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https://github.com/Hibiya615/TetoraKAScript.git
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极神
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@@ -25,7 +25,7 @@ using FFXIVClientStructs.FFXIV.Component.GUI;
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namespace NewDuty;
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namespace NewDuty;
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[ScriptType(guid: "80890eac-4730-4708-ad1b-05aba469c2a1", name: "最新最热临时绘制", territorys: [1314,1307,1308,1318],
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[ScriptType(guid: "80890eac-4730-4708-ad1b-05aba469c2a1", name: "最新最热临时绘制", territorys: [1314,1307,1308,1318],
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version: "0.0.0.1", author: "Tetora", note: noteStr)]
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version: "0.0.0.2", author: "Tetora", note: noteStr)]
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/* MapID
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/* MapID
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* 1314: 遗忘行路雾之迹
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* 1314: 遗忘行路雾之迹
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@@ -38,7 +38,7 @@ public class NewDuty
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{
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{
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const string noteStr =
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const string noteStr =
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"""
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"""
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v0.0.0.1:
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v0.0.0.2:
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最新最热副本绘制,可能会电,介意请关闭
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最新最热副本绘制,可能会电,介意请关闭
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别人的正式版发了这边就删
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别人的正式版发了这边就删
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""";
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""";
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@@ -252,15 +252,154 @@ public class NewDuty
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*/
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*/
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/*
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#region 格莱杨拉波尔歼殛战
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#region 格莱杨拉波尔歼殛战
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[ScriptMethod(name: "—————— 格莱杨拉波尔歼殛战 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
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[ScriptMethod(name: "—————— 格莱杨拉波尔歼殛战 ——————", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:"])]
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public void 格莱杨拉波尔歼殛战(Event @event, ScriptAccessory accessory) { }
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public void 格莱杨拉波尔歼殛战(Event @event, ScriptAccessory accessory) { }
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#endregion
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uint Sperad = 0;
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uint Stack = 0;
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public void Init(ScriptAccessory accessory) {
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Sperad = 0;
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Stack = 0;
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}
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[ScriptMethod(name:"分散分摊备用重置", eventType:EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4566[34]$"], userControl:false)]
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public void 分散分摊备用重置(Event @event, ScriptAccessory accessory)
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{
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Sperad = 0;
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Stack = 0;
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}
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[ScriptMethod(name:"分散分摊记录", eventType:EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^4566[34]$"], userControl:false)]
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public void 分散分摊记录(Event @event, ScriptAccessory accessory)
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{
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switch (@event.ActionId())
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{
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case 45663:
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Sperad = 1;
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if (isDeveloper) accessory.Method.SendChat($"/e [DEBUG]: 已记录【分散】");
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break;
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case 45664:
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Stack = 1;
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if (isDeveloper) accessory.Method.SendChat($"/e [DEBUG]: 已记录【分摊】");
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break;
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}
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}
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[ScriptMethod(name:"超增压 击退/吸引 分散/分摊 播报", eventType:EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4567[07]$"])]
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public void 超增压(Event @event, ScriptAccessory accessory)
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{
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if (@event.ActionId == 45670)
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{
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string knockbackText = "击退";
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string knockbackTTS = "击退";
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if (Sperad == 1)
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{
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knockbackText += " + 分散";
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knockbackTTS += " 后分散";
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}
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else if (Stack == 1)
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{
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knockbackText += " + 分摊";
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knockbackTTS += " 后分摊";
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}
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if (isText) accessory.Method.TextInfo(knockbackText, duration: 9300, true);
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if (isTTS) accessory.Method.TTS(knockbackTTS);
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if (isEdgeTTS) accessory.Method.EdgeTTS(knockbackTTS);
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}
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else if (@event.ActionId == 45670)
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{
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string attractText = "吸引";
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string attractTTS = "吸引";
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if (Sperad == 1)
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{
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attractText += " + 分散";
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attractTTS += " 后分散";
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}
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else if (Stack == 1)
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{
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attractText += " + 分摊";
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attractTTS += " 后分摊";
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}
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if (isText) accessory.Method.TextInfo(attractText, duration: 9300, true);
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if (isTTS) accessory.Method.TTS(attractTTS);
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if (isEdgeTTS) accessory.Method.EdgeTTS(attractTTS);
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}
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else
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{
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if (isDeveloper) accessory.Method.SendChat($"/e [DEBUG]: 超增压播报错误");
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}
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}
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[ScriptMethod(name:"分散分摊重置", eventType:EventTypeEnum.ActionEffect, eventCondition: ["ActionId:regex:^4567[07]$"], userControl:false)]
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public void 分散分摊重置(Event @event, ScriptAccessory accessory)
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{
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// 在 【超增压急行】 或 【超增压抽雾】判定后,重置
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Sperad = 0;
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Stack = 0;
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}
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/*
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[ScriptMethod(name: "前照光 / 雷鸣吐息(上下AOE)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^456(87|90)]$"])]
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public void 前照光_雷鸣吐息(Event @event, ScriptAccessory accessory)
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{
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if (@event.ActionId == 45687)
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{
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if (isTTS)accessory.Method.TTS($"上");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"上");
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}
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else if (@event.ActionId == 45690)
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{
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if (isTTS)accessory.Method.TTS($"下");
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if (isEdgeTTS)accessory.Method.EdgeTTS($"下");
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}
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else
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{
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if (isDeveloper) accessory.Method.SendChat($"/e [DEBUG]: 上下判断错误");
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}
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}
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*/
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*/
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[ScriptMethod(name: "护卫炮塔_雷转质射线(直线)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^4568[1-3]$"])]
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public void 护卫炮塔_雷转质射线(Event @event, ScriptAccessory accessory)
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{
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = $"护卫炮塔_雷转质射线{@event.SourceId}";
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dp.Owner = @event.SourceId();
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.DestoryAt = 6700;
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switch (@event.ActionId())
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{
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case 45681:
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dp.Scale = new (5f, 25f);
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break;
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case 45682:
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dp.Scale = new (5f, 10f); // 表格是长25,但是日本人的Spl画的10,先信日本人.jpg
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break;
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case 45683:
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dp.Scale = new (5f, 20f);
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break;
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}
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Rect, dp);
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}
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#endregion
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#region 月读幻巧战
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#region 月读幻巧战
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@@ -877,11 +877,11 @@
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{
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{
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"Name": "最新最热临时绘制",
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"Name": "最新最热临时绘制",
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"Guid": "80890eac-4730-4708-ad1b-05aba469c2a1",
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"Guid": "80890eac-4730-4708-ad1b-05aba469c2a1",
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"Version": "0.0.0.1",
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"Version": "0.0.0.2",
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"Author": "Tetora",
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"Author": "Tetora",
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"Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main",
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"Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main",
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"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/00-Other/NewDuty.cs",
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"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/00-Other/NewDuty.cs",
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"Note": "v0.0.0.1:\r\n最新最热副本绘制,可能会电,介意请关闭\r\n别人的正式版发了这边就删",
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"Note": "v0.0.0.2:\r\n最新最热副本绘制,可能会电,介意请关闭\r\n别人的正式版发了这边就删",
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"UpdateInfo": "",
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"UpdateInfo": "",
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"TerritoryIds": [
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"TerritoryIds": [
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1314,
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1314,
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