提交极水神半成品

This commit is contained in:
南沢响也
2025-03-23 04:22:56 +08:00
parent 1640d2e1a5
commit 617b5555af

View File

@@ -14,6 +14,7 @@ using ECommons;
using ECommons.DalamudServices;
using ECommons.GameFunctions;
using ECommons.MathHelpers;
using System.Threading.Tasks;
namespace the_Whorleater_Extreme;
@@ -29,6 +30,40 @@ public class the_Whorleater_Extreme
""";
// 阶段
// P1被光明所污染的人们你们竟敢侵入我的领域
// P2蓝色清净的大海之水将会扫去一切污秽
// P3竟然对我卖弄小伎俩
uint Dive = 0;
public void Init(ScriptAccessory accessory) {
Dive = 0;
}
[ScriptMethod(name: "下潜记录", eventType: EventTypeEnum.Targetable, eventCondition: ["SourceName:regex:^(利维亚桑|Leviathan|リヴァイアサン)$", "Targetable:False"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
Dive = 1;
}
[ScriptMethod(name: "下潜取消", eventType: EventTypeEnum.Targetable, eventCondition: ["SourceName:regex:^(利维亚桑|Leviathan|リヴァイアサン)$", "Targetable:True"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
Dive = 0;
}
[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Countdown, eventCondition: ["Type:Stop","SourceId:E0000000"])]
public async void (Event @event, ScriptAccessory accessory)
{
await Task.Delay(3000);
accessory.Method.TextInfo("难度★★TH不会建议退小抄已发至聊天框 \nTMT拉头ST拉尾、小怪ST拉晕波齿鱼人60%血以下免晕)\nD出黄球打黄球小怪优先波齿鱼人注意避开T的平A \nHST交给小仙女和再生奶群抬错开ST尽量避免水镜debuff"
, duration: 15000, true);
accessory.Method.SendChat("/e ————小抄————\nTMT拉头ST拉尾、小怪ST拉晕波齿鱼人60%血以下免晕)\n蓝球ST拉着溜等一次拍击后拉离人群开大减炸掉 \nD出黄球打黄球小怪优先波齿鱼人注意避开T的平A \nHST交给小仙女和再生奶群抬错开ST尽量避免水镜debuff");
}
[ScriptMethod(name: "猛撞销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2090"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
@@ -38,7 +73,7 @@ public class the_Whorleater_Extreme
[ScriptMethod(name: "水神的面纱 提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2165"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("法系打头部,物理打尾巴\n龙骑舞者赤魔DK额外注意自己的技能\n尾巴有身位", duration: 10000, true);
accessory.Method.TextInfo("法系打头部,物理打尾巴\n龙骑舞者赤魔DK额外注意自己的技能\n尾巴有身位", duration: 5000, true);
}
[ScriptMethod(name: "波齿鱼人 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2807"])]
@@ -47,6 +82,21 @@ public class the_Whorleater_Extreme
accessory.Method.TextInfo("优先击杀 < 波齿鱼人 >", duration: 2500, true);
}
[ScriptMethod(name: "波齿鱼人_恐慌风暴", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1865"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.EdgeTTS("不要踩进恐慌圈");
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "恐慌风暴";
dp.Color = new Vector4(1f, 0f, 1f, 1.5f);
dp.Position = @event.EffectPosition();
dp.Scale = new Vector2(6f);
dp.DestoryAt = 6000;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "波齿鱼人_恐慌洗礼", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1866"])]
public void (Event @event, ScriptAccessory accessory)
{
@@ -54,7 +104,7 @@ public class the_Whorleater_Extreme
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "恐慌洗礼";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Color = new Vector4(1f, 0f, 1f, 2f);
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(1.5f);
dp.DestoryAt = 3200;
@@ -67,6 +117,46 @@ public class the_Whorleater_Extreme
accessory.Method.RemoveDraw("恐慌洗礼");
}
[ScriptMethod(name: "下潜提示", eventType: EventTypeEnum.Targetable, eventCondition: ["SourceName:regex:^(利维亚桑|Leviathan|リヴァイアサン)$", "Targetable:False"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("中间集合,躲开南北俯冲,远离东西水柱击退", duration: 5000, true);
}
[ScriptMethod(name: "旋转下潜 俯冲", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2804"])]
public void (Event @event, ScriptAccessory accessory)
{
if ( Dive != 1) return;
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "旋转下潜";
dp.Scale = new (16, 40f);
dp.Owner = @event.SourceId();
dp.Color = accessory.Data.DefaultDangerColor;
dp.DestoryAt = 6200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
}
[ScriptMethod(name: "旋转下潜销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2186"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw("旋转下潜");
}
// 巨浪击退距离 25m 场地长 40m
[ScriptMethod(name: "巨浪销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2094"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw("巨浪");
}
[ScriptMethod(name: "巨浪泡沫 提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2810"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("ST接走蓝泡泡避开人群溜溜球转场完开减伤远离人群炸球", duration: 34500, false);
accessory.Method.EdgeTTS("ST拉蓝球约半分钟后爆炸");
}
}