From ad35c6a6ae4fc7492dedccf014dda4455c5323e1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=8D=97=E6=B2=A2=E5=93=8D=E4=B9=9F?= <72963826+Hibiya615@users.noreply.github.com> Date: Thu, 10 Sep 2026 19:06:26 +0800 Subject: [PATCH] =?UTF-8?q?=E6=9B=B4=E6=96=B0=E6=96=97=E5=85=BD=E5=A5=87?= =?UTF-8?q?=E5=BC=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- 00-Other/NewDuty.cs | 412 +++++++++++++++++++++++++++++++++++++++++++- OnlineRepo.json | 6 +- 2 files changed, 413 insertions(+), 5 deletions(-) diff --git a/00-Other/NewDuty.cs b/00-Other/NewDuty.cs index 34c124a..c6b4103 100644 --- a/00-Other/NewDuty.cs +++ b/00-Other/NewDuty.cs @@ -25,7 +25,7 @@ using FFXIVClientStructs.FFXIV.Component.GUI; namespace NewDuty; [ScriptType(guid: "80890eac-4730-4708-ad1b-05aba469c2a1", name: "最新最热临时绘制", territorys: [1307, 1346, 1339, 1340, 1341, 1342, 1343], - version: "0.0.1.7", author: "Tetora", note: noteStr)] + version: "0.0.1.8", author: "Tetora", note: noteStr)] /* MapID * 1307: 格莱杨拉波尔歼灭战 @@ -37,7 +37,7 @@ public class NewDuty { const string noteStr = """ - v0.0.1.7: + v0.0.1.8: 最新最热副本绘制,可能会电,介意请关闭 别人的正式版发了这边就删 """; @@ -264,6 +264,414 @@ public class NewDuty // 46928 奇子·梦魔法师 > BOSS 盲信(伤害提高 1225 // 46936 欺瞒雾 附加噩梦? 召唤两个连线爱心[信息素 DataId:19347] 随后释放 24m钢铁[46938 碎裂] + [ScriptMethod(name: "奇子·曼提克_臂锤(左右刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4812(3|5)$"])] + public void 曼提克_臂锤(Event @event, ScriptAccessory accessory) + { + var isR = @event.ActionId == 48123; + + if (isR) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"臂锤_右{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(30); + dp.Radian = 180f.DegToRad(); + dp.Rotation = 270f.DegToRad(); + dp.DestoryAt = 5300; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); + } + else + { + var dp1 = accessory.Data.GetDefaultDrawProperties(); + dp1.Name = $"臂锤_左{@event.SourceId}"; + dp1.Color = accessory.Data.DefaultDangerColor; + dp1.Owner = @event.SourceId(); + dp1.Scale = new Vector2(30f); + dp1.Radian = 180f.DegToRad(); + dp1.Rotation = 90f.DegToRad(); + dp1.DestoryAt = 5300; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp1); + } + } + + [ScriptMethod(name: "奇子·曼提克_重锤跃击(跳跃钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48137$"])] + public void 曼提克_重锤跃击(Event @event, ScriptAccessory accessory) + { + if (isTTS)accessory.Method.TTS($"远离跳跃落点"); + + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"重锤跃击{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(30f); + dp.DestoryAt = 7800; + dp.ScaleMode = ScaleMode.ByTime; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + + var dp1 = accessory.Data.GetDefaultDrawProperties(); + dp1.Name = $"重锤跃击描边{@event.SourceId}"; + dp1.Color = new Vector4(1f, 1f, 0f, 10f); + dp1.Scale = new(30f); + dp1.InnerScale = new(29.96f); + dp1.Radian = float.Pi * 2; + dp1.Owner = @event.SourceId(); + dp1.DestoryAt = 7800; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); + } + + [ScriptMethod(name: "奇子·曼提克_利爪凶尾(前后刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4814(0|2)$"])] + public void 曼提克_利爪凶尾(Event @event, ScriptAccessory accessory) + { + var isF = @event.ActionId == 48140; + + if (isF) + { + if (isText)accessory.Method.TextInfo($"后 > 前", duration: 6700, true); + if (isTTS)accessory.Method.TTS($"后,然后前"); + + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"利爪凶尾_前{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(40f); + dp.Radian = 180f.DegToRad(); + dp.Rotation = 0f.DegToRad(); + dp.DestoryAt = 3600; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); + } + else + { + var dp1 = accessory.Data.GetDefaultDrawProperties(); + dp1.Name = $"利爪凶尾_后{@event.SourceId}"; + dp1.Color = accessory.Data.DefaultDangerColor; + dp1.Owner = @event.SourceId(); + dp1.Scale = new Vector2(40f); + dp1.Radian = 180f.DegToRad(); + dp1.Rotation = 180f.DegToRad(); + dp1.DestoryAt = 2100; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp1); + } + } + + [ScriptMethod(name: "奇子·曼提克_凶尾利爪(前后刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^5041(1|3)$"])] + public void 曼提克_凶尾利爪(Event @event, ScriptAccessory accessory) + { + var isF = @event.ActionId == 50413; + + if (isF) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"凶尾利爪_前{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(40f); + dp.Radian = 180f.DegToRad(); + dp.Rotation = 0f.DegToRad(); + dp.DestoryAt = 2100; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); + } + else + { + if (isText)accessory.Method.TextInfo($"前 > 后", duration: 6700, true); + if (isTTS)accessory.Method.TTS($"前,然后后"); + var dp1 = accessory.Data.GetDefaultDrawProperties(); + dp1.Name = $"凶尾利爪_后{@event.SourceId}"; + dp1.Color = accessory.Data.DefaultDangerColor; + dp1.Owner = @event.SourceId(); + dp1.Scale = new Vector2(40f); + dp1.Radian = 180f.DegToRad(); + dp1.Rotation = 180f.DegToRad(); + dp1.DestoryAt = 3600; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp1); + } + } + + [ScriptMethod(name: "奇子·曼提克_猛冲重锤(连续冲锋+左右刀)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^481(28|32|34)$"])] + public void 曼提克_猛冲重锤(Event @event, ScriptAccessory accessory) + { + if (@event.ActionId == 48128) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"狂野冲锋{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.TargetPosition = @event.EffectPosition; + dp.ScaleMode = ScaleMode.YByDistance; + dp.Scale = new(8f); + dp.DestoryAt = 8800; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); + } + else if (@event.ActionId == 48132) // 待优化 + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"臂锤_右{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(30); + dp.Radian = 180f.DegToRad(); + dp.Rotation = 270f.DegToRad(); + dp.DestoryAt = 300; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); + } + else if (@event.ActionId == 48134) + { + var dp1 = accessory.Data.GetDefaultDrawProperties(); + dp1.Name = $"臂锤_左{@event.SourceId}"; + dp1.Color = accessory.Data.DefaultDangerColor; + dp1.Owner = @event.SourceId(); + dp1.Scale = new Vector2(30f); + dp1.Radian = 180f.DegToRad(); + dp1.Rotation = 90f.DegToRad(); + dp1.DestoryAt = 300; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp1); + } + } + + [ScriptMethod(name: "奇子·双足飞龙_台风(击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48168$"])] + public void 双足飞龙_台风(Event @event, ScriptAccessory accessory) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"台风击退预测{@event.SourceId}"; + dp.Scale = new(1f, 10); + dp.Color = accessory.Data.DefaultDangerColor.WithW(2f); + dp.Owner = accessory.Data.Me; + dp.TargetObject = @event.SourceId(); + dp.Rotation = float.Pi; + dp.DestoryAt = 3000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Displacement, dp); + } + + [ScriptMethod(name: "奇子·双足飞龙_炽热弥漫(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48175$"])] + public void 双足飞龙_炽热弥漫 (Event @event, ScriptAccessory accessory) + { + if (isTTS)accessory.Method.TTS($"去背后"); + + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"炽热弥漫{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(60f); + dp.Radian = 180f.DegToRad(); + dp.DestoryAt = 7700; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); + } + + [ScriptMethod(name: "奇子·双足飞龙_风暴轨迹(扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48178$"])] + public void 双足飞龙_风暴轨迹 (Event @event, ScriptAccessory accessory) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"风暴轨迹{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(25f); + dp.Radian = 60f.DegToRad(); + dp.DestoryAt = 5700; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); + } + + [ScriptMethod(name: "奇子·牛头魔_致命射线(死宣提示)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48143$"])] + public void 牛头魔_致命射线(Event @event, ScriptAccessory accessory) + { + // EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^5421$"] + // 虽然这副本有死宣抗性但是万一没有的话早踩早解除,还是用读条播报。地板为EnvControl但是没什么用感觉没必要写 + if (isText)accessory.Method.TextInfo($"踩在地板上蓄力8秒解除死宣", duration: 8700, true); + if (isTTS)accessory.Method.TTS($"踩地板"); + } + + [ScriptMethod(name: "奇子·牛头魔_中心破灭(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^481(55|59|65)$"])] + public void 牛头魔_中心破灭(Event @event, ScriptAccessory accessory) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"中心破灭{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(8f); + switch (@event.ActionId()) + { + case 48155: // 普通单钢铁 + dp.Delay = 0; + dp.DestoryAt = 5700; + break; + case 48159: // 双重先钢铁 + dp.Delay = 5700; + dp.DestoryAt = 3500; + break; + case 48165: // 双重后钢铁 + dp.Delay = 0; + dp.DestoryAt = 5700; + break; + } + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + } + + [ScriptMethod(name: "奇子·牛头魔_外环破灭(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^481(57|61|63)$"])] + public void 牛头魔_外环破灭(Event @event, ScriptAccessory accessory) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"外环破灭{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(50f); + dp.InnerScale = new Vector2(8f); + dp.Radian = float.Pi * 2; + switch (@event.ActionId()) + { + case 48157: // 普通单月环 + dp.Delay = 0; + dp.DestoryAt = 5700; + break; + case 48161: // 双重后月环 + dp.Delay = 5700; + dp.DestoryAt = 3500; + break; + case 48163: // 双重先月环 + dp.Delay = 0; + dp.DestoryAt = 5700; + break; + } + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); + } + + [ScriptMethod(name: "奇子·牛头魔_以太波(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48150$"])] + public void 牛头魔_以太波(Event @event, ScriptAccessory accessory) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"以太波{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new (10f, 50f); + dp.Delay = 2800; + dp.DestoryAt = 2900; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); + } + + [ScriptMethod(name: "奇子·虚灵法师_暗天球(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48186$"])] + public void 虚灵法师_暗天球(Event @event, ScriptAccessory accessory) + { + // if (isText)accessory.Method.TextInfo($"远离", duration: 5000, true); + if (isTTS)accessory.Method.TTS($"远离"); + + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"暗天球{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(18f); + dp.DestoryAt = 7700; + dp.ScaleMode = ScaleMode.ByTime; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + + var dp1 = accessory.Data.GetDefaultDrawProperties(); + dp1.Name = $"暗天球描边{@event.SourceId}"; + dp1.Color = new Vector4(1f, 1f, 0f, 10f); + dp1.Scale = new(18f); + dp1.InnerScale = new(17.95f); + dp1.Radian = float.Pi * 2; + dp1.Owner = @event.SourceId(); + dp1.DestoryAt = 7700; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp1); + } + + [ScriptMethod(name: "奇子·牛魔兄弟_千百一十吨回转(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4819(4|6)$"])] + public void 牛魔哥弟_千百一十吨回转(Event @event, ScriptAccessory accessory) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = @event.ActionId == 48194 ? $"千百一十吨回转Fast{@event.SourceId}" : $"千百一十吨回转Slow{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(23f); + dp.Delay = @event.ActionId == 48194 ? 0 : 7700; + dp.DestoryAt = @event.ActionId == 48194 ? 7700 : 6000; + dp.ScaleMode = ScaleMode.ByTime; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + } + + [ScriptMethod(name: "奇子·牛魔兄弟_千吨横扫(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4819(0|2)$"])] + public void 牛魔哥弟_千吨横扫(Event @event, ScriptAccessory accessory) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = @event.ActionId == 48190 ? $"千吨横扫Fast{@event.SourceId}" : $"千吨横扫Slow{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new (60f, 60f); + dp.Delay = @event.ActionId == 48190 ? 0 : 6700; + dp.DestoryAt = @event.ActionId == 48190 ? 6700 : 3000; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp); + } + + // 48206 无尽回转 哞哞——!兄弟同心! 是一起释放钢铁? 压掉了不确定再看看.jpg + + [ScriptMethod(name: "奇子·牛魔兄弟_无尽挥打(软狂暴)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48214$"])] + public void 牛魔兄弟_无尽挥打(Event @event, ScriptAccessory accessory) + { + if (isText)accessory.Method.TextInfo($"[软狂暴] 大AOE伤害", duration: 7000, true); + if (isTTS)accessory.Method.TTS($"大AOE伤害"); + } + + [ScriptMethod(name: "小地豆_黄沙吐息(顺劈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48227$"])] + public void 小地豆_黄沙吐息 (Event @event, ScriptAccessory accessory) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"黄沙吐息{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(60f); + dp.Radian = 90f.DegToRad(); + dp.DestoryAt = 8700; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp); + } + + [ScriptMethod(name: "路斯福洛克斯_哥布流回旋剑(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48229$"])] + public void 路斯福洛克斯_哥布流回旋剑钢铁(Event @event, ScriptAccessory accessory) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"哥布流回旋剑钢铁{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(8f); + dp.DestoryAt = 5700; + dp.ScaleMode = ScaleMode.ByTime; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + } + + [ScriptMethod(name: "路斯福洛克斯_小地豆肤(驱散提示)", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^5423$"])] + public void 路斯福洛克斯_小地豆肤(Event @event, ScriptAccessory accessory) + { + if (isText)accessory.Method.TextInfo($"驱散BOSS(借用-水栖波)", duration: 5000, false); + if (isTTS)accessory.Method.TTS($"驱散BOSS"); + } + + [ScriptMethod(name: "路斯福洛克斯_哥布炸弹(提示)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:regex:^19561$"],suppress: 1000)] + public void 路斯福洛克斯_哥布炸弹(Event @event, ScriptAccessory accessory) + { + if (isText)accessory.Method.TextInfo($"将 <哥布炸弹> 推进流沙", duration: 5000, true); + if (isTTS)accessory.Method.TTS($"将炸弹推进流沙"); + } + + [ScriptMethod(name: "路斯福洛克斯_哥布流回旋剑(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48231$"])] + public void 路斯福洛克斯_哥布流回旋剑月环(Event @event, ScriptAccessory accessory) + { + // if (isText)accessory.Method.TextInfo($"靠近月环", duration: 5000, true); + if (isTTS)accessory.Method.TTS($"靠近月环"); + + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"路斯福洛克斯_哥布流回旋剑月环{@event.SourceId}"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(40f); + dp.InnerScale = new Vector2(4f); + dp.Radian = float.Pi * 2; + dp.DestoryAt = 5700; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); + } + + [ScriptMethod(name: "小地豆_地震(软狂暴)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^48239$"])] + public void 小地豆_地震(Event @event, ScriptAccessory accessory) + { + if (isText)accessory.Method.TextInfo($"[软狂暴] 大AOE伤害", duration: 4000, true); + if (isTTS)accessory.Method.TTS($"大AOE伤害"); + } + #endregion #region 蜃景幻界新月岛 北征之章 diff --git a/OnlineRepo.json b/OnlineRepo.json index b0c03bf..d1a62d3 100644 --- a/OnlineRepo.json +++ b/OnlineRepo.json @@ -968,12 +968,12 @@ { "Name": "最新最热临时绘制", "Guid": "80890eac-4730-4708-ad1b-05aba469c2a1", - "Version": "0.0.1.7", + "Version": "0.0.1.8", "Author": "Tetora", "Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main", "DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/00-Other/NewDuty.cs", - "Note": "v0.0.1.7:\r\n最新最热副本绘制,可能会电,介意请关闭\r\n别人的正式版发了这边就删", - "UpdateInfo": "0.0.1.7: 添加斗兽奇弈绘制模板,魔之塔绘制请支持Coda", + "Note": "v0.0.1.8:\r\n最新最热副本绘制,可能会电,介意请关闭\r\n别人的正式版发了这边就删", + "UpdateInfo": "0.0.1.8: 添加斗兽奇弈部分绘制", "TerritoryIds": [ 1307, 1346,