using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using System.Threading.Tasks; using KodakkuAssist.Extensions; namespace Hades; [ScriptType(guid: "ebcac22b-8a1d-49c4-ae1f-1470be15f7e3", name: "哈迪斯歼灭战", territorys: [847], version: "0.0.0.2", author: "Tetora", note: noteStr)] public class Hades { const string noteStr = """ v0.0.0.1: LV80 哈迪斯歼灭战 初版绘制 """; [UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; [UserSetting("DR 自动QTE")] public bool isDRHelper { get; set; } = true; [UserSetting("DR 我是绿玩(自动关闭Hack)")] public bool isDRHackOff { get; set; } = true; [ScriptMethod(name: "失信(对角矩形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^1671[56]$"])] public void 失信(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "失信"; dp.Scale = new (20, 20f); if (@event.ActionId == 16715) dp.Rotation = 90f.DegToRad(); dp.Offset = new Vector3 (20 ,0 ,10); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "背信(大圈)", eventType: EventTypeEnum.ObjectEffect, eventCondition: ["Id2:2", "Id1:1"])] public void 背信(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "背信"; dp.Color = accessory.Data.DefaultDangerColor; dp.Position = @event.SourcePosition(); dp.Scale = new Vector2(10f); dp.Delay = 4000; dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "背信备用销毁", eventType: EventTypeEnum.ObjectEffect, eventCondition: ["Id2:8", "Id1:4"],userControl: false)] public void 背信销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("背信"); } uint AncientDarkness=0; public void Init(ScriptAccessory accessory) { AncientDarkness=0; } [ScriptMethod(name: "古代黑暗 分散点名记录", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:17811"],userControl: false)] public void 古代黑暗(Event @event, ScriptAccessory accessory) { if (@event.TargetId() == accessory.Data.Me) AncientDarkness=1; } [ScriptMethod(name: "古代黑暗 分散点名重置", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:17811]"],userControl: false)] public void 古代黑暗重置(Event @event, ScriptAccessory accessory) { AncientDarkness=0; } [ScriptMethod(name: "古代狂水(分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:17812"])] public async void 古代狂水(Event @event, ScriptAccessory accessory) { await Task.Delay(300); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "古代狂水"; if (AncientDarkness == 1) { if (isText) accessory.Method.TextInfo("散开", duration: 4000, true); // if (isTTS)accessory.Method.TTS("散开"); // if (isEdgeTTS)accessory.Method.EdgeTTS("散开"); dp.Color = accessory.Data.DefaultDangerColor; } else { if (isText) accessory.Method.TextInfo("分摊", duration: 4000, false); // if (isTTS)accessory.Method.TTS("分摊"); // if (isEdgeTTS)accessory.Method.EdgeTTS("分摊"); dp.Color = accessory.Data.DefaultSafeColor; } dp.Owner = @event.TargetId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "暗影流(中间)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:16732"])] public void 暗影流(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "暗影流"; dp.Scale = new (16, 100f); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "冥王净化(两侧)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^1675[34]$"])] public void 冥王净化(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "冥王净化"; dp.Scale = new (16, 100f); dp.Offset = @event.ActionId == 16754 ? new Vector3 (12 ,0 ,0) : new Vector3 (-12 ,0 ,0); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "逝者的回声", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^167(39|40)$"])] public void 逝者的回声(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "逝者的回声"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(100); dp.Radian = 180f.DegToRad(); dp.Offset = new Vector3 (0,0,12); dp.Rotation = @event.ActionId == 16739 ? 75f.DegToRad() : 285f.DegToRad(); dp.DestoryAt = 6700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "地狱之声(大地摇动)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0028"])] public void 地狱之声(Event @event, ScriptAccessory accessory) { if (isText && @event.TargetId() == accessory.Data.Me) accessory.Method.TextInfo("诱导大地摇动", duration: 4000, false); // if (isTTS && @event.TargetId() == accessory.Data.Me)accessory.Method.TTS("诱导大地摇动"); // if (isEdgeTTS && @event.TargetId() == accessory.Data.Me)accessory.Method.EdgeTTS("诱导大地摇动"); var dp = accessory.Data.GetDefaultDrawProperties(); var boss = accessory.Data.Objects.GetByDataId(10570).FirstOrDefault(); if (boss == null) return; dp.Owner = boss.GameObjectId; dp.TargetObject = @event.TargetId(); dp.Name = "地狱之声"; dp.Color = accessory.Data.DefaultDangerColor.WithW(0.4f); dp.Scale = new Vector2(100); dp.Radian = 60f.DegToRad(); dp.DestoryAt = 5000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "DR - 自动QTE", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:16758"])] public void 自动QTE(Event @event, ScriptAccessory accessory) { if (isDRHelper) accessory.Method.SendChat("/pdr load AutoQTE"); } [ScriptMethod(name: "DR - 自动关闭免疫输入禁用", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:16758"])] public void 自动关闭Hack(Event @event, ScriptAccessory accessory) { if (isDRHackOff) accessory.Method.SendChat("/pdr unload AutoImmunizeInputDisable"); } [ScriptMethod(name: "死亡宣告 踩光圈提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:210"])] public void 死亡宣告(Event @event, ScriptAccessory accessory) { if (isText && @event.TargetId() == accessory.Data.Me) accessory.Method.TextInfo("踩满全部光圈", duration: 3000, true); // if (isTTS && @event.TargetId() == accessory.Data.Me)accessory.Method.TTS("踩满光圈"); // if (isEdgeTTS && @event.TargetId() == accessory.Data.Me)accessory.Method.EdgeTTS("踩满光圈"); } } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } #region 计算函数 public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } #endregion 计算函数