更新死宫绘制

This commit is contained in:
南沢响也
2025-09-09 02:29:59 +08:00
parent ca0d00c369
commit 7ad6fb5507
2 changed files with 131 additions and 71 deletions

View File

@@ -22,22 +22,21 @@ namespace the_Palace_of_the_Dead;
[ScriptType(guid: "4210c323-eba4-4d67-a7e7-b90799494729", name: "死者宫殿", author: "Tetora",
territorys: [561,562,563,564,565,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607],
version: "0.0.0.4",note: noteStr)]
version: "0.0.0.5",note: noteStr)]
public class the_Palace_of_the_Dead
{
const string noteStr =
"""
v0.0.0.4:
v0.0.0.5:
殿
线
1~100141~170
ARR反馈
ARR反馈
使Splatoon
""";
// 眩晕、催眠、无法发动技能(形态变化)等状态都需要销毁绘图
// 已二次验证1~100 141~170
// 190 BOSS 有待修复的问题
// 70 BOSS 会同时满足 170 BOSS 或天气的条件 导致触发重复 需要额外判断sid , 170 BOSS 的伤害提高 也与强化自身 冲突 需额外判断sid
// 1~99层 与 101~199层 大量怪物技能ID重复需要额外判断sid
@@ -114,10 +113,12 @@ public class the_Palace_of_the_Dead
}
//190 治疗爆弹怪 计数 注意暂时还没有写重置计数!!
private int timesRemedyBomb=0;
private int timesRemedyBomb = 0;
private int Sap = 0;
public void Init(ScriptAccessory accessory) {
timesRemedyBomb=0; //190 治疗爆弹怪 计数
timesRemedyBomb=0; // 190 治疗爆弹怪 生成计数
Sap = 0; // 190 地面爆破 读条计数
}
@@ -157,16 +158,15 @@ public class the_Palace_of_the_Dead
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(10.8f); // 表格8m + 目标圈 2.8m
dp.DestoryAt = 4200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
accessory.Method.SendDraw( DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "地宫斯卡尼特 唧唧咋咋(睡眠钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6365"])]
[ScriptMethod(name: "地宫斯卡尼特 唧唧咋咋(睡眠钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6365", "SourceDataId:5803"])]
public void _唧唧咋咋(Event @event, ScriptAccessory accessory)
{
//121~129 深宫斯卡尼特 同技能ID
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"斯卡尼特_唧唧咋咋{@event.SourceId()}";
dp.Name = $"地宫斯卡尼特_唧唧咋咋{@event.SourceId()}";
dp.Color = new Vector4(1f, 0f, 1f, 0.2f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(21.6f);
@@ -178,7 +178,9 @@ public class the_Palace_of_the_Dead
[ScriptMethod(name: "30 宁吉兹济达 恐惧迷雾(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6429"])]
public void _恐惧迷雾(Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("靠近场中BOSS", duration: 5000, true);
// BOSS SourceDataId:5804 ,与 130层BOSS 技能ID不同 无需限制
if (isText)accessory.Method.TextInfo("靠近场中BOSS", duration: 5300, true);
if (isTTS)accessory.Method.TTS("靠近场中BOSS");
if (isEdgeTTS)accessory.Method.EdgeTTS("靠近场中BOSS");
@@ -206,7 +208,6 @@ public class the_Palace_of_the_Dead
if(isTTS) accessory.Method.TTS("吸引");
if(isEdgeTTS) accessory.Method.EdgeTTS("吸引");
}
else { }
/*
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"噩梦鬼鱼_吸蚀{@event.SourceId()}";
@@ -414,20 +415,23 @@ public class the_Palace_of_the_Dead
public void 91(Event @event, ScriptAccessory accessory) { }
#endregion
#region 101~110
#region 101~110 西
[ScriptMethod(name: "—————— 101 ~ 110 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 101(Event @event, ScriptAccessory accessory) { }
// 彩蛋怪物 帝国兵驾驶员 DataId:6404 , NpcYell Id 4223 "魔导死神改……只要有那个……"
#endregion
#region 111~120
[ScriptMethod(name: "—————— 111 ~ 120 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 111(Event @event, ScriptAccessory accessory) { }
[ScriptMethod(name: "深宫蝾螈 粘膜 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7014"])]
[ScriptMethod(name: "深宫蝾螈 粘膜 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7014", "SourceDataId:6249"])]
public void _粘膜(Event @event, ScriptAccessory accessory)
{
if(isText) accessory.Method.TextInfo("打断 <深宫蝾螈>", duration: 2700, true);
if(isText) accessory.Method.TextInfo("打断 <深宫蝾螈>", duration: 2300, true);
if(isTTS) accessory.Method.TTS("打断深宫蝾螈");
if(isEdgeTTS) accessory.Method.EdgeTTS("打断深宫蝾螈");
}
#endregion
@@ -436,14 +440,26 @@ public class the_Palace_of_the_Dead
[ScriptMethod(name: "—————— 121 ~ 130 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 121(Event @event, ScriptAccessory accessory) { }
[ScriptMethod(name: "深宫弥诺陶洛斯 百一十吨回转(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6364"])]
[ScriptMethod(name: "深宫斯卡尼特 唧唧咋咋(睡眠钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6365", "SourceDataId:6267"])]
public void _唧唧咋咋(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"深宫斯卡尼特_唧唧咋咋{@event.SourceId()}";
dp.Color = new Vector4(1f, 0f, 1f, 0.1f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(21.6f); // 20m圆形 +目标圈1.6m
dp.DestoryAt = 2200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "深宫弥诺陶洛斯 百一十吨回转(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6364", "SourceDataId:6266"])]
public void _百一十吨回转(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"深宫弥诺陶洛斯_百一十吨回转{@event.SourceId()}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(10.8f);
dp.Scale = new Vector2(10.8f); // 8m圆形 +目标圈2.8m
dp.DestoryAt = 4200;
dp.ScaleMode = ScaleMode.ByTime;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
@@ -452,11 +468,16 @@ public class the_Palace_of_the_Dead
[ScriptMethod(name: "130 埃尔法德 恐惧迷雾(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7141"])]
public void _恐惧迷雾(Event @event, ScriptAccessory accessory)
{
// BOSS SourceDataId:6170 技能ID与30层的不同 无需区分
if (isText)accessory.Method.TextInfo("靠近场中BOSS", duration: 1300, true);
if (isTTS)accessory.Method.TTS("靠近场中BOSS");
if (isEdgeTTS)accessory.Method.EdgeTTS("靠近场中BOSS");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "埃尔法德_恐惧迷雾";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(58.8f);
dp.Scale = new Vector2(58.8f); // 表格54m +目标圈4.8m
dp.InnerScale = new Vector2(4.8f);
dp.Radian = float.Pi * 2;
dp.DestoryAt = 1700;
@@ -469,14 +490,13 @@ public class the_Palace_of_the_Dead
[ScriptMethod(name: "—————— 131 ~ 140 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 131(Event @event, ScriptAccessory accessory) { }
[ScriptMethod(name: "深宫鬼鱼 吸蚀(吸引)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6372"])]
[ScriptMethod(name: "深宫鬼鱼 吸蚀(吸引)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6372", "SourceDataId:6274"])]
public void _吸蚀(Event @event, ScriptAccessory accessory)
{
if(!KnockPenalty) {
if(isTTS) accessory.Method.TTS("吸引后钢铁");
if(isEdgeTTS) accessory.Method.EdgeTTS("吸引后钢铁");
}
else { }
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"深宫鬼鱼_吸蚀{@event.SourceId()}";
@@ -487,7 +507,7 @@ public class the_Palace_of_the_Dead
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "深宫鬼鱼 洪水(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6372"])]
[ScriptMethod(name: "深宫鬼鱼 洪水(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6373", "SourceDataId:6274"])]
public void _洪水(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
@@ -499,15 +519,14 @@ public class the_Palace_of_the_Dead
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "深宫冥鬼之眼 5级石化 (扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7031"])]
[ScriptMethod(name: "深宫冥鬼之眼 5级石化 (扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7031", "SourceDataId:6272"])]
public void _5级石化(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"深宫冥鬼之眼_5级石化{@event.SourceId()}";
dp.Color = new Vector4(1f, 0f, 0f, 0.8f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(7.1f);
dp.Scale = new Vector2(7.1f); // 6m扇形 +目标圈1.1m
dp.Radian = 120f.DegToRad();
dp.DestoryAt = 3200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);
@@ -640,48 +659,65 @@ public class the_Palace_of_the_Dead
[ScriptMethod(name: "—————— 171 ~ 180 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 171(Event @event, ScriptAccessory accessory) { }
[ScriptMethod(name: "深宫独眼雪巨人 怒视(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7061"])]
[ScriptMethod(name: "深宫独眼雪巨人 怒视(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7061", "SourceDataId:6317"])]
public void _怒视(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"深宫独眼雪巨人_怒视{@event.SourceId()}";
dp.Scale = new (7, 21f);
dp.Scale = new (7, 21f); // 表格长度17m +目标圈4m
dp.Owner = @event.SourceId();
dp.Color = accessory.Data.DefaultDangerColor;
dp.DestoryAt = 3200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
[ScriptMethod(name: "深宫独眼雪巨人 百吨回转(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6971"])]
[ScriptMethod(name: "深宫独眼雪巨人 百吨回转(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6971", "SourceDataId:6317"])]
public void _百吨回转(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"深宫独眼雪巨人_百吨回转{@event.SourceId()}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(12f);
dp.Scale = new Vector2(12f);// 表格圆形8m +目标圈4m
dp.DestoryAt = 4700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "深宫大脚巨猿 捶胸(脱战钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6973"])]
[ScriptMethod(name: "深宫大脚巨猿 捶胸(脱战钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:6973", "SourceDataId:6318"])]
public void _捶胸(Event @event, ScriptAccessory accessory)
{
// 从读条 [6973]吃香蕉读条1.7s)开始 随后会给自己附加持续 约15s的 [53]物理伤害提高 buff持续时间内会不断造成 7063 捶胸 大范围圆形伤害进入战斗后不会发动该技能但平A也吃物理伤害提高
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"深宫大脚巨猿_捶胸{@event.SourceId()}";
dp.Color = new Vector4(1f, 0.8f, 0f, 0.3f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(53.6f);
dp.Delay = 1700;
dp.DestoryAt = 15300;
dp.Scale = new Vector2(53.6f); // 50m圆形 +目标圈3.6m
dp.Delay = 1700; // 读条吃香蕉时暂不显示
dp.DestoryAt = 15300; // 物理伤害提高buff存在时间
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "深宫大脚巨猿 捶胸销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:6499"], userControl: false)]
[ScriptMethod(name: "深宫大脚巨猿 捶胸销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:6499", "SourceDataId:6318"], userControl: false)]
public void _捶胸销毁(Event @event, ScriptAccessory accessory)
{
// 进入战斗状态后触发平A即销毁捶胸绘制
accessory.Method.RemoveDraw($"深宫大脚巨猿_捶胸{@event.SourceId()}");
}
[ScriptMethod(name: "深宫大脚巨猿 捶胸销毁备用", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:53", "SourceDataId:6318"], userControl: false)]
public void _捶胸销毁备用(Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw($"深宫大脚巨猿_捶胸{@event.SourceId()}");
}
[ScriptMethod(name: "深宫妖鸟 极乐之风 打断提示", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7060", "SourceDataId:6316"])]
public void _极乐之风(Event @event, ScriptAccessory accessory)
{
if (isText)accessory.Method.TextInfo("打断 <深宫妖鸟>", duration: 2000, true);
if (isTTS)accessory.Method.TTS("打断 <深宫妖鸟>");
if (isEdgeTTS)accessory.Method.EdgeTTS("打断 <深宫妖鸟>");
}
#endregion
#region 180 BOSS
@@ -706,8 +742,9 @@ public class the_Palace_of_the_Dead
[ScriptMethod(name: "180 丹代恩索涅 黄道陨石", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7166"])]
public void _黄道陨石(Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("80%真伤", duration: 5, true);
accessory.Method.TTS("80%真伤");
if(isText) accessory.Method.TextInfo("80%真伤", duration: 5000, true);
if(isTTS) accessory.Method.TTS("80%真伤");
if(isEdgeTTS) accessory.Method.EdgeTTS("80%真伤");
}
#endregion
@@ -715,7 +752,7 @@ public class the_Palace_of_the_Dead
[ScriptMethod(name: "—————— 181 ~ 190 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 181(Event @event, ScriptAccessory accessory) { }
[ScriptMethod(name: "深宫加姆 寒冰咆哮(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7078","SourceName:深宫加姆"])]
[ScriptMethod(name: "深宫加姆 寒冰咆哮(钢铁)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7078", "SourceDataId:6335"])]
public void _寒冰咆哮(Event @event, ScriptAccessory accessory)
{
// 此处的 深宫加姆 与 81~90层的 地宫奇美拉 所释放的 钢铁月环 技能ID相同 ,但其对应的目标圈不同 ,所以需要区分画图
@@ -723,12 +760,12 @@ public class the_Palace_of_the_Dead
dp.Name = $"深宫加姆_寒冰咆哮{@event.SourceId()}";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(10.4f);
dp.Scale = new Vector2(10.4f); // 6m圆形 +目标圈4.4m
dp.DestoryAt = 2700;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "深宫加姆 雷电咆哮(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7079","SourceName:深宫加姆"])]
[ScriptMethod(name: "深宫加姆 雷电咆哮(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7078", "SourceDataId:6335"])]
public void _雷电咆哮(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
@@ -736,16 +773,28 @@ public class the_Palace_of_the_Dead
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(30f);
dp.InnerScale = new Vector2(7f);
dp.InnerScale = new Vector2(7.4f); // 内径约为 3m + 目标圈4.4m
dp.Radian = float.Pi * 2;
dp.DestoryAt = 4200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp);
}
/*
[ScriptMethod(name: "深宫洪水巨虫 大流沙(狂暴)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7070", "SourceDataId:6329"])]
public void 深宫洪水巨虫_大流沙(Event @event, ScriptAccessory accessory)
{
// 狂暴技能,可打断,可遁地逃
// dp.Name = $"深宫洪水巨虫_大流沙{@event.SourceId()}";
// dp.Scale = new Vector2(23.6f); // 20m圆形 +目标圈3.6m
// dp.DestoryAt = 700;
}
*/
// 高危怪 水龙 SourceDataId:6328
#endregion
#region 190 BOSS
// 190层 BOSS 爆弹怪教父
#region 190 BOSS []
[ScriptMethod(name: "190 眩晕爆弹怪 冰碎(钢铁)", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6387"])]
public void _冰碎(Event @event, ScriptAccessory accessory)
{
@@ -764,12 +813,20 @@ public class the_Palace_of_the_Dead
{
accessory.Method.TextInfo("击杀治疗爆弹怪", duration: 5, true);
accessory.Method.TTS("击杀治疗爆弹怪");
//Interlocked.Increment(ref timesRemedyBomb); //防止多线程出问题,锁定一下
//++timesRemedyBomb; //记录 治疗爆弹怪出现次数 注意:还没有写重置次数条件
// Interlocked.Increment(ref timesRemedyBomb); //防止多线程出问题,锁定一下
++timesRemedyBomb; //记录 治疗爆弹怪出现次数 注意:还没有写重置次数条件 需要在团灭重生时销毁 或者反正这个也就单挑比较有用死了就重置算了x
if(isDeveloper) accessory.Method.SendChat($"/e 调试信息:已记录 治疗爆弹怪生成 第{timesRemedyBomb}次");
}
[ScriptMethod(name: "190 地面爆破 读条计数", userControl:false, eventType: EventTypeEnum.AddCombatant, eventCondition: ["ActionId:7169"])]
public void (Event @event, ScriptAccessory accessory)
{
++Sap;
if(isDeveloper) accessory.Method.SendChat($"/e 调试信息:地面爆破读条次数: {Sap}");
}
/* 有点计数问题,先放着等有缘人修
/*/ 有点计数问题,先放着等有缘人修
[ScriptMethod(name: "190 熔岩爆弹怪 出现位置预测", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6385"])]
public void 熔岩爆弹怪_震撼弹预测(Event @event, ScriptAccessory accessory)
{
@@ -777,6 +834,8 @@ public class the_Palace_of_the_Dead
//暂未知 治疗爆弹怪死亡时间 与BOSS黄圈技能时间轴是否有关联
//在刷新45s时 大约会读条第3次黄圈故应 Delay = 45000DestoryAt = 9000
if(isDeveloper) accessory.Method.SendChat($"/e 调试信息:已捕获 治疗爆弹怪生成{timesRemedyBomb}次开始45秒后绘制倒计时");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "熔岩爆弹怪_震撼弹预测";
dp.Color = new Vector4(0f, 0f, 1f, 1.5f);
@@ -784,59 +843,62 @@ public class the_Palace_of_the_Dead
dp.Delay = 45000;
dp.DestoryAt = 9000;
// 根据 治疗爆弹怪 出现次数 决定 熔岩爆弹怪 生成位置
// 或者根据 地面爆破 读条3n次 决定位置
switch(timesRemedyBomb) {
case 1: {
dp.Position = new Vector3(-288.63f, 0.14f,-300.26f);
accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
if(isDeveloper) accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
break;
}
case 2:{
dp.Position = new Vector3(-297.46f, 0.12f,-297.52f);
accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
if(isDeveloper) accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
break;
}
case 3:{
dp.Position = new Vector3(-288.84f, 0.12f,-305.54f);
accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
if(isDeveloper) accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
break;
}
case 4:{
dp.Position = new Vector3(-309.13f, 0.05f,-303.74f);
accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
if(isDeveloper) accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
break;
}
case 5:{
dp.Position = new Vector3(-298.36f, 0.05f,-293.63f);
accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
if(isDeveloper) accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
break;
}
case 6:{
dp.Position = new Vector3(-301.96f, 0.05f,-314.29f);
accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
if(isDeveloper) accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
break;
}
case 7:{
dp.Position = new Vector3(-299.12f, 0.05f,-297.56f);
accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
if(isDeveloper) accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
break;
}
default: {
accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
if(isDeveloper) accessory.Method.SendChat($"/e 调试信息 timeRemedyBomb={timesRemedyBomb}");
break;
}
}
// accessory.Method.TextInfo("已预测 <熔岩爆弹怪> 刷新位置", duration: 5, false);
// accessory.Method.TTS("已预测熔岩爆弹怪刷新位置");
if(isText) accessory.Method.TextInfo("已预测 <熔岩爆弹怪> 刷新位置", duration: 5000, false);
if(isTTS) accessory.Method.TTS("已预测熔岩爆弹怪刷新位置");
if(isEdgeTTS) accessory.Method.EdgeTTS("已预测熔岩爆弹怪刷新位置");
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
@@ -846,13 +908,14 @@ public class the_Palace_of_the_Dead
accessory.Method.RemoveDraw($"熔岩爆弹怪_震撼弹预测");
}
*/
// */
[ScriptMethod(name: "190 熔岩爆弹怪 震撼弹提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:6386"])]
public void _震撼弹(Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("将熔岩爆弹怪推至BOSS脚下", duration: 5, true);
accessory.Method.TTS("将熔岩爆弹怪推至BOSS脚下");
if(isText) accessory.Method.TextInfo("将熔岩爆弹怪推至BOSS脚下", duration: 5000, true);
if(isTTS) accessory.Method.TTS("将熔岩爆弹怪推至BOSS脚下");
if(isEdgeTTS) accessory.Method.EdgeTTS("将熔岩爆弹怪推至BOSS脚下");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "熔岩爆弹怪_震撼弹";
@@ -879,11 +942,9 @@ public class the_Palace_of_the_Dead
if (!isExplosionInterrupted)
{
accessory.Method.TextInfo("99.9%真伤,注意瞬回", duration: 10, true);
accessory.Method.TTS("99.9%真伤,注意瞬回");
}
else
{
if(isText) accessory.Method.TextInfo("99.9%真伤,注意瞬回", duration: 9500, true);
if(isTTS) accessory.Method.TTS("99.9%真伤,注意瞬回");
if(isEdgeTTS) accessory.Method.EdgeTTS("99.9%真伤,注意瞬回");
}
}
@@ -899,27 +960,26 @@ public class the_Palace_of_the_Dead
[ScriptMethod(name: "—————— 191 ~ 200 层 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
public void 191(Event @event, ScriptAccessory accessory) { }
[ScriptMethod(name: "奥尼克斯龙 邪视(背对)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7043"])]
[ScriptMethod(name: "奥尼克斯龙 邪视(背对)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7043", "SourceDataId:6338"])]
public void _邪视(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"奥尼克斯龙_邪视{@event.SourceId()}";
dp.Color = new Vector4(1f, 0f, 1f, 0.6f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(13f);
dp.Scale = new Vector2(13f); // 技能范围8m圆形 +目标圈5m
dp.DestoryAt = 2200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "深宫幽鬼之眼 5级即死 (扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7084"])]
[ScriptMethod(name: "深宫幽鬼之眼 5级即死 (扇形)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:7084", "SourceDataId:6341"])]
public void _5级即死(Event @event, ScriptAccessory accessory)
{
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = $"深宫幽鬼之眼_5级即死{@event.SourceId()}";
dp.Color = new Vector4(1f, 0f, 0f, 1f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(7.1f);
dp.Scale = new Vector2(7.1f); // 技能范围6m扇形 +目标圈1.1m
dp.Radian = 120f.DegToRad();
dp.DestoryAt = 3200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Fan, dp);

View File

@@ -641,12 +641,12 @@
{
"Name": "死者宫殿",
"Guid": "4210c323-eba4-4d67-a7e7-b90799494729",
"Version": "0.0.0.31",
"Version": "0.0.0.5",
"Author": "Tetora",
"Repo": "https://github.com/Hibiya615/TetoraKAScript",
"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/Deep_Dungeon/the_Palace_of_the_Dead.cs",
"Note": "v0.0.0.4:\n死者宫殿 初版绘制",
"UpdateInfo": "v0.0.0.4 部分层数进行二次更新",
"Note": "v0.0.0.5:\n死者宫殿 初版绘制",
"UpdateInfo": "v0.0.0.5 全部层数进行二次更新",
"TerritoryIds": [
561,
562,