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"丹代恩索涅_吸引{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10f); dp.DestoryAt = 44000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "古丹纳 & 丹代恩索涅 吸引销毁", eventType: EventTypeEnum.RemoveCombatant, eventCondition: ["DataId:6384"], userControl: false)] public void 深宫大脚巨猿_吸引销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"丹代恩索涅_吸引{@event.SourceId()}"); } [ScriptMethod(name: "180 丹代恩索涅 黄道陨石", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7166"])] public void 丹代恩索涅_黄道陨石(Event @event, ScriptAccessory accessory) { if(isText) accessory.Method.TextInfo("80%真伤", duration: 5000, true); if(isTTS) accessory.Method.TTS("80%真伤"); if(isEdgeTTS) accessory.Method.EdgeTTS("80%真伤"); } #endregion #region 181~190层 小怪 [ScriptMethod(name: "—————— 181 ~ 190 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第181层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "深宫加姆 寒冰咆哮(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7078", "SourceDataId:6335"])] public void 深宫加姆_寒冰咆哮(Event @event, ScriptAccessory accessory) { // 此处的 深宫加姆 与 81~90层的 地宫奇美拉 所释放的 钢铁月环 技能ID相同 ,但其对应的目标圈不同 ,所以需要区分画图 var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫加姆_寒冰咆哮{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(10.4f); // 6m圆形 +目标圈4.4m dp.DestoryAt = 2700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫加姆 雷电咆哮(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7078", "SourceDataId:6335"])] public void 深宫加姆_雷电咆哮(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫加姆_雷电咆哮{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(30f); dp.InnerScale = new Vector2(7.4f); // 内径约为 3m + 目标圈4.4m dp.Radian = float.Pi * 2; dp.DestoryAt = 4200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } /* [ScriptMethod(name: "深宫洪水巨虫 大流沙(狂暴)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7070", "SourceDataId:6329"])] public void 深宫洪水巨虫_大流沙(Event @event, ScriptAccessory accessory) { // 狂暴技能,可打断,可遁地逃 // dp.Name = $"深宫洪水巨虫_大流沙{@event.SourceId()}"; // dp.Scale = new Vector2(23.6f); // 20m圆形 +目标圈3.6m // dp.DestoryAt = 700; } */ // 高危怪 水龙 SourceDataId:6328 #endregion #region 190层 BOSS 爆弹怪教父 [ScriptMethod(name: "190 眩晕爆弹怪 冰碎(钢铁)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6387"])] public void 眩晕爆弹怪_冰碎(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "眩晕爆弹怪_冰碎"; dp.Color = new Vector4(1f, 0.5f, 0f, 1.5f); dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6.6f); dp.DestoryAt = 8400; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "190 治疗爆弹怪 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6385"])] public void 治疗爆弹怪_击杀提示(Event @event, ScriptAccessory accessory) { if(isText) accessory.Method.TextInfo("击杀治疗爆弹怪", duration: 5000, false); if(isTTS) accessory.Method.TTS("击杀治疗爆弹怪"); if(isEdgeTTS) accessory.Method.EdgeTTS("击杀治疗爆弹怪"); // Interlocked.Increment(ref timesRemedyBomb); //防止多线程出问题,锁定一下 ++timesRemedyBomb; //记录 治疗爆弹怪出现次数 注意:还没有写重置次数条件 需要在团灭重生时销毁 (或者反正这个也就单挑比较有用死了就重置算了x) // if(isDeveloper) accessory.Method.SendChat($"/e 调试信息:已记录 治疗爆弹怪生成 第{timesRemedyBomb}次"); } [ScriptMethod(name: "190 地面爆破 读条计数", userControl:false, eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7169"])] public void 地面爆破读条计数(Event @event, ScriptAccessory accessory) { ++Sap; if(isDeveloper) accessory.Method.SendChat($"/e 调试信息:地面爆破读条次数: {Sap}"); } [ScriptMethod(name: "190 熔岩爆弹怪 出现位置预测", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:7169"])] public void 熔岩爆弹怪_震撼弹预测_通过地面爆破读条次数(Event @event, ScriptAccessory accessory) { //暂未知 治疗爆弹怪死亡时间 与BOSS黄圈技能时间轴是否有关联 // 在打治疗爆弹怪时,BOSS应读条1次地面爆破,正常击杀时间打完后,BOSS应再读条3次地面爆破,所以在第4n次读条时该开始绘制预测 if (Sap % 4 == 0 && Sap > 0) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "熔岩爆弹怪_震撼弹预测"; dp.Color = new Vector4(0f, 0f, 1f, 1.5f); dp.Scale = new Vector2(7.2f); dp.DestoryAt = 5500; // 根据 地面爆破 读条4n次 决定位置 switch (Sap / 4) { case 1: { dp.Position = new Vector3(-288.63f, 0.14f, -300.26f); if (isDeveloper) accessory.Method.SendChat($"/e 调试信息:地面爆破第{Sap}次,开始绘制生成位置预测1"); break; } case 2: { dp.Position = new Vector3(-297.46f, 0.12f, -297.52f); if (isDeveloper) accessory.Method.SendChat($"/e 调试信息:地面爆破第{Sap}次,开始绘制生成位置预测2"); break; } case 3: { dp.Position = new Vector3(-288.84f, 0.12f, -305.54f); if (isDeveloper) accessory.Method.SendChat($"/e 调试信息:地面爆破第{Sap}次,开始绘制生成位置预测3"); break; } case 4: { dp.Position = new Vector3(-309.13f, 0.05f, -303.74f); if (isDeveloper) accessory.Method.SendChat($"/e 调试信息:地面爆破第{Sap}次,开始绘制生成位置预测4"); break; } case 5: { dp.Position = new Vector3(-298.36f, 0.05f, -293.63f); if (isDeveloper) accessory.Method.SendChat($"/e 调试信息:地面爆破第{Sap}次,开始绘制生成位置预测5"); break; } case 6: { dp.Position = new Vector3(-301.96f, 0.05f, -314.29f); if (isDeveloper) accessory.Method.SendChat($"/e 调试信息:地面爆破第{Sap}次,开始绘制生成位置预测6"); break; } case 7: { dp.Position = new Vector3(-299.12f, 0.05f, -297.56f); if (isDeveloper) accessory.Method.SendChat($"/e 调试信息:地面爆破第{Sap}次,开始绘制生成位置预测7"); break; } default: { if (isDeveloper) accessory.Method.SendChat($"/e 调试信息:地面爆破第{Sap}次(4n次),开始绘制生成位置预测"); break; } } if(isText) accessory.Method.TextInfo("已预测 <熔岩爆弹怪> 刷新位置", duration: 3500, false); if(isTTS) accessory.Method.TTS("已预测熔岩爆弹怪刷新位置"); if(isEdgeTTS) accessory.Method.EdgeTTS("已预测熔岩爆弹怪刷新位置"); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } } [ScriptMethod(name: "熔岩爆弹怪 震撼弹预测销毁", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6386"], userControl: false)] public void 熔岩爆弹怪_震撼弹预测销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"熔岩爆弹怪_震撼弹预测"); } [ScriptMethod(name: "190 熔岩爆弹怪 震撼弹提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6386"])] public void 熔岩爆弹怪_震撼弹(Event @event, ScriptAccessory accessory) { if(isText) accessory.Method.TextInfo("将熔岩爆弹怪推至BOSS脚下", duration: 5000, true); if(isTTS) accessory.Method.TTS("将熔岩爆弹怪推至BOSS脚下"); if(isEdgeTTS) accessory.Method.EdgeTTS("将熔岩爆弹怪推至BOSS脚下"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "熔岩爆弹怪_震撼弹"; dp.Color = new Vector4(1f, 0f, 0f, 3f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7.2f); dp.DestoryAt = 24700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "熔岩爆弹怪 震撼弹销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:7170"], userControl: false)] public void 熔岩爆弹怪_震撼弹销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"熔岩爆弹怪_震撼弹"); } private Guid _currentExplosionOperationId = Guid.Empty; [ScriptMethod(name: "190 爆弹怪教父 特大爆炸提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7103"])] public async void 爆弹怪教父_特大爆炸提示(Event @event, ScriptAccessory accessory) { var operationId = Guid.NewGuid(); _currentExplosionOperationId = operationId; await Task.Delay(15800); if (_currentExplosionOperationId != operationId) return; if(isText) accessory.Method.TextInfo("99.9%真伤,注意瞬回", duration: 8500, true); if(isTTS) accessory.Method.TTS("99.9%真伤,注意瞬回"); if(isEdgeTTS) accessory.Method.EdgeTTS("99.9%真伤,注意瞬回"); } [ScriptMethod(name: "特大爆炸打断销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:7103"], userControl: false)] public void 特大爆炸打断销毁(Event @event, ScriptAccessory accessory) { _currentExplosionOperationId = Guid.NewGuid(); } #endregion #region 191~200层 小怪 [ScriptMethod(name: "—————— 191 ~ 200 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 第191层(Event @event, ScriptAccessory accessory) { } [ScriptMethod(name: "奥尼克斯龙 邪视(背对)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7043", "SourceDataId:6338"])] public void 奥尼克斯龙_邪视(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"奥尼克斯龙_邪视{@event.SourceId()}"; dp.Color = new Vector4(1f, 0f, 1f, 0.6f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(13f); // 技能范围8m圆形 +目标圈5m dp.DestoryAt = 2200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "深宫幽鬼之眼 5级即死 (扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7084", "SourceDataId:6341"])] public void 深宫幽鬼之眼_5级即死(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"深宫幽鬼之眼_5级即死{@event.SourceId()}"; dp.Color = new Vector4(1f, 0f, 0f, 1f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(7.1f); // 技能范围6m扇形 +目标圈1.1m dp.Radian = 120f.DegToRad(); dp.DestoryAt = 3200; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } #endregion #region 底裤部分 [ScriptMethod(name: "—————— 底裤部分(需要对应插件与权限) ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] public void 底裤部分(Event @event, ScriptAccessory accessory) { } // 过层时候会触发一次 解除变身(60s)和变身(剩余时间),所以需要额外限制 Duration 以免在过层时触发 [ScriptMethod(name: "[DR] 变身曼提克时,移速改为1.5倍", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:565", "StackCount:42", "Duration:60.00"])] public void AddManticoreSpeed(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/pdrspeed 1.5"); accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:1.5x"); if (isTTS)accessory.Method.TTS("移速已更改至1.5倍"); if (isEdgeTTS)accessory.Method.EdgeTTS("移速已更改至1.5倍"); } [ScriptMethod(name: "[DR] 曼提克取消时,移速复原至默认值", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:565", "StackCount:42", "Duration:0.00"])] public void RemoveManticoreSpeed(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/pdrspeed -1"); accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:默认"); if (isTTS)accessory.Method.TTS("移速已复原至默认值"); if (isEdgeTTS)accessory.Method.EdgeTTS("移速已复原至默认值"); } [ScriptMethod(name: "[DR] 变身梦魔时,移速改为1.2倍", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:565", "StackCount:43", "Duration:60.00"])] public void AddSuccubusSpeed(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/pdrspeed 1.2"); accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:1.2x"); if (isTTS)accessory.Method.TTS("移速已更改至1.2倍"); if (isEdgeTTS)accessory.Method.EdgeTTS("移速已更改至1.2倍"); } [ScriptMethod(name: "[DR] 梦魔取消时,移速复原至默认值", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:565", "StackCount:43", "Duration:0.00"])] public void RemoveSuccubusSpeed(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/pdrspeed -1"); accessory.Method.SendChat($"/e 鸭鸭:[DR] 移速已更改:默认"); if (isTTS)accessory.Method.TTS("移速已复原至默认值"); if (isEdgeTTS)accessory.Method.EdgeTTS("移速已复原至默认值"); } // 梦魔和基路伯会用于BOSS房,不做自动遁地处理 [ScriptMethod(name: "[IC] 变身曼提克时,取消遁地", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:565", "StackCount:42", "Duration:60.00"])] public void AddManticoreDepths(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; accessory.Method.SendChat($"/i-ching-commander y_adjust 0"); accessory.Method.SendChat($"/e 鸭鸭:[IC] 已取消遁地"); if (isText) accessory.Method.TextInfo("已取消遁地", duration: 1300, true); // if (isTTS)accessory.Method.TTS("已取消遁地"); // if (isEdgeTTS)accessory.Method.EdgeTTS("已取消遁地"); } [ScriptMethod(name: "[IC] 曼提克取消时,自动遁地", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:565", "StackCount:42", "Duration:0.00"])] public void RemoveManticoreDepths(Event @event, ScriptAccessory accessory) { if(!isHack) return; if (@event.TargetId() != accessory.Data.Me) return; // 获取深度的描述值 string depthValue = Depths.GetDescription(); accessory.Method.SendChat($"/i-ching-commander y_adjust -{depthValue}"); accessory.Method.SendChat($"/e 鸭鸭:[IC] 已自动遁地 -{depthValue}m"); if (isText) accessory.Method.TextInfo($"已自动遁地 -{depthValue}m", duration: 1300, true); // if (isTTS)accessory.Method.TTS("已自动遁地"); // if (isEdgeTTS)accessory.Method.EdgeTTS("已自动遁地"); } #endregion } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } public static class EnumExtensions { public static string GetDescription(this Enum value) { var field = value.GetType().GetField(value.ToString()); var attribute = field?.GetCustomAttributes(typeof(DescriptionAttribute), false) .FirstOrDefault() as DescriptionAttribute; return attribute?.Description ?? value.ToString(); } } #region 计算函数 public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } #endregion 计算函数