diff --git a/02-A-Realm-Reborn/Thornmarch-Extreme.cs b/02-A-Realm-Reborn/Thornmarch-Extreme.cs index 5db3a56..534b462 100644 --- a/02-A-Realm-Reborn/Thornmarch-Extreme.cs +++ b/02-A-Realm-Reborn/Thornmarch-Extreme.cs @@ -1,6 +1,435 @@ -namespace The_Navel___EX._02_A_Realm_Reborn; +using System; +using System.ComponentModel; +using System.Linq; +using System.Numerics; +using System.Collections.Generic; +using System.Text.RegularExpressions; +using Dalamud.Game.ClientState.Objects.Types; +using Newtonsoft.Json; +using Dalamud.Utility.Numerics; +using KodakkuAssist.Script; +using KodakkuAssist.Module.GameEvent; +using KodakkuAssist.Module.Draw; +using ECommons; +using ECommons.DalamudServices; +using ECommons.GameFunctions; +using ECommons.MathHelpers; +using System.Threading.Tasks; +using FFXIVClientStructs.FFXIV.Client.Game.Character; + +namespace Thornmarch_Extreme; + +[ScriptType(guid: "fc6a6125-4a1d-4669-be4c-9b375dc70ae0", name: "莫古力贤王歼殛战", territorys: [364], + version: "0.0.0.1", author: "Tetora", note: noteStr)] public class Thornmarch_Extreme { + const string noteStr = + """ + v0.0.0.1: + LV50 莫古力贤王歼殛战 初版绘制 + """; -} \ No newline at end of file + // Todo: 判断 莫古联合 的add目标以提前判断组合攻击类型 , 可以靠 NpcYell 判断 + // 缺少机制:千库啵横扫 、 莫古助威歌 + + #region 副本提示 + // BOSS复活技能 位高任重 计数 + private volatile int timeMooglesseOblige=0; + public void Init(ScriptAccessory accessory) { + timeMooglesseOblige=0; + } + + [ScriptMethod(name: "开场提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:236"])] + public void 开场提示(Event @event, ScriptAccessory accessory) + { + accessory.Method.TextInfo("难度:☆\n重点机制:修小怪血,并一起击杀 ", duration: 5000, true); + accessory.Method.TTS("出啥躲啥,注意修血"); + accessory.Method.SendChat("/e T:MT拉斧 & 贤王,ST拉壁,注意顺劈面向\nD:注意修血,前两次需要同时击杀\nH:组合技时注意驱散[莫古乱乱乱]与[怒发冲冠]、注意AOE"); + } + + [ScriptMethod(name: "小怪出现提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2070"])] + public void 小怪出现提示(Event @event, ScriptAccessory accessory) + { + accessory.Method.TextInfo("MT拉 < 斧 > & < 贤王 > 、ST拉 < 壁 >,都有顺劈\n全部小怪需要同时击杀两次", duration: 5000, true); + accessory.Method.TTS("注意面向,注意修血"); + accessory.Method.SendChat("/e 拉怪提示:MT拉斧&贤王,ST拉壁,都有顺劈\n全部小怪需要同时击杀两次,随后AOE并狂暴"); + } + + [ScriptMethod(name:"位高任重计数重置",userControl:false,eventType:EventTypeEnum.Chat, + eventCondition:["Type:NPCDialogueAnnouncements","Message:regex:^家臣们,\n到你们出马的时候了库啵!","Sender:贤王莫古尔·莫古十二世"])] + public void Reset_MooglesseOblige(Event @event, ScriptAccessory accessory) { + timeMooglesseOblige=0; + } + + [ScriptMethod(name: "位高任重 复活提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2069"])] + public void 位高任重(Event @event, ScriptAccessory accessory) + { + ++timeMooglesseOblige; + switch (timeMooglesseOblige) + { + case 1: + { + accessory.Method.TextInfo($"第{timeMooglesseOblige}次复活", duration: 2700, false); + accessory.Method.TTS($"第{timeMooglesseOblige}次复活"); + accessory.Method.SendChat($"/e 已复活次数:{timeMooglesseOblige}"); + } + break; + case 2: + { + accessory.Method.TextInfo($"第{timeMooglesseOblige}次复活,即将超大AOE\n然后打死一只小怪后读条狂暴", duration: 2700, false); + accessory.Method.TTS($"第{timeMooglesseOblige}次复活,即将超大AOE"); + accessory.Method.SendChat($"/e 已复活次数:{timeMooglesseOblige}"); + } + break; + default: + { + accessory.Method.SendChat($"/e 计数错误!当前计数:{timeMooglesseOblige}"); + } + break; + } + } + #endregion + + #region 小怪基础机制 + [ScriptMethod(name: "毛毛之斧_莫古之暗(顺劈)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2052"])] + public void 莫古之暗(Event @event, ScriptAccessory accessory) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = "莫古之暗"; + dp.Color = new Vector4(1f, 0f, 1f, 0.8f); + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(6.9f); + dp.Radian = 120f.DegToRad(); + dp.Delay = 8000; + dp.DestoryAt = 2000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); + } + + [ScriptMethod(name: "绒绒之壁_莫古之光(顺劈)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2054"])] + public void 莫古之光(Event @event, ScriptAccessory accessory) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = "莫古之光"; + dp.Color = new Vector4(1f, 1f, 1f, 0.5f); + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(6.9f); + dp.Radian = 120f.DegToRad(); + dp.Delay = 8000; + dp.DestoryAt = 2000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); + } + + [ScriptMethod(name: "绵绵之音_莫古力进行曲(增益圈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1623"])] + public void 莫古力进行曲(Event @event, ScriptAccessory accessory) + { + accessory.Method.TextInfo("将其它莫古拉出增益圈", duration: 5200, false); + accessory.Method.TTS("将其它莫古拉出增益圈"); + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = "莫古力进行曲"; + dp.Color = new Vector4(0f, 1f, 1f, 0.6f); + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(10f); + dp.DestoryAt = 5200; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + } + + [ScriptMethod(name: "莫古神准箭 点名提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:1635"])] + public void 莫古神准箭(Event @event, ScriptAccessory accessory) + { + string tname = @event["TargetName"]?.ToString() ?? "未知目标"; + + if (@event.TargetId() == accessory.Data.Me) + { + accessory.Method.TextInfo("四连突刺点名", duration: 3700, true); + accessory.Method.TTS("四连突刺点名"); + accessory.Method.SendChat("四连突刺点名"); + } else + { + accessory.Method.TextInfo($"四连攻击点 <{tname}>", duration: 3700, false); + accessory.Method.TTS($"四连攻击点{tname}"); + accessory.Method.SendChat($"/e 四连攻击点<{@event.TargetName()}>"); + } + } + #endregion + + #region 组合技阶段 + //【组合技:柔柔之力 + 茸茸之愈】 + [ScriptMethod(name: "绒绒陨石(圆形AOE)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2056"])] + public void 绒绒陨石(Event @event, ScriptAccessory accessory) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = "绒绒陨石"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Position = @event.EffectPosition(); + dp.Scale = new Vector2(8f); + dp.DestoryAt = 2700; + dp.ScaleMode = ScaleMode.ByTime; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + } + + //【组合技:柔柔之力 + 茸茸之愈 + 毛毛之斧】 + //莫古的诅咒:柔柔之力 对自身周围角色附加60s莫古乱乱乱,使受到 全屏AOE [莫古飞天乱] 的攻击伤害大幅提高。 + //绒绒神圣:茸茸之愈 开始咏唱,咏唱完毕时对全场范围造成高伤害无属性魔法伤害。茸茸之愈 受到一定量伤害后停止咏唱。 + [ScriptMethod(name: "莫古乱乱乱 驱散提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:473"])] + public void 莫古乱乱乱(Event @event, ScriptAccessory accessory) + { + accessory.Method.TextInfo("驱散 <莫古乱乱乱> ", duration: 5000, true); + accessory.Method.TTS("驱散《莫古乱乱乱》"); + + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"莫古乱乱乱{@event.TargetId()}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.TargetObject = @event.TargetId(); + dp.Scale = new(1f); + dp.DestoryAt = 3000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + } + + [ScriptMethod(name: "莫古乱乱乱 驱散销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:473"],userControl: false)] + public void 莫古乱乱乱驱散销毁(Event @event, ScriptAccessory accessory) + { + accessory.Method.RemoveDraw($"莫古乱乱乱{@event.TargetId()}"); + } + + [ScriptMethod(name: "茸茸之愈_绒绒神圣 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2059"])] + public void 绒绒神圣(Event @event, ScriptAccessory accessory) + { + accessory.Method.TextInfo("攻击 < 茸茸之愈 > 以打断 < 绒绒神圣 > ", duration: 3000, true); + accessory.Method.TTS("攻击《茸茸之愈》打断读条"); + + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = "绒绒神圣"; + dp.Owner = accessory.Data.Me; + dp.Color = accessory.Data.DefaultSafeColor; + dp.ScaleMode |= ScaleMode.YByDistance; + dp.TargetObject = @event.SourceId(); + dp.Scale = new(1); + dp.DestoryAt = 7700; + accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); + } + + [ScriptMethod(name: "绒绒神圣 打断销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:2059"],userControl: false)] + public void 绒绒神圣销毁(Event @event, ScriptAccessory accessory) + { + accessory.Method.RemoveDraw("绒绒神圣"); + accessory.Method.SendChat("/e 绒绒神圣 已打断"); + } + + //【组合技:蓬蓬之障 + 绒绒之壁 + 软软之弓】 + //绒绒沼泽:蓬蓬之障 在场上召唤绿色毒圈,角色进入会赋予 猛毒。 + //放马过来库啵!:绒绒之壁 对自身周围最近的3名角色连线,同时接近蓬蓬之障。稍后为角色附加18s怒发冲冠,[怒发冲冠]debuff中的玩家会被挑衅,在毒池里持续受到伤害。 + //莫古死亡雨:软软之弓 随机指定任意3名角色为目标,为其附加3把小弓箭组成的褐色圆形 “莫古力剑雨目标” 标记,随后对角色所在位置造成圆形范围无属性突刺伤害。 + + [ScriptMethod(name: "放马过来库啵 远离提示", eventType: EventTypeEnum.Tether, eventCondition: ["Id:000D"])] + public void 放马过来库啵(Event @event, ScriptAccessory accessory) + { + if ( @event.SourceId() != accessory.Data.Me) return; + accessory.Method.TextInfo("尽量远离 <蓬蓬之障> 与 <绒绒之壁>", duration: 5000, true); + accessory.Method.TTS("远离连线目标"); + + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = "蓬蓬之障连线"; + dp.Color = new Vector4(1f, 0f, 0f, 1f); + dp.Owner = accessory.Data.Me; + dp.ScaleMode |= ScaleMode.YByDistance; + dp.TargetObject = @event.TargetId(); + dp.Scale = new(1); + dp.DestoryAt = 4200; + accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); + } + + [ScriptMethod(name: "怒发冲冠 驱散提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:402"])] + public void 怒发冲冠(Event @event, ScriptAccessory accessory) + { + accessory.Method.TextInfo("驱散 <怒发冲冠> ", duration: 5000, true); + accessory.Method.TTS("驱散《怒发冲灌》"); + + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"怒发冲冠{@event.TargetId()}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.TargetObject = @event.TargetId(); + dp.Scale = new(1f); + dp.DestoryAt = 3000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + accessory.Method.RemoveDraw("蓬蓬之障连线"); + } + + [ScriptMethod(name: "怒发冲冠 驱散销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:402"],userControl: false)] + public void 怒发冲冠驱散销毁(Event @event, ScriptAccessory accessory) + { + accessory.Method.RemoveDraw($"怒发冲冠{@event.TargetId()}"); + } + + [ScriptMethod(name: "莫古死亡雨(点名圆形)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:1636"])] + public void 莫古死亡雨(Event @event, ScriptAccessory accessory) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = "莫古死亡雨"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.TargetId(); + dp.Scale = new Vector2(6f); + dp.DestoryAt = 5000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + } + #endregion + + #region 狂暴阶段 + [ScriptMethod(name: "莫古陨石(AOE)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2072","SourceDataId:236"])] + public void 莫古陨石(Event @event, ScriptAccessory accessory) + { + accessory.Method.TextInfo("大AOE伤害 ", duration: 4700, true); + accessory.Method.TTS("大AOE伤害"); + } + + [ScriptMethod(name: "死亡莫古警告 狂暴提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2121"])] + public void 死亡莫古警告(Event @event, ScriptAccessory accessory) + { + accessory.Method.TextInfo("攻击贤王,狂暴", duration: 5000, true); + accessory.Method.TTS("集中攻击贤王"); + + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = "死亡莫古警告"; + dp.Owner = accessory.Data.Me; + dp.Color = accessory.Data.DefaultSafeColor; + dp.ScaleMode |= ScaleMode.YByDistance; + dp.TargetObject = @event.SourceId(); + dp.Scale = new(1); + dp.DestoryAt = 1500; + accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); + } + #endregion + +} + + + +public static class EventExtensions +{ + private static bool ParseHexId(string? idStr, out uint id) + { + id = 0; + if (string.IsNullOrEmpty(idStr)) return false; + try + { + var idStr2 = idStr.Replace("0x", ""); + id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); + return true; + } + catch (Exception) + { + return false; + } + } + + public static uint ActionId(this Event @event) + { + return JsonConvert.DeserializeObject(@event["ActionId"]); + } + + public static uint SourceId(this Event @event) + { + return ParseHexId(@event["SourceId"], out var id) ? id : 0; + } + + public static uint SourceDataId(this Event @event) + { + return JsonConvert.DeserializeObject(@event["SourceDataId"]); + } + + public static uint Command(this Event @event) + { + return ParseHexId(@event["Command"], out var cid) ? cid : 0; + } + + public static uint DurationMilliseconds(this Event @event) + { + return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); + } + + public static float SourceRotation(this Event @event) + { + return JsonConvert.DeserializeObject(@event["SourceRotation"]); + } + + public static float TargetRotation(this Event @event) + { + return JsonConvert.DeserializeObject(@event["TargetRotation"]); + } + + public static byte Index(this Event @event) + { + return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); + } + + public static uint State(this Event @event) + { + return ParseHexId(@event["State"], out var state) ? state : 0; + } + + public static string SourceName(this Event @event) + { + return @event["SourceName"]; + } + + public static string TargetName(this Event @event) + { + return @event["TargetName"]; + } + + public static uint TargetId(this Event @event) + { + return ParseHexId(@event["TargetId"], out var id) ? id : 0; + } + + public static Vector3 SourcePosition(this Event @event) + { + return JsonConvert.DeserializeObject(@event["SourcePosition"]); + } + + public static Vector3 TargetPosition(this Event @event) + { + return JsonConvert.DeserializeObject(@event["TargetPosition"]); + } + + public static Vector3 EffectPosition(this Event @event) + { + return JsonConvert.DeserializeObject(@event["EffectPosition"]); + } + + public static uint DirectorId(this Event @event) + { + return ParseHexId(@event["DirectorId"], out var id) ? id : 0; + } + + public static uint StatusId(this Event @event) + { + return JsonConvert.DeserializeObject(@event["StatusId"]); + } + + public static uint StackCount(this Event @event) + { + return JsonConvert.DeserializeObject(@event["StackCount"]); + } + + public static uint Param(this Event @event) + { + return JsonConvert.DeserializeObject(@event["Param"]); + } +} + + +public static class Extensions +{ + public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS) + { + if (isDRTTS) + { + accessory.Method.SendChat($"/pdr tts {text}"); + } + else if (isTTS) + { + accessory.Method.TTS(text); + } + } +}