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补充逻辑
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@@ -73,8 +73,8 @@ public class Ifrit_Extreme
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[ScriptMethod(name: "灼伤 换T提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:375","StackCount:regex:^[345]$"])]
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[ScriptMethod(name: "灼伤 换T提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:375","StackCount:regex:^[345]$"])]
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public void 灼伤(Event @event, ScriptAccessory accessory)
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public void 灼伤(Event @event, ScriptAccessory accessory)
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{
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{
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// var player = accessory.Data.MyObject;
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var player = accessory.Data.MyObject;
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// var isTank = player?.IsTank() ?? false;
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isTank = player?.IsTank() ?? false;
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if (isTank && @event.TargetId() != accessory.Data.Me && isText) accessory.Method.TextInfo("挑衅", duration: 3000, true);
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if (isTank && @event.TargetId() != accessory.Data.Me && isText) accessory.Method.TextInfo("挑衅", duration: 3000, true);
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if (isTank && @event.TargetId() == accessory.Data.Me && isText) accessory.Method.TextInfo("退避", duration: 3000, true);
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if (isTank && @event.TargetId() == accessory.Data.Me && isText) accessory.Method.TextInfo("退避", duration: 3000, true);
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if (isTank && isTTS) accessory.Method.TTS("换T!");
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if (isTank && isTTS) accessory.Method.TTS("换T!");
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6
02-A-Realm-Reborn/Trials/Garuda(Hard).cs
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6
02-A-Realm-Reborn/Trials/Garuda(Hard).cs
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@@ -0,0 +1,6 @@
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namespace The_Navel___EX._02_A_Realm_Reborn.Trials;
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public class Garuda_Hard_
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{
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}
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