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补充一条龙卷销毁逻辑
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@@ -18,13 +18,13 @@ using ECommons.MathHelpers;
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namespace TheHead_theTail_theWholeDamnedThing;
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namespace TheHead_theTail_theWholeDamnedThing;
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[ScriptType(guid: "f11c3069-d163-41dd-904e-b016cfcf089c", name: "灾厄的古塔尼亚之深海讨伐战", territorys: [818],
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[ScriptType(guid: "f11c3069-d163-41dd-904e-b016cfcf089c", name: "灾厄的古塔尼亚之深海讨伐战", territorys: [818],
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version: "0.0.0.11", author: "Tetora", note: noteStr)]
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version: "0.0.0.12", author: "Tetora", note: noteStr)]
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public class Archaeotania
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public class Archaeotania
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{
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{
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const string noteStr =
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const string noteStr =
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"""
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"""
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v0.0.0.11:
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v0.0.0.12:
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LV80 特殊Fate 绘制
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LV80 特殊Fate 绘制
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灾厄的古塔尼亚之深海讨伐战
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灾厄的古塔尼亚之深海讨伐战
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""";
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""";
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@@ -93,7 +93,7 @@ public class Archaeotania
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dp.Color = new Vector4(1f, 0f, 0f, 1.2f);
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dp.Color = new Vector4(1f, 0f, 0f, 1.2f);
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dp.Owner = @event.SourceId();
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(5f);
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dp.Scale = new Vector2(5f);
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dp.DestoryAt = 60000;
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dp.DestoryAt = 42000; // 第一次上天阶段约为41.6s,之后战斗途中出现约为30s
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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}
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@@ -103,6 +103,13 @@ public class Archaeotania
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accessory.Method.RemoveDraw("龙卷");
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accessory.Method.RemoveDraw("龙卷");
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}
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}
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[ScriptMethod(name: "龙卷销毁备用", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:16442"], userControl: false)]
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public void 龙卷销毁备用(Event @event, ScriptAccessory accessory)
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{
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// 在第一次上天时,当BOSS读条距离衰减 “空降” 时,销毁龙卷
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accessory.Method.RemoveDraw("龙卷");
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}
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[ScriptMethod(name: "海呱死亡销毁", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:10157"],userControl: false)]
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[ScriptMethod(name: "海呱死亡销毁", eventType: EventTypeEnum.Death, eventCondition: ["TargetDataId:10157"],userControl: false)]
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public void 海呱死亡销毁(Event @event, ScriptAccessory accessory)
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public void 海呱死亡销毁(Event @event, ScriptAccessory accessory)
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{
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{
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