using System; using System.ComponentModel; using System.Linq; using System.Numerics; using System.Collections.Generic; using Newtonsoft.Json; using Dalamud.Utility.Numerics; using KodakkuAssist.Script; using KodakkuAssist.Module.GameEvent; using KodakkuAssist.Module.Draw; using KodakkuAssist.Data; using KodakkuAssist.Extensions; using System.Threading.Tasks; namespace theTwinning; [ScriptType(guid: "bfb00cd3-ccec-4b21-b3d7-e290f49e6a75", name: "异界遗构希尔科斯孪晶塔", territorys: [840], version: "0.0.0.3", author: "Tetora", note: noteStr)] public class theTwinning { const string noteStr = """ v0.0.0.2: LV80 异界遗构希尔科斯孪晶塔 初版绘制 """; #region 基础控制 [UserSetting("TTS开关(TTS请二选一开启)")] public bool isTTS { get; set; } = false; [UserSetting("EdgeTTS开关(TTS请二选一开启)")] public bool isEdgeTTS { get; set; } = true; [UserSetting("弹窗文本提示开关")] public bool isText { get; set; } = true; [ScriptMethod(name: "伤头&插言 打断销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^75(38|51)$"], userControl: false)] public void 打断销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"小怪.*百廿八吨回转{@event.SourceId()}"); } [ScriptMethod(name: "下踢&扫腿&神圣 眩晕销毁", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:2"], userControl: false)] public void 眩晕销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"小怪.*百廿八吨回转{@event.SourceId()}"); } [ScriptMethod(name: "取消读条销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:15802"], userControl: false)] public void 取消读条销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw($"小怪.*{@event.SourceId()}"); } #endregion #region 小怪部分 [ScriptMethod(name: "小怪_自控化弥诺陶洛斯 百廿八吨回转(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15802"])] public void 百廿八吨回转(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("打断或踢晕 <自控化弥诺陶洛斯>", duration: 4000, false); // if (isTTS)accessory.Method.TTS("打断或踢晕 <自控化弥诺陶洛斯>"); // if (isEdgeTTS)accessory.Method.EdgeTTS("打断或踢晕 <自控化弥诺陶洛斯>"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = $"小怪_百廿八吨回转{@event.SourceId()}"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 4700; dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "小怪_量产型卡利亚 主首(死刑)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15804"])] public void 主首(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("<主首> 坦克死刑", duration: 2000, false); if (isTTS)accessory.Method.TTS("坦克死刑"); if (isEdgeTTS)accessory.Method.EdgeTTS("坦克死刑"); } [ScriptMethod(name: "小怪_活力化爬虫半人马 狂暴 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15808"],suppress:30000)] public void 狂暴(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("打断或踢晕 <活力化爬虫半人马>", duration: 4300, false); // if (isTTS)accessory.Method.TTS("打断或踢晕 <活力化爬虫半人马>"); // if (isEdgeTTS)accessory.Method.EdgeTTS("打断或踢晕 <活力化爬虫半人马>"); } #endregion #region BOSS部分 [ScriptMethod(name: "BOSS1_扎戈斧龙一型 预兆(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15717"])] public void 预兆(Event @event, ScriptAccessory accessory) { var isTank = accessory.Data.MyObject?.IsTank() ?? false; if (isTank && isText)accessory.Method.TextInfo("躲避顺劈", duration: 3300, true); if (isTank && isTTS)accessory.Method.TTS("躲避顺劈"); if (isTank && isEdgeTTS)accessory.Method.EdgeTTS("躲避顺劈"); var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "预兆"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(12); dp.Radian = 120f.DegToRad(); dp.DestoryAt = 3700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); } [ScriptMethod(name: "BOSS1_扎戈斧龙一型 绝望冲击(直线分散)", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:regex:^003[2-5]$"])] public void 绝望冲击(Event @event, ScriptAccessory accessory) { if (isText)accessory.Method.TextInfo("分散,避开笼子", duration: 7100, true); // if (isTTS)accessory.Method.TTS("分散,避开笼子"); // if (isEdgeTTS)accessory.Method.EdgeTTS("分散,避开笼子"); var dp = accessory.Data.GetDefaultDrawProperties(); var boss = accessory.Data.Objects.GetByDataId(10193).FirstOrDefault(); if (boss == null) return; dp.Owner = boss.GameObjectId; dp.Name = "绝望冲击"; dp.Scale = new (6, 50f); dp.TargetObject = @event.TargetId(); dp.Color = accessory.Data.DefaultDangerColor.WithW(0.8f); switch (@event["Id"]) { case "0032": dp.DestoryAt = 7200; break; case "0033": dp.DestoryAt = 7400; break; case "0034": dp.DestoryAt = 7600; break; case "0035": dp.DestoryAt = 7800; break; } accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "BOSS1_扎戈斧龙一型 歼灭弹(火圈分摊)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15715"])] public void 歼灭弹(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "歼灭弹"; dp.Color = accessory.Data.DefaultSafeColor.WithW(0.4f); dp.Owner = @event.TargetId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 4700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); if (@event.TargetId() != accessory.Data.Me) return; if (isText)accessory.Method.TextInfo("分摊并放置火圈", duration: 4300, true); if (isTTS)accessory.Method.TTS("分摊并放置火圈"); if (isEdgeTTS)accessory.Method.EdgeTTS("分摊并放置火圈"); } // 压了一个 XXX突袭 的点名 [https://ff14.huijiwiki.com/wiki/%E5%BC%82%E7%95%8C%E9%81%97%E6%9E%84%E5%B8%8C%E5%B0%94%E7%A7%91%E6%96%AF%E5%AD%AA%E6%99%B6%E5%A1%94] [ScriptMethod(name: "BOSS2_米特里达梯 雷弹(钢铁)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:10244"])] public void 雷弹(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "雷弹"; dp.Color = accessory.Data.DefaultDangerColor; dp.Owner = @event.SourceId(); dp.Scale = new Vector2(6f); dp.DestoryAt = 8000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } [ScriptMethod(name: "雷弹 销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:15857"], userControl: false)] public void 雷弹销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("雷弹"); } [ScriptMethod(name: "BOSS3_泰空 魔导交叉激光(直线)", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2010169", "Operate:Add"])] // 备用 EventTypeEnum.ObjectEffect, eventCondition: ["Id1:64", "Id2:128"])] public void 魔导激光(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "魔导激光"; dp.Scale = new (8, 50f); dp.Offset = new Vector3 (0, 0, 10); dp.Owner = @event.SourceId(); dp.Color = accessory.Data.DefaultDangerColor; dp.DestoryAt = 30000; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); } [ScriptMethod(name: "魔导激光 销毁", eventType: EventTypeEnum.ObjectEffect, eventCondition: ["Id1:4", "Id2:512"], userControl: false)] public void 魔导激光销毁(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("魔导激光"); } [ScriptMethod(name: "魔导激光 销毁2", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:15859"], userControl: false)] public void 魔导激光销毁2(Event @event, ScriptAccessory accessory) { accessory.Method.RemoveDraw("魔导激光"); } [ScriptMethod(name: "BOSS3_泰空 人造重力(扩大黑圈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:15866"])] public void 人造重力(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "人造重力"; dp.Color = new Vector4(1f, 0f, 0f, 1f); dp.Owner = @event.SourceId(); dp.Scale = new Vector2(8f); dp.DestoryAt = 5700; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } #endregion } public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) { id = 0; if (string.IsNullOrEmpty(idStr)) return false; try { var idStr2 = idStr.Replace("0x", ""); id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); return true; } catch (Exception) { return false; } } public static uint ActionId(this Event @event) { return JsonConvert.DeserializeObject(@event["ActionId"]); } public static uint SourceId(this Event @event) { return ParseHexId(@event["SourceId"], out var id) ? id : 0; } public static uint SourceDataId(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceDataId"]); } public static uint Command(this Event @event) { return ParseHexId(@event["Command"], out var cid) ? cid : 0; } public static uint DurationMilliseconds(this Event @event) { return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); } public static float SourceRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["SourceRotation"]); } public static float TargetRotation(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetRotation"]); } public static byte Index(this Event @event) { return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); } public static uint State(this Event @event) { return ParseHexId(@event["State"], out var state) ? state : 0; } public static string SourceName(this Event @event) { return @event["SourceName"]; } public static string TargetName(this Event @event) { return @event["TargetName"]; } public static uint TargetId(this Event @event) { return ParseHexId(@event["TargetId"], out var id) ? id : 0; } public static Vector3 SourcePosition(this Event @event) { return JsonConvert.DeserializeObject(@event["SourcePosition"]); } public static Vector3 TargetPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["TargetPosition"]); } public static Vector3 EffectPosition(this Event @event) { return JsonConvert.DeserializeObject(@event["EffectPosition"]); } public static uint DirectorId(this Event @event) { return ParseHexId(@event["DirectorId"], out var id) ? id : 0; } public static uint StatusId(this Event @event) { return JsonConvert.DeserializeObject(@event["StatusId"]); } public static uint StackCount(this Event @event) { return JsonConvert.DeserializeObject(@event["StackCount"]); } public static uint Param(this Event @event) { return JsonConvert.DeserializeObject(@event["Param"]); } } #region 计算函数 public static class MathTools { public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi; public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f; /// /// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0,以(1, 0, 0)方向为pi/2。 /// 即,逆时针方向增加。 /// /// 任意点 /// 中心点 /// public static float GetRadian(this Vector3 point, Vector3 center) => MathF.Atan2(point.X - center.X, point.Z - center.Z); /// /// 获得任意点与中心点的长度。 /// /// 任意点 /// 中心点 /// public static float GetLength(this Vector3 point, Vector3 center) => new Vector2(point.X - center.X, point.Z - center.Z).Length(); /// /// 将任意点以中心点为圆心,逆时针旋转并延长。 /// /// 任意点 /// 中心点 /// 旋转弧度 /// 基于该点延伸长度 /// public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length) { var baseRad = point.GetRadian(center); var baseLength = point.GetLength(center); var rotRad = baseRad + radian; return new Vector3( center.X + MathF.Sin(rotRad) * (length + baseLength), center.Y, center.Z + MathF.Cos(rotRad) * (length + baseLength) ); } /// /// 获得某角度所在划分区域 /// /// 输入弧度 /// 区域划分数量 /// 0度所在区域的初始Idx> /// 是否为斜分割,默认为false /// 是否顺时针增加,默认为false /// public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false) { var sepRad = float.Pi * 2 / regionNum; var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0); var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi); return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum; } /// /// 将输入点左右折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointHorizon(this Vector3 point, float centerX) => point with { X = 2 * centerX - point.X }; /// /// 将输入点上下折叠 /// /// 待折叠点 /// 中心折线坐标点 /// public static Vector3 FoldPointVertical(this Vector3 point, float centerZ) => point with { Z = 2 * centerZ - point.Z }; /// /// 将输入点中心对称 /// /// 输入点 /// 中心点 /// public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center) => point.RotateAndExtend(center, float.Pi, 0); /// /// 获取给定数的指定位数 /// /// 给定数值 /// 对应位数,个位为1 /// public static int GetDecimalDigit(this int val, int x) { var valStr = val.ToString(); var length = valStr.Length; if (x < 1 || x > length) return -1; var digitChar = valStr[length - x]; // 从右往左取第x位 return int.Parse(digitChar.ToString()); } } #endregion 计算函数