diff --git a/Deep_Dungeon/Pilgrims_Traverse.cs b/Deep_Dungeon/Pilgrims_Traverse.cs index 7f785fb..4e1bc31 100644 --- a/Deep_Dungeon/Pilgrims_Traverse.cs +++ b/Deep_Dungeon/Pilgrims_Traverse.cs @@ -25,13 +25,13 @@ namespace Pilgrims_Traverse; [ScriptType(guid: "3f65b3c0-df48-4ef8-89ae-b8091b7690f1", name: "朝圣交错路", author: "Tetora", territorys: [1281, 1282, 1283, 1284, 1285, 1286, 1287, 1288, 1289, 1290, 1311, 1333], - version: "0.0.1.4",note: noteStr)] + version: "0.0.1.5",note: noteStr)] public class Pilgrims_Traverse { const string noteStr = """ - v0.0.1.4: + v0.0.1.5: 朝圣交错路基础绘制 更新日志见dc,出现问题请带ARR录像文件反馈 注:方法设置中的层数仅做分割线效果,并不是批量开关 @@ -2879,6 +2879,188 @@ public class Pilgrims_Traverse #endregion + #region 卓异的悲寂 地火相关 + + private readonly Dictionary crystalDirections = new Dictionary(); + private readonly HashSet processedCrystals = new HashSet(); + private readonly Dictionary crystalPositionDirections = new Dictionary(); + + private int firstGroupCount = 0; + private int secondGroupCount = 0; + private int firstGroupAddCount = 0; + private int secondGroupAddCount = 0; + private bool isFirstGroupComplete = false; + private string firstGroupDirection = "vertical"; + private string secondGroupDirection = "horizontal"; + private bool resetScheduled = false; + + [ScriptMethod(name: "深渊爆焰晶体生成技能", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(44078|44115)"], userControl:false)] + public void Q40_深渊爆焰晶体生成技能(Event @event, ScriptAccessory accessory) + { + Vector3 spawnPosition = @event.EffectPosition; + string direction; + + if (HelperExtensions.GetCurrentTerritoryId() == MapIds.TheFinalVerseQuantum) // 深想战 为 6+6 个晶体 + { + if (firstGroupAddCount < 6) + { + direction = firstGroupDirection; + firstGroupAddCount++; + // if(isDeveloper) accessory.Method.SendChat($"/e [地火生成] 第一组{firstGroupAddCount}/6: 位置{spawnPosition}, 方向{direction}"); + } + else if (secondGroupAddCount < 6) + { + direction = secondGroupDirection; + secondGroupAddCount++; + // if(isDeveloper) accessory.Method.SendChat($"/e [地火生成] 第二组{secondGroupAddCount}/6: 位置{spawnPosition}, 方向{direction}"); + } + else + { + direction = "error"; + if (isDeveloper) accessory.Method.SendChat($"/e [地火警告] Action生成晶体超出12个限制"); + } + + // 直接记录位置和方向 + crystalPositionDirections[spawnPosition] = direction; + + if (firstGroupAddCount + secondGroupAddCount == 12) + { + if (isDeveloper) accessory.Method.SendChat($"/e [地火] 通过ActionId完成12个晶体记录"); + } + } + else // 普通 为 4+4 个晶体 + { + if (firstGroupAddCount < 4) + { + direction = firstGroupDirection; + firstGroupAddCount++; + // if(isDeveloper) accessory.Method.SendChat($"/e [地火生成] 第一组{firstGroupAddCount}/4: 位置{spawnPosition}, 方向{direction}"); + } + else if (secondGroupAddCount < 4) + { + direction = secondGroupDirection; + secondGroupAddCount++; + // if(isDeveloper) accessory.Method.SendChat($"/e [地火生成] 第二组{secondGroupAddCount}/4: 位置{spawnPosition}, 方向{direction}"); + } + else + { + direction = "error"; + if (isDeveloper) accessory.Method.SendChat($"/e [地火警告] Action生成晶体超出8个限制"); + } + + // 直接记录位置和方向 + crystalPositionDirections[spawnPosition] = direction; + + if (firstGroupAddCount + secondGroupAddCount == 8) + { + if (isDeveloper) accessory.Method.SendChat($"/e [地火] 通过ActionId完成8个晶体记录"); + } + } + } + + [ScriptMethod(name: "深渊爆焰晶体生成调试", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2014832"], userControl:false)] + public void Q40_深渊爆焰晶体生成调试(Event @event, ScriptAccessory accessory) + { + uint crystalSourceId = @event.SourceId(); + Vector3 crystalPosition = @event.SourcePosition(); + + // if(isDeveloper) accessory.Method.SendChat($"/e [地火调试] ObjectChanged: {crystalSourceId} 位置{crystalPosition}"); + } + + [ScriptMethod(name: "深渊爆焰BOSS读条记录", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(4407[45]|4479[78])$"] ,userControl:false)] + public void Q40_深渊爆焰BOSS读条记录(Event @event, ScriptAccessory accessory) + { + ResetMechanic(); + + switch (@event.ActionId) + { + case 44075: + case 44798: + firstGroupDirection = "vertical"; // 先上下 + secondGroupDirection = "horizontal"; // 后左右 + break; + case 44074: + case 44797: + firstGroupDirection = "horizontal"; // 先左右 + secondGroupDirection = "vertical"; // 后上下 + break; + default: + firstGroupDirection = "???"; + secondGroupDirection = "???"; + break; + } + + if(isDeveloper) accessory.Method.SendChat($"/e [地火] 重置: 先{firstGroupDirection}后{secondGroupDirection}, ActionId[{@event.ActionId}]计数清零"); + } + + private string FindDirectionByPosition(Vector3 position, float tolerance = 0.5f) + { + foreach (var kvp in crystalPositionDirections) + { + if (IsPositionMatch(kvp.Key, position, tolerance)) + { + return kvp.Value; + } + } + return null; + } + + private bool IsPositionMatch(Vector3 pos1, Vector3 pos2, float tolerance = 0.5f) + { + return Math.Abs(pos1.X - pos2.X) < tolerance && + Math.Abs(pos1.Y - pos2.Y) < tolerance && + Math.Abs(pos1.Z - pos2.Z) < tolerance; + } + + private List CalculateStepPositions(Vector3 startPos, string direction, int step) + { + float offset = 4f * step; + var positions = new List(); + + switch (direction) + { + case "vertical": + positions.Add(new Vector3(startPos.X, startPos.Y, startPos.Z + offset)); + positions.Add(new Vector3(startPos.X, startPos.Y, startPos.Z - offset)); + break; + case "horizontal": + positions.Add(new Vector3(startPos.X + offset, startPos.Y, startPos.Z)); + positions.Add(new Vector3(startPos.X - offset, startPos.Y, startPos.Z)); + break; + default: + positions.Add(startPos); + break; + } + return positions; + } + + private async void ScheduleDelayedReset(ScriptAccessory accessory) + { + int maxWaitTime = 30000; + + await System.Threading.Tasks.Task.Delay(maxWaitTime); + + if (processedCrystals.Count > 0) + { + ResetMechanic(); + if(isDeveloper) accessory.Method.SendChat($"/e [Debug] 已重置地火晶体计数"); + } + } + + private void ResetMechanic() + { + firstGroupAddCount = 0; + secondGroupAddCount = 0; + crystalPositionDirections.Clear(); + firstGroupDirection = "vertical"; + secondGroupDirection = "horizontal"; + resetScheduled = false; + processedCrystals.Clear(); + crystalDirections.Clear(); + } + + #endregion + #region 99层 BOSS 卓异的悲寂 // 卓异的悲寂 NPCID: 14037 目标圈 28.5m @@ -3002,153 +3184,8 @@ public class Pilgrims_Traverse accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } - [ScriptMethod(name: "99 以太吸取(buff检测)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4409[02]$"])] - public void Normal_以太吸取(Event @event, ScriptAccessory accessory) - { - // debuff: 4559 暗 / 4560 光 - // 以太吸取 普通难度 44088 短暗 / 44089 长暗 / 44090 短光 / 44092 长光 - (string firstDrainAether, string secondDrainAether) = @event.ActionId switch - { - // 44088 => ("吃光", "吃暗"), // 短暗 - // 44089 => ("吃暗", "吃光"), // 长暗 - 44090 => ("吃暗", "吃光"), // 短光 - 44092 => ("吃光", "吃暗"), // 长光 - _ => ("未知", "未知") - }; - - if (isText)accessory.Method.TextInfo($"先{firstDrainAether},再{secondDrainAether}", duration: 10000, true); - if (isTTS)accessory.Method.TTS($"先{firstDrainAether},再{secondDrainAether}"); - if (isEdgeTTS)accessory.Method.EdgeTTS($"先{firstDrainAether},再{secondDrainAether}"); - } - - - #endregion - - #region 卓异的悲寂深想战 满贡品难度Q40 - - [ScriptMethod(name: "—————— 卓异的悲寂深想战 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] - public void 卓异的悲寂深想战(Event @event, ScriptAccessory accessory) { } - - // 卓异的悲寂 NPCID: 14037 目标圈 28.5m - // 被侵蚀的食罪灵 NPCID: 14038 目标圈 15.0m - - // P1 深渊爆焰(黑白配 + 踩塔 + 地火) → 光耀之剑 + 烈焰锢 / 火球 + 拉线 & 十字火 → 棘刺尾(挡枪分摊) → 集火小怪后职能站位准备进P2 - - // 生成水晶:44115(每次6个)/ 水晶读条爆炸:44118 / 水晶DataId: 2014832 // 每次移动4m, 爆炸间隔 0.8~0.9s - - private readonly Dictionary crystalDirections = new Dictionary(); - private readonly HashSet processedCrystals = new HashSet(); - private readonly Dictionary crystalPositionDirections = new Dictionary(); - - private int firstGroupCount = 0; - private int secondGroupCount = 0; - private int firstGroupAddCount = 0; - private int secondGroupAddCount = 0; - private bool isFirstGroupComplete = false; - private string firstGroupDirection = "vertical"; - private string secondGroupDirection = "horizontal"; - private bool resetScheduled = false; - - [ScriptMethod(name: "深渊爆焰(地火)读条提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(4407[45]|4479[78])$"])] - public void Q40_深渊爆焰提示(Event @event, ScriptAccessory accessory) - { - string isFirst, isSecond; - - switch (@event.ActionId) - { - case 44075: - case 44798: - isFirst = "上下"; - isSecond = "左右"; - break; - case 44074: - case 44797: - isFirst = "左右"; - isSecond = "上下"; - break; - default: - isFirst = "未知"; - isSecond = "未知"; - break; - } - - if (isText) accessory.Method.TextInfo($"地火: 先{isFirst} , 再{isSecond}", duration: 16700, true); - if (isTTS) accessory.Method.TTS($"先{isFirst}, 后{isSecond}"); - if (isEdgeTTS) accessory.Method.EdgeTTS($"先{isFirst}, 后{isSecond}"); - accessory.Method.SendChat($"/e [Kodakku] 地火记录: 先{isFirst},再{isSecond}"); - } - - [ScriptMethod(name: "深渊爆焰晶体生成技能", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(44078|44115)"], userControl:false)] - public void Q40_深渊爆焰晶体生成技能(Event @event, ScriptAccessory accessory) - { - Vector3 spawnPosition = @event.EffectPosition; - - string direction; - - if (firstGroupAddCount < 6) - { - direction = firstGroupDirection; - firstGroupAddCount++; - // if(isDeveloper) accessory.Method.SendChat($"/e [地火生成] 第一组{firstGroupAddCount}/6: 位置{spawnPosition}, 方向{direction}"); - } - else if (secondGroupAddCount < 6) - { - direction = secondGroupDirection; - secondGroupAddCount++; - // if(isDeveloper) accessory.Method.SendChat($"/e [地火生成] 第二组{secondGroupAddCount}/6: 位置{spawnPosition}, 方向{direction}"); - } - else - { - direction = "vertical"; - if(isDeveloper) accessory.Method.SendChat($"/e [地火警告] Action生成晶体超出12个限制"); - } - - // 直接记录位置和方向 - crystalPositionDirections[spawnPosition] = direction; - - if (firstGroupAddCount + secondGroupAddCount == 12) - { - if(isDeveloper) accessory.Method.SendChat($"/e [地火] 通过ActionId完成12个晶体记录"); - } - } - - [ScriptMethod(name: "深渊爆焰晶体生成调试", eventType: EventTypeEnum.ObjectChanged, eventCondition: ["DataId:2014832"], userControl:false)] - public void Q40_深渊爆焰晶体生成调试(Event @event, ScriptAccessory accessory) - { - uint crystalSourceId = @event.SourceId(); - Vector3 crystalPosition = @event.SourcePosition(); - - // if(isDeveloper) accessory.Method.SendChat($"/e [地火调试] ObjectChanged: {crystalSourceId} 位置{crystalPosition}"); - } - - [ScriptMethod(name: "深渊爆焰BOSS读条记录", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(4407[45]|4479[78])$"] ,userControl:false)] - public void Q40_深渊爆焰BOSS读条记录(Event @event, ScriptAccessory accessory) - { - ResetMechanic(); - - switch (@event.ActionId) - { - case 44075: - case 44798: - firstGroupDirection = "vertical"; // 先上下 - secondGroupDirection = "horizontal"; // 后左右 - break; - case 44074: - case 44797: - firstGroupDirection = "horizontal"; // 先左右 - secondGroupDirection = "vertical"; // 后上下 - break; - default: - firstGroupDirection = "???"; - secondGroupDirection = "???"; - break; - } - - if(isDeveloper) accessory.Method.SendChat($"/e [地火] 重置: 先{firstGroupDirection}后{secondGroupDirection}, ActionId[{@event.ActionId}]计数清零"); - } - - [ScriptMethod(name: "深渊爆焰(地火)初始炸绘制", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(44079|44118)"])] - public void Q40_深渊爆焰初始(Event @event, ScriptAccessory accessory) + [ScriptMethod(name: "99 深渊烈焰(地火)初始炸绘制", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44079"])] + public void Normal_深渊烈焰初始(Event @event, ScriptAccessory accessory) { var dp = accessory.Data.GetDefaultDrawProperties(); dp.Name = "深渊爆焰初始"; @@ -3159,9 +3196,9 @@ public class Pilgrims_Traverse dp.ScaleMode = ScaleMode.ByTime; accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } - - [ScriptMethod(name: "深渊爆焰(地火)步进炸", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^(44079|44118)"])] - public void Q40_深渊爆焰步进(Event @event, ScriptAccessory accessory) + + [ScriptMethod(name: "99 深渊烈焰(地火)步进炸", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:44079"])] + public void Normal_深渊烈焰步进(Event @event, ScriptAccessory accessory) { uint fireSourceId = @event.SourceId(); Vector3 firePosition = @event.SourcePosition(); @@ -3175,7 +3212,7 @@ public class Pilgrims_Traverse return; } - if(isDeveloper) accessory.Method.SendChat($"/e [地火] 地火源{fireSourceId}使用方向: {direction}"); + // if(isDeveloper) accessory.Method.SendChat($"/e [地火] 地火源{fireSourceId}使用方向: {direction}"); int maxSteps = (direction == "vertical") ? 7 : 10; @@ -3236,70 +3273,159 @@ public class Pilgrims_Traverse } } } - - private string FindDirectionByPosition(Vector3 position, float tolerance = 0.5f) + + [ScriptMethod(name: "99 以太吸取(buff检测)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4409[02]$"])] + public void Normal_以太吸取(Event @event, ScriptAccessory accessory) { - foreach (var kvp in crystalPositionDirections) + // debuff: 4559 暗 / 4560 光 + // 以太吸取 普通难度 44088 短暗 / 44089 长暗 / 44090 短光 / 44092 长光 + (string firstDrainAether, string secondDrainAether) = @event.ActionId switch { - if (IsPositionMatch(kvp.Key, position, tolerance)) - { - return kvp.Value; - } - } - return null; + // 44088 => ("吃光", "吃暗"), // 短暗 + // 44089 => ("吃暗", "吃光"), // 长暗 + 44090 => ("吃暗", "吃光"), // 短光 + 44092 => ("吃光", "吃暗"), // 长光 + _ => ("未知", "未知") + }; + + if (isText)accessory.Method.TextInfo($"先{firstDrainAether},再{secondDrainAether}", duration: 10000, true); + if (isTTS)accessory.Method.TTS($"先{firstDrainAether},再{secondDrainAether}"); + if (isEdgeTTS)accessory.Method.EdgeTTS($"先{firstDrainAether},再{secondDrainAether}"); } - private bool IsPositionMatch(Vector3 pos1, Vector3 pos2, float tolerance = 0.5f) - { - return Math.Abs(pos1.X - pos2.X) < tolerance && - Math.Abs(pos1.Y - pos2.Y) < tolerance && - Math.Abs(pos1.Z - pos2.Z) < tolerance; - } - private List CalculateStepPositions(Vector3 startPos, string direction, int step) - { - float offset = 4f * step; - var positions = new List(); + #endregion + + #region 卓异的悲寂深想战 满贡品难度Q40 + + [ScriptMethod(name: "—————— 卓异的悲寂深想战 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])] + public void 卓异的悲寂深想战(Event @event, ScriptAccessory accessory) { } + + // 卓异的悲寂 NPCID: 14037 目标圈 28.5m + // 被侵蚀的食罪灵 NPCID: 14038 目标圈 15.0m + + // P1 深渊爆焰(黑白配 + 踩塔 + 地火) → 光耀之剑 + 烈焰锢 / 火球 + 拉线 & 十字火 → 棘刺尾(挡枪分摊) → 集火小怪后职能站位准备进P2 + + // 生成水晶:44115(每次6个)/ 水晶读条爆炸:44118 / 水晶DataId: 2014832 // 每次移动4m, 爆炸间隔 0.8~0.9s + - switch (direction) + [ScriptMethod(name: "深渊爆焰(地火)读条提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(4407[45]|4479[78])$"])] + public void Q40_深渊爆焰提示(Event @event, ScriptAccessory accessory) + { + string isFirst, isSecond; + + switch (@event.ActionId) { - case "vertical": - positions.Add(new Vector3(startPos.X, startPos.Y, startPos.Z + offset)); - positions.Add(new Vector3(startPos.X, startPos.Y, startPos.Z - offset)); + case 44075: + case 44798: + isFirst = "上下"; + isSecond = "左右"; break; - case "horizontal": - positions.Add(new Vector3(startPos.X + offset, startPos.Y, startPos.Z)); - positions.Add(new Vector3(startPos.X - offset, startPos.Y, startPos.Z)); + case 44074: + case 44797: + isFirst = "左右"; + isSecond = "上下"; break; default: - positions.Add(startPos); + isFirst = "未知"; + isSecond = "未知"; break; } - return positions; + + if (isText) accessory.Method.TextInfo($"地火: 先{isFirst} , 再{isSecond}", duration: 16700, true); + if (isTTS) accessory.Method.TTS($"先{isFirst}, 后{isSecond}"); + if (isEdgeTTS) accessory.Method.EdgeTTS($"先{isFirst}, 后{isSecond}"); + accessory.Method.SendChat($"/e [Kodakku] 地火记录: 先{isFirst},再{isSecond}"); } - private async void ScheduleDelayedReset(ScriptAccessory accessory) + + [ScriptMethod(name: "深渊爆焰(地火)初始炸绘制", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:44118"])] + public void Q40_深渊爆焰初始(Event @event, ScriptAccessory accessory) { - int maxWaitTime = 30000; - - await System.Threading.Tasks.Task.Delay(maxWaitTime); - - if (processedCrystals.Count > 0) - { - ResetMechanic(); - if(isDeveloper) accessory.Method.SendChat($"/e [Debug] 已重置地火晶体计数"); - } + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = "深渊爆焰初始"; + dp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f); + dp.Owner = @event.SourceId(); + dp.Scale = new Vector2(5f); + dp.DestoryAt = 6700; + dp.ScaleMode = ScaleMode.ByTime; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); } - private void ResetMechanic() + [ScriptMethod(name: "深渊爆焰(地火)步进炸", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:44118"])] + public void Q40_深渊爆焰步进(Event @event, ScriptAccessory accessory) { - firstGroupAddCount = 0; - secondGroupAddCount = 0; - crystalPositionDirections.Clear(); - firstGroupDirection = "vertical"; - secondGroupDirection = "horizontal"; - resetScheduled = false; - processedCrystals.Clear(); - crystalDirections.Clear(); + uint fireSourceId = @event.SourceId(); + Vector3 firePosition = @event.SourcePosition(); + + string direction = FindDirectionByPosition(firePosition); + + if (string.IsNullOrEmpty(direction)) + { + direction = "vertical"; + if(isDeveloper) accessory.Method.SendChat($"/e [地火警告] 未找到位置{firePosition}的方向记录"); + return; + } + + // if(isDeveloper) accessory.Method.SendChat($"/e [地火] 地火源{fireSourceId}使用方向: {direction}"); + + int maxSteps = (direction == "vertical") ? 7 : 10; + + for (int predictStep = 1; predictStep <= 2; predictStep++) + { + var predictPositions = CalculateStepPositions(firePosition, direction, predictStep); + foreach (var predictPos in predictPositions) + { + var predictDp = accessory.Data.GetDefaultDrawProperties(); + predictDp.Name = $"深渊爆焰步进{predictStep}预测"; + predictDp.Color = accessory.Data.DefaultDangerColor.WithW(0.6f); + predictDp.Owner = fireSourceId; + predictDp.Position = predictPos; + predictDp.Scale = new Vector2(5f); + predictDp.DestoryAt = 800 * predictStep; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, predictDp); + } + } + + for (int step = 1; step <= maxSteps; step++) + { + var stepPositions = CalculateStepPositions(firePosition, direction, step); + + foreach (var stepPos in stepPositions) + { + var dp = accessory.Data.GetDefaultDrawProperties(); + dp.Name = $"深渊爆焰步进{step}"; + dp.Color = accessory.Data.DefaultDangerColor.WithW(1f); + dp.Owner = fireSourceId; + dp.Position = stepPos; + dp.Scale = new Vector2(5f); + dp.DestoryAt = 1000; + dp.Delay = 800 * step; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); + + for (int predictStep = step + 1; predictStep <= step + 2; predictStep++) + { + if (predictStep <= maxSteps) + { + var nextStepPositions = CalculateStepPositions(firePosition, direction, predictStep); + foreach (var nextStepPos in nextStepPositions) + { + var predictDp = accessory.Data.GetDefaultDrawProperties(); + predictDp.Name = $"深渊爆焰步进{predictStep}预测"; + + float alpha = predictStep == step + 1 ? 0.8f : 0.4f; + predictDp.Color = accessory.Data.DefaultDangerColor.WithW(alpha); + + predictDp.Owner = fireSourceId; + predictDp.Position = nextStepPos; + predictDp.Scale = new Vector2(5f); + predictDp.DestoryAt = 1000; + predictDp.Delay = 800 * step; + accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, predictDp); + } + } + } + } + } } [ScriptMethod(name: "深渊极光 踩塔提示", eventType: EventTypeEnum.EnvControl, eventCondition: ["Flag:2", "Index:27"])] diff --git a/OnlineRepo.json b/OnlineRepo.json index ee1be40..4c94581 100644 --- a/OnlineRepo.json +++ b/OnlineRepo.json @@ -712,12 +712,12 @@ { "Name": "朝圣交错路", "Guid": "3f65b3c0-df48-4ef8-89ae-b8091b7690f1", - "Version": "0.0.1.4", + "Version": "0.0.1.5", "Author": "Tetora", "Repo": "https://github.com/Hibiya615/TetoraKAScript", "DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/Deep_Dungeon/Pilgrims_Traverse.cs", - "Note": "v0.0.1.4:\r\n朝圣交错路测试绘制\r\n未全部测试,可能部分有误,更新日志见dc\r\n注:方法设置中的层数仅做分割线效果,并不是批量开关\r\n出现问题请携带ARR反馈!", - "UpdateInfo": "v0.0.1.4: 朝圣交错路测试绘制 更新内容见dc", + "Note": "v0.0.1.5:\r\n朝圣交错路测试绘制\r\n未全部测试,可能部分有误,更新日志见dc\r\n注:方法设置中的层数仅做分割线效果,并不是批量开关\r\n出现问题请携带ARR反馈!", + "UpdateInfo": "v0.0.1.5: 朝圣交错路测试绘制 更新内容见dc", "TerritoryIds": [ 1281, 1282,