mirror of
https://github.com/Hibiya615/TetoraKAScript.git
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UPDATE
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@@ -45,11 +45,12 @@ public class ThornmarchExtreme
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[UserSetting("【开发用】Debug模式")]
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public bool isDebug { get; set; } = false;
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public static bool isTank { get; set; }
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public static bool isDps { get; set; }
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public static bool isHealer { get; set; }
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public void 职能检查(ScriptAccessory accessory)
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public static bool isTank;
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public static bool isDps;
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public static bool isHealer;
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public void Init(ScriptAccessory accessory)
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{
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var player = accessory.Data.MyObject;
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isTank = player?.IsTank() ?? false;
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@@ -68,10 +69,9 @@ public class ThornmarchExtreme
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[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])]
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public async void 开场提示(Event @event, ScriptAccessory accessory)
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{
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var player = accessory.Data.MyObject;
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isTank = player?.IsTank() ?? false;
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isDps = player?.IsDps() ?? false;
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isHealer = player?.IsHealer() ?? false;
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var isTank = accessory.Data.MyObject?.IsTank() ?? false;
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var isDps = accessory.Data.MyObject?.IsDps() ?? false;
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var isHealer = accessory.Data.MyObject?.IsHealer() ?? false;
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if (isTank && isText)accessory.Method.TextInfo("难度:☆,重点:修小怪血,并一起击杀\nT:贤王吸蓝,不推荐DK拉,注意面向 ", duration: 5000, true);
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if (isDps && isText)accessory.Method.TextInfo("难度:☆,重点:修小怪血,并一起击杀\nD:注意修血,前两次需要同时击杀 ", duration: 5000, true);
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@@ -87,8 +87,7 @@ public class ThornmarchExtreme
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[ScriptMethod(name: "小怪出现提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2070"])]
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public void 小怪出现提示(Event @event, ScriptAccessory accessory)
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{
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var player = accessory.Data.MyObject;
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isTank = player?.IsTank() ?? false;
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var isTank = accessory.Data.MyObject?.IsTank() ?? false;
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if (!isTank) return;
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if (isText)accessory.Method.TextInfo("MT拉 < 斧 > & < 贤王 > 、ST拉 < 壁 >,都有顺劈\n全部小怪需要同时击杀两次", duration: 5000, true);
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if (isTTS)accessory.Method.TTS("注意面向,注意修血");
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@@ -250,8 +249,7 @@ public class ThornmarchExtreme
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[ScriptMethod(name: "莫古乱乱乱 驱散提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:473"])]
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public void 莫古乱乱乱(Event @event, ScriptAccessory accessory)
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{
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var player = accessory.Data.MyObject;
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isHealer = player?.IsHealer() ?? false;
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var isHealer = accessory.Data.MyObject?.IsHealer() ?? false;
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if (!isHealer) return;
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if (isText) accessory.Method.TextInfo("驱散 <莫古乱乱乱> ", duration: 5000, true);
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if (isTTS) accessory.Method.TTS("驱散《莫古乱乱乱》");
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@@ -344,8 +342,7 @@ public class ThornmarchExtreme
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[ScriptMethod(name: "怒发冲冠 驱散提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:402"])]
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public void 怒发冲冠(Event @event, ScriptAccessory accessory)
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{
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var player = accessory.Data.MyObject;
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isHealer = player?.IsHealer() ?? false;
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var isHealer = accessory.Data.MyObject?.IsHealer() ?? false;
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if (!isHealer) return;
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if (isText) accessory.Method.TextInfo("驱散 <怒发冲冠> ", duration: 5000, true);
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if (isTTS) accessory.Method.TTS("驱散《怒发冲灌》");
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