提交极火神初版绘制

This commit is contained in:
南沢响也
2025-04-12 01:38:32 +08:00
parent 37be9cfdaa
commit 5aa01f0288

View File

@@ -16,6 +16,7 @@ using ECommons.DalamudServices;
using ECommons.GameFunctions; using ECommons.GameFunctions;
using ECommons.MathHelpers; using ECommons.MathHelpers;
using System.Threading.Tasks; using System.Threading.Tasks;
using KodakkuAssist.Extensions;
namespace Ifrit_Extreme; namespace Ifrit_Extreme;
@@ -40,23 +41,45 @@ public class Ifrit_Extreme
[UserSetting("弹窗文本提示开关")] [UserSetting("弹窗文本提示开关")]
public bool isText { get; set; } = true; public bool isText { get; set; } = true;
[UserSetting("【开发用】Debug模式")]
public bool isDebug { get; set; } = false;
public static bool isTank { get; set; }
public static bool isDps { get; set; }
public static bool isHealer { get; set; }
public void Init(ScriptAccessory accessory)
{
var player = accessory.Data.MyObject;
isTank = player?.IsTank() ?? false;
isDps = player?.IsDps() ?? false;
isHealer = player?.IsHealer() ?? false;
}
[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Countdown, eventCondition: ["Type:Stop","SourceId:E0000000"])] [ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Countdown, eventCondition: ["Type:Stop","SourceId:E0000000"])]
public async void (Event @event, ScriptAccessory accessory) public async void (Event @event, ScriptAccessory accessory)
{ {
await Task.Delay(3000); await Task.Delay(3000);
if (isText)accessory.Method.TextInfo("难度:★\nT3层debuff换T炸柱子时注意减伤\nD优先转火柱子、锁链靠近 \nH热风远离人群" if (isTank && isText)accessory.Method.TextInfo("难度:★\nT3层debuff换T炸柱子时注意减伤", duration: 5000, true);
, duration: 8000, true); if (isDebug && isTank && isText)accessory.Method.SendChat("/e [DEBUG]: 检测到自身职能为T");
if (isDps && isText)accessory.Method.TextInfo("难度:★\nD优先转火柱子锁链靠近远离热风奶", duration: 5000, true);
if (isDebug && isDps && isText)accessory.Method.SendChat("/e [DEBUG]: 检测到自身职能为D");
if (isHealer && isText)accessory.Method.TextInfo("难度:★\nH热风远离人群", duration: 5000, true);
if (isDebug && isHealer && isText)accessory.Method.SendChat("/e [DEBUG]: 检测到自身职能为H");
// if (isText)accessory.Method.TextInfo("难度:★\nT3层debuff换T炸柱子时注意减伤\nD优先转火柱子、锁链靠近 \nH热风远离人群" , duration: 8000, true);
accessory.Method.SendChat("/e ————小抄————\nT3层debuff换T炸柱子时注意减伤\nD优先转火柱子、锁链靠近 \nH热风远离人群 \n出柱子一定先打柱子否则上天直接狂暴"); accessory.Method.SendChat("/e ————小抄————\nT3层debuff换T炸柱子时注意减伤\nD优先转火柱子、锁链靠近 \nH热风远离人群 \n出柱子一定先打柱子否则上天直接狂暴");
} }
[ScriptMethod(name: "灼伤 换T提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:375","StackCount:regex:^[345]$"])] [ScriptMethod(name: "灼伤 换T提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:375","StackCount:regex:^[345]$"])]
public void 灼伤(Event @event, ScriptAccessory accessory) public void 灼伤(Event @event, ScriptAccessory accessory)
{ {
if (@event.TargetId() != accessory.Data.Me) return; // var player = accessory.Data.MyObject;
if (isText) accessory.Method.TextInfo("T", duration: 3000, true); // var isTank = player?.IsTank() ?? false;
if (isTTS) accessory.Method.TTS("换T"); if (isTank && @event.TargetId() != accessory.Data.Me && isText) accessory.Method.TextInfo("", duration: 3000, true);
if (isEdgeTTS) accessory.Method.EdgeTTS("换T"); if (isTank && @event.TargetId() == accessory.Data.Me && isText) accessory.Method.TextInfo("退避", duration: 3000, true);
if (isTank && isTTS) accessory.Method.TTS("换T");
if (isTank && isEdgeTTS) accessory.Method.EdgeTTS("换T");
} }
/* /*
@@ -175,14 +198,16 @@ public class Ifrit_Extreme
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
} }
[ScriptMethod(name: "火狱之锁 连线提示", eventType: EventTypeEnum.StatusAdd, eventCondition: ["StatusID:377","StackCount:2"])] [ScriptMethod(name: "火狱之锁 连线提示", eventType: EventTypeEnum.Tether, eventCondition: ["Id:0009"])]
// EventTypeEnum.StatusAdd, eventCondition: ["StatusID:377"],suppress:25000
public void (Event @event, ScriptAccessory accessory) public void (Event @event, ScriptAccessory accessory)
{ {
if (@event.TargetId() != accessory.Data.Me) return; if (@event.TargetId() != accessory.Data.Me || @event.SourceId() != accessory.Data.Me ) return;
if (isText) accessory.Method.TextInfo("锁链靠近", duration: 3000, true); if (isText) accessory.Method.TextInfo("锁链靠近", duration: 3000, true);
if (isTTS) accessory.Method.TTS("锁链靠近"); if (isTTS) accessory.Method.TTS("锁链靠近");
if (isEdgeTTS) accessory.Method.EdgeTTS("锁链靠近"); if (isEdgeTTS) accessory.Method.EdgeTTS("锁链靠近");
/* 懒得拿时间了 不画了x
var dp = accessory.Data.GetDefaultDrawProperties(); var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "火狱之锁"; dp.Name = "火狱之锁";
dp.Owner = @event.TargetId(); dp.Owner = @event.TargetId();
@@ -190,16 +215,7 @@ public class Ifrit_Extreme
dp.Scale = new(0.5f); dp.Scale = new(0.5f);
dp.DestoryAt = @event.DurationMilliseconds(); dp.DestoryAt = @event.DurationMilliseconds();
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp); accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
*/
var dp2 = accessory.Data.GetDefaultDrawProperties();
dp2.Name = "火狱之锁描边";
dp2.Color = accessory.Data.DefaultSafeColor.WithW(8f);
dp2.Owner = @event.TargetId();
dp2.Scale = new Vector2(0.56f);
dp2.InnerScale = new Vector2(0.5f);
dp2.Radian = float.Pi * 2;
dp2.DestoryAt = @event.DurationMilliseconds();
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Donut, dp2);
} }
[ScriptMethod(name: "火狱之锁销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:377"],userControl: false)] [ScriptMethod(name: "火狱之锁销毁", eventType: EventTypeEnum.StatusRemove, eventCondition: ["StatusID:377"],userControl: false)]