mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-24 02:34:57 +08:00
更改分组方式
This commit is contained in:
292
02-A-Realm-Reborn/Extreme-Trials/Leviathan(Extreme).cs
Normal file
292
02-A-Realm-Reborn/Extreme-Trials/Leviathan(Extreme).cs
Normal file
@@ -0,0 +1,292 @@
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using Newtonsoft.Json;
|
||||
using Dalamud.Utility.Numerics;
|
||||
using KodakkuAssist.Script;
|
||||
using KodakkuAssist.Module.GameEvent;
|
||||
using KodakkuAssist.Module.Draw;
|
||||
using ECommons;
|
||||
using ECommons.DalamudServices;
|
||||
using ECommons.GameFunctions;
|
||||
using ECommons.MathHelpers;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace the_Whorleater_Extreme;
|
||||
|
||||
[ScriptType(guid: "07f20e0e-9463-4a10-9dd1-956fde6a9c46", name: "利维亚桑歼殛战", territorys: [359],
|
||||
version: "0.0.0.1", author: "Tetora", note: noteStr)]
|
||||
|
||||
public class the_Whorleater_Extreme
|
||||
{
|
||||
const string noteStr =
|
||||
"""
|
||||
v0.0.0.1:
|
||||
LV50 利维亚桑歼殛战 初版绘制
|
||||
""";
|
||||
|
||||
|
||||
// 阶段
|
||||
// P1:被光明所污染的人们,你们竟敢侵入我的领域!
|
||||
// P2:蓝色清净的大海之水将会扫去一切污秽!
|
||||
// P3:竟然对我卖弄小伎俩?
|
||||
|
||||
|
||||
uint Dive = 0;
|
||||
|
||||
public void Init(ScriptAccessory accessory) {
|
||||
Dive = 0;
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "下潜记录", eventType: EventTypeEnum.Targetable, eventCondition: ["SourceName:regex:^(利维亚桑|Leviathan|リヴァイアサン)$", "Targetable:False"],userControl: false)]
|
||||
public void 下潜记录(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
Dive = 1;
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "下潜取消", eventType: EventTypeEnum.Targetable, eventCondition: ["SourceName:regex:^(利维亚桑|Leviathan|リヴァイアサン)$", "Targetable:True"],userControl: false)]
|
||||
public void 下潜取消(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
Dive = 0;
|
||||
}
|
||||
|
||||
|
||||
[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Countdown, eventCondition: ["Type:Stop","SourceId:E0000000"])]
|
||||
public async void 开场提示(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
await Task.Delay(3000);
|
||||
accessory.Method.TextInfo("难度:★★,TH不会建议退,小抄已发至聊天框 \nT:MT拉头,ST拉尾、小怪ST拉,晕波齿鱼人(60%血以下免晕)\nD:出黄球打黄球,小怪优先波齿鱼人,注意避开T的平A \nH:ST交给小仙女和再生奶,群抬错开ST,尽量避免水镜debuff"
|
||||
, duration: 15000, true);
|
||||
accessory.Method.SendChat("/e ————小抄————\nT:MT拉头,ST拉尾、小怪ST拉,晕波齿鱼人(60%血以下免晕)\n蓝球ST拉着溜,等一次拍击后拉离人群开大减炸掉 \nD:出黄球打黄球,小怪优先波齿鱼人,注意避开T的平A \nH:ST交给小仙女和再生奶,群抬错开ST,尽量避免水镜debuff");
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "猛撞销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2090"],userControl: false)]
|
||||
public void 猛撞销毁(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
accessory.Method.RemoveDraw("猛撞"); // 销毁水柱击退
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "水神的面纱 提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2165"])]
|
||||
public void 水神的面纱(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
accessory.Method.TextInfo("法系打头部,物理打尾巴\n龙骑舞者赤魔DK额外注意自己的技能!\n尾巴有身位!", duration: 5000, true);
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "波齿鱼人 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2807"])]
|
||||
public void 波齿鱼人提示(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
accessory.Method.TextInfo("优先击杀 < 波齿鱼人 >", duration: 2500, true);
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "波齿鱼人_恐慌风暴", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1865"])]
|
||||
public void 恐慌风暴(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
accessory.Method.EdgeTTS("不要踩进恐慌圈");
|
||||
|
||||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||||
dp.Name = "恐慌风暴";
|
||||
dp.Color = new Vector4(1f, 0f, 1f, 1.5f);
|
||||
dp.Position = @event.EffectPosition();
|
||||
dp.Scale = new Vector2(6f);
|
||||
dp.DestoryAt = 6000;
|
||||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
|
||||
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "波齿鱼人_恐慌洗礼", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1866"])]
|
||||
public void 恐慌洗礼(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
accessory.Method.TextInfo("眩晕 < 波齿鱼人 >", duration: 3200, true);
|
||||
|
||||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||||
dp.Name = "恐慌洗礼";
|
||||
dp.Color = new Vector4(1f, 0f, 1f, 2f);
|
||||
dp.Owner = @event.SourceId();
|
||||
dp.Scale = new Vector2(1.5f);
|
||||
dp.DestoryAt = 3200;
|
||||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "恐慌洗礼销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:1866"],userControl: false)]
|
||||
public void 恐慌洗礼销毁(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
accessory.Method.RemoveDraw("恐慌洗礼");
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "下潜提示", eventType: EventTypeEnum.Targetable, eventCondition: ["SourceName:regex:^(利维亚桑|Leviathan|リヴァイアサン)$", "Targetable:False"])]
|
||||
public void 下潜提示(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
accessory.Method.TextInfo("中间集合,躲开南北俯冲,远离东西水柱击退", duration: 5000, true);
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "旋转下潜 俯冲", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2804"])]
|
||||
public void 旋转下潜(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
if ( Dive != 1) return;
|
||||
|
||||
var dp = accessory.Data.GetDefaultDrawProperties();
|
||||
dp.Name = "旋转下潜";
|
||||
dp.Scale = new (16, 40f);
|
||||
dp.Owner = @event.SourceId();
|
||||
dp.Color = accessory.Data.DefaultDangerColor;
|
||||
dp.DestoryAt = 6200;
|
||||
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "旋转下潜销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2186"],userControl: false)]
|
||||
public void 旋转下潜销毁(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
accessory.Method.RemoveDraw("旋转下潜");
|
||||
}
|
||||
|
||||
// 巨浪击退距离 25m , 场地长 40m
|
||||
|
||||
[ScriptMethod(name: "巨浪销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2094"],userControl: false)]
|
||||
public void 巨浪销毁(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
accessory.Method.RemoveDraw("巨浪");
|
||||
}
|
||||
|
||||
[ScriptMethod(name: "巨浪泡沫 提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2810"])]
|
||||
public void 巨浪泡沫(Event @event, ScriptAccessory accessory)
|
||||
{
|
||||
accessory.Method.TextInfo("ST接走蓝泡泡,避开人群溜溜球,转场完开减伤远离人群炸球", duration: 34500, false);
|
||||
accessory.Method.EdgeTTS("ST拉蓝球,约半分钟后爆炸");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static class EventExtensions
|
||||
{
|
||||
private static bool ParseHexId(string? idStr, out uint id)
|
||||
{
|
||||
id = 0;
|
||||
if (string.IsNullOrEmpty(idStr)) return false;
|
||||
try
|
||||
{
|
||||
var idStr2 = idStr.Replace("0x", "");
|
||||
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
|
||||
return true;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static uint ActionId(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
|
||||
}
|
||||
|
||||
public static uint SourceId(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
|
||||
}
|
||||
|
||||
public static uint SourceDataId(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
|
||||
}
|
||||
|
||||
public static uint Command(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
|
||||
}
|
||||
|
||||
public static uint DurationMilliseconds(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
|
||||
}
|
||||
|
||||
public static float SourceRotation(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
|
||||
}
|
||||
|
||||
public static float TargetRotation(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
|
||||
}
|
||||
|
||||
public static byte Index(this Event @event)
|
||||
{
|
||||
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
|
||||
}
|
||||
|
||||
public static uint State(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["State"], out var state) ? state : 0;
|
||||
}
|
||||
|
||||
public static string SourceName(this Event @event)
|
||||
{
|
||||
return @event["SourceName"];
|
||||
}
|
||||
|
||||
public static string TargetName(this Event @event)
|
||||
{
|
||||
return @event["TargetName"];
|
||||
}
|
||||
|
||||
public static uint TargetId(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
|
||||
}
|
||||
|
||||
public static Vector3 SourcePosition(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
|
||||
}
|
||||
|
||||
public static Vector3 TargetPosition(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
|
||||
}
|
||||
|
||||
public static Vector3 EffectPosition(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
|
||||
}
|
||||
|
||||
public static uint DirectorId(this Event @event)
|
||||
{
|
||||
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
|
||||
}
|
||||
|
||||
public static uint StatusId(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
|
||||
}
|
||||
|
||||
public static uint StackCount(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
|
||||
}
|
||||
|
||||
public static uint Param(this Event @event)
|
||||
{
|
||||
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class Extensions
|
||||
{
|
||||
public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS)
|
||||
{
|
||||
if (isDRTTS)
|
||||
{
|
||||
accessory.Method.SendChat($"/pdr tts {text}");
|
||||
}
|
||||
else if (isTTS)
|
||||
{
|
||||
accessory.Method.TTS(text);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user