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更改一点顺序
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@@ -45,13 +45,13 @@ public class ThornmarchExtreme
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}
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}
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}
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}
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#region 副本提示
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// BOSS复活技能 位高任重 计数
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// BOSS复活技能 位高任重 计数
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private volatile int timeMooglesseOblige=0;
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private volatile int timeMooglesseOblige=0;
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public void Init(ScriptAccessory accessory) {
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public void Init(ScriptAccessory accessory) {
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timeMooglesseOblige=0;
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timeMooglesseOblige=0;
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}
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}
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#region 副本提示
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[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Countdown, eventCondition: ["Type:Stop","SourceId:E0000000"])]
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[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Countdown, eventCondition: ["Type:Stop","SourceId:E0000000"])]
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public async void 开场提示(Event @event, ScriptAccessory accessory)
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public async void 开场提示(Event @event, ScriptAccessory accessory)
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{
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{
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6
02-A-Realm-Reborn/Thornmarch(Hard).cs
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6
02-A-Realm-Reborn/Thornmarch(Hard).cs
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@@ -0,0 +1,6 @@
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namespace The_Navel___EX._02_A_Realm_Reborn;
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public class Thornmarch_Hard_
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{
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}
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