diff --git a/03-Heavensward/Trials-Extreme/Bismarck-Extreme.cs b/03-Heavensward/Trials-Extreme/Bismarck-Extreme.cs index 3643abf..c978cb1 100644 --- a/03-Heavensward/Trials-Extreme/Bismarck-Extreme.cs +++ b/03-Heavensward/Trials-Extreme/Bismarck-Extreme.cs @@ -1,6 +1,259 @@ -namespace Ravana; +using System; +using System.ComponentModel; +using System.Linq; +using System.Numerics; +using System.Collections.Generic; +// using Dalamud.Game.ClientState.Objects.Subkinds; +// using Dalamud.Game.ClientState.Objects.Types; +using Newtonsoft.Json; +using Dalamud.Utility.Numerics; +using KodakkuAssist.Script; +using KodakkuAssist.Module.GameEvent; +using KodakkuAssist.Module.Draw; +using KodakkuAssist.Data; +using ECommons; +using ECommons.DalamudServices; +using ECommons.GameFunctions; +using ECommons.MathHelpers; +using System.Threading.Tasks; +using KodakkuAssist.Extensions; + +namespace Bismarck_Extreme; + +[ScriptType(guid: "56751be8-113f-4496-8b46-982ff96d90c3", name: "俾斯麦歼殛战", territorys: [447], + version: "0.0.0.1", author: "Tetora", note: noteStr)] public class Bismarck_Extreme { + const string noteStr = + """ + v0.0.0.1: + LV60 俾斯麦歼殛战 初版绘制 + """; + [UserSetting("TTS开关(TTS请二选一开启)")] + public bool isTTS { get; set; } = false; + + [UserSetting("EdgeTTS开关(TTS请二选一开启)")] + public bool isEdgeTTS { get; set; } = true; + + [UserSetting("弹窗文本提示开关")] + public bool isText { get; set; } = true; + + // P2蓝绿小怪刷新后,蓝buff打绿怪,绿buff打蓝怪 + // P3 雷雨注意分散 不打水球;小雨分散 打水球,暴雨场中集合 + + [ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])] + public async void 开场提示(Event @event, ScriptAccessory accessory) + { + if (isText)accessory.Method.TextInfo("难度:☆\n小怪打异色蛇,转场注意天气", duration: 5000, true); + + // if (isText)accessory.Method.TextInfo("难度:☆\n小怪打异色蛇,转场注意天气", duration: 5000, true); + + accessory.Method.SendChat("/e ————小抄————\n蛇刷新后:蓝buff打绿怪,绿buff打蓝怪\n雷雨:分散,不打水炮\n小雨:中间钢铁,打水炮\n暴雨:中间击退接月环,打水泡"); + + } + + [ScriptMethod(name: "鲸须爆弹(诱导水圈提示)", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:4021"])] + public void 鲸须爆弹(Event @event, ScriptAccessory accessory) + { + if (isText)accessory.Method.TextInfo("诱导三连水圈", duration: 3000, false); + if (isTTS)accessory.Method.TTS("诱导三连水圈"); + if (isEdgeTTS)accessory.Method.EdgeTTS("诱导三连水圈"); + } + + [ScriptMethod(name: "支配于风/水 buff提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:regex:^71[78]$"])] + public void 支配于风水(Event @event, ScriptAccessory accessory) + { + // StatusID: 717 支配于风 ;718 支配于水 + if (@event.TargetId() != accessory.Data.Me) return; + var elemental = @event.StatusId == 717 ? "水" : "风"; + if (isText)accessory.Method.TextInfo($"攻击{elemental}蛇", duration: 4000, true); + if (isTTS)accessory.Method.TTS($"攻击{elemental}蛇"); + if (isEdgeTTS)accessory.Method.EdgeTTS($"攻击{elemental}蛇"); + } + + [ScriptMethod(name: "呼风唤雨 提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:4021"])] + public void 呼风唤雨(Event @event, ScriptAccessory accessory) + { + if (isText)accessory.Method.TextInfo("雷雨:不打水泡+分散\n暴雨:打水泡,中间击退接月环\n小雨:打水泡,远离中间", duration: 10000, true); + if (isTTS)accessory.Method.TTS("注意天气变化"); + if (isEdgeTTS)accessory.Method.EdgeTTS("注意天气变化"); + } + + [ScriptMethod(name: "雷雨_落雷&雷暴云砧 分散提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:4021"])] + public void 雷雨(Event @event, ScriptAccessory accessory) + { + if (isText)accessory.Method.TextInfo("分散,不打水泡", duration: 3000, true); + if (isTTS)accessory.Method.TTS("分散,不打水泡"); + if (isEdgeTTS)accessory.Method.EdgeTTS("分散,不打水泡"); + } + + [ScriptMethod(name: "小雨_荒蛮之泪(中间钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:4014"])] + public void 荒蛮之泪(Event @event, ScriptAccessory accessory) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = "荒蛮之泪"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Offset = new Vector3 (-15, 0, 0); + dp.Scale = new Vector2(8); + dp.DestoryAt = 6100; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + } + + [ScriptMethod(name: "暴雨_锋利之风(中间击退)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:4015"])] + public void 锋利之风(Event @event, ScriptAccessory accessory) + { + // 该击退为 随机方向 + if (isText)accessory.Method.TextInfo("中间击退", duration: 5400, true); + if (isTTS)accessory.Method.TTS("中间击退"); + if (isEdgeTTS)accessory.Method.EdgeTTS("中间击退"); + + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = "击退连线"; + dp.Owner = accessory.Data.Me; + dp.Color = accessory.Data.DefaultSafeColor; + dp.ScaleMode |= ScaleMode.YByDistance; + dp.TargetPosition = @event.TargetPosition + new Vector3 (-15, 0,0); + dp.Scale = new(1); + dp.DestoryAt = 6100; + accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp); + } + + [ScriptMethod(name: "防击退销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(7548|7559)$"],userControl: false)] + public void 防击退销毁(Event @event, ScriptAccessory accessory) + { + if ( @event.TargetId() != accessory.Data.Me) return; + accessory.Method.RemoveDraw("锋利之风"); + } + + [ScriptMethod(name: "暴雨_暴风骤雨(中间月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:4012"])] + public void 暴风骤雨(Event @event, ScriptAccessory accessory) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = "暴风骤雨"; + dp.Color = accessory.Data.DefaultDangerColor; + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(20f); + dp.InnerScale = new Vector2(5f); + dp.Offset = new Vector3 (-15, 0, 0); + dp.Radian = float.Pi * 2; + dp.DestoryAt = 6100; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp); + } +} + +public static class EventExtensions +{ + private static bool ParseHexId(string? idStr, out uint id) + { + id = 0; + if (string.IsNullOrEmpty(idStr)) return false; + try + { + var idStr2 = idStr.Replace("0x", ""); + id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber); + return true; + } + catch (Exception) + { + return false; + } + } + + public static uint ActionId(this Event @event) + { + return JsonConvert.DeserializeObject(@event["ActionId"]); + } + + public static uint SourceId(this Event @event) + { + return ParseHexId(@event["SourceId"], out var id) ? id : 0; + } + + public static uint SourceDataId(this Event @event) + { + return JsonConvert.DeserializeObject(@event["SourceDataId"]); + } + + public static uint Command(this Event @event) + { + return ParseHexId(@event["Command"], out var cid) ? cid : 0; + } + + public static uint DurationMilliseconds(this Event @event) + { + return JsonConvert.DeserializeObject(@event["DurationMilliseconds"]); + } + + public static float SourceRotation(this Event @event) + { + return JsonConvert.DeserializeObject(@event["SourceRotation"]); + } + + public static float TargetRotation(this Event @event) + { + return JsonConvert.DeserializeObject(@event["TargetRotation"]); + } + + public static byte Index(this Event @event) + { + return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0); + } + + public static uint State(this Event @event) + { + return ParseHexId(@event["State"], out var state) ? state : 0; + } + + public static string SourceName(this Event @event) + { + return @event["SourceName"]; + } + + public static string TargetName(this Event @event) + { + return @event["TargetName"]; + } + + public static uint TargetId(this Event @event) + { + return ParseHexId(@event["TargetId"], out var id) ? id : 0; + } + + public static Vector3 SourcePosition(this Event @event) + { + return JsonConvert.DeserializeObject(@event["SourcePosition"]); + } + + public static Vector3 TargetPosition(this Event @event) + { + return JsonConvert.DeserializeObject(@event["TargetPosition"]); + } + + public static Vector3 EffectPosition(this Event @event) + { + return JsonConvert.DeserializeObject(@event["EffectPosition"]); + } + + public static uint DirectorId(this Event @event) + { + return ParseHexId(@event["DirectorId"], out var id) ? id : 0; + } + + public static uint StatusId(this Event @event) + { + return JsonConvert.DeserializeObject(@event["StatusId"]); + } + + public static uint StackCount(this Event @event) + { + return JsonConvert.DeserializeObject(@event["StackCount"]); + } + + public static uint Param(this Event @event) + { + return JsonConvert.DeserializeObject(@event["Param"]); + } } \ No newline at end of file diff --git a/03-Heavensward/Trials-Extreme/Ravana-Extreme.cs b/03-Heavensward/Trials-Extreme/Ravana-Extreme.cs index 9541d6f..616dac7 100644 --- a/03-Heavensward/Trials-Extreme/Ravana-Extreme.cs +++ b/03-Heavensward/Trials-Extreme/Ravana-Extreme.cs @@ -17,12 +17,12 @@ using ECommons.GameFunctions; using ECommons.MathHelpers; using System.Threading.Tasks; -namespace Ravana; +namespace Ravana_Extreme; [ScriptType(guid: "336990c6-8686-4691-8b7a-3ec8ffedfc19", name: "罗波那歼殛战", territorys: [446], version: "0.0.0.1", author: "Tetora", note: noteStr)] -public class Ravana +public class Ravana_Extreme { const string noteStr = """ @@ -30,7 +30,14 @@ public class Ravana LV60 罗波那歼殛战 初版绘制 """; + [UserSetting("TTS开关(TTS请二选一开启)")] + public bool isTTS { get; set; } = false; + [UserSetting("EdgeTTS开关(TTS请二选一开启)")] + public bool isEdgeTTS { get; set; } = true; + + [UserSetting("弹窗文本提示开关")] + public bool isText { get; set; } = true; [ScriptMethod(name: "光焰【序】(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:3772"])] public void 光焰序(Event @event, ScriptAccessory accessory) @@ -60,8 +67,6 @@ public class Ravana } - -#region public static class EventExtensions { private static bool ParseHexId(string? idStr, out uint id) @@ -174,21 +179,4 @@ public static class EventExtensions { return JsonConvert.DeserializeObject(@event["Param"]); } -} - - -public static class Extensions -{ - public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS) - { - if (isDRTTS) - { - accessory.Method.SendChat($"/pdr tts {text}"); - } - else if (isTTS) - { - accessory.Method.TTS(text); - } - } -} -#endregion \ No newline at end of file +} \ No newline at end of file