修改开场弹窗提示逻辑

This commit is contained in:
南沢响也
2025-03-23 03:50:29 +08:00
parent f586b20289
commit 1640d2e1a5
4 changed files with 209 additions and 13 deletions

View File

@@ -15,18 +15,17 @@ using ECommons.DalamudServices;
using ECommons.GameFunctions; using ECommons.GameFunctions;
using ECommons.MathHelpers; using ECommons.MathHelpers;
using System.Threading.Tasks; using System.Threading.Tasks;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
namespace Thornmarch_Extreme; namespace Thornmarch_Extreme;
[ScriptType(guid: "fc6a6125-4a1d-4669-be4c-9b375dc70ae0", name: "莫古力贤王歼殛战", territorys: [364], [ScriptType(guid: "fc6a6125-4a1d-4669-be4c-9b375dc70ae0", name: "莫古力贤王歼殛战", territorys: [364],
version: "0.0.0.1", author: "Tetora", note: noteStr)] version: "0.0.0.11", author: "Tetora", note: noteStr)]
public class ThornmarchExtreme public class ThornmarchExtreme
{ {
const string noteStr = const string noteStr =
""" """
v0.0.0.1: v0.0.0.11:
LV50 LV50
"""; """;
@@ -53,9 +52,10 @@ public class ThornmarchExtreme
timeMooglesseOblige=0; timeMooglesseOblige=0;
} }
[ScriptMethod(name: "开场提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:236"])] [ScriptMethod(name: "开场提示", eventType: EventTypeEnum.Countdown, eventCondition: ["Type:Stop","SourceId:E0000000"])]
public void (Event @event, ScriptAccessory accessory) public async void (Event @event, ScriptAccessory accessory)
{ {
await Task.Delay(3000);
accessory.Method.TextInfo("难度:☆\n重点机制修小怪血并一起击杀 ", duration: 5000, true); accessory.Method.TextInfo("难度:☆\n重点机制修小怪血并一起击杀 ", duration: 5000, true);
accessory.Method.TTS("出啥躲啥,注意修血"); accessory.Method.TTS("出啥躲啥,注意修血");
accessory.Method.SendChat("/e TMT拉斧 & 贤王ST拉壁注意顺劈面向\nD注意修血前两次需要同时击杀\nH组合技时注意驱散[莫古乱乱乱]与[怒发冲冠]、注意AOE"); accessory.Method.SendChat("/e TMT拉斧 & 贤王ST拉壁注意顺劈面向\nD注意修血前两次需要同时击杀\nH组合技时注意驱散[莫古乱乱乱]与[怒发冲冠]、注意AOE");

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@@ -0,0 +1,202 @@
using System;
using System.ComponentModel;
using System.Linq;
using System.Numerics;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using Dalamud.Game.ClientState.Objects.Types;
using Newtonsoft.Json;
using Dalamud.Utility.Numerics;
using KodakkuAssist.Script;
using KodakkuAssist.Module.GameEvent;
using KodakkuAssist.Module.Draw;
using ECommons;
using ECommons.DalamudServices;
using ECommons.GameFunctions;
using ECommons.MathHelpers;
namespace the_Whorleater_Extreme;
[ScriptType(guid: "07f20e0e-9463-4a10-9dd1-956fde6a9c46", name: "利维亚桑歼殛战", territorys: [359],
version: "0.0.0.1", author: "Tetora", note: noteStr)]
public class the_Whorleater_Extreme
{
const string noteStr =
"""
v0.0.0.1:
LV50
""";
[ScriptMethod(name: "猛撞销毁", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2090"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw("猛撞"); // 销毁水柱击退
}
[ScriptMethod(name: "水神的面纱 提示", eventType: EventTypeEnum.ActionEffect, eventCondition: ["ActionId:2165"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("法系打头部,物理打尾巴\n龙骑舞者赤魔DK额外注意自己的技能\n尾巴有身位", duration: 10000, true);
}
[ScriptMethod(name: "波齿鱼人 击杀提示", eventType: EventTypeEnum.AddCombatant, eventCondition: ["DataId:2807"])]
public void 齿(Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("优先击杀 < 波齿鱼人 >", duration: 2500, true);
}
[ScriptMethod(name: "波齿鱼人_恐慌洗礼", eventType: EventTypeEnum.StartCasting, eventCondition: ["ActionId:1866"])]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.TextInfo("眩晕 < 波齿鱼人 >", duration: 3200, true);
var dp = accessory.Data.GetDefaultDrawProperties();
dp.Name = "恐慌洗礼";
dp.Color = accessory.Data.DefaultDangerColor;
dp.Owner = @event.SourceId();
dp.Scale = new Vector2(1.5f);
dp.DestoryAt = 3200;
accessory.Method.SendDraw(DrawModeEnum.Default, DrawTypeEnum.Circle, dp);
}
[ScriptMethod(name: "恐慌洗礼销毁", eventType: EventTypeEnum.CancelAction, eventCondition: ["ActionId:1866"],userControl: false)]
public void (Event @event, ScriptAccessory accessory)
{
accessory.Method.RemoveDraw("恐慌洗礼");
}
}
public static class EventExtensions
{
private static bool ParseHexId(string? idStr, out uint id)
{
id = 0;
if (string.IsNullOrEmpty(idStr)) return false;
try
{
var idStr2 = idStr.Replace("0x", "");
id = uint.Parse(idStr2, System.Globalization.NumberStyles.HexNumber);
return true;
}
catch (Exception)
{
return false;
}
}
public static uint ActionId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["ActionId"]);
}
public static uint SourceId(this Event @event)
{
return ParseHexId(@event["SourceId"], out var id) ? id : 0;
}
public static uint SourceDataId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["SourceDataId"]);
}
public static uint Command(this Event @event)
{
return ParseHexId(@event["Command"], out var cid) ? cid : 0;
}
public static uint DurationMilliseconds(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["DurationMilliseconds"]);
}
public static float SourceRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["SourceRotation"]);
}
public static float TargetRotation(this Event @event)
{
return JsonConvert.DeserializeObject<float>(@event["TargetRotation"]);
}
public static byte Index(this Event @event)
{
return (byte)(ParseHexId(@event["Index"], out var index) ? index : 0);
}
public static uint State(this Event @event)
{
return ParseHexId(@event["State"], out var state) ? state : 0;
}
public static string SourceName(this Event @event)
{
return @event["SourceName"];
}
public static string TargetName(this Event @event)
{
return @event["TargetName"];
}
public static uint TargetId(this Event @event)
{
return ParseHexId(@event["TargetId"], out var id) ? id : 0;
}
public static Vector3 SourcePosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["SourcePosition"]);
}
public static Vector3 TargetPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["TargetPosition"]);
}
public static Vector3 EffectPosition(this Event @event)
{
return JsonConvert.DeserializeObject<Vector3>(@event["EffectPosition"]);
}
public static uint DirectorId(this Event @event)
{
return ParseHexId(@event["DirectorId"], out var id) ? id : 0;
}
public static uint StatusId(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StatusId"]);
}
public static uint StackCount(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["StackCount"]);
}
public static uint Param(this Event @event)
{
return JsonConvert.DeserializeObject<uint>(@event["Param"]);
}
}
public static class Extensions
{
public static void TTS(this ScriptAccessory accessory, string text, bool isTTS, bool isDRTTS)
{
if (isDRTTS)
{
accessory.Method.SendChat($"/pdr tts {text}");
}
else if (isTTS)
{
accessory.Method.TTS(text);
}
}
}

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@@ -1,6 +0,0 @@
namespace The_Navel___EX._02_A_Realm_Reborn;
public class the_Whorleater_Extreme
{
}

View File

@@ -119,11 +119,11 @@
{ {
"Name": "莫古力贤王歼殛战", "Name": "莫古力贤王歼殛战",
"Guid": "fc6a6125-4a1d-4669-be4c-9b375dc70ae0", "Guid": "fc6a6125-4a1d-4669-be4c-9b375dc70ae0",
"Version": "0.0.0.1", "Version": "0.0.0.11",
"Author": "Tetora", "Author": "Tetora",
"Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main", "Repo": "https://github.com/Hibiya615/TetoraKAScript/tree/main",
"DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/02-A-Realm-Reborn/Thornmarch-Extreme.cs", "DownloadUrl": "https://raw.githubusercontent.com/Hibiya615/TetoraKAScript/refs/heads/main/02-A-Realm-Reborn/Thornmarch-Extreme.cs",
"Note": "v0.0.0.1:\r\nLV50 莫古力贤王歼殛战 初版绘制", "Note": "v0.0.0.11:\r\nLV50 莫古力贤王歼殛战 初版绘制",
"UpdateInfo": "", "UpdateInfo": "",
"TerritoryIds": [ "TerritoryIds": [
364 364