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https://github.com/Hibiya615/TetoraKAScript.git
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支持DRHelper
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6
02-A-Realm-Reborn/Trials-Extreme/Ifrit(Extreme).cs
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6
02-A-Realm-Reborn/Trials-Extreme/Ifrit(Extreme).cs
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namespace The_Navel___EX._02_A_Realm_Reborn.Trials_Extreme;
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public class Ifrit_Extreme_
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{
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}
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@@ -20,16 +20,76 @@ using System.Threading.Tasks;
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namespace The_Navel___EX._04_Omega_Quests.Normal;
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namespace The_Navel___EX._04_Omega_Quests.Normal;
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[ScriptType(guid: "2232ae84-c1e7-4382-88b4-d691887f27cf", name: "O11N", territorys: [800],
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[ScriptType(guid: "2232ae84-c1e7-4382-88b4-d691887f27cf", name: "O11N", territorys: [800],
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version: "0.0.0.2" , author: "Tetora", note: noteStr)]
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version: "0.0.0.3" , author: "Tetora", note: noteStr)]
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public class O11n
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public class O11n
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{
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{
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const string noteStr =
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const string noteStr =
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"""
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"""
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v0.0.0.2:
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v0.0.0.3:
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LV70 欧米茄时空狭缝 阿尔法幻境3(欧米茄)初版绘制
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LV70 欧米茄时空狭缝 阿尔法幻境3(欧米茄)初版绘制
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支持DR 自动在雷力投射点上使用任务指令
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(默认为打开状态,使用前请确保你已正确安装1.4.9.0及以上版本`DailyRoutines`插件)
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""";
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""";
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[UserSetting("TTS开关")]
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public bool isTTS { get; set; } = true;
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[UserSetting("弹窗文本提示开关")]
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public bool isText { get; set; } = true;
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[UserSetting("DR 自动雷力投射点蓄力")]
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public bool isDRHelper { get; set; } = true;
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[ScriptMethod(name: "雷力投射点 自动使用任务指令", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:9638"])]
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public void 雷力投射点Start(Event @event, ScriptAccessory accessory)
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{
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if (isDRHelper) accessory.Method.SendChat("/pdr load Alphascape3Helper");
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}
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#region 自动在雷力投射点使用任务指令:DR模块源码
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/*
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public unsafe class Alphascape3Helper : DailyModuleBase
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{
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public override void Init()
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{
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DService.ClientState.TerritoryChanged += OnZoneChanged;
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OnZoneChanged(DService.ClientState.TerritoryType);
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}
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private void OnZoneChanged(ushort zoneID)
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{
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FrameworkManager.Unregister(OnUpdate);
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if (zoneID != 800) return;
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FrameworkManager.Register(false, OnUpdate);
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}
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private static void OnUpdate(IFramework framework)
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{
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if (!Throttler.Throttle("Alphascape3Helper-OnUpdate", 1_500)) return;
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if (DService.ClientState.TerritoryType != 800)
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{
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FrameworkManager.Unregister(OnUpdate);
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return;
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}
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if (Control.GetLocalPlayer() == null) return;
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var obj = DService.ObjectTable.FirstOrDefault(x => x.DataId == 9638 && x.ObjectKind == ObjectKind.BattleNpc);
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if (obj == null || !obj.IsTargetable) return;
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new UseActionPacket(ActionType.Action, 12911, obj.EntityId, Control.GetLocalPlayer()->Rotation).Send();
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}
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public override void Uninit()
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{
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DService.ClientState.TerritoryChanged -= OnZoneChanged;
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FrameworkManager.Unregister(OnUpdate);
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}
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}
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*/
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#endregion
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[ScriptMethod(name: "芥末爆弹(死刑)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12935"])]
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[ScriptMethod(name: "芥末爆弹(死刑)", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:12935"])]
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public void 芥末爆弹死刑(Event @event, ScriptAccessory accessory)
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public void 芥末爆弹死刑(Event @event, ScriptAccessory accessory)
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{
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{
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@@ -92,19 +152,6 @@ public class O11n
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{
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{
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accessory.Method.RemoveDraw("突进");
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accessory.Method.RemoveDraw("突进");
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}
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}
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/*
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[ScriptMethod(name: "雷力投射点 开始", eventType: EventTypeEnum.Chat, eventCondition: ["Type:NPCDialogueAnnouncements", "Message:regex:^从欧米茄那里感知到了强烈的能量反应.*"])]
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public void 雷力投射点Start(Event @event, ScriptAccessory accessory)
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{
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}
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[ScriptMethod(name: "雷力投射点 结束", eventType: EventTypeEnum.Chat, eventCondition: ["Type:NPCDialogueAnnouncements", "Message:regex:^确认到防御力场生成完成.*"])]
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public void 雷力投射点End(Event @event, ScriptAccessory accessory)
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{
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}
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*/
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[ScriptMethod(name: "芥末爆弹(连线)", eventType: EventTypeEnum.Tether, eventCondition: ["Id:0054"])]
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[ScriptMethod(name: "芥末爆弹(连线)", eventType: EventTypeEnum.Tether, eventCondition: ["Id:0054"])]
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public async void 冲击波(Event @event, ScriptAccessory accessory)
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public async void 冲击波(Event @event, ScriptAccessory accessory)
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