mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-17 15:24:41 +08:00
更新E8N绘制
This commit is contained in:
@@ -1,6 +1,410 @@
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namespace The_Navel___EX._05_Eden.Normal;
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using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using Dalamud.Game.ClientState.Objects.Types;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using ECommons;
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using ECommons.DalamudServices;
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using ECommons.GameFunctions;
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using ECommons.MathHelpers;
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using System.Threading.Tasks;
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namespace E8n;
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[ScriptType(guid: "c4d533c8-8798-441d-b849-fc3cd5cf63d9", name: "E8N", territorys: [905],
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version: "0.0.0.1" , author: "Tetora", note: noteStr)]
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public class E8n
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public class E8n
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{
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{
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const string noteStr =
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"""
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v0.0.0.1:
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LV80 伊甸希望乐园 共鸣之章4(构想希瓦)初版绘制
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""";
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}
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public static class IbcHelper
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{
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public static IBattleChara? GetById(uint id)
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{
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return (IBattleChara?)Svc.Objects.SearchByEntityId(id);
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}
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public static IBattleChara? GetMe()
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{
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return Svc.ClientState.LocalPlayer;
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}
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public static IGameObject? GetFirstByDataId(uint dataId)
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{
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return Svc.Objects.Where(x => x.DataId == dataId).FirstOrDefault();
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}
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public static IEnumerable<IGameObject?> GetByDataId(uint dataId)
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{
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return Svc.Objects.Where(x => x.DataId == dataId);
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}
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}
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#region P1
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[ScriptMethod(name: "换装_闪光护甲(背对)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:20303"])]
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public async void 闪光护甲(Event @event, ScriptAccessory accessory)
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{
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await Task.Delay(6200);
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accessory.Method.TextInfo("背对BOSS", duration: 2500, true);
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accessory.Method.EdgeTTS("背对BOSS");
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}
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[ScriptMethod(name: "换装_冰霜护甲(冰面)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:20302"])]
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public void 冰霜护甲(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("停止移动", duration: 4700, true);
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accessory.Method.EdgeTTS("停止移动");
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}
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[ScriptMethod(name: "阔斧回旋踢(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19938"])]
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public void 阔斧回旋踢(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "阔斧回旋踢";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(16f);
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dp.DestoryAt = 4700;
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dp.ScaleMode = ScaleMode.ByTime;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "镰形回旋踢(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19939"])]
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public void 镰形回旋踢(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "镰形回旋踢";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(20f);
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dp.InnerScale = new Vector2(4f);
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dp.Radian = float.Pi * 2;
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
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}
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[ScriptMethod(name: "钻石星尘_冰柱冲击", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19978"])]
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public void 冰柱冲击(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "冰柱冲击";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(10f);
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dp.DestoryAt = 7700;
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dp.ScaleMode = ScaleMode.ByTime;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "天降一击(击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19928"])]
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public void 天降一击(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("击退", duration: 4700, true);
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "天降一击";
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dp.Owner = accessory.Data.Me;
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dp.Color = accessory.Data.DefaultSafeColor;
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dp.ScaleMode |= ScaleMode.YByDistance;
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dp.TargetObject = @event.SourceId();
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dp.Scale = new(1);
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
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}
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[ScriptMethod(name: "防击退销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(7548|7559)$"],userControl: false)]
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public void 防击退销毁(Event @event, ScriptAccessory accessory)
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{
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if ( @event.TargetId() != accessory.Data.Me) return;
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accessory.Method.RemoveDraw("天降一击");
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}
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[ScriptMethod(name: "冰霜刺(扫尾)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19932"])]
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public void 冰霜刺(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "冰霜刺";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(40);
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dp.Radian = 90f.DegToRad();
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dp.Rotation = 180f.DegToRad();
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "连锁反射:冰霜刺", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19967"])]
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public void 连锁反射_冰霜刺(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "连锁反射_冰霜刺";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(40);
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dp.Radian = 90f.DegToRad();
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "冰霜斩(270°顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19931"])]
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public void 冰霜斩(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "冰霜斩";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(40);
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dp.Radian = 270f.DegToRad();
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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[ScriptMethod(name: "连锁反射:冰霜斩", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19966"])]
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public void 连锁反射_冰霜斩(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "连锁反射_冰霜斩";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(40);
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dp.Radian = 270f.DegToRad();
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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#endregion
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#region P2 世界分断
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[ScriptMethod(name: "土元精 石肤提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19951"])]
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public void 石肤(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("打断 < 土元精 >", duration: 2500, true);
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accessory.Method.EdgeTTS("打断土元精");
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}
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/*
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[ScriptMethod(name: "光以太_蓄势冲撞(截线)", eventType: EventTypeEnum.Tether, eventCondition: ["Id:0054"])]
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public void 蓄势冲撞(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "蓄势冲撞";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.TargetId();
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dp.Scale = new Vector2(4f);
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dp.DestoryAt = 4700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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*/
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#endregion
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#region P3
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[ScriptMethod(name: "分裂神圣 靠近连线", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19949"])]
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public void 分裂神圣(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("假核爆:靠近BOSS", duration: 7700, true);
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "分裂神圣";
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dp.Owner = accessory.Data.Me;
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dp.Color = accessory.Data.DefaultSafeColor;
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dp.ScaleMode |= ScaleMode.YByDistance;
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dp.TargetObject = @event.SourceId();
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dp.Scale = new(1);
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dp.DestoryAt = 7700;
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accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
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}
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uint TargetMe=0;
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public void Init(ScriptAccessory accessory) {
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TargetMe=0;
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}
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[ScriptMethod(name: "光之波动 点名记录", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0017"],userControl: false)]
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public void 光之海啸记录(Event @event, ScriptAccessory accessory)
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{
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if ( @event.TargetId() != accessory.Data.Me) return;
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TargetMe=1;
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}
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[ScriptMethod(name: "光之波动 提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:19929"])]
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public void 光之波动(Event @event, ScriptAccessory accessory)
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{
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if (TargetMe == 1)
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{
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accessory.Method.TextInfo("引导扇形,避开塔", duration: 5200, true);
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}
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else
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{
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accessory.Method.TextInfo("踩塔", duration: 6700, true);
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}
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}
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[ScriptMethod(name: "光之波动 分散扇形", eventType: EventTypeEnum.TargetIcon, eventCondition: ["Id:0017"])]
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public void 光之海啸(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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var boss = IbcHelper.GetFirstByDataId(11635);
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if (boss == null) return;
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dp.Owner = boss.GameObjectId;
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dp.Name = "光之海啸";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.TargetObject = @event.TargetId();
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dp.Scale = new Vector2(40);
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dp.Radian = 60f.DegToRad();
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dp.DestoryAt = 6000;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
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}
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#endregion
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|
||||||
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}
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|
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|
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public static class EventExtensions
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|
{
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private static bool ParseHexId(string? idStr, out uint id)
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||||||
|
{
|
||||||
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id = 0;
|
||||||
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if (string.IsNullOrEmpty(idStr)) return false;
|
||||||
|
try
|
||||||
|
{
|
||||||
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var idStr2 = idStr.Replace("0x", "");
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||||||
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id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
|
||||||
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return true;
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static uint ActionId(this Event @event)
|
||||||
|
{
|
||||||
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return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
|
||||||
|
}
|
||||||
|
|
||||||
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public static uint SourceId(this Event @event)
|
||||||
|
{
|
||||||
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return ParseHexId(@event["SourceId"], out var id) ? id : 0;
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||||||
|
}
|
||||||
|
|
||||||
|
public static uint SourceDataId(this Event @event)
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||||||
|
{
|
||||||
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return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
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||||||
|
}
|
||||||
|
|
||||||
|
public static uint Command(this Event @event)
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||||||
|
{
|
||||||
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return ParseHexId(@event["Command"], out var cid) ? cid : 0;
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||||||
|
}
|
||||||
|
|
||||||
|
public static uint DurationMilliseconds(this Event @event)
|
||||||
|
{
|
||||||
|
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float SourceRotation(this Event @event)
|
||||||
|
{
|
||||||
|
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float TargetRotation(this Event @event)
|
||||||
|
{
|
||||||
|
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte Index(this Event @event)
|
||||||
|
{
|
||||||
|
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static uint State(this Event @event)
|
||||||
|
{
|
||||||
|
return ParseHexId(@event["State"], out var state) ? state : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string SourceName(this Event @event)
|
||||||
|
{
|
||||||
|
return @event["SourceName"];
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string TargetName(this Event @event)
|
||||||
|
{
|
||||||
|
return @event["TargetName"];
|
||||||
|
}
|
||||||
|
|
||||||
|
public static uint TargetId(this Event @event)
|
||||||
|
{
|
||||||
|
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3 SourcePosition(this Event @event)
|
||||||
|
{
|
||||||
|
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3 TargetPosition(this Event @event)
|
||||||
|
{
|
||||||
|
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3 EffectPosition(this Event @event)
|
||||||
|
{
|
||||||
|
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static uint DirectorId(this Event @event)
|
||||||
|
{
|
||||||
|
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static uint StatusId(this Event @event)
|
||||||
|
{
|
||||||
|
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static uint StackCount(this Event @event)
|
||||||
|
{
|
||||||
|
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static uint Param(this Event @event)
|
||||||
|
{
|
||||||
|
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static class Extensions
|
||||||
|
{
|
||||||
|
public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS)
|
||||||
|
{
|
||||||
|
if (isDRTTS)
|
||||||
|
{
|
||||||
|
accessory.Method.SendChat($"/pdr tts {text}");
|
||||||
|
}
|
||||||
|
else if (isTTS)
|
||||||
|
{
|
||||||
|
accessory.Method.TTS(text);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -129,6 +129,19 @@
|
|||||||
849
|
849
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"Name": "E8N",
|
||||||
|
"Guid": "c4d533c8-8798-441d-b849-fc3cd5cf63d9",
|
||||||
|
"Version": "0.0.0.1",
|
||||||
|
"Author": "Tetora",
|
||||||
|
"Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main",
|
||||||
|
"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/05-Eden/Normal/E8n.cs",
|
||||||
|
"Note": "v0.0.0.1:\r\nLV80 伊甸希望乐园 共鸣之章4(构想希瓦)初版绘制",
|
||||||
|
"UpdateInfo": "",
|
||||||
|
"TerritoryIds": [
|
||||||
|
905
|
||||||
|
]
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"Name": "E10N",
|
"Name": "E10N",
|
||||||
"Guid": "038e00e8-d378-4f43-89ab-e27df5561d5a",
|
"Guid": "038e00e8-d378-4f43-89ab-e27df5561d5a",
|
||||||
@@ -216,12 +229,12 @@
|
|||||||
{
|
{
|
||||||
"Name": "激斗畏惧装甲之秘密武器",
|
"Name": "激斗畏惧装甲之秘密武器",
|
||||||
"Guid": "5f55a121-1fcc-48ce-a0e8-b6fbd4ce8489",
|
"Guid": "5f55a121-1fcc-48ce-a0e8-b6fbd4ce8489",
|
||||||
"Version": "0.0.0.2",
|
"Version": "0.0.0.21",
|
||||||
"Author": "Tetora",
|
"Author": "Tetora",
|
||||||
"Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main",
|
"Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main",
|
||||||
"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/Fate/Formidable.cs",
|
"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/Fate/Formidable.cs",
|
||||||
"Note": "v0.0.0.2:\r\nLV80 特殊Fate 绘制\r\n激斗畏惧装甲之秘密武器",
|
"Note": "v0.0.0.21:\r\nLV80 特殊Fate 绘制\r\n激斗畏惧装甲之秘密武器",
|
||||||
"UpdateInfo": "",
|
"UpdateInfo": "v0.0.0.21: 在蒸汽喷发开启防击退时将销毁击退预测",
|
||||||
"TerritoryIds": [
|
"TerritoryIds": [
|
||||||
814
|
814
|
||||||
]
|
]
|
||||||
|
|||||||
@@ -19,8 +19,8 @@
|
|||||||
|-------------------------|-------------------|-------------------|--------|
|
|-------------------------|-------------------|-------------------|--------|
|
||||||
| LV70 <br/>疯狂战舰无限回廊 | LV50 <br/>伊弗利特歼灭战 | LV50 <br/>莫古力贤王歼殛战 | T5 |
|
| LV70 <br/>疯狂战舰无限回廊 | LV50 <br/>伊弗利特歼灭战 | LV50 <br/>莫古力贤王歼殛战 | T5 |
|
||||||
| | LV50 <br/>海德拉讨伐战 | | E1N |
|
| | LV50 <br/>海德拉讨伐战 | | E1N |
|
||||||
| | LV50 <br/>大桥上的决斗 | | E10N |
|
| | LV50 <br/>大桥上的决斗 | | E8N |
|
||||||
| | LV50 <br/>奥丁歼灭战 | | |
|
| | LV50 <br/>奥丁歼灭战 | | E10N |
|
||||||
| | LV60 <br/>祖尔宛歼灭战 | | |
|
| | LV60 <br/>祖尔宛歼灭战 | | |
|
||||||
| | LV70 <br/>吉祥天女歼灭战 | | |
|
| | LV70 <br/>吉祥天女歼灭战 | | |
|
||||||
| | LV70 <br/>神龙歼灭战 | | |
|
| | LV70 <br/>神龙歼灭战 | | |
|
||||||
|
|||||||
Reference in New Issue
Block a user