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https://github.com/Hibiya615/TetoraKAScript.git
synced 2025-12-17 07:18:15 +08:00
修改开场弹窗提示逻辑
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@@ -15,18 +15,17 @@ using ECommons.DalamudServices;
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using ECommons.GameFunctions;
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using ECommons.MathHelpers;
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using System.Threading.Tasks;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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namespace Thornmarch_Extreme;
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[ScriptType(guid: "fc6a6125-4a1d-4669-be4c-9b375dc70ae0", name: "莫古力贤王歼殛战", territorys: [364],
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version: "0.0.0.1", author: "Tetora", note: noteStr)]
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version: "0.0.0.11", author: "Tetora", note: noteStr)]
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public class ThornmarchExtreme
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{
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const string noteStr =
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"""
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v0.0.0.1:
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v0.0.0.11:
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LV50 莫古力贤王歼殛战 初版绘制
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不看攻略基本能打,没有做职能限制,不需要的提示自行关闭
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""";
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@@ -53,9 +52,10 @@ public class ThornmarchExtreme
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timeMooglesseOblige=0;
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}
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[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:236"])]
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public void 开场提示(Event @event, ScriptAccessory accessory)
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[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Countdown, eventCondition: ["Type:Stop","SourceId:E0000000"])]
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public async void 开场提示(Event @event, ScriptAccessory accessory)
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{
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await Task.Delay(3000);
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accessory.Method.TextInfo("难度:☆\n重点机制:修小怪血,并一起击杀 ", duration: 5000, true);
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accessory.Method.TTS("出啥躲啥,注意修血");
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accessory.Method.SendChat("/e T:MT拉斧 & 贤王,ST拉壁,注意顺劈面向\nD:注意修血,前两次需要同时击杀\nH:组合技时注意驱散[莫古乱乱乱]与[怒发冲冠]、注意AOE");
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202
02-A-Realm-Reborn/High-end-Trials/the_Whorleater-Extreme.cs
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202
02-A-Realm-Reborn/High-end-Trials/the_Whorleater-Extreme.cs
Normal file
@@ -0,0 +1,202 @@
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using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Numerics;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using Dalamud.Game.ClientState.Objects.Types;
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using Newtonsoft.Json;
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using Dalamud.Utility.Numerics;
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using KodakkuAssist.Script;
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using KodakkuAssist.Module.GameEvent;
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using KodakkuAssist.Module.Draw;
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using ECommons;
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using ECommons.DalamudServices;
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using ECommons.GameFunctions;
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using ECommons.MathHelpers;
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namespace the_Whorleater_Extreme;
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[ScriptType(guid: "07f20e0e-9463-4a10-9dd1-956fde6a9c46", name: "利维亚桑歼殛战", territorys: [359],
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version: "0.0.0.1", author: "Tetora", note: noteStr)]
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public class the_Whorleater_Extreme
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{
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const string noteStr =
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"""
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v0.0.0.1:
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LV50 利维亚桑歼殛战 初版绘制
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""";
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[ScriptMethod(name: "猛撞销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2090"],userControl: false)]
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public void 猛撞销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw("猛撞"); // 销毁水柱击退
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}
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[ScriptMethod(name: "水神的面纱 提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2165"])]
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public void 水神的面纱(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("法系打头部,物理打尾巴\n龙骑舞者赤魔DK额外注意自己的技能!\n尾巴有身位!", duration: 10000, true);
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}
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[ScriptMethod(name: "波齿鱼人 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2807"])]
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public void 波齿鱼人提示(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("优先击杀 < 波齿鱼人 >", duration: 2500, true);
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}
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[ScriptMethod(name: "波齿鱼人_恐慌洗礼", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1866"])]
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public void 恐慌洗礼(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.TextInfo("眩晕 < 波齿鱼人 >", duration: 3200, true);
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var dp = accessory.Data.GetDefaultDrawProperties();
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dp.Name = "恐慌洗礼";
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dp.Color = accessory.Data.DefaultDangerColor;
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dp.Owner = @event.SourceId();
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dp.Scale = new Vector2(1.5f);
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dp.DestoryAt = 3200;
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accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
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}
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[ScriptMethod(name: "恐慌洗礼销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:1866"],userControl: false)]
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public void 恐慌洗礼销毁(Event @event, ScriptAccessory accessory)
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{
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accessory.Method.RemoveDraw("恐慌洗礼");
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}
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}
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public static class EventExtensions
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{
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private static bool ParseHexId(string? idStr, out uint id)
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{
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id = 0;
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if (string.IsNullOrEmpty(idStr)) return false;
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try
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{
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var idStr2 = idStr.Replace("0x", "");
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id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public static uint ActionId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
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}
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public static uint SourceId(this Event @event)
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{
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return ParseHexId(@event["SourceId"], out var id) ? id : 0;
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}
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public static uint SourceDataId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
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}
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public static uint Command(this Event @event)
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{
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return ParseHexId(@event["Command"], out var cid) ? cid : 0;
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}
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public static uint DurationMilliseconds(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
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}
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public static float SourceRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
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}
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public static float TargetRotation(this Event @event)
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{
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return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
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}
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public static byte Index(this Event @event)
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{
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return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
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}
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public static uint State(this Event @event)
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{
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return ParseHexId(@event["State"], out var state) ? state : 0;
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}
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public static string SourceName(this Event @event)
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{
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return @event["SourceName"];
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}
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public static string TargetName(this Event @event)
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{
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return @event["TargetName"];
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}
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public static uint TargetId(this Event @event)
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{
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return ParseHexId(@event["TargetId"], out var id) ? id : 0;
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}
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public static Vector3 SourcePosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
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}
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public static Vector3 TargetPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
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}
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public static Vector3 EffectPosition(this Event @event)
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{
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return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
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}
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public static uint DirectorId(this Event @event)
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{
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return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
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}
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public static uint StatusId(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
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}
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public static uint StackCount(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
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}
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public static uint Param(this Event @event)
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{
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return JsonConvert.DeserializeObject<uint>(@event["Param"]);
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}
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}
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public static class Extensions
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{
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public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS)
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{
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if (isDRTTS)
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{
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accessory.Method.SendChat($"/pdr tts {text}");
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}
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else if (isTTS)
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{
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accessory.Method.TTS(text);
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}
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}
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}
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@@ -1,6 +0,0 @@
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namespace The_Navel___EX._02_A_Realm_Reborn;
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public class the_Whorleater_Extreme
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{
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}
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@@ -119,11 +119,11 @@
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{
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"Name": "莫古力贤王歼殛战",
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"Guid": "fc6a6125-4a1d-4669-be4c-9b375dc70ae0",
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"Version": "0.0.0.1",
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"Version": "0.0.0.11",
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"Author": "Tetora",
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"Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main",
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"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/02-A-Realm-Reborn/Thornmarch-Extreme.cs",
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"Note": "v0.0.0.1:\r\nLV50 莫古力贤王歼殛战 初版绘制",
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"Note": "v0.0.0.11:\r\nLV50 莫古力贤王歼殛战 初版绘制",
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"UpdateInfo": "",
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"TerritoryIds": [
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364
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