更新临时绘制

This commit is contained in:
南沢响也
2025-12-17 23:52:10 +08:00
parent f26eaba12f
commit b121c8e574

642
00-Other/NewDuty.cs Normal file
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@@ -0,0 +1,642 @@
using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using KodakkuAssist.Data;
using KodakkuAssist.Extensions;
using System.Threading.Tasks;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
using System.Collections.Generic;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.Control;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Component.GUI;
namespace NewDuty;
[ScriptType(guid: "80890eac-4730-4708-ad1b-05aba469c2a1", name: "最新最热临时绘制", territorys: [1314,1307,1308,1318],
version: "0.0.0.1", author: "Tetora", note: noteStr)]
/* MapID
* 1314: 遗忘行路雾之迹
* 1307: 格莱杨拉波尔歼灭战
* 1308: 格莱杨拉波尔歼殛战
* 1318: 月读幻巧战
*/
public class NewDuty
{
const string noteStr =
"""
v0.0.0.1:
""";
[UserSetting("TTS开关TTS请二选一开启")]
public bool isTTS { get; set; } = false;
[UserSetting("EdgeTTS开关TTS请二选一开启")]
public bool isEdgeTTS { get; set; } = true;
[UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true;
#region
#endregion
#region
#endregion
#region
#endregion
#region
private const uint TsukuyomiDataId = 123456;
[ScriptMethod(name: "月下舞扇(九连环判定动画)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45370"])]
public void (Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"月下舞扇{@event.SourceId}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(10f);
dp.DestoryAt = 4700;
dp.ScaleMode = ScaleMode.ByTime;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "深宵换装_黄泉的铁尖 分散提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45361"])]
public void _黄泉的铁尖(Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("职能分散", duration: 3700, true);
if (isTTS)accessory.Method.TTS("职能分散");
if (isEdgeTTS)accessory.Method.EdgeTTS("职能分散");
}
[ScriptMethod(name: "深宵换装_黄泉的铳弹 分摊提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:45360"])]
public void _黄泉的铳弹(Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("背后集合分摊", duration: 3700, true);
if (isTTS)accessory.Method.TTS("集合分摊");
if (isEdgeTTS)accessory.Method.EdgeTTS("集合分摊");
}
[ScriptMethod(name: "月读鸳鸯锅buff提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^153[89]$", "StackCount:4"])]
public void (Event @event, ScriptAccessory accessory)
{
if (@event.TargetId() != accessory.Data.Me) return;
var color = @event.StatusId == 1538 ? "黑色" : "白色";
if (isText) accessory.Method.TextInfo($"吃{color}", duration: 2000, true);
if (isTTS) accessory.Method.EdgeTTS($"吃{color}");
if (isEdgeTTS) accessory.Method.EdgeTTS($"吃{color}");
}
[ScriptMethod(name: "月刀左/右斩", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4539[01]$"])]
public void 月刀左右斩(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = @event.ActionId == 45390 ? "" : "";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(60);
dp.Radian = 210f.DegToRad();
dp.Rotation = @event.ActionId == 45390 ? 270 : 90;
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
}
/*
[ScriptMethod(name: "纯白怨念(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4539[01]$"])]
public void 纯白怨念(Event @event, ScriptAccessory accessory)
{
// 满月流 StatusID: 0x5FF
var bossObject = accessory.Data.Objects.GetByDataId().FirstOrDefault();;
if (bossObject == null) return;
if (!IbcHelper.HasStatus(accessory, accessory.Data.Objects.GetByDataId().FirstOrDefault(), 0x5FF))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "纯白怨念";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(10f);
dp.DestoryAt = 4700;
dp.ScaleMode = ScaleMode.ByTime;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
}
[ScriptMethod(name: "漆黑怨念(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4539[01]$"])]
public void 漆黑怨念(Event @event, ScriptAccessory accessory)
{
// 新月流 StatusID: 0x600
var bossObject = accessory.Data.Objects.GetByDataId().FirstOrDefault();;
if (bossObject == null) return;
if (!IbcHelper.HasStatus(accessory, accessory.Data.Objects.GetByDataId().FirstOrDefault(), 0x600))
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "漆黑怨念";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(40f);
dp.InnerScale = new Vector2(5f);
dp.Radian = float.Pi * 2;
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
}
}
*/
#endregion
}
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static uint DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
public static class EnumExtensions
{
public static string GetDescription(this Enum value)
{
var field = value.GetType().GetField(value.ToString());
var attribute = field?.GetCustomAttributes(typeof(DescriptionAttribute), false)
.FirstOrDefault() as DescriptionAttribute;
return attribute?.Description ?? value.ToString();
}
}
public static class MathTools
{
public static float DegToRad(this float deg) => (deg + 360f) % 360f / 180f * float.Pi;
public static float RadToDeg(this float rad) => (rad + 2 * float.Pi) % (2 * float.Pi) / float.Pi * 180f;
/// <summary>
/// 获得任意点与中心点的弧度值,以(0, 0, 1)方向为0以(1, 0, 0)方向为pi/2。
/// 即,逆时针方向增加。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetRadian(this Vector3 point, Vector3 center)
=> MathF.Atan2(point.X - center.X, point.Z - center.Z);
/// <summary>
/// 获得任意点与中心点的长度。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static float GetLength(this Vector3 point, Vector3 center)
=> new Vector2(point.X - center.X, point.Z - center.Z).Length();
/// <summary>
/// 将任意点以中心点为圆心,逆时针旋转并延长。
/// </summary>
/// <param name="point">任意点</param>
/// <param name="center">中心点</param>
/// <param name="radian">旋转弧度</param>
/// <param name="length">基于该点延伸长度</param>
/// <returns></returns>
public static Vector3 RotateAndExtend(this Vector3 point, Vector3 center, float radian, float length)
{
var baseRad = point.GetRadian(center);
var baseLength = point.GetLength(center);
var rotRad = baseRad + radian;
return new Vector3(
center.X + MathF.Sin(rotRad) * (length + baseLength),
center.Y,
center.Z + MathF.Cos(rotRad) * (length + baseLength)
);
}
/// <summary>
/// 获得某角度所在划分区域
/// </summary>
/// <param name="radian">输入弧度</param>
/// <param name="regionNum">区域划分数量</param>
/// <param name="baseRegionIdx">0度所在区域的初始Idx</param>>
/// <param name="isDiagDiv">是否为斜分割默认为false</param>
/// <param name="isCw">是否顺时针增加默认为false</param>
/// <returns></returns>
public static int RadianToRegion(this float radian, int regionNum, int baseRegionIdx = 0, bool isDiagDiv = false, bool isCw = false)
{
var sepRad = float.Pi * 2 / regionNum;
var inputAngle = radian * (isCw ? -1 : 1) + (isDiagDiv ? sepRad / 2 : 0);
var rad = (inputAngle + 4 * float.Pi) % (2 * float.Pi);
return ((int)Math.Floor(rad / sepRad) + baseRegionIdx + regionNum) % regionNum;
}
/// <summary>
/// 将输入点左右折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerX">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointHorizon(this Vector3 point, float centerX)
=> point with { X = 2 * centerX - point.X };
/// <summary>
/// 将输入点上下折叠
/// </summary>
/// <param name="point">待折叠点</param>
/// <param name="centerZ">中心折线坐标点</param>
/// <returns></returns>
public static Vector3 FoldPointVertical(this Vector3 point, float centerZ)
=> point with { Z = 2 * centerZ - point.Z };
/// <summary>
/// 将输入点中心对称
/// </summary>
/// <param name="point">输入点</param>
/// <param name="center">中心点</param>
/// <returns></returns>
public static Vector3 PointCenterSymmetry(this Vector3 point, Vector3 center)
=> point.RotateAndExtend(center, float.Pi, 0);
/// <summary>
/// 获取给定数的指定位数
/// </summary>
/// <param name="val">给定数值</param>
/// <param name="x">对应位数个位为1</param>
/// <returns></returns>
public static int GetDecimalDigit(this int val, int x)
{
var valStr = val.ToString();
var length = valStr.Length;
if (x < 1 || x > length) return -1;
var digitChar = valStr[length - x]; // 从右往左取第x位
return int.Parse(digitChar.ToString());
}
}
public enum MarkType
{
None = -1,
Attack1 = 0,
Attack2 = 1,
Attack3 = 2,
Attack4 = 3,
Attack5 = 4,
Bind1 = 5,
Bind2 = 6,
Bind3 = 7,
Ignore1 = 8,
Ignore2 = 9,
Square = 10,
Circle = 11,
Cross = 12,
Triangle = 13,
Attack6 = 14,
Attack7 = 15,
Attack8 = 16,
Count = 17
}
public static class IbcHelper
{
public static IGameObject? GetById(this ScriptAccessory sa, ulong gameObjectId)
{
return sa.Data.Objects.SearchById(gameObjectId);
}
public static IGameObject? GetMe(this ScriptAccessory sa)
{
return sa.Data.Objects.LocalPlayer;
}
public static IEnumerable<IGameObject?> GetByDataId(this ScriptAccessory sa, uint dataId)
{
return sa.Data.Objects.Where(x => x.DataId == dataId);
}
public static string GetPlayerJob(this ScriptAccessory sa, IPlayerCharacter? playerObject, bool fullName = false)
{
if (playerObject == null) return "None";
return fullName ? playerObject.ClassJob.Value.Name.ToString() : playerObject.ClassJob.Value.Abbreviation.ToString();
}
public static float GetStatusRemainingTime(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
{
if (battleChara == null || !battleChara.IsValid()) return 0;
unsafe
{
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
return charaStruct->GetStatusManager()->GetRemainingTime(statusIdx);
}
}
public static bool HasStatus(this ScriptAccessory sa, IBattleChara? battleChara, uint statusId)
{
if (battleChara == null || !battleChara.IsValid()) return false;
unsafe
{
BattleChara* charaStruct = (BattleChara*)battleChara.Address;
var statusIdx = charaStruct->GetStatusManager()->GetStatusIndex(statusId);
return statusIdx != -1;
}
}
/// <summary>
/// 获取指定标记索引的对象EntityId
/// </summary>
public static unsafe ulong GetMarkerEntityId(uint markerIndex)
{
var markingController = MarkingController.Instance();
if (markingController == null) return 0;
if (markerIndex >= 17) return 0;
return markingController->Markers[(int)markerIndex];
}
/// <summary>
/// 获取对象身上的标记
/// </summary>
/// <returns>MarkType</returns>
public static MarkType GetObjectMarker(IGameObject? obj)
{
if (obj == null || !obj.IsValid()) return MarkType.None;
ulong targetEntityId = obj.EntityId;
for (uint i = 0; i < 17; i++)
{
var markerEntityId = GetMarkerEntityId(i);
if (markerEntityId == targetEntityId)
{
return (MarkType)i;
}
}
return MarkType.None;
}
/// <summary>
/// 检查对象是否有指定的标记
/// </summary>
public static bool HasMarker(IGameObject? obj, MarkType markType)
{
return GetObjectMarker(obj) == markType;
}
/// <summary>
/// 检查对象是否有任何标记
/// </summary>
public static bool HasAnyMarker(IGameObject? obj)
{
return GetObjectMarker(obj) != MarkType.None;
}
private static ulong GetMarkerForObject(IGameObject? obj)
{
if (obj == null) return 0;
unsafe
{
for (uint i = 0; i < 17; i++)
{
var markerEntityId = GetMarkerEntityId(i);
if (markerEntityId == obj.EntityId)
{
return markerEntityId;
}
}
}
return 0;
}
private static MarkType GetMarkerTypeForObject(IGameObject? obj)
{
if (obj == null) return MarkType.None;
unsafe
{
for (uint i = 0; i < 17; i++)
{
var markerEntityId = GetMarkerEntityId(i);
if (markerEntityId == obj.EntityId)
{
return (MarkType)i;
}
}
}
return MarkType.None;
}
/// <summary>
/// 获取标记的名称
/// </summary>
public static string GetMarkerName(MarkType markType)
{
return markType switch
{
MarkType.Attack1 => "攻击1",
MarkType.Attack2 => "攻击2",
MarkType.Attack3 => "攻击3",
MarkType.Attack4 => "攻击4",
MarkType.Attack5 => "攻击5",
MarkType.Bind1 => "止步1",
MarkType.Bind2 => "止步2",
MarkType.Bind3 => "止步3",
MarkType.Ignore1 => "禁止1",
MarkType.Ignore2 => "禁止2",
MarkType.Square => "方块",
MarkType.Circle => "圆圈",
MarkType.Cross => "十字",
MarkType.Triangle => "三角",
MarkType.Attack6 => "攻击6",
MarkType.Attack7 => "攻击7",
MarkType.Attack8 => "攻击8",
_ => "无标记"
};
}
public static float GetHitboxRadius(IGameObject obj)
{
if (obj == null || !obj.IsValid()) return -1;
return obj.HitboxRadius;
}
}
public static class HelperExtensions
{
public static unsafe uint GetCurrentTerritoryId()
{
return AgentMap.Instance()->CurrentTerritoryId; // 额外进行地图ID判断
}
}
#region
public unsafe static class ExtensionVisibleMethod
{
public static bool IsCharacterVisible(this ICharacter chr)
{
var v = (IntPtr)(((FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)chr.Address)->GameObject.DrawObject);
if (v == IntPtr.Zero) return false;
return Bitmask.IsBitSet(*(byte*)(v + 136), 0);
}
public static class Bitmask
{
public static bool IsBitSet(ulong b, int pos)
{
return (b & (1UL << pos)) != 0;
}
public static void SetBit(ref ulong b, int pos)
{
b |= 1UL << pos;
}
public static void ResetBit(ref ulong b, int pos)
{
b &= ~(1UL << pos);
}
public static bool IsBitSet(byte b, int pos)
{
return (b & (1 << pos)) != 0;
}
public static bool IsBitSet(short b, int pos)
{
return (b & (1 << pos)) != 0;
}
}
}
#endregion