mirror of
https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-18 15:55:06 +08:00
更新检测方式
This commit is contained in:
@@ -16,44 +16,83 @@ using ECommons.DalamudServices;
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using ECommons.GameFunctions;
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using ECommons.MathHelpers;
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using System.Threading.Tasks;
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using KodakkuAssist.Extensions;
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namespace Thornmarch_Extreme;
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[ScriptType(guid: "fc6a6125-4a1d-4669-be4c-9b375dc70ae0", name: "莫古力贤王歼殛战", territorys: [364],
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version: "0.0.0.2", author: "Tetora", note: noteStr)]
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version: "0.0.0.3", author: "Tetora", note: noteStr)]
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public class ThornmarchExtreme
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{
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const string noteStr =
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"""
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v0.0.0.2:
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v0.0.0.3:
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LV50 莫古力贤王歼殛战 初版绘制
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不看攻略基本能打,没有做职能限制,不需要的提示自行关闭
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""";
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// 缺少机制:莫古助威歌
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[UserSetting("TTS开关(TTS请二选一开启)")]
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public bool isTTS { get; set; } = false;
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[UserSetting("EdgeTTS开关(TTS请二选一开启)")]
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public bool isEdgeTTS { get; set; } = true;
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[UserSetting("弹窗文本提示开关")]
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public bool isText { get; set; } = true;
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[UserSetting("【开发用】Debug模式")]
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public bool isDebug { get; set; } = false;
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public static bool isTank { get; set; }
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public static bool isDps { get; set; }
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public static bool isHealer { get; set; }
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public void 职能检查(ScriptAccessory accessory)
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{
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var player = accessory.Data.MyObject;
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isTank = player?.IsTank() ?? false;
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isDps = player?.IsDps() ?? false;
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isHealer = player?.IsHealer() ?? false;
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}
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// BOSS复活技能 位高任重 计数
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private volatile int timeMooglesseOblige=0;
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public void Init(ScriptAccessory accessory) {
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public void 位高任重(ScriptAccessory accessory) {
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timeMooglesseOblige=0;
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}
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#region 副本提示
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[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Countdown, eventCondition: ["Type:Stop","SourceId:E0000000"])]
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[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])]
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public async void 开场提示(Event @event, ScriptAccessory accessory)
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{
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await Task.Delay(3000);
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accessory.Method.TextInfo("难度:☆\n重点机制:修小怪血,并一起击杀 ", duration: 5000, true);
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accessory.Method.TTS("出啥躲啥,注意修血");
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accessory.Method.SendChat("/e T:MT拉斧 & 贤王,ST拉壁,注意顺劈面向\nD:注意修血,前两次需要同时击杀\nH:组合技时注意驱散[莫古乱乱乱]与[怒发冲冠]、注意AOE");
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var player = accessory.Data.MyObject;
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isTank = player?.IsTank() ?? false;
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isDps = player?.IsDps() ?? false;
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isHealer = player?.IsHealer() ?? false;
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if (isTank && isText)accessory.Method.TextInfo("难度:☆,重点:修小怪血,并一起击杀\nT:贤王吸蓝,不推荐DK拉,注意面向 ", duration: 5000, true);
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if (isDps && isText)accessory.Method.TextInfo("难度:☆,重点:修小怪血,并一起击杀\nD:注意修血,前两次需要同时击杀 ", duration: 5000, true);
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if (isHealer && isText)accessory.Method.TextInfo("难度:☆,重点:修小怪血,并一起击杀\nH:组合技时注意驱散[莫古乱乱乱]与[怒发冲冠]、注意AOE ", duration: 5000, true);
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// if (isText)accessory.Method.TextInfo("难度:☆\n重点机制:修小怪血,并一起击杀 ", duration: 5000, true);
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if (isTTS)accessory.Method.TTS("出啥躲啥,注意修血");
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if (isEdgeTTS)accessory.Method.EdgeTTS("出啥躲啥,注意修血");
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accessory.Method.SendChat("/e ————小抄————\nT:MT拉斧 & 贤王,ST拉壁,注意顺劈面向(贤王会吸蓝,不推荐DK拉)\nD:注意修血,前两次需要同时击杀\nH:组合技时注意驱散[莫古乱乱乱]与[怒发冲冠]、注意AOE");
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}
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[ScriptMethod(name: "小怪出现提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2070"])]
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public void 小怪出现提示(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("MT拉 < 斧 > & < 贤王 > 、ST拉 < 壁 >,都有顺劈\n全部小怪需要同时击杀两次", duration: 5000, true);
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accessory.Method.TTS("注意面向,注意修血");
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{
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var player = accessory.Data.MyObject;
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isTank = player?.IsTank() ?? false;
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if (!isTank) return;
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if (isText)accessory.Method.TextInfo("MT拉 < 斧 > & < 贤王 > 、ST拉 < 壁 >,都有顺劈\n全部小怪需要同时击杀两次", duration: 5000, true);
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if (isTTS)accessory.Method.TTS("注意面向,注意修血");
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if (isEdgeTTS)accessory.Method.EdgeTTS("注意面向,注意修血");
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accessory.Method.SendChat("/e 拉怪提示:MT拉斧&贤王,ST拉壁,都有顺劈\n全部小怪需要同时击杀两次,随后AOE并狂暴");
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}
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@@ -71,15 +110,17 @@ public class ThornmarchExtreme
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{
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case 1:
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{
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accessory.Method.TextInfo($"第{timeMooglesseOblige}次复活", duration: 2700, false);
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accessory.Method.TTS($"第{timeMooglesseOblige}次复活");
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if (isText)accessory.Method.TextInfo($"第{timeMooglesseOblige}次复活", duration: 2700, false);
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if (isTTS)accessory.Method.TTS($"第{timeMooglesseOblige}次复活");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"第{timeMooglesseOblige}次复活");
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accessory.Method.SendChat($"/e 已复活次数:{timeMooglesseOblige}");
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}
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break;
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case 2:
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{
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accessory.Method.TextInfo($"第{timeMooglesseOblige}次复活,即将超大AOE\n然后打死一只小怪后读条狂暴", duration: 2700, false);
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accessory.Method.TTS($"第{timeMooglesseOblige}次复活,即将超大AOE");
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if (isText)accessory.Method.TextInfo($"第{timeMooglesseOblige}次复活,即将超大AOE\n然后打死一只小怪后读条狂暴", duration: 2700, false);
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if (isTTS)accessory.Method.TTS($"第{timeMooglesseOblige}次复活,即将超大AOE");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"第{timeMooglesseOblige}次复活,即将超大AOE");
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accessory.Method.SendChat($"/e 已复活次数:{timeMooglesseOblige}");
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}
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break;
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@@ -124,8 +165,9 @@ public class ThornmarchExtreme
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[ScriptMethod(name: "绵绵之音_莫古力进行曲(增益圈)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1623"])]
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public void 莫古力进行曲(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("将其它莫古拉出增益圈", duration: 5200, false);
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accessory.Method.TTS("将其它莫古拉出增益圈");
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if (isText)accessory.Method.TextInfo("将其它莫古拉出增益圈", duration: 5200, false);
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if (isTTS)accessory.Method.TTS("将其它莫古拉出增益圈");
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if (isEdgeTTS)accessory.Method.EdgeTTS("将其它莫古拉出增益圈");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "莫古力进行曲";
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dp.Color = new Vector4(0f, 1f, 1f, 0.6f);
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@@ -161,13 +203,15 @@ public class ThornmarchExtreme
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if (@event.TargetId() == accessory.Data.Me)
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{
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//accessory.Method.TextInfo("四连突刺点名", duration: 3700, true);
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accessory.Method.TTS("四连突刺点名");
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// if (isText)accessory.Method.TextInfo("四连突刺点名", duration: 3700, true);
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if (isTTS)accessory.Method.TTS("四连突刺点名");
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if (isEdgeTTS)accessory.Method.EdgeTTS("四连突刺点名");
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accessory.Method.SendChat("/e 四连突刺点名");
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} else
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{
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//accessory.Method.TextInfo($"四连攻击点 <{tname}>", duration: 3700, false);
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accessory.Method.TTS($"四连攻击点{tname}");
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// if (isText)accessory.Method.TextInfo($"四连攻击点 <{tname}>", duration: 3700, false);
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if (isTTS)accessory.Method.TTS($"四连攻击点{tname}");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"四连攻击点{tname}");
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accessory.Method.SendChat($"/e 四连攻击点 <{@event.TargetName()}>");
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}
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}
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@@ -194,8 +238,9 @@ public class ThornmarchExtreme
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[ScriptMethod(name: "莫古三角攻击", eventType: EventTypeEnum.NpcYell, eventCondition: ["Id:2114"])]
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public void 莫古三角攻击(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("远离中间,靠场边躲避大三角", duration: 5000, true);
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accessory.Method.TTS("远离中间");
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if (isText) accessory.Method.TextInfo("远离中间,靠场边躲避大三角", duration: 5000, true);
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if (isTTS) accessory.Method.TTS("远离中间");
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if (isEdgeTTS) accessory.Method.EdgeTTS("远离中间");
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}
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//【组合技:柔柔之力 + 茸茸之愈 + 毛毛之斧】
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@@ -205,8 +250,12 @@ public class ThornmarchExtreme
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[ScriptMethod(name: "莫古乱乱乱 驱散提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:473"])]
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public void 莫古乱乱乱(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("驱散 <莫古乱乱乱> ", duration: 5000, true);
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accessory.Method.TTS("驱散《莫古乱乱乱》");
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var player = accessory.Data.MyObject;
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isHealer = player?.IsHealer() ?? false;
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if (!isHealer) return;
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if (isText) accessory.Method.TextInfo("驱散 <莫古乱乱乱> ", duration: 5000, true);
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if (isTTS) accessory.Method.TTS("驱散《莫古乱乱乱》");
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if (isEdgeTTS) accessory.Method.EdgeTTS("驱散《莫古乱乱乱》");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"莫古乱乱乱{@event.TargetId()}";
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@@ -226,8 +275,9 @@ public class ThornmarchExtreme
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[ScriptMethod(name: "茸茸之愈_绒绒神圣 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2059"])]
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public void 绒绒神圣(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("攻击 < 茸茸之愈 > 以打断 < 绒绒神圣 > ", duration: 3000, true);
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accessory.Method.TTS("攻击《茸茸之愈》打断读条");
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if (isText) accessory.Method.TextInfo("攻击 < 茸茸之愈 > 以打断 < 绒绒神圣 > ", duration: 3000, true);
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if (isTTS) accessory.Method.TTS("攻击《茸茸之愈》打断读条");
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if (isEdgeTTS) accessory.Method.EdgeTTS("攻击《茸茸之愈》打断读条");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "绒绒神圣";
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@@ -256,8 +306,9 @@ public class ThornmarchExtreme
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[ScriptMethod(name: "放马过来库啵 远离提示", eventType: EventTypeEnum.NpcYell, eventCondition: ["Id:2108"])]
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public void 放马过来库啵(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("远离 <蓬蓬之障> 与 <绒绒之壁>", duration: 5000, true);
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accessory.Method.TTS("远离连线目标");
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if (isText) accessory.Method.TextInfo("远离 <蓬蓬之障> 与 <绒绒之壁>", duration: 5000, true);
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if (isTTS) accessory.Method.TTS("远离连线目标");
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if (isEdgeTTS) accessory.Method.EdgeTTS("远离连线目标");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "绒绒之壁连线";
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@@ -274,9 +325,9 @@ public class ThornmarchExtreme
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[ScriptMethod(name: "放马过来库啵 连线提示", eventType: EventTypeEnum.Tether, eventCondition: ["Id:000D"])]
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public void 放马过来库啵Thther(Event @event, ScriptAccessory accessory)
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{
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if ( @event.SourceId() != accessory.Data.Me) return;
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accessory.Method.TextInfo("远离 <蓬蓬之障> 与 <绒绒之壁>", duration: 5000, true);
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accessory.Method.TTS("远离连线目标");
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if (isText) accessory.Method.TextInfo("远离 <蓬蓬之障> 与 <绒绒之壁>", duration: 5000, true);
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if (isTTS) accessory.Method.TTS("远离连线目标");
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if (isEdgeTTS) accessory.Method.EdgeTTS("远离连线目标");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "绒绒之壁连线";
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@@ -293,9 +344,13 @@ public class ThornmarchExtreme
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[ScriptMethod(name: "怒发冲冠 驱散提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:402"])]
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public void 怒发冲冠(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("驱散 <怒发冲冠> ", duration: 5000, true);
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accessory.Method.TTS("驱散《怒发冲灌》");
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var player = accessory.Data.MyObject;
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isHealer = player?.IsHealer() ?? false;
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if (!isHealer) return;
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if (isText) accessory.Method.TextInfo("驱散 <怒发冲冠> ", duration: 5000, true);
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if (isTTS) accessory.Method.TTS("驱散《怒发冲灌》");
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if (isEdgeTTS) accessory.Method.EdgeTTS("驱散《怒发冲灌》");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"怒发冲冠{@event.TargetId()}";
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dp.Color = accessory.Data.DefaultDangerColor;
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@@ -329,15 +384,17 @@ public class ThornmarchExtreme
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[ScriptMethod(name: "莫古陨石(AOE)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2072","SourceDataId:236"])]
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public void 莫古陨石(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("大AOE伤害 ", duration: 4700, true);
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accessory.Method.TTS("大AOE伤害");
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if(isText) accessory.Method.TextInfo("大AOE伤害 ", duration: 4700, true);
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if(isTTS) accessory.Method.TTS("大AOE伤害");
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if(isEdgeTTS) accessory.Method.EdgeTTS("大AOE伤害");
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}
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[ScriptMethod(name: "死亡莫古警告 狂暴提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2121"])]
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public void 死亡莫古警告(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("攻击贤王,狂暴", duration: 5000, true);
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accessory.Method.TTS("集中攻击贤王");
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if(isText) accessory.Method.TextInfo("攻击贤王,狂暴", duration: 5000, true);
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if(isTTS) accessory.Method.TTS("集中攻击贤王");
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if(isEdgeTTS) accessory.Method.EdgeTTS("集中攻击贤王");
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "死亡莫古警告";
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@@ -469,22 +526,6 @@ public static class EventExtensions
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}
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}
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public static class Extensions
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{
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public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS)
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{
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if (isDRTTS)
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{
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accessory.Method.SendChat($"/pdr tts {text}");
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}
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else if (isTTS)
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{
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accessory.Method.TTS(text);
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}
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}
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}
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public static class DirectionCalc
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{
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// 以北为0建立list
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