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https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-18 07:44:48 +08:00
修改迷失销毁逻辑
This commit is contained in:
25
Fate/Chi.cs
25
Fate/Chi.cs
@@ -14,6 +14,7 @@ using ECommons;
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using ECommons.DalamudServices;
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using ECommons.GameFunctions;
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using ECommons.MathHelpers;
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using Lumina.Excel.Sheets;
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namespace Omicron_Recall_Killing_Order;
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@@ -29,6 +30,15 @@ public class Chi
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侵略兵器召回指令:破坏侵略兵器希
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""";
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public static string GetBNpcName(uint key)
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{
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var sheet = Svc.Data.GetExcelSheet<BNpcName>();
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if (sheet == null) return $"Invalid sheet: ({key})";
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var row = sheet.GetRow(key);
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return row.Singular.ToString() ?? $"Invalid Rowid: ({key})";
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}
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[ScriptMethod(name: "迷失连线", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:regex:^758[67]$"])]
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public void 迷失连线(Event @event, ScriptAccessory accessory)
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{
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@@ -47,10 +57,13 @@ public class Chi
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accessory.Method.SendDraw(DrawModeEnum.Imgui, DrawTypeEnum.Displacement, dp);
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}
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[ScriptMethod(name: "迷失连线销毁", eventType: EventTypeEnum.Death, eventCondition: ["DataId:regex:^758[67]$"], userControl: false)]
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[ScriptMethod(name: "迷失连线销毁", eventType: EventTypeEnum.Death, userControl: false)]
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public void 迷失连线销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw("迷失连线");
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if (@event.TargetName() == GetBNpcName(6737) || @event.TargetName() == GetBNpcName(6738))
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{
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accessory.Method.RemoveDraw("迷失连线");
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}
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}
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[ScriptMethod(name: "终端攻击(月环)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:regex:^(25172|2595[356])$"])]
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@@ -73,7 +86,7 @@ public class Chi
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "直线";
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dp.Owner = @event.SourceId();
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dp.Color = new Vector4(1f, 1f, 0f, 0.8f);
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dp.Color = new Vector4(1f, 1f, 0f, 0.6f);
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dp.Scale = new(32f, 120f);
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dp.DestoryAt = @event.ActionId() == 25954 ? 4700 : 7700;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Straight, dp);
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@@ -161,7 +174,7 @@ public class Chi
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "地下贯通爆弹1";
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dp.Owner = @event.SourceId();
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dp.Color = new Vector4(1f, 0f, 0f, 1f);
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dp.Color = new Vector4(1f, 0f, 0f, 0.8f);
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dp.Scale = new(20f, 20f);
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dp.Delay = 7700;
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dp.DestoryAt = 2000;
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@@ -174,7 +187,7 @@ public class Chi
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "地下贯通爆弹2";
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dp.Owner = @event.SourceId();
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dp.Color = new Vector4(1f, 0f, 0f, 1f);
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dp.Color = new Vector4(1f, 0f, 0f, 0.8f);
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dp.Scale = new(20f, 20f);
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dp.Delay = 9800;
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dp.DestoryAt = 2000;
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@@ -187,7 +200,7 @@ public class Chi
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "地下贯通爆弹3";
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dp.Owner = @event.SourceId();
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dp.Color = new Vector4(1f, 1f, 0f, 0.2f);
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dp.Color = new Vector4(1f, 1f, 0f, 0.4f);
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dp.Scale = new(20f, 20f);
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dp.Delay = 8800;
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dp.DestoryAt = 1000;
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