using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using System.Threading.Tasks; namespace Suzaku; [ScriptType(guid: "fc907987-bad9-4c70-97f6-b91e2e70544b", name: "朱雀镇魂战", territorys: [810], version: "0.0.0.2", author: "Tetora", note: noteStr)] public class Suzaku { const string noteStr = """ v0.0.0.1: LV70 朱雀镇魂战 初版绘制 跳楼机问就是不会,希望有人帮我画了 """; [UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; uint EternalFlame=1; public void Init(ScriptAccessory accessory) { EternalFlame=1; } [ScriptMethod(name: "苏生大火 提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12834"])] public void 苏生大火(Event @event, ScriptAccessory accessory) { if (EternalFlame != 1) return; if (isText)accessory.Method.TextInfo("拉小鸟至中间击杀", duration: 2300, true); if (isTTS)accessory.Method.TTS("拉小鸟至中间击杀"); if (isEdgeTTS)accessory.Method.EdgeTTS("拉小鸟至中间击杀"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "中间圈"; dp.Color = accessory.Data.DefaultSafeColor.WithW(6f); dp.Position = new Vector3(100f, 0f, 100f); dp.Scale = new Vector2(6f); dp.InnerScale = new Vector2(5.95f); dp.Radian = float.Pi * 2; dp.DestoryAt = 24000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "苏生之羽 提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:12836"])] public void 苏生之羽(Event @event, ScriptAccessory accessory) { EternalFlame=0; if (isText)accessory.Method.TextInfo("击杀中间羽毛", duration: 2600, false); if (isTTS)accessory.Method.TTS("击杀中间羽毛"); if (isEdgeTTS)accessory.Method.EdgeTTS("击杀中间羽毛"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "中间羽毛"; dp.Color = accessory.Data.DefaultSafeColor.WithW(8f); dp.Position = new Vector3(100f, 0f, 100f); dp.Scale = new Vector2(4.5f); dp.InnerScale = new Vector2(4.45f); dp.Radian = float.Pi * 2; dp.DestoryAt = 10000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "引诱旋律(吸引)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12847"])] public void 引诱旋律(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "引诱旋律"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(15f); dp.DestoryAt = 4000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "拒绝旋律(击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12848"])] public void 拒绝旋律(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "拒绝旋律"; dp.Color = accessory.Data.DefaultSafeColor.WithW(0.8f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(9.3f); dp.InnerScale = new Vector2(4.3f); dp.Radian = float.Pi * 2; dp.DestoryAt = 4000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); } [ScriptMethod(name: "拒绝旋律(击退预测)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^1284[78]$"])] public void 预测(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.DestoryAt = 4000; dp.Color = accessory.Data.DefaultDangerColor.WithW(2f); dp.Rotation = float.Pi; if (@event.ActionId == 12848) { dp.Name = "击退预测"; dp.Scale = new(1.2f, 8); dp.Owner = accessory.Data.Me; dp.TargetObject = @event.SourceId(); } else { /* 不知道为什么总是画成击退 作废! dp.Name = "吸引预测"; dp.Scale = new(1.2f, 11); dp.Owner = accessory.Data.Me; dp.TargetPosition = @event.SourcePosition; */ } accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp); } [ScriptMethod(name: "防击退销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(7548|7559)$"],userControl: false)] public void 防击退销毁(Event @event, ScriptAccessory accessory) { if ( @event.TargetId() != accessory.Data.Me) return; accessory.Method.RemoveDraw(".*(旋律|预测)"); } [ScriptMethod(name: "鬼宿脚(半场顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12851"])] public void 鬼宿脚(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "鬼宿脚"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(41); dp.Radian = 180f.DegToRad(); dp.DestoryAt = 5700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "跳楼机小鸟正面显示", eventType: EventTypeEnum.Tether, eventCondition: ["Id:004F"])] public void 小鸟面向(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "小鸟面向"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(5); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 80000; accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "红莲炎(跳楼机)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12856"])] public void 红莲炎(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "红莲炎"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(21); dp.Radian = 90f.DegToRad(); dp.DestoryAt = 900; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } #region 计算函数 public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } #endregion 计算函数