更新检测方式

This commit is contained in:
南沢响也
2025-04-12 02:47:40 +08:00
parent 214b23e466
commit 7fd4ad07d7

View File

@@ -16,44 +16,83 @@ using ECommons.DalamudServices;
using ECommons.GameFunctions;
using ECommons.MathHelpers;
using System.Threading.Tasks;
using KodakkuAssist.Extensions;
namespace Thornmarch_Extreme;
[ScriptType(guid: "fc6a6125-4a1d-4669-be4c-9b375dc70ae0", name: "莫古力贤王歼殛战", territorys: [364],
version: "0.0.0.2", author: "Tetora", note: noteStr)]
version: "0.0.0.3", author: "Tetora", note: noteStr)]
public class ThornmarchExtreme
{
const string noteStr =
"""
v0.0.0.2:
v0.0.0.3:
LV50
""";
// 缺少机制:莫古助威歌
[UserSetting("TTS开关TTS请二选一开启")]
public bool isTTS { get; set; } = false;
[UserSetting("EdgeTTS开关TTS请二选一开启")]
public bool isEdgeTTS { get; set; } = true;
[UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true;
[UserSetting("【开发用】Debug模式")]
public bool isDebug { get; set; } = false;
public static bool isTank { get; set; }
public static bool isDps { get; set; }
public static bool isHealer { get; set; }
public void (ScriptAccessory accessory)
{
var player = accessory.Data.MyObject;
isTank = player?.IsTank() ?? false;
isDps = player?.IsDps() ?? false;
isHealer = player?.IsHealer() ?? false;
}
// BOSS复活技能 位高任重 计数
private volatile int timeMooglesseOblige=0;
public void Init(ScriptAccessory accessory) {
public void (ScriptAccessory accessory) {
timeMooglesseOblige=0;
}
#region
[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Countdown, eventCondition: ["Type:Stop","SourceId:E0000000"])]
[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Director, eventCondition: ["Command:40000001"])]
public async void (Event @event, ScriptAccessory accessory)
{
await Task.Delay(3000);
accessory.Method.TextInfo("难度:☆\n重点机制修小怪血并一起击杀 ", duration: 5000, true);
accessory.Method.TTS("出啥躲啥,注意修血");
accessory.Method.SendChat("/e TMT拉斧 & 贤王ST拉壁注意顺劈面向\nD注意修血前两次需要同时击杀\nH组合技时注意驱散[莫古乱乱乱]与[怒发冲冠]、注意AOE");
var player = accessory.Data.MyObject;
isTank = player?.IsTank() ?? false;
isDps = player?.IsDps() ?? false;
isHealer = player?.IsHealer() ?? false;
if (isTank && isText)accessory.Method.TextInfo("难度:☆,重点:修小怪血,并一起击杀\nT贤王吸蓝不推荐DK拉注意面向 ", duration: 5000, true);
if (isDps && isText)accessory.Method.TextInfo("难度:☆,重点:修小怪血,并一起击杀\nD注意修血前两次需要同时击杀 ", duration: 5000, true);
if (isHealer && isText)accessory.Method.TextInfo("难度:☆,重点:修小怪血,并一起击杀\nH组合技时注意驱散[莫古乱乱乱]与[怒发冲冠]、注意AOE ", duration: 5000, true);
// if (isText)accessory.Method.TextInfo("难度:☆\n重点机制修小怪血并一起击杀 ", duration: 5000, true);
if (isTTS)accessory.Method.TTS("出啥躲啥,注意修血");
if (isEdgeTTS)accessory.Method.EdgeTTS("出啥躲啥,注意修血");
accessory.Method.SendChat("/e ————小抄————\nTMT拉斧 & 贤王ST拉壁注意顺劈面向贤王会吸蓝不推荐DK拉\nD注意修血前两次需要同时击杀\nH组合技时注意驱散[莫古乱乱乱]与[怒发冲冠]、注意AOE");
}
[ScriptMethod(name: "小怪出现提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2070"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("MT拉 < 斧 > & < 贤王 > 、ST拉 < 壁 >,都有顺劈\n全部小怪需要同时击杀两次", duration: 5000, true);
accessory.Method.TTS("注意面向,注意修血");
{
var player = accessory.Data.MyObject;
isTank = player?.IsTank() ?? false;
if (!isTank) return;
if (isText)accessory.Method.TextInfo("MT拉 < 斧 > & < 贤王 > 、ST拉 < 壁 >,都有顺劈\n全部小怪需要同时击杀两次", duration: 5000, true);
if (isTTS)accessory.Method.TTS("注意面向,注意修血");
if (isEdgeTTS)accessory.Method.EdgeTTS("注意面向,注意修血");
accessory.Method.SendChat("/e 拉怪提示MT拉斧&贤王ST拉壁都有顺劈\n全部小怪需要同时击杀两次随后AOE并狂暴");
}
@@ -71,15 +110,17 @@ public class ThornmarchExtreme
{
case 1:
{
accessory.Method.TextInfo($"第{timeMooglesseOblige}次复活", duration: 2700, false);
accessory.Method.TTS($"第{timeMooglesseOblige}次复活");
if (isText)accessory.Method.TextInfo($"第{timeMooglesseOblige}次复活", duration: 2700, false);
if (isTTS)accessory.Method.TTS($"第{timeMooglesseOblige}次复活");
if (isEdgeTTS)accessory.Method.EdgeTTS($"第{timeMooglesseOblige}次复活");
accessory.Method.SendChat($"/e 已复活次数:{timeMooglesseOblige}");
}
break;
case 2:
{
accessory.Method.TextInfo($"第{timeMooglesseOblige}次复活,即将超大AOE\n然后打死一只小怪后读条狂暴", duration: 2700, false);
accessory.Method.TTS($"第{timeMooglesseOblige}次复活即将超大AOE");
if (isText)accessory.Method.TextInfo($"第{timeMooglesseOblige}次复活,即将超大AOE\n然后打死一只小怪后读条狂暴", duration: 2700, false);
if (isTTS)accessory.Method.TTS($"第{timeMooglesseOblige}次复活即将超大AOE");
if (isEdgeTTS)accessory.Method.EdgeTTS($"第{timeMooglesseOblige}次复活即将超大AOE");
accessory.Method.SendChat($"/e 已复活次数:{timeMooglesseOblige}");
}
break;
@@ -124,8 +165,9 @@ public class ThornmarchExtreme
[ScriptMethod(name: "绵绵之音_莫古力进行曲增益圈", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1623"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("将其它莫古拉出增益圈", duration: 5200, false);
accessory.Method.TTS("将其它莫古拉出增益圈");
if (isText)accessory.Method.TextInfo("将其它莫古拉出增益圈", duration: 5200, false);
if (isTTS)accessory.Method.TTS("将其它莫古拉出增益圈");
if (isEdgeTTS)accessory.Method.EdgeTTS("将其它莫古拉出增益圈");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "莫古力进行曲";
dp.Color = new Vector4(0f, 1f, 1f, 0.6f);
@@ -161,13 +203,15 @@ public class ThornmarchExtreme
if (@event.TargetId() == accessory.Data.Me)
{
//accessory.Method.TextInfo("四连突刺点名", duration: 3700, true);
accessory.Method.TTS("四连突刺点名");
// if (isText)accessory.Method.TextInfo("四连突刺点名", duration: 3700, true);
if (isTTS)accessory.Method.TTS("四连突刺点名");
if (isEdgeTTS)accessory.Method.EdgeTTS("四连突刺点名");
accessory.Method.SendChat("/e 四连突刺点名");
} else
{
//accessory.Method.TextInfo($"四连攻击点 <{tname}>", duration: 3700, false);
accessory.Method.TTS($"四连攻击点{tname}");
// if (isText)accessory.Method.TextInfo($"四连攻击点 <{tname}>", duration: 3700, false);
if (isTTS)accessory.Method.TTS($"四连攻击点{tname}");
if (isEdgeTTS)accessory.Method.EdgeTTS($"四连攻击点{tname}");
accessory.Method.SendChat($"/e 四连攻击点 <{@event.TargetName()}>");
}
}
@@ -194,8 +238,9 @@ public class ThornmarchExtreme
[ScriptMethod(name: "莫古三角攻击", eventType: EventTypeEnum.NpcYell, eventCondition: ["Id:2114"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("远离中间,靠场边躲避大三角", duration: 5000, true);
accessory.Method.TTS("远离中间");
if (isText) accessory.Method.TextInfo("远离中间,靠场边躲避大三角", duration: 5000, true);
if (isTTS) accessory.Method.TTS("远离中间");
if (isEdgeTTS) accessory.Method.EdgeTTS("远离中间");
}
//【组合技:柔柔之力 + 茸茸之愈 + 毛毛之斧】
@@ -205,8 +250,12 @@ public class ThornmarchExtreme
[ScriptMethod(name: "莫古乱乱乱 驱散提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:473"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("驱散 <莫古乱乱乱> ", duration: 5000, true);
accessory.Method.TTS("驱散《莫古乱乱乱》");
var player = accessory.Data.MyObject;
isHealer = player?.IsHealer() ?? false;
if (!isHealer) return;
if (isText) accessory.Method.TextInfo("驱散 <莫古乱乱乱> ", duration: 5000, true);
if (isTTS) accessory.Method.TTS("驱散《莫古乱乱乱》");
if (isEdgeTTS) accessory.Method.EdgeTTS("驱散《莫古乱乱乱》");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"莫古乱乱乱{@event.TargetId()}";
@@ -226,8 +275,9 @@ public class ThornmarchExtreme
[ScriptMethod(name: "茸茸之愈_绒绒神圣 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2059"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("攻击 < 茸茸之愈 > 以打断 < 绒绒神圣 > ", duration: 3000, true);
accessory.Method.TTS("攻击《茸茸之愈》打断读条");
if (isText) accessory.Method.TextInfo("攻击 < 茸茸之愈 > 以打断 < 绒绒神圣 > ", duration: 3000, true);
if (isTTS) accessory.Method.TTS("攻击《茸茸之愈》打断读条");
if (isEdgeTTS) accessory.Method.EdgeTTS("攻击《茸茸之愈》打断读条");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "绒绒神圣";
@@ -256,8 +306,9 @@ public class ThornmarchExtreme
[ScriptMethod(name: "放马过来库啵 远离提示", eventType: EventTypeEnum.NpcYell, eventCondition: ["Id:2108"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("远离 <蓬蓬之障> 与 <绒绒之壁>", duration: 5000, true);
accessory.Method.TTS("远离连线目标");
if (isText) accessory.Method.TextInfo("远离 <蓬蓬之障> 与 <绒绒之壁>", duration: 5000, true);
if (isTTS) accessory.Method.TTS("远离连线目标");
if (isEdgeTTS) accessory.Method.EdgeTTS("远离连线目标");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "绒绒之壁连线";
@@ -274,9 +325,9 @@ public class ThornmarchExtreme
[ScriptMethod(name: "放马过来库啵 连线提示", eventType: EventTypeEnum.Tether, eventCondition: ["Id:000D"])]
public void 放马过来库啵Thther(Event @event, ScriptAccessory accessory)
{
if ( @event.SourceId() != accessory.Data.Me) return;
accessory.Method.TextInfo("远离 <蓬蓬之障> 与 <绒绒之壁>", duration: 5000, true);
accessory.Method.TTS("远离连线目标");
if (isText) accessory.Method.TextInfo("远离 <蓬蓬之障> 与 <绒绒之壁>", duration: 5000, true);
if (isTTS) accessory.Method.TTS("远离连线目标");
if (isEdgeTTS) accessory.Method.EdgeTTS("远离连线目标");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "绒绒之壁连线";
@@ -293,9 +344,13 @@ public class ThornmarchExtreme
[ScriptMethod(name: "怒发冲冠 驱散提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:402"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("驱散 <怒发冲冠> ", duration: 5000, true);
accessory.Method.TTS("驱散《怒发冲灌》");
var player = accessory.Data.MyObject;
isHealer = player?.IsHealer() ?? false;
if (!isHealer) return;
if (isText) accessory.Method.TextInfo("驱散 <怒发冲冠> ", duration: 5000, true);
if (isTTS) accessory.Method.TTS("驱散《怒发冲灌》");
if (isEdgeTTS) accessory.Method.EdgeTTS("驱散《怒发冲灌》");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"怒发冲冠{@event.TargetId()}";
dp.Color = accessory.Data.DefaultDangerColor;
@@ -329,15 +384,17 @@ public class ThornmarchExtreme
[ScriptMethod(name: "莫古陨石AOE", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2072","SourceDataId:236"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("大AOE伤害 ", duration: 4700, true);
accessory.Method.TTS("大AOE伤害");
if(isText) accessory.Method.TextInfo("大AOE伤害 ", duration: 4700, true);
if(isTTS) accessory.Method.TTS("大AOE伤害");
if(isEdgeTTS) accessory.Method.EdgeTTS("大AOE伤害");
}
[ScriptMethod(name: "死亡莫古警告 狂暴提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:2121"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("攻击贤王,狂暴", duration: 5000, true);
accessory.Method.TTS("集中攻击贤王");
if(isText) accessory.Method.TextInfo("攻击贤王,狂暴", duration: 5000, true);
if(isTTS) accessory.Method.TTS("集中攻击贤王");
if(isEdgeTTS) accessory.Method.EdgeTTS("集中攻击贤王");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "死亡莫古警告";
@@ -469,22 +526,6 @@ public static class EventExtensions
}
}
public static class Extensions
{
public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS)
{
if (isDRTTS)
{
accessory.Method.SendChat($"/pdr tts {text}");
}
else if (isTTS)
{
accessory.Method.TTS(text);
}
}
}
public static class DirectionCalc
{
// 以北为0建立list